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authorTimotej Lazar <timotej.lazar@araneo.si>2022-06-26 08:54:39 +0200
committerLudovic Courtès <ludo@gnu.org>2022-08-04 12:05:46 +0200
commit23cc276aaa34f54fd045befd4097517c21b1b943 (patch)
treeac248a52ea0f91485b28e03a858d33856269fdce
parentae1f12018112573bf142596b78d75dbfd723d859 (diff)
downloadguix-23cc276aaa34f54fd045befd4097517c21b1b943.tar.gz
guix-23cc276aaa34f54fd045befd4097517c21b1b943.zip
gnu: Add barony.
* gnu/packages/games.scm (barony): New variable. * gnu/packages/patches/barony-fix-textures.patch: New file. * gnu/local.mk (dist_patch_DATA): Add it. Signed-off-by: Ludovic Courtès <ludo@gnu.org>
-rw-r--r--gnu/local.mk1
-rw-r--r--gnu/packages/games.scm54
-rw-r--r--gnu/packages/patches/barony-fix-textures.patch237
3 files changed, 292 insertions, 0 deletions
diff --git a/gnu/local.mk b/gnu/local.mk
index d273708ee4..2484320038 100644
--- a/gnu/local.mk
+++ b/gnu/local.mk
@@ -888,6 +888,7 @@ dist_patch_DATA = \
%D%/packages/patches/awesome-4.3-fno-common.patch \
%D%/packages/patches/aws-c-auth-install-private-headers.patch \
%D%/packages/patches/azr3.patch \
+ %D%/packages/patches/barony-fix-textures.patch \
%D%/packages/patches/bash-completion-directories.patch \
%D%/packages/patches/bash-linux-pgrp-pipe.patch \
%D%/packages/patches/bastet-change-source-of-unordered_set.patch \
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 7d2ba0344b..06084d1167 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -504,6 +504,60 @@ regret their insolence.")
;; BY-SA 4.0, and fonts to OFL1.1.
(license (list license:gpl3+ license:cc-by-sa4.0 license:silofl1.1))))
+(define-public barony
+ (package
+ (name "barony")
+ (version "3.3.7")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/TurningWheel/Barony")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1y72k6zrqqhib3p05zkdklays2d218v51n87k7k68m0s7nnxa4vy"))
+ ;; Fix textures for SDL 2.0.14.
+ ;; See <https://github.com/TurningWheel/Barony/pull/582>.
+ (patches (search-patches "barony-fix-textures.patch"))))
+ (build-system cmake-build-system)
+ (arguments
+ '(#:configure-flags
+ (list "-DOPENAL_ENABLED=ON" ; enable sound
+ "-DEDITOR_EXE_NAME=barony-editor") ; instead of generic "editor"
+ #:tests? #f ; there are no tests
+ #:phases
+ (modify-phases %standard-phases
+ (add-before 'configure 'fix-installation
+ (lambda _
+ (substitute* "CMakeLists.txt"
+ (("\\$\\{CMAKE_CURRENT_BINARY_DIR\\}/lang")
+ "${CMAKE_SOURCE_DIR}/lang")))))))
+ (inputs
+ (list glu
+ libpng
+ libvorbis
+ openal
+ physfs
+ rapidjson
+ sdl2
+ sdl2-image
+ sdl2-net
+ sdl2-ttf
+ zlib))
+ (native-inputs
+ (list pkg-config))
+ (home-page "http://baronygame.com")
+ (synopsis "3D first-person roguelike game")
+ (description
+ "Barony is a first-person roguelike role-playing game with cooperative
+play. The player must descend a dark dungeon and destroy an undead lich while
+avoiding traps and fighting monsters. The game features randomly generated
+dungeons, 13 character classes, hundreds of items and artifacts, and
+cooperative multiplayer for up to four players. This package does @emph{not}
+provide the game assets.")
