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`default_nettype none
module vga
#(
parameter FONT_FILE = "font.mem"
)
(
output wire ACK_O,
input wire CLK_I,
input wire [10:0] ADR_I,
input wire [15:0] DAT_I,
output wire [15:0] DAT_O,
input wire RST_I,
input wire STB_I,
input wire WE_I,
output wire STALL_O,
/* Non-wishbone */
input wire clock_25mhz,
output wire h_sync,
output wire v_sync,
output wire [2:0] red,
output wire [2:0] green,
output wire [2:0] blue
);
reg powered_on;
parameter LINES = V_ACTIVE_VIDEO / 16; /* 30 */
parameter LINE_LENGTH = H_ACTIVE_VIDEO / 8; /* 80 */
parameter CHARACTERS_ON_SCREEN = LINE_LENGTH * LINES; /* 2400 */
/*
* We want to store 2400 characters in memory. 2 chars go into one 16-bit
* word, so wee need a 1200x16 array. One embedded RAM block in iCE40 FPGAs
* is able to store 256x16 bits. This means, instead of choosing 1200 as
* array size, we can choose 1280, which is a multiple of 256.
*/
reg [15:0] text_memory [1279 : 0];
/* Enable writes and reads of text_memory using wishbone interface. */
reg [15:0] data_at_adr;
reg outputting_data;
reg ack;
assign DAT_O = outputting_data ? data_at_adr : {16{powered_on}};
assign ACK_O = ack;
assign STALL_O = 1'b0;
always @ (posedge CLK_I) begin
ack <= STB_I && !RST_I;
if (STB_I && WE_I) begin
if (ADR_I < 1280)
text_memory[ADR_I] <= DAT_I;
else
powered_on <= DAT_I != 16'b0;
end
outputting_data <= ADR_I < 1280;
data_at_adr <= text_memory[ADR_I];
end
/* Non-wishbone part - generate 640x480 60Hz VGA output */
reg powered_on_latched;
always @ (posedge clock_25mhz)
powered_on_latched <= powered_on;
parameter H_POLARITY = 1'b0;
parameter H_FRONT_PORCH = 8;
parameter H_SYNC = 96;
parameter H_BACK_PORCH = 40;
parameter H_LEFT_BORDER = 8;
parameter H_ACTIVE_VIDEO = 640;
parameter H_RIGHT_BORDER = 8;
reg [9:0] h_counter;
parameter H_STAGE_RB_OR_FP = 0; /* right border of front porch */
parameter H_STAGE_SYNC = 1;
parameter H_STAGE_BP_OR_LB = 2; /* back porch or left border */
parameter H_STAGE_ACTIVE_VIDEO = 3;
reg [1:0] h_stage;
always @ (posedge clock_25mhz) begin
if (powered_on_latched) begin
if ((h_stage == H_STAGE_RB_OR_FP &&
h_counter + 1 == H_RIGHT_BORDER + H_FRONT_PORCH) ||
(h_stage == H_STAGE_SYNC &&
h_counter + 1 == H_SYNC) ||
(h_stage == H_STAGE_BP_OR_LB &&
h_counter + 1 == H_BACK_PORCH + H_LEFT_BORDER) ||
(h_stage == H_STAGE_ACTIVE_VIDEO &&
h_counter + 1 == H_ACTIVE_VIDEO)) begin
h_stage <= h_stage + 1;
h_counter <= 0;
end else begin // if ((h_stage == H_STAGE_RB_OR_FP &&...
h_counter <= h_counter + 1;
end
end else begin // if (powered_on_latched)
h_stage <= H_STAGE_RB_OR_FP;
h_counter <= H_RIGHT_BORDER - 1;
end // else: !if(powered_on_latched)
end // always @ (posedge clock_25mhz)
wire end_of_line;
assign end_of_line = h_stage == H_STAGE_RB_OR_FP &&
h_counter + 1 == H_RIGHT_BORDER;
parameter V_POLARITY = 1'b1;
parameter V_FRONT_PORCH = 2;
parameter V_SYNC = 2;
parameter V_BACK_PORCH = 25;
parameter V_TOP_BORDER = 8;
parameter V_ACTIVE_VIDEO = 480;
parameter V_BOTTOM_BORDER = 8;
reg [8:0] v_counter;
parameter V_STAGE_BB_OR_FP = 0; /* bottom border of front porch */
parameter V_STAGE_SYNC = 1;
parameter V_STAGE_BP_OR_TB = 2; /* back porch or top border */
parameter V_STAGE_ACTIVE_VIDEO = 3;
reg [1:0] v_stage;
always @ (posedge clock_25mhz) begin
if (powered_on_latched) begin
if (end_of_line) begin
if ((v_stage == V_STAGE_BB_OR_FP &&
v_counter + 1 == V_BOTTOM_BORDER + V_FRONT_PORCH) ||
(v_stage == V_STAGE_SYNC &&
v_counter + 1 == V_SYNC) ||
(v_stage == V_STAGE_BP_OR_TB &&
v_counter + 1 == V_BACK_PORCH + V_TOP_BORDER) ||
(v_stage == V_STAGE_ACTIVE_VIDEO &&
v_counter + 1 == V_ACTIVE_VIDEO)) begin
v_stage <= v_stage + 1;
v_counter <= 0;
end else begin // if ((v_stage == V_STAGE_BB_OR_FP &&...
