We've seen some tests take up to 60s to complete on a busy armhf
machine. Even a busy x86_64 machine can use more than 5s on some tests.
Increase timeouts to increase chances of a successful build.
--- a/nss/gtests/ssl_gtest/tls_connect.cc 2017-03-14 22:47:30.855813629 +0100
+++ b/nss/gtests/ssl_gtest/tls_connect.cc 2017-03-14 22:48:49.042335273 +0100
@@ -245,7 +245,7 @@
ASSERT_TRUE_WAIT((client_->state() != TlsAgent::STATE_CONNECTING) &&
(server_->state() != TlsAgent::STATE_CONNECTING),
- 5000);
+ 300000);
}
void TlsConnectTestBase::EnableExtendedMasterSecret() {
@@ -385,7 +385,7 @@
if (failing_side == TlsAgent::CLIENT) {
failing_agent = client_;
}
- ASSERT_TRUE_WAIT(failing_agent->state() == TlsAgent::STATE_ERROR, 5000);
+ ASSERT_TRUE_WAIT(failing_agent->state() == TlsAgent::STATE_ERROR, 300000);
}
void TlsConnectTestBase::ConfigureVersion(uint16_t version) {
ub right'>
Age | Commit message (Expand) | Author |
2024-10-07 | services: Extend udev rules in joycond-service-type....* gnu/services/games.scm (joycond-service-type): Also extend the udev service
with the configured joycond package.
* doc/guix.texi (Game Services): Update documentation.
Change-Id: I9f7fb0da5cfc1f8a7e8bb5f2ce7161e5e66b2f5e
| Maxim Cournoyer |