+ (license license:bsd-2)))
+
(define-public bastet
(package
(name "bastet")
diff --git a/gnu/packages/patches/barony-fix-textures.patch b/gnu/packages/patches/barony-fix-textures.patch
new file mode 100644
index 0000000000..712f0d63c6
--- /dev/null
+++ b/gnu/packages/patches/barony-fix-textures.patch
@@ -0,0 +1,237 @@
+From: Sylvain <sylvain.becker@gmail.com>
+Date: Sat, 10 Apr 2021 21:33:29 +0200
+Subject: [PATCH] Fixed bug 580 - Use 'userdata' instead of 'refcount'
+ 'refcount' is a private SDL_Surface field
+
+---
+ src/draw.cpp | 22 +++++++++++-----------
+ src/files.cpp | 2 +-
+ src/opengl.cpp | 26 +++++++++++++-------------
+ src/savepng.cpp | 2 +-
+ 4 files changed, 26 insertions(+), 26 deletions(-)
+
+diff --git a/src/draw.cpp b/src/draw.cpp
+index 08f95343f..4e62c751a 100644
+--- a/src/draw.cpp
++++ b/src/draw.cpp
+@@ -443,7 +443,7 @@ void drawImageRotatedAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, re
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ glColor4f(1, 1, 1, alpha / 255.1);
+ glBegin(GL_QUADS);
+ glTexCoord2f(1.0 * ((real_t)src->x / image->w), 1.0 * ((real_t)src->y / image->h));
+@@ -492,7 +492,7 @@ void drawImageColor( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint32 co
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
+ real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
+ real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
+@@ -546,7 +546,7 @@ void drawImageAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint8 alp
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ glColor4f(1, 1, 1, alpha / 255.1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+@@ -596,7 +596,7 @@ void drawImage( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos )
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ glColor4f(1, 1, 1, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+@@ -646,7 +646,7 @@ void drawImageRing(SDL_Surface* image, SDL_Rect* src, int radius, int thickness,
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ glColor4f(1, 1, 1, alpha / 255.f);
+ glPushMatrix();
+
+@@ -771,7 +771,7 @@ void drawImageScaled( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos )
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ glColor4f(1, 1, 1, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+@@ -826,7 +826,7 @@ void drawImageScaledPartial(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, fl
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ glColor4f(1, 1, 1, 1);
+ glPushMatrix();
+ glBegin(GL_QUADS);
+@@ -889,7 +889,7 @@ void drawImageScaledColor(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
+ real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
+ real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
+@@ -985,7 +985,7 @@ void drawImageFancy( SDL_Surface* image, Uint32 color, real_t angle, SDL_Rect* s
+ }
+
+ // draw a textured quad
+- glBindTexture(GL_TEXTURE_2D, texid[image->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]);
+ real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f;
+ real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f;
+ real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f;
+@@ -2186,7 +2186,7 @@ void drawWindowFancy(int x1, int y1, int x2, int y2)
+ glVertex2f(x2 - 1, yres - y1 - 1);
+ glEnd();
+ glColor3f(.75, .75, .75);
+- glBindTexture(GL_TEXTURE_2D, texid[fancyWindow_bmp->refcount]); // wood texture
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)fancyWindow_bmp->userdata]); // wood texture
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(x1 + 2, yres - y1 - 2);
+@@ -2322,7 +2322,7 @@ SDL_Rect ttfPrintTextColor( TTF_Font* font, int x, int y, Uint32 color, bool out
+ SDL_BlitSurface(textSurf, NULL, surf, &pos);
+ // load the text outline surface as a GL texture
+ allsurfaces[imgref] = surf;
+- allsurfaces[imgref]->refcount = imgref;
++ allsurfaces[imgref]->userdata = (void*) imgref;
+ glLoadTexture(allsurfaces[imgref], imgref);
+ imgref++;
+ // store the surface in the text surface cache
+diff --git a/src/files.cpp b/src/files.cpp
+index 2beb9a6b9..389ade6d1 100644
+--- a/src/files.cpp
++++ b/src/files.cpp
+@@ -591,7 +591,7 @@ SDL_Surface* loadImage(char const * const filename)
+
+ // load the new surface as a GL texture