v_counter <= v_counter + 1;
end
end // if (end_of_line)
end else begin // if (powered_on_latched)
v_stage <= V_STAGE_BB_OR_FP;
v_counter <= V_BOTTOM_BORDER;
end // else: !if(powered_on_latched)
end // always @ (posedge clock_25mhz)
reg [0:7] font [128 * 16 - 1 : 0];
/* Should result in initialization of embedded RAM */
initial begin
$readmemb(FONT_FILE, font, 0, 128 * 16 - 1);
end
parameter FG_COLOR = {3'b010, 3'b111, 3'b101};
parameter BG_COLOR = {3'b000, 3'b000, 3'b111};
/* display this for non-ascii characters */
wire [0:7] replacement_char [0:16];
assign replacement_char[0] = 8'b00000000;
assign replacement_char[1] = 8'b00011000;
assign replacement_char[2] = 8'b00111100;
assign replacement_char[3] = 8'b01100110;
assign replacement_char[4] = 8'b01011010;
assign replacement_char[5] = 8'b01111010;
assign replacement_char[6] = 8'b01111010;
assign replacement_char[7] = 8'b01111010;
assign replacement_char[8] = 8'b01110110;
assign replacement_char[9] = 8'b01101110;
assign replacement_char[10] = 8'b01101110;
assign replacement_char[11] = 8'b01111110;
assign replacement_char[12] = 8'b01101110;
assign replacement_char[13] = 8'b00111100;
assign replacement_char[14] = 8'b00011000;
assign replacement_char[15] = 8'b00000000;
wire [6:0] char_x;
wire [4:0] char_y;
wire [12:0] char_flat_idx;
assign char_x = h_counter / 8;
assign char_y = v_counter / 16;
assign char_flat_idx = char_x + char_y * LINE_LENGTH;
/*
* hs[0], vs[0], fetched_memory_field, is_high_byte, char, char_pixel_x[0],
* char_pixel_y and display_on[0] get loaded first, then, one tick later,
* hs[1], vs[1], char_pixel_x[1], display_on[1], char_pixel_row,
* replacement_pixel_row and is_ascii_char get loaded and finally, another
* tick later, color gets loaded
*/
reg [2:0] hs;
reg [2:0] vs;
reg [15:0] fetched_memory_field;
reg is_high_byte;
reg [2:0] char_pixel_x [1:0];
reg [3:0] char_pixel_y;
reg [1:0] display_on;
reg [0:7] char_pixel_row;
reg [0:7] replacement_pixel_row;
reg is_ascii_char;
reg [8:0] color;
wire [7:0] char;
wire [0:7] pixel_row_to_use;
wire pixel_on;
assign char = is_high_byte ? fetched_memory_field[15:8] :
fetched_memory_field[7:0];
assign pixel_row_to_use = is_ascii_char ? char_pixel_row :
replacement_pixel_row;
assign pixel_on = pixel_row_to_use[char_pixel_x[1]];
/* Assign module's outputs */
assign h_sync = hs[2];
assign v_sync = vs[2];
assign {red, green, blue} = color;
always @ (posedge clock_25mhz) begin
/* Stuff, that gets loaded first */
if (h_stage == H_STAGE_SYNC)
hs[0] <= H_POLARITY;
else
hs[0] <= ~H_POLARITY;
if (v_stage == V_STAGE_SYNC)
vs[0] <= V_POLARITY;
else
vs[0] <= ~V_POLARITY;
fetched_memory_field <= text_memory[char_flat_idx[12:1]];
is_high_byte <= char_flat_idx[0];
char_pixel_x[0] <= h_counter % 8;
char_pixel_y <= v_counter % 16;
display_on[0] <= h_stage == H_STAGE_ACTIVE_VIDEO &&
v_stage == V_STAGE_ACTIVE_VIDEO;
/* Stuff, that gets loaded one tick later */
hs[1] <= hs[0];
vs[1] <= vs[0];
char_pixel_x[1] <= char_pixel_x[0];
display_on[1] <= display_on[0];
char_pixel_row <= font[char[6:0] * 16 + char_pixel_y];
replacement_pixel_row <= replacement_char[char_pixel_y];
is_ascii_char <= ~char[7];
/* Stuff, that gets loaded another tick later */
hs[2] <= hs[1];
vs[2] <= vs[1];
if (!display_on)
color <= 9'b0;
else if (pixel_on)
color <= FG_COLOR;
else
color <= BG_COLOR;
end // always @ (posedge clock_25mhz)
`ifdef SIMULATION
/* avoid undefined values */
initial begin
powered_on <= 0;
powered_on_latched <= 0;
ack <= 0;
hs <= {3{~H_POLARITY}};
vs <= {3{~V_POLARITY}};
fetched_memory_field <= 16'b0;
is_high_byte <= 0;
char_pixel_x[0] <= 0;
char_pixel_x[1] <= 0;
char_pixel_y <= 0;
display_on <= 2'b0;
char_pixel_row <= 8'b0;
replacement_pixel_row <= 8'b0;
is_ascii_char <= 0;
color <= 9'b0;
h_counter <= 0;
h_stage <= H_STAGE_RB_OR_FP;
v_counter <= 0;
v_stage <= V_STAGE_BB_OR_FP;
end
`endif
endmodule // vga
|