// // VMime library (http://www.vmime.org) // Copyright (C) 2002 Vincent Richard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 3 of // the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // Linking this library statically or dynamically with other modules is making // a combined work based on this library. Thus, the terms and conditions of // the GNU General Public License cover the whole combination. // #ifndef VMIME_NET_SOCKET_HPP_INCLUDED #define VMIME_NET_SOCKET_HPP_INCLUDED #include "vmime/config.hpp" #if VMIME_HAVE_MESSAGING_FEATURES #include "vmime/base.hpp" #include "vmime/net/timeoutHandler.hpp" #include "vmime/net/tracer.hpp" namespace vmime { namespace net { /** Interface for connecting to servers. */ class VMIME_EXPORT socket : public object { public: enum Status { STATUS_WOULDBLOCK = 0xf, /**< The operation would block. Retry later. */ STATUS_WANT_READ = 0x1, /**< The socket wants to read data, retry when data is available. */ STATUS_WANT_WRITE = 0x2 /**< The socket wants to write data, retry when data can be written. */ }; virtual ~socket() { } /** Connect to the specified address and port. * * @param address server address (this can be a full qualified domain name * or an IP address, doesn't matter) * @param port server port */ virtual void connect(const string& address, const port_t port) = 0; /** Disconnect from the server. */ virtual void disconnect() = 0; /** Test whether this socket is connected. * * @return true if the socket is connected, false otherwise */ virtual bool isConnected() const = 0; /** Block until new data is available for reading. The function will * timeout after msecs milliseconds. * * @param timeout maximum wait time, in milliseconds (default is 30000); * resolution is 10ms * @return true if data is available, or false if the operation timed out */ virtual bool waitForRead(const int msecs = 30000) = 0; /** Block until pending data has been written and new data can be written. * The function will timeout after msecs milliseconds. * * @param timeout maximum wait time, in milliseconds (default is 30000); * resolution is 10ms * @return true if new data can be written immediately, or false if the * operation timed out */ virtual bool waitForWrite(const int msecs = 30000) = 0; /** Receive text data from the socket. * * @param buffer buffer in which to write received data */ virtual void receive(string& buffer) = 0; /** Receive raw data from the socket. * * @param buffer buffer in which to write received data * @param count maximum number of bytes to receive (size of buffer) * @return number of bytes received/written into output buffer */ virtual size_t receiveRaw(byte_t* buffer, const size_t count) = 0; /** Send text data to the socket. * * @param buffer data to send */ virtual void send(const string& buffer) = 0; /** Send text data to the socket. * * @param str null-terminated string */ virtual void send(const char* str) = 0; /** Send raw data to the socket. * * @param buffer data to send * @param count number of bytes to send (size of buffer) */ virtual void sendRaw(const byte_t* buffer, const size_t count) = 0; /** Send raw data to the socket. * Function may returns before all data is sent. * * @param buffer data to send * @param count number of bytes to send (size of buffer) * @return number of bytes sent */ virtual size_t sendRawNonBlocking(const byte_t* buffer, const size_t count) = 0; /** Return the preferred maximum block size when reading * from or writing to this stream. * * @return block size, in bytes */ virtual size_t getBlockSize() const = 0; /** Return the current status of this socket. * * @return status flags for this socket */ virtual unsigned int getStatus() const = 0; /** Return the hostname of peer this socket is connected to. * * @return name of the peer, or numeric address if it cannot be found */ virtual const string getPeerName() const = 0; /** Return the address of peer this socket is connected to. * * @return numeric address of the peer */ virtual const string getPeerAddress() const = 0; /** Return the timeout handler associated with this socket. * * @return timeout handler, or NULL if none is set */ virtual shared_ptr getTimeoutHandler() = 0; /** Set the tracer used by this socket. Tracer will only be used * to report socket-specific events such as connection (not when * sending/receiving data). * * @param tracer tracer to use */ virtual void setTracer(const shared_ptr & tracer) = 0; /** Return the tracer used by this socket. * * @return tracer, or NULL if none is set */ virtual shared_ptr getTracer() = 0; protected: socket() { } private: socket(const socket&) : object() { } }; /** A class to create 'socket' objects. */ class socketFactory : public object { public: virtual ~socketFactory() { } /** Creates a socket without timeout handler. * * @return a new socket */ virtual shared_ptr create() = 0; /** Creates a socket with the specified timeout handler. * * @param th timeout handler * @return a new socket */ virtual shared_ptr create(const shared_ptr & th) = 0; }; } // net } // vmime #endif // VMIME_HAVE_MESSAGING_FEATURES #endif // VMIME_NET_SOCKET_HPP_INCLUDED