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author | Pierre Neidhardt <mail@ambrevar.xyz> | 2022-07-01 18:20:18 +0200 |
---|---|---|
committer | Guillaume Le Vaillant <glv@posteo.net> | 2022-08-03 16:45:53 +0200 |
commit | 4b7cca1b45824f425908831c272496f5e040ba33 (patch) | |
tree | e772df8c01a88779e3097efec94fe11b5536be28 /gnu/packages | |
parent | 6181f1f26310146ae509af2074c55f87e8f21a96 (diff) | |
download | guix-4b7cca1b45824f425908831c272496f5e040ba33.tar.gz guix-4b7cca1b45824f425908831c272496f5e040ba33.zip |
gnu: sbcl-cl-gamepad: Remove asdf:compile-system workaround.
* gnu/packages/lisp-xyz.scm (sbcl-cl-gamepad)[arguments]: Remove 'build phase
patch now that asdf-build-system/sbcl builds using asdf:load-system which
fixes the bug.
Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu/packages')
-rw-r--r-- | gnu/packages/lisp-xyz.scm | 32 |
1 files changed, 2 insertions, 30 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm index c57796a419..c34dfdf5a6 100644 --- a/gnu/packages/lisp-xyz.scm +++ b/gnu/packages/lisp-xyz.scm @@ -10,7 +10,7 @@ ;;; Copyright © 2017, 2019 Tobias Geerinckx-Rice <me@tobias.gr> ;;; Copyright © 2018 Benjamin Slade <slade@jnanam.net> ;;; Copyright © 2018 Alex Vong <alexvong1995@gmail.com> -;;; Copyright © 2018, 2020, 2021 Pierre Neidhardt <mail@ambrevar.xyz> +;;; Copyright © 2018, 2020, 2021, 2022 Pierre Neidhardt <mail@ambrevar.xyz> ;;; Copyright © 2018, 2019 Pierre Langlois <pierre.langlois@gmx.com> ;;; Copyright © 2019, 2020 Katherine Cox-Buday <cox.katherine.e@gmail.com> ;;; Copyright © 2019 Jesse Gildersleve <jessejohngildersleve@protonmail.com> @@ -18072,35 +18072,7 @@ tested (as shown in the examples).") (substitute* "evdev-cffi.lisp" (("libevdev.so" all) (string-append (assoc-ref inputs "libevdev") - "/lib/" all))))) - ;; Here we use a custom build phase to work around a compilation bug. - ;; Using 'asdf:compile-system' fails, but using 'asdf:load-system' - ;; succeeds (and also compiles the system). - ;; See https://github.com/Shirakumo/cl-gamepad/issues/8 - (replace 'build - (lambda* (#:key outputs #:allow-other-keys) - (let* ((out (assoc-ref outputs "out")) - (source-path (string-append out - "/share/common-lisp/" - (%lisp-type))) - (translations `((,source-path - :**/ :*.*.*) - (,(string-append out - "/lib/common-lisp/" - (%lisp-type)) - :**/ :*.*.*)))) - (setenv "ASDF_OUTPUT_TRANSLATIONS" - (format #f "~S" `(:output-translations - ,translations - :inherit-configuration))) - (setenv "HOME" (assoc-ref outputs "out")) - (with-directory-excursion (string-append source-path - "/cl-gamepad") - (invoke (%lisp-type) - "--eval" "(require :asdf)" - "--eval" "(asdf:load-asd (truename \"cl-gamepad.asd\"))" - "--eval" "(asdf:load-system :cl-gamepad)" - "--eval" "(quit)")))))))) + "/lib/" all)))))))) (inputs `(("cffi" ,sbcl-cffi) ("documentation-utils" ,sbcl-documentation-utils) |