/** * SPDX-License-Identifier: LicenseRef-GPL-3.0-or-later-WITH-js-exceptions * * Allow playing audio previews on OpenGameArt. * * Copyright (C) 2022 Jacob K * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * As additional permission under GNU GPL version 3 section 7, you * may distribute forms of that code without the copy of the GNU * GPL normally required by section 4, provided you include this * license notice and, in case of non-source distribution, a URL * through which recipients can access the Corresponding Source. * If you modify file(s) with this exception, you may extend this * exception to your version of the file(s), but you are not * obligated to do so. If you do not wish to do so, delete this * exception statement from your version. * * As a special exception to the GPL, any HTML file which merely * makes function calls to this code, and for that purpose * includes it by reference shall be deemed a separate work for * copyright law purposes. If you modify this code, you may extend * this exception to your version of the code, but you are not * obligated to do so. If you do not wish to do so, delete this * exception statement from your version. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <https://www.gnu.org/licenses/>. */ /* Use with: https://opengameart.org/*** */ // for each play button, add child audio element and an event to play it [...document.getElementsByClassName("play-button")].forEach(function(element){ // add a child audio element to each button let audioElement = document.createElement("audio"); audioElement.src = element.getAttribute("data-ogg-url"); element.appendChild(audioElement); element.addEventListener("click", function(){ // on click, switch between pause and play if (audioElement.paused) { audioElement.play(); element.className = "stop-button"; } else { audioElement.pause(); element.className = "play-button"; } }); // display the play button when the audio ends audioElement.onended = function(){ element.className = "play-button"; } });