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dead_code_1: {
options = {
dead_code: true
};
input: {
function f() {
a();
b();
x = 10;
return;
if (x) {
y();
}
}
}
expect: {
function f() {
a();
b();
x = 10;
return;
}
}
}
dead_code_2_should_warn: {
options = {
dead_code: true
};
input: {
function f() {
g();
x = 10;
throw "foo";
// completely discarding the `if` would introduce some
// bugs. UglifyJS v1 doesn't deal with this issue.
if (x) {
y();
var x;
function g(){};
}
}
}
expect: {
function f() {
g();
x = 10;
throw "foo";
var x;
function g(){};
}
}
}
|