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-rw-r--r--gnu/packages/patches/icecat-CVE-2016-1935.patch77
1 files changed, 77 insertions, 0 deletions
diff --git a/gnu/packages/patches/icecat-CVE-2016-1935.patch b/gnu/packages/patches/icecat-CVE-2016-1935.patch
new file mode 100644
index 0000000000..a6db4b9b6a
--- /dev/null
+++ b/gnu/packages/patches/icecat-CVE-2016-1935.patch
@@ -0,0 +1,77 @@
+Copied from: https://hg.mozilla.org/releases/mozilla-esr38/rev/f9aad6c0253a
+Security advisory: https://www.mozilla.org/en-US/security/advisories/mfsa2016-03/
+Mozilla Bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1220450
+
+# HG changeset patch
+# User Jeff Gilbert <jgilbert@mozilla.com>
+# Date 1452570660 28800
+# Node ID f9aad6c0253a3b81699a3d7a05e78615dd814ea3
+# Parent c47640f24251b48c0bba9d2f0f6ee059eca58362
+Bug 1220450 - Clear length on cache OOM. r=kamidphish, a=ritu
+
+diff --git a/dom/canvas/WebGLContextBuffers.cpp b/dom/canvas/WebGLContextBuffers.cpp
+--- a/dom/canvas/WebGLContextBuffers.cpp
++++ b/dom/canvas/WebGLContextBuffers.cpp
+@@ -185,16 +185,17 @@ WebGLContext::BufferData(GLenum target,
+
+ if (error) {
+ GenerateWarning("bufferData generated error %s", ErrorName(error));
+ return;
+ }
+
+ boundBuffer->SetByteLength(size);
+ if (!boundBuffer->ElementArrayCacheBufferData(nullptr, size)) {
++ boundBuffer->SetByteLength(0);
+ return ErrorOutOfMemory("bufferData: out of memory");
+ }
+ }
+
+ void
+ WebGLContext::BufferData(GLenum target,
+ const dom::Nullable<dom::ArrayBuffer>& maybeData,
+ GLenum usage)
+@@ -234,18 +235,20 @@ WebGLContext::BufferData(GLenum target,
+ GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
+
+ if (error) {
+ GenerateWarning("bufferData generated error %s", ErrorName(error));
+ return;
+ }
+
+ boundBuffer->SetByteLength(data.Length());
+- if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length()))
++ if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) {
++ boundBuffer->SetByteLength(0);
+ return ErrorOutOfMemory("bufferData: out of memory");
++ }
+ }
+
+ void
+ WebGLContext::BufferData(GLenum target, const dom::ArrayBufferView& data,
+ GLenum usage)
+ {
+ if (IsContextLost())
+ return;
+@@ -274,18 +277,20 @@ WebGLContext::BufferData(GLenum target,
+
+ GLenum error = CheckedBufferData(target, data.Length(), data.Data(), usage);
+ if (error) {
+ GenerateWarning("bufferData generated error %s", ErrorName(error));
+ return;
+ }
+
+ boundBuffer->SetByteLength(data.Length());
+- if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length()))
++ if (!boundBuffer->ElementArrayCacheBufferData(data.Data(), data.Length())) {
++ boundBuffer->SetByteLength(0);
+ return ErrorOutOfMemory("bufferData: out of memory");
++ }
+ }
+
+ void
+ WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr byteOffset,
+ const dom::Nullable<dom::ArrayBuffer>& maybeData)
+ {
+ if (IsContextLost())
+ return;
+