aboutsummaryrefslogtreecommitdiff
path: root/gnu/packages/game-development.scm
blob: 14209f4b7e0e45883cb0f6546e20c5cba4f4df4a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix.  If not, see <http://www.gnu.org/licenses/>.

(define-module (gnu packages game-development)
  #:use-module ((guix licenses) #:prefix license:)
  #:use-module (guix packages)
  #:use-module (guix download)
  #:use-module (guix build-system cmake)
  #:use-module (guix build-system gnu)
  #:use-module (gnu packages)
  #:use-module (gnu packages qt)
  #:use-module (gnu packages compression)
  #:use-module (gnu packages zip)
  #:use-module (gnu packages gl)
  #:use-module (gnu packages linux)
  #:use-module (gnu packages xorg)
  #:use-module (gnu packages fontutils)
  #:use-module (gnu packages image)
  #:use-module (gnu packages audio)
  #:use-module (gnu packages pulseaudio)
  #:use-module (gnu packages gnome)
  #:use-module (gnu packages gtk)
  #:use-module (gnu packages sdl)
  #:use-module (gnu packages pkg-config))

(define-public bullet
  (package
    (name "bullet")
    (version "2.82-r2704")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://bullet.googlecode.com/files/bullet-"
                                  version ".tgz"))
              (sha256
               (base32
                "1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
    (build-system cmake-build-system)
    (arguments '(#:tests? #f ; no 'test' target
                 #:configure-flags (list
                                    (string-append
                                     "-DCMAKE_CXX_FLAGS=-fPIC "
                                     (or (getenv "CXXFLAGS") "")))))
    (home-page "http://bulletphysics.org/")
    (synopsis "3D physics engine library")
    (description
     "Bullet is a physics engine library usable for collision detection.  It
is used in some video games and movies.")
    (license license:zlib)))

(define-public tiled
  (package
    (name "tiled")
    (version "0.11.0")
    (source (origin
              (method url-fetch)
              (uri (string-append "https://github.com/bjorn/tiled/archive/v"
                                  version ".tar.gz"))
              (file-name (string-append name "-" version ".tar.gz"))
              (sha256
               (base32
                "03a15vbzjfwc8dpifbjvd0gnr208mzmdkgs2nlc8zq6z0a4h4jqd"))))
    (build-system gnu-build-system)
    (inputs `(("qt" ,qt)
              ("zlib" ,zlib)))
    (arguments
     '(#:phases
       (alist-replace
        'configure
        (lambda* (#:key outputs #:allow-other-keys)
          (let ((out (assoc-ref outputs "out")))
            (system* "qmake"
                     (string-append "PREFIX=" out))))
        %standard-phases)))
    (home-page "http://www.mapeditor.org/")
    (synopsis "Tile map editor")
    (description
     "Tiled is a general purpose tile map editor.  It is meant to be used for
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.")

    ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
    ;; under BSD-2.
    (license license:gpl2+)))

(define-public sfml
  (package
    (name "sfml")
    (version "2.2")
    (source (origin
              (method url-fetch)
              (uri (string-append "http://mirror0.sfml-dev.org/files/SFML-"
                                  version "-sources.zip"))
              (sha256
               (base32
                "1xhkvgyfbhqsjdmfbxvk729kdrzh7kdyagxa3bvpzi6z43mh1frd"))))
    (build-system cmake-build-system)
    (arguments
     '(#:tests? #f)) ; no tests
    (native-inputs
     `(("unzip" ,unzip)))
    (inputs
     `(("mesa" ,mesa)
       ("glew" ,glew)
       ("libx11" ,libx11)
       ("libxrandr" ,libxrandr)
       ("eudev" ,eudev)
       ("freetype" ,freetype)
       ("libjpeg" ,libjpeg)
       ("libsndfile" ,libsndfile)
       ("openal" ,openal)))
    (home-page "http://www.sfml-dev.org")
    (synopsis "Simple and Fast Multimedia Library")
    (description
     "SFML provides a simple interface to the various computer components,
to ease the development of games and multimedia applications.  It is composed
of five modules: system, window, graphics, audio and network.")
    (license license:zlib)))

(define-public sfxr
  (package
    (name "sfxr")
    (version "1.2.1")
    (source (origin
              (method url-fetch)
              (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
              (sha256
               (base32
                "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
    (build-system gnu-build-system)
    (arguments
     `(#:phases (modify-phases %standard-phases
                  (delete 'configure) ; no configure script
                  (add-before 'build 'patch-makefile
                    (lambda* (#:key outputs #:allow-other-keys)
                      (let ((out (assoc-ref outputs "out")))
                        (substitute* "Makefile"
                          (("\\$\\(DESTDIR\\)/usr") out))
                        (substitute* "main.cpp"
                          (("/usr/share")
                           (string-append out "/share")))
                        #t))))
       #:tests? #f)) ; no tests
    (native-inputs
     `(("pkg-config" ,pkg-config)
       ("desktop-file-utils" ,desktop-file-utils)))
    (inputs
     `(("sdl" ,sdl)
       ("gtk+" ,gtk+)))
    (synopsis "Simple sound effect generator")
    (description "Sfxr is a tool for quickly generating simple sound effects.
Originally created for use in video game prototypes, it can generate random
sounds from presets such as \"explosion\" or \"powerup\".")
    (home-page "http://www.drpetter.se/project_sfxr.html")
    (license license:expat)))