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authorFelix Gruber <felgru@posteo.net>2022-01-03 19:38:26 +0000
committerLeo Famulari <leo@famulari.name>2022-01-03 15:10:03 -0500
commit92faad0adb93b8349bfd7c67911d3d95f0505eb2 (patch)
tree5fc7c6d2bcd394abbe236ab5b53ec5f4bc838583
parentdececca2fefcb47ad3878b004a1fd3a01a72e329 (diff)
downloadguix-92faad0adb93b8349bfd7c67911d3d95f0505eb2.tar.gz
guix-92faad0adb93b8349bfd7c67911d3d95f0505eb2.zip
gnu: openmw: Update to 0.47.0.
* gnu/packages/game-development.scm (openmw): Update to 0.47.0. [arguments]: Add "-DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON" to configure-flags. [inputs]: Use new simplified format. Add new dependencies lz4 and recastnavigation. Signed-off-by: Leo Famulari <leo@famulari.name>
-rw-r--r--gnu/packages/game-development.scm28
1 files changed, 16 insertions, 12 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index baf7f70641..bccb93edf2 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -25,6 +25,7 @@
;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
;;; Copyright © 2021 Ekaitz Zarraga <ekaitz@elenq.tech>
;;; Copyright © 2021 Andy Tai <atai@atai.org>
+;;; Copyright © 2022 Felix Gruber <felgru@posteo.net>
;;;
;;; This file is part of GNU Guix.
;;;
@@ -1772,7 +1773,7 @@ of use.")
(define-public openmw
(package
(name "openmw")
- (version "0.46.0")
+ (version "0.47.0")
(source
(origin
(method git-fetch)
@@ -1782,24 +1783,27 @@ of use.")
(file-name (git-file-name name version))
(sha256
(base32
- "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
+ "19mcbnjl4279qalb97msf965bjax48mx1r1qczyvwhn28h6n3bsy"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; No test target
#:configure-flags
- (list "-DDESIRED_QT_VERSION=5")))
+ (list "-DDESIRED_QT_VERSION=5"
+ "-DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON")))
(native-inputs
(list boost doxygen pkg-config))
(inputs
- `(("bullet" ,bullet)
- ("ffmpeg" ,ffmpeg)
- ("libxt" ,libxt)
- ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
- ("openal" ,openal)
- ("openscenegraph" ,openmw-openscenegraph)
- ("qtbase" ,qtbase-5)
- ("sdl" ,sdl2)
- ("unshield" ,unshield)))
+ (list bullet
+ ffmpeg
+ libxt
+ lz4
+ mygui-gl ; OpenMW does not need Ogre.
+ openal
+ openmw-openscenegraph
+ qtbase-5
+ recastnavigation
+ sdl2
+ unshield))
(synopsis "Re-implementation of the RPG Morrowind engine")
(description
"OpenMW is a game engine which reimplements and extends the one that runs