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-rw-r--r--gnu/packages/game-development.scm29
1 files changed, 29 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 061dc13f69..96ed2f9da4 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -485,6 +485,35 @@ clone.")
;; under BSD-2.
(license license:gpl2+)))
+(define-public tsukundere
+ (package
+ (name "tsukundere")
+ (version "0.2.0")
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://gitlab.com/leoprikler/tsukundere")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0qmqch8hh7vsa8qaz853vwbkz0krb106955dnz8dsl7skbm5jpn6"))))
+ (build-system gnu-build-system)
+ (native-inputs
+ `(("autoconf" ,autoconf-wrapper)
+ ("automake" ,automake)
+ ("guile" ,guile-3.0)
+ ("pkg-config" ,pkg-config)))
+ (propagated-inputs
+ `(("guile-sdl2" ,guile3.0-sdl2)))
+ (home-page "https://gitlab.com/leoprikler/tsukundere")
+ (synopsis "Visual novel engine")
+ (description "Tsukundere is a game engine geared heavily towards the
+development of visual novels, written on top of Guile-SDL2. It is still
+experimental and at the time of writing contains little more than the Guile
+modules, that make up its runtime.")
+ (license license:lgpl3+)))
+
(define-public sfml
(package
(name "sfml")