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/**
* SPDX-License-Identifier: LicenseRef-GPL-3.0-or-later-WITH-js-exceptions
*
* Allow playing audio previews on OpenGameArt.
*
* Copyright (C) 2022 Jacob K
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* As additional permission under GNU GPL version 3 section 7, you
* may distribute forms of that code without the copy of the GNU
* GPL normally required by section 4, provided you include this
* license notice and, in case of non-source distribution, a URL
* through which recipients can access the Corresponding Source.
* If you modify file(s) with this exception, you may extend this
* exception to your version of the file(s), but you are not
* obligated to do so. If you do not wish to do so, delete this
* exception statement from your version.
*
* As a special exception to the GPL, any HTML file which merely
* makes function calls to this code, and for that purpose
* includes it by reference shall be deemed a separate work for
* copyright law purposes. If you modify this code, you may extend
* this exception to your version of the code, but you are not
* obligated to do so. If you do not wish to do so, delete this
* exception statement from your version.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/* Use with: https://opengameart.org/*** */
// for each play button, add child audio element and an event to play it
[...document.getElementsByClassName("play-button")].forEach(function(element){
// add a child audio element to each button
let audioElement = document.createElement("audio");
audioElement.src = element.getAttribute("data-ogg-url");
element.appendChild(audioElement);
element.addEventListener("click", function(){ // on click, switch between pause and play
if (audioElement.paused) {
audioElement.play();
element.className = "stop-button";
} else {
audioElement.pause();
element.className = "play-button";
}
});
// display the play button when the audio ends
audioElement.onended = function(){
element.className = "play-button";
}
});
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