;;; GNU Guix --- Functional package management for GNU ;;; Copyright © 2014 Tomáš Čech ;;; Copyright © 2015 Mark H Weaver ;;; ;;; This file is part of GNU Guix. ;;; ;;; GNU Guix is free software; you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by ;;; the Free Software Foundation; either version 3 of the License, or (at ;;; your option) any later version. ;;; ;;; GNU Guix is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;; GNU General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with GNU Guix. If not, see . (define-module (gnu packages game-development) #:use-module ((guix licenses) #:prefix license:) #:use-module (guix packages) #:use-module (guix download) #:use-module (guix build-system cmake) #:use-module (guix build-system gnu) #:use-module (gnu packages) #:use-module (gnu packages qt) #:use-module (gnu packages compression) #:use-module (gnu packages zip) #:use-module (gnu packages gl) #:use-module (gnu packages linux) #:use-module (gnu packages xorg) #:use-module (gnu packages fontutils) #:use-module (gnu packages image) #:use-module (gnu packages audio) #:use-module (gnu packages pulseaudio) #:use-module (gnu packages gnome) #:use-module (gnu packages gtk) #:use-module (gnu packages sdl) #:use-module (gnu packages pkg-config)) (define-public bullet (package (name "bullet") (version "2.82-r2704") (source (origin (method url-fetch) (uri (string-append "https://bullet.googlecode.com/files/bullet-" version ".tgz")) (sha256 (base32 "1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37")))) (build-system cmake-build-system) (arguments '(#:tests? #f ; no 'test' target #:configure-flags (list (string-append "-DCMAKE_CXX_FLAGS=-fPIC " (or (getenv "CXXFLAGS") ""))))) (home-page "http://bulletphysics.org/") (synopsis "3D physics engine library") (description "Bullet is a physics engine library usable for collision detection. It is used in some video games and movies.") (license license:zlib))) (define-public tiled (package (name "tiled") (version "0.11.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/bjorn/tiled/archive/v" version ".tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "03a15vbzjfwc8dpifbjvd0gnr208mzmdkgs2nlc8zq6z0a4h4jqd")))) (build-system gnu-build-system) (inputs `(("qt" ,qt) ("zlib" ,zlib))) (arguments '(#:phases (alist-replace 'configure (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (system* "qmake" (string-append "PREFIX=" out)))) %standard-phases))) (home-page "http://www.mapeditor.org/") (synopsis "Tile map editor") (description "Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone.") ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is ;; under BSD-2. (license license:gpl2+))) (define-public sfml (package (name "sfml") (version "2.2") (source (origin (method url-fetch) (uri (string-append "http://mirror0.sfml-dev.org/files/SFML-" version "-sources.zip")) (sha256 (base32 "1xhkvgyfbhqsjdmfbxvk729kdrzh7kdyagxa3bvpzi6z43mh1frd")))) (build-system cmake-build-system) (arguments '(#:tests? #f)) ; no tests (native-inputs `(("unzip" ,unzip))) (inputs `(("mesa" ,mesa) ("glew" ,glew) ("libx11" ,libx11) ("libxrandr" ,libxrandr) ("eudev" ,eudev) ("freetype" ,freetype) ("libjpeg" ,libjpeg) ("libsndfile" ,libsndfile) ("openal" ,openal))) (home-page "http://www.sfml-dev.org") (synopsis "Simple and Fast Multimedia Library") (description "SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.") (license license:zlib))) (define-public sfxr (package (name "sfxr") (version "1.2.1") (source (origin (method url-fetch) (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz")) (sha256 (base32 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya")))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases (delete 'configure) ; no configure script (add-before 'build 'patch-makefile (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* "Makefile" (("\\$\\(DESTDIR\\)/usr") out)) (substitute* "main.cpp" (("/usr/share") (string-append out "/share"))) #t)))) #:tests? #f)) ; no tests (native-inputs `(("pkg-config" ,pkg-config) ("desktop-file-utils" ,desktop-file-utils))) (inputs `(("sdl" ,sdl) ("gtk+" ,gtk+))) (synopsis "Simple sound effect generator") (description "Sfxr is a tool for quickly generating simple sound effects. Originally created for use in video game prototypes, it can generate random sounds from presets such as \"explosion\" or \"powerup\".") (home-page "http://www.drpetter.se/project_sfxr.html") (license license:expat)))