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author | Pierre Neidhardt <mail@ambrevar.xyz> | 2019-09-24 19:21:59 +0200 |
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committer | Pierre Neidhardt <mail@ambrevar.xyz> | 2019-09-24 19:21:59 +0200 |
commit | f95ec65be394538c9ec848e502a37f1c3ec21157 (patch) | |
tree | dbbb419802819b4a1d5f87966fec63e74e7f2a54 | |
parent | 24f7bac02a70257a7cd1bb2e1ec35d7cc753057e (diff) | |
download | guix-f95ec65be394538c9ec848e502a37f1c3ec21157.tar.gz guix-f95ec65be394538c9ec848e502a37f1c3ec21157.zip |
gnu: openmw: Use OpenMW's fork of openscenegraph.
* gnu/packages/game-development.scm (openmw)[inputs]: Replace openscenegraph
with openmw-openscenegraph.
-rw-r--r-- | gnu/packages/game-development.scm | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index bb4c1d26bb..ee9e63ea29 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1109,6 +1109,40 @@ of use.") '("ogre")))) (synopsis "Fast, flexible and simple GUI (OpenGL backend)"))) +(define openmw-openscenegraph + ;; OpenMW prefers its own fork of openscenegraph: + ;; https://wiki.openmw.org/index.php?title=Development_Environment_Setup#OpenSceneGraph. + (let ((commit "36a962845a2c87a6671fd822157e0729d164e940")) + (package + (inherit openscenegraph) + (version (git-version "3.6" "1" commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/OpenMW/osg/") + (commit commit))) + (file-name (git-file-name (package-name openscenegraph) version)) + (sha256 + (base32 + "05yhgq3qm5q277y32n5sf36vx5nv5qd3zlhz4csgd3a6190jrnia")))) + (arguments + (substitute-keyword-arguments (package-arguments openscenegraph) + ((#:configure-flags flags) + ;; As per the above wiki link, the following plugins are enough: + `(append + '("-DBUILD_OSG_PLUGINS_BY_DEFAULT=0" + "-DBUILD_OSG_PLUGIN_OSG=1" + "-DBUILD_OSG_PLUGIN_DDS=1" + "-DBUILD_OSG_PLUGIN_TGA=1" + "-DBUILD_OSG_PLUGIN_BMP=1" + "-DBUILD_OSG_PLUGIN_JPEG=1" + "-DBUILD_OSG_PLUGIN_PNG=1" + "-DBUILD_OSG_DEPRECATED_SERIALIZERS=0" + ;; The jpeg plugin requires conversion between integers and booleans + "-DCMAKE_CXX_FLAGS=-fpermissive") + ,flags))))))) + (define-public openmw (package (name "openmw") @@ -1137,7 +1171,7 @@ of use.") ("libxt" ,libxt) ("mygui" ,mygui-gl) ; OpenMW does not need Ogre. ("openal" ,openal) - ("openscenegraph" ,openscenegraph) + ("openscenegraph" ,openmw-openscenegraph) ("qtbase" ,qtbase) ("sdl" ,sdl2) ("unshield" ,unshield))) |