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author | Sharlatan Hellseher <sharlatanus@gmail.com> | 2021-04-03 21:57:54 +0100 |
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committer | Guillaume Le Vaillant <glv@posteo.net> | 2021-04-05 14:26:57 +0200 |
commit | acaf97abae63f664d20c38e88d46ae529b249e8f (patch) | |
tree | 3050ee0fccd48b79f5ae407acd2339551ffe9ae3 /gnu | |
parent | 17c11ae958e5d444549aa4c7589565c092d2ea82 (diff) | |
download | guix-acaf97abae63f664d20c38e88d46ae529b249e8f.tar.gz guix-acaf97abae63f664d20c38e88d46ae529b249e8f.zip |
gnu: Add cl-shadow.
* gnu/packages/lisp-xyz.scm (sbcl-shadow, cl-shadow, ecl-shadow): New
variables.
Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/lisp-xyz.scm | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm index 718d7c429f..ae6f1b204d 100644 --- a/gnu/packages/lisp-xyz.scm +++ b/gnu/packages/lisp-xyz.scm @@ -15646,3 +15646,42 @@ OpenGL (Mesa), GLU and GLUT (FreeGLUT) APIs using CFFI.") (define-public cl-opengl (sbcl-package->cl-source-package sbcl-cl-opengl)) + +(define-public sbcl-shadow + (let ((commit "b2031adbfba3579b48c9d39ad997e19b79b6852f") + (revision "1")) + (package + (name "sbcl-shadow") + (version (git-version "0.0.0" revision commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://git.mfiano.net/mfiano/shadow") + (commit commit))) + (file-name (git-file-name "shadow" version)) + (sha256 + (base32 "0w1i734gkdkziin74ql2nhx7jdjxx02ylssaa6qdrvnj4br1124a")))) + (build-system asdf-build-system/sbcl) + (inputs + `(("cffi" ,sbcl-cffi) + ("cl-opengl" ,sbcl-cl-opengl) + ("glsl-packing" ,sbcl-glsl-packing) + ("golden-utils" ,sbcl-golden-utils) + ("static-vectors" ,sbcl-static-vectors) + ("varjo" ,sbcl-varjo))) + (home-page "https://git.mfiano.net/mfiano/shadow") + (synopsis "Management system for OpenGL shader programs") + (description + "This package provides a Common Lisp library for defining OpenGL shader +programs. There are also functions for referencing shader programs by name, +querying for basic information about them, modifying uniform variables +throughout the lifecycle of an OpenGL application, and managing certain OpenGL +buffer object types (UBO, SSBO currently).") + (license license:expat)))) + +(define-public ecl-shadow + (sbcl-package->ecl-package sbcl-shadow)) + +(define-public cl-shadow + (sbcl-package->cl-source-package sbcl-shadow)) |