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authorRicardo Wurmus <rekado@elephly.net>2024-02-19 15:28:45 +0100
committerRicardo Wurmus <rekado@elephly.net>2024-02-19 15:32:24 +0100
commit61f4ea962eedad6eb8cc227894747a830d23b2d6 (patch)
tree6d5536d2d61890aec8edfe906e349e1ed4bea6e0 /gnu/packages
parentecfb6452cdd443e5b4a7391df015df41fb032a09 (diff)
downloadguix-61f4ea962eedad6eb8cc227894747a830d23b2d6.tar.gz
guix-61f4ea962eedad6eb8cc227894747a830d23b2d6.zip
gnu: Add python-pybox2d.
* gnu/packages/game-development.scm (python-pybox2d): New variable. Change-Id: I1468a1f8cf5ce6170d643447001057eec02500fc
Diffstat (limited to 'gnu/packages')
-rw-r--r--gnu/packages/game-development.scm38
1 files changed, 37 insertions, 1 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 78fd42518e..30d3cf8e35 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -6,7 +6,7 @@
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
;;; Copyright © 2016-2021, 2023 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
-;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
+;;; Copyright © 2016, 2018, 2019, 2024 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
@@ -58,6 +58,7 @@
#:use-module (guix build-system cmake)
#:use-module (guix build-system copy)
#:use-module (guix build-system gnu)
+ #:use-module (guix build-system pyproject)
#:use-module (guix build-system python)
#:use-module (guix build-system scons)
#:use-module (gnu packages)
@@ -115,6 +116,7 @@
#:use-module (gnu packages sphinx)
#:use-module (gnu packages sqlite)
#:use-module (gnu packages stb)
+ #:use-module (gnu packages swig)
#:use-module (gnu packages texinfo)
#:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
@@ -453,6 +455,40 @@ compiling NML files (along with their associated language, sound and graphic
files) into @file{.grf} and/or @file{.nfo} files.")
(license license:gpl2+)))
+(define-public python-pybox2d
+ (package
+ (name "python-pybox2d")
+ (version "2.3.10")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/pybox2d/pybox2d")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0dha28yscr1lpyzy9ygqc01a8pyf7n9vavyxikqh469wr2zcacna"))))
+ (build-system pyproject-build-system)
+ (arguments
+ (list
+ ;; It is not clear how to run the tests
+ #:tests? #false
+ #:phases
+ '(modify-phases %standard-phases
+ (add-before 'build 'build-ext
+ (lambda _
+ (invoke "python" "setup.py" "build_ext" "--inplace"))))))
+ (native-inputs (list swig))
+ (home-page "https://github.com/pybox2d/pybox2d")
+ (synopsis "2D game physics for Python")
+ (description
+ "Pybox2d is a 2D physics library for your games and simple simulations.
+It's based on the Box2D library, written in C++. It supports several shape
+types (circle, polygon, thin line segments), and quite a few joint
+types (revolute, prismatic, wheel, etc.).")
+ (license license:zlib)))
+
(define-public python-sge
(package
(name "python-sge")