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author | James Smith <jsubuntuxp@disroot.org> | 2024-09-04 20:37:26 -0700 |
---|---|---|
committer | Liliana Marie Prikler <liliana.prikler@gmail.com> | 2024-09-13 20:31:47 +0200 |
commit | 0e0d9bc91f20ac6dda439ab09330f0163eb9bf42 (patch) | |
tree | e7f02c9207b7903fa70781e170b2c09d09d4563d /gnu/packages/game-development.scm | |
parent | 6340cefd392bb04bbc798f67f1618b266abc6c36 (diff) | |
download | guix-0e0d9bc91f20ac6dda439ab09330f0163eb9bf42.tar.gz guix-0e0d9bc91f20ac6dda439ab09330f0163eb9bf42.zip |
gnu: dhewm3: Update to 1.5.4.
* gnu/packages/game-development.scm: (dhewm3): Update to 1.5.4.
[arguments]: Set configure flags for 32-bit builds.
Change-Id: I8db801b099910e60e85d0da7ddcc77654205107f
Signed-off-by: Liliana Marie Prikler <liliana.prikler@gmail.com>
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 9138d6dbf9..efbbabaaf5 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -3092,7 +3092,7 @@ game engine. id Tech 2 is the engine originally behind Quake 2.") (define-public dhewm3 (package (name "dhewm3") - (version "1.5.3") + (version "1.5.4") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/dhewm/dhewm3") @@ -3100,10 +3100,15 @@ game engine. id Tech 2 is the engine originally behind Quake 2.") (file-name (git-file-name name version)) (sha256 (base32 - "1zbwhrngmgb0969izmxididyx892qk7591aa9mbigakw6dvmlm84")))) + "16cvf78a7q00bkf74waj6gss09y4iqn3zl9srsfg6i7336gjm2wn")))) (build-system cmake-build-system) (arguments (list #:tests? #f ; No tests. + #:configure-flags + ;; Needed to fix 32bit builds. + #~(if (not #$(target-64bit?)) + (list "-DCMAKE_CXX_FLAGS=-D_FILE_OFFSET_BITS=64") + '()) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'change-to-build-dir |