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author | Pierre Neidhardt <mail@ambrevar.xyz> | 2020-06-20 19:26:48 +0200 |
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committer | Pierre Neidhardt <mail@ambrevar.xyz> | 2020-06-30 16:33:28 +0200 |
commit | f67ae666896a51fc6edd1b537e43ed44685cb2a3 (patch) | |
tree | f8faf2979f8913dff9107ccd92de7f919ab598af | |
parent | b38556ea7f7aca7c625db9dff49888045004168a (diff) | |
download | guix-f67ae666896a51fc6edd1b537e43ed44685cb2a3.tar.gz guix-f67ae666896a51fc6edd1b537e43ed44685cb2a3.zip |
gnu: Add tesseract-engine.
* gnu/packages/game-development.scm (tesseract-engine): New variable.
-rw-r--r-- | gnu/packages/game-development.scm | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index c28234217c..df9e47ec46 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2393,3 +2393,95 @@ sound effects on all operating systems and hardware (via OpenAL Softs EFX support), has much better support for widescreen resolutions and has 64bit support.") (license license:gpl3))) + +(define-public tesseract-engine + (let ((svn-revision 2411)) + (package + (name "tesseract-engine") + (version (string-append "20200615-" (number->string svn-revision))) + (source + (origin + (method svn-fetch) + (uri (svn-reference + (url "svn://svn.tuxfamily.org/svnroot/tesseract/main") + (revision svn-revision))) + (file-name (git-file-name name version)) + (sha256 + (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q")) + (modules '((guix build utils))) + (snippet + '(begin + (for-each delete-file-recursively + '("bin" "bin64" + ;; Remove "media" since some files such as + ;; media/sound/game/soundsnap/info.txt refer to a + ;; non-commercial license. + "media" + "server.bat" + "tesseract.bat" + "src/lib" + "src/lib64")) + #t)))) + (build-system gnu-build-system) + (arguments + `(#:make-flags (list "CC=gcc") + #:tests? #f ; No tests. + #:phases + (modify-phases %standard-phases + (delete 'configure) + (add-after 'unpack 'cd-src + (lambda _ (chdir "src") #t)) + (add-before 'build 'fix-env + (lambda* (#:key inputs #:allow-other-keys) + (setenv "CPATH" + (string-append (assoc-ref inputs "sdl2-union") + "/include/SDL2:" + (or (getenv "CPATH") ""))) + #t)) + (add-after 'install 'really-install + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (share (string-append out "/share/tesseract")) + (bin (string-append out "/bin/tesseract")) + (client (string-append out "/bin/tesseract-client"))) + (chdir "..") ; Back to root. + (for-each + (lambda (dir) + (mkdir-p (string-append share "/" dir)) + (copy-recursively dir (string-append share "/" dir))) + '("config")) + (mkdir-p (string-append out "/bin/")) + (copy-file "bin_unix/native_client" client) + (copy-file "bin_unix/native_server" + (string-append out "/bin/tesseract-server")) + (call-with-output-file bin + (lambda (p) + (format p "#!~a +TESS_DATA=~a +TESS_BIN=~a +TESS_OPTIONS=\"-u$HOME/.tesseract\" +cd \"$TESS_DATA\" +exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\"" + (which "bash") + share + client))) + (chmod bin #o755) + (install-file "src/readme_tesseract.txt" + (string-append out "/share/licenses/tesseract/LICENSE"))) + #t))))) + (inputs + `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image))) + ("zlib" ,zlib) + ("libpng" ,libpng) + ("libgl" ,mesa))) + (home-page "http://tesseract.gg/") + (synopsis "First-person shooter engine with map editing, instagib, DM and CTF") + (description "This package contains the game engine of Tesseract, a +first-person shooter focused on cooperative in-game map editing. + +The engine is derived from @emph{Cube 2: Sauerbraten} technology but with +upgraded modern rendering techniques. The new rendering features include +fully dynamic omnidirectional shadows, global illumination, HDR lighting, +deferred shading, morphological / temporal / multisample anti-aliasing, and +much more.") + (license license:zlib)))) |