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author | phodina via Guix-patches via <guix-patches@gnu.org> | 2021-09-27 22:24:38 +0000 |
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committer | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2021-09-28 21:39:48 +0200 |
commit | 87178ed29ef519d8680062beacc3b9b178c10134 (patch) | |
tree | 26681cdc47c95fc1b91d4a7c8398ff8069e24355 /gnu/packages | |
parent | f9ed753c7b3349e7c2160a4ae4bae9e5b11bd34e (diff) | |
download | guix-87178ed29ef519d8680062beacc3b9b178c10134.tar.gz guix-87178ed29ef519d8680062beacc3b9b178c10134.zip |
gnu: Add falltergeist.
* gnu/packages/games.scm (falltergeist): New variable.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Diffstat (limited to 'gnu/packages')
-rw-r--r-- | gnu/packages/games.scm | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index e564ddff6a..dabbbe6ea1 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -1134,6 +1134,34 @@ regular @command{cat}, but it also adds terminal escape codes between characters and lines resulting in a rainbow effect.") (license license:wtfpl2)))) +(define-public falltergeist + (package + (name "falltergeist") + (version "0.3.1") + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/falltergeist/falltergeist") + (commit version))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "05cg58i2g32wbmrvmdsicic8xs83gld3qr1p7r4lnlckcl1l7dy4")))) + (build-system cmake-build-system) + (arguments + `(#:tests? #f)) ; no tests provided + (native-inputs `(("pkg-config" ,pkg-config))) + (inputs `(("sdl" ,(sdl-union (list sdl2 + sdl2-image + sdl2-mixer))) + ("glew" ,glew) + ("glm" ,glm))) + (home-page "https://falltergeist.org/") + (synopsis "Fallout 2 game engine") + (description "This package provides the Fallout 2 game engine. Game data +should be placed in @file{~/.local/share/falltergeist}.") + (license license:gpl3+))) + (define-public foobillard++ ;; Even though this latest revision is old already, stable release is ;; lagging way behind it, and has issues with textures rendering. |