We've seen some tests take up to 60s to complete on a busy armhf machine. Even a busy x86_64 machine can use more than 5s on some tests. Increase timeouts to increase chances of a successful build. --- a/nss/gtests/ssl_gtest/tls_connect.cc 2017-03-14 22:47:30.855813629 +0100 +++ b/nss/gtests/ssl_gtest/tls_connect.cc 2017-03-14 22:48:49.042335273 +0100 @@ -245,7 +245,7 @@ ASSERT_TRUE_WAIT((client_->state() != TlsAgent::STATE_CONNECTING) && (server_->state() != TlsAgent::STATE_CONNECTING), - 5000); + 300000); } void TlsConnectTestBase::EnableExtendedMasterSecret() { @@ -385,7 +385,7 @@ if (failing_side == TlsAgent::CLIENT) { failing_agent = client_; } - ASSERT_TRUE_WAIT(failing_agent->state() == TlsAgent::STATE_ERROR, 5000); + ASSERT_TRUE_WAIT(failing_agent->state() == TlsAgent::STATE_ERROR, 300000); } void TlsConnectTestBase::ConfigureVersion(uint16_t version) { ub right'>
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path: root/gnu/services/games.scm
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2024-10-07services: Extend udev rules in joycond-service-type....* gnu/services/games.scm (joycond-service-type): Also extend the udev service with the configured joycond package. * doc/guix.texi (Game Services): Update documentation. Change-Id: I9f7fb0da5cfc1f8a7e8bb5f2ce7161e5e66b2f5e Maxim Cournoyer