+ allsurfaces[imgref] = newSurface;
+- allsurfaces[imgref]->refcount = imgref + 1;
++ allsurfaces[imgref]->userdata = (void *)(imgref);
+ glLoadTexture(allsurfaces[imgref], imgref);
+
+ // free the translated surface
+diff --git a/src/opengl.cpp b/src/opengl.cpp
+index f5b81e77a..3ac225825 100644
+--- a/src/opengl.cpp
++++ b/src/opengl.cpp
+@@ -500,7 +500,7 @@ void glDrawSprite(view_t* camera, Entity* entity, int mode)
+ }
+ if ( mode == REALCOLORS )
+ {
+- glBindTexture(GL_TEXTURE_2D, texid[sprite->refcount]);
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)sprite->userdata]);
+ }
+ else
+ {
+@@ -586,7 +586,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
+ //int x, y;
+ real_t s = 1;
+ SDL_Surface* image = sprites[0];
+- GLuint textureId = texid[sprites[0]->refcount];
++ GLuint textureId = texid[(long int)sprites[0]->userdata];
+ char textToRetrieve[128];
+
+ if ( text.compare("") == 0 )
+@@ -603,7 +603,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
+ textToRetrieve[std::min(static_cast<int>(strlen(text.c_str())), 22)] = '\0';
+ if ( (image = ttfTextHashRetrieve(ttfTextHash, textToRetrieve, ttf12, true)) != NULL )
+ {
+- textureId = texid[image->refcount];
++ textureId = texid[(long int)image->userdata];
+ }
+ else
+ {
+@@ -627,7 +627,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
+ SDL_BlitSurface(textSurf, NULL, image, &pos);
+ // load the text outline surface as a GL texture
+ allsurfaces[imgref] = image;
+- allsurfaces[imgref]->refcount = imgref;
++ allsurfaces[imgref]->userdata = (void *)((long int)imgref);
+ glLoadTexture(allsurfaces[imgref], imgref);
+ imgref++;
+ // store the surface in the text surface cache
+@@ -635,7 +635,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int
+ {
+ printlog("warning: failed to store text outline surface with imgref %d\n", imgref - 1);
+ }
+- textureId = texid[image->refcount];
++ textureId = texid[(long int)image->userdata];
+ }
+ // setup projection
+ glMatrixMode(GL_PROJECTION);
+@@ -864,7 +864,7 @@ void glDrawWorld(view_t* camera, int mode)
+
+ // first (higher) sky layer
+ glColor4f(1.f, 1.f, 1.f, .5);
+- glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile
+ glBegin( GL_QUADS );
+ glTexCoord2f((real_t)(ticks % 60) / 60, (real_t)(ticks % 60) / 60);
+ glVertex3f(-CLIPFAR * 16, 64, -CLIPFAR * 16);
+@@ -881,7 +881,7 @@ void glDrawWorld(view_t* camera, int mode)
+
+ // second (closer) sky layer
+ glColor4f(1.f, 1.f, 1.f, .5);
+- glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile
++ glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile
+ glBegin( GL_QUADS );
+ glTexCoord2f((real_t)(ticks % 240) / 240, (real_t)(ticks % 240) / 240);
+ glVertex3f(-CLIPFAR * 16, 32, -CLIPFAR * 16);
+@@ -954,13 +954,13 @@ void glDrawWorld(view_t* camera, int mode)
+ {
+ if ( map.tiles[index] < 0 || map.tiles[index] >= numtiles )
+ {
+- new_tex = texid[sprites[0]->refcount];
+- //glBindTexture(GL_TEXTURE_2D, texid[sprites[0]->refcount]);
++ new_tex = texid[(long int)sprites[0]->userdata];
++ //glBindTexture(GL_TEXTURE_2D, texid[(long int)sprites[0]->userdata]);
+ }
+ else
+ {
+- new_tex = texid[tiles[map.tiles[index]]->refcount];
+- //glBindTexture(GL_TEXTURE_2D, texid[tiles[map.tiles[index]]->refcount]);
++ new_tex = texid[(long int)tiles[map.tiles[index]]->userdata];
++ //glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[map.tiles[index]]->userdata]);
+ }
+ }
+ else
+@@ -1282,8 +1282,8 @@ void glDrawWorld(view_t* camera, int mode)
+ // bind texture
+ if ( mode == REALCOLORS )
+ {
+- new_tex = texid[tiles[mapceilingtile]->refcount];
+- //glBindTexture(GL_TEXTURE_2D, texid[tiles[50]->refcount]); // rock tile
++ new_tex = texid[(long int)tiles[mapceilingtile]->userdata];
++ //glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[50]->userdata]); // rock tile
+ if (cur_tex!=new_tex)
+ {
+ glEnd();
+diff --git a/src/savepng.cpp b/src/savepng.cpp
+index fa7a5d4e2..59e052a5c 100644
+--- a/src/savepng.cpp
++++ b/src/savepng.cpp
+@@ -59,7 +59,7 @@ SDL_Surface* SDL_PNGFormatAlpha(SDL_Surface* src)
+ /* NO-OP for images < 32bpp and 32bpp images that already have Alpha channel */
+ if (src->format->BitsPerPixel <= 24 || src->format->Amask)
+ {
+- src->refcount++;
++ src->userdata = (void *)((long int) src->userdata + 1);
+ return src;
+ }
+