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author | Peter Kreye <kreyepr@gmail.com> | 2017-10-27 18:31:57 -0500 |
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committer | Ludovic Courtès <ludo@gnu.org> | 2017-10-28 10:09:02 +0200 |
commit | cd4abd293dd82f3d4db00946bdb96246e3de4e51 (patch) | |
tree | 85c116c7b141d1d6427e1f7f5000202dba8cd937 | |
parent | c00233ac166d9668443bab861526614ec87882d4 (diff) | |
download | guix-cd4abd293dd82f3d4db00946bdb96246e3de4e51.tar.gz guix-cd4abd293dd82f3d4db00946bdb96246e3de4e51.zip |
gnu: Add ocaml-zed.
* gnu/packages/ocaml.scm (ocaml-zed): New variable.
Signed-off-by: Ludovic Courtès <ludo@gnu.org>
-rw-r--r-- | gnu/packages/ocaml.scm | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/gnu/packages/ocaml.scm b/gnu/packages/ocaml.scm index 2df9cc1a28..5fdc8e09c1 100644 --- a/gnu/packages/ocaml.scm +++ b/gnu/packages/ocaml.scm @@ -3591,6 +3591,43 @@ care of most of the low-level details of OCaml compilation. All you have to do is provide a description of your project and Jbuilder will do the rest.") (license license:asl2.0))) +(define-public ocaml-zed + (package + (name "ocaml-zed") + (version "1.5") + (source (origin + (method url-fetch) + (uri (string-append "https://github.com/diml/zed/archive/" + version ".tar.gz")) + (file-name (string-append name "-" version ".tar.gz")) + (sha256 + (base32 + "1q281slzwgdrrxalayll75bxgghadswlh2zcvzy08nrywqnlq5y8")))) + (build-system ocaml-build-system) + (arguments + `(#:phases + (modify-phases %standard-phases + (delete 'configure) + (replace 'build + (lambda* (#:key #:allow-other-keys) + (zero? (system* "jbuilder" "build")))) + (delete 'check) + (replace 'install + (lambda* (#:key outputs #:allow-other-keys) + (let ((out (assoc-ref outputs "out"))) + (zero? (system* "jbuilder" "install" "--prefix" out)))))))) + (native-inputs + `(("jbuilder" ,ocaml-jbuilder))) + (propagated-inputs + `(("camomile" ,ocaml-camomile) + ("react" ,ocaml-react))) + (home-page "https://github.com/diml/zed") + (synopsis "Abstract engine for text editing in OCaml") + (description "Zed is an abstract engine for text edition. It can be used +to write text editors, edition widgets, readlines, etc. You just have to +connect an engine to your inputs and rendering functions to get an editor.") + (license license:bsd-3))) + (define-public coq-flocq (package (name "coq-flocq") |