// Downloaded from http://d3js.org/d3.v3.js // // Copyright 2010-2016 Mike Bostock // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * Neither the name of the author nor the names of contributors may be used to // endorse or promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR // ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. !function() { var d3 = { version: "3.5.17" }; var d3_arraySlice = [].slice, d3_array = function(list) { return d3_arraySlice.call(list); }; var d3_document = this.document; function d3_documentElement(node) { return node && (node.ownerDocument || node.document || node).documentElement; } function d3_window(node) { return node && (node.ownerDocument && node.ownerDocument.defaultView || node.document && node || node.defaultView); } if (d3_document) { try { d3_array(d3_document.documentElement.childNodes)[0].nodeType; } catch (e) { d3_array = function(list) { var i = list.length, array = new Array(i); while (i--) array[i] = list[i]; return array; }; } } if (!Date.now) Date.now = function() { return +new Date(); }; if (d3_document) { try { d3_document.createElement("DIV").style.setProperty("opacity", 0, ""); } catch (error) { var d3_element_prototype = this.Element.prototype, d3_element_setAttribute = d3_element_prototype.setAttribute, d3_element_setAttributeNS = d3_element_prototype.setAttributeNS, d3_style_prototype = this.CSSStyleDeclaration.prototype, d3_style_setProperty = d3_style_prototype.setProperty; d3_element_prototype.setAttribute = function(name, value) { d3_element_setAttribute.call(this, name, value + ""); }; d3_element_prototype.setAttributeNS = function(space, local, value) { d3_element_setAttributeNS.call(this, space, local, value + ""); }; d3_style_prototype.setProperty = function(name, value, priority) { d3_style_setProperty.call(this, name, value + "", priority); }; } } d3.ascending = d3_ascending; function d3_ascending(a, b) { return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN; } d3.descending = function(a, b) { return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN; }; d3.min = function(array, f) { var i = -1, n = array.length, a, b; if (arguments.length === 1) { while (++i < n) if ((b = array[i]) != null && b >= b) { a = b; break; } while (++i < n) if ((b = array[i]) != null && a > b) a = b; } else { while (++i < n) if ((b = f.call(array, array[i], i)) != null && b >= b) { a = b; break; } while (++i < n) if ((b = f.call(array, array[i], i)) != null && a > b) a = b; } return a; }; d3.max = function(array, f) { var i = -1, n = array.length, a, b; if (arguments.length === 1) { while (++i < n) if ((b = array[i]) != null && b >= b) { a = b; break; } while (++i < n) if ((b = array[i]) != null && b > a) a = b; } else { while (++i < n) if ((b = f.call(array, array[i], i)) != null && b >= b) { a = b; break; } while (++i < n) if ((b = f.call(array, array[i], i)) != null && b > a) a = b; } return a; }; d3.extent = function(array, f) { var i = -1, n = array.length, a, b, c; if (arguments.length === 1) { while (++i < n) if ((b = array[i]) != null && b >= b) { a = c = b; break; } while (++i < n) if ((b = array[i]) != null) { if (a > b) a = b; if (c < b) c = b; } } else { while (++i < n) if ((b = f.call(array, array[i], i)) != null && b >= b) { a = c = b; break; } while (++i < n) if ((b = f.call(array, array[i], i)) != null) { if (a > b) a = b; if (c < b) c = b; } } return [ a, c ]; }; function d3_number(x) { return x === null ? NaN : +x; } function d3_numeric(x) { return !isNaN(x); } d3.sum = function(array, f) { var s = 0, n = array.length, a, i = -1; if (arguments.length === 1) { while (++i < n) if (d3_numeric(a = +array[i])) s += a; } else { while (++i < n) if (d3_numeric(a = +f.call(array, array[i], i))) s += a; } return s; }; d3.mean = function(array, f) { var s = 0, n = array.length, a, i = -1, j = n; if (arguments.length === 1) { while (++i < n) if (d3_numeric(a = d3_number(array[i]))) s += a; else --j; } else { while (++i < n) if (d3_numeric(a = d3_number(f.call(array, array[i], i)))) s += a; else --j; } if (j) return s / j; }; d3.quantile = function(values, p) { var H = (values.length - 1) * p + 1, h = Math.floor(H), v = +values[h - 1], e = H - h; return e ? v + e * (values[h] - v) : v; }; d3.median = function(array, f) { var numbers = [], n = array.length, a, i = -1; if (arguments.length === 1) { while (++i < n) if (d3_numeric(a = d3_number(array[i]))) numbers.push(a); } else { while (++i < n) if (d3_numeric(a = d3_number(f.call(array, array[i], i)))) numbers.push(a); } if (numbers.length) return d3.quantile(numbers.sort(d3_ascending), .5); }; d3.variance = function(array, f) { var n = array.length, m = 0, a, d, s = 0, i = -1, j = 0; if (arguments.length === 1) { while (++i < n) { if (d3_numeric(a = d3_number(array[i]))) { d = a - m; m += d / ++j; s += d * (a - m); } } } else { while (++i < n) { if (d3_numeric(a = d3_number(f.call(array, array[i], i)))) { d = a - m; m += d / ++j; s += d * (a - m); } } } if (j > 1) return s / (j - 1); }; d3.deviation = function() { var v = d3.variance.apply(this, arguments); return v ? Math.sqrt(v) : v; }; function d3_bisector(compare) { return { left: function(a, x, lo, hi) { if (arguments.length < 3) lo = 0; if (arguments.length < 4) hi = a.length; while (lo < hi) { var mid = lo + hi >>> 1; if (compare(a[mid], x) < 0) lo = mid + 1; else hi = mid; } return lo; }, right: function(a, x, lo, hi) { if (arguments.length < 3) lo = 0; if (arguments.length < 4) hi = a.length; while (lo < hi) { var mid = lo + hi >>> 1; if (compare(a[mid], x) > 0) hi = mid; else lo = mid + 1; } return lo; } }; } var d3_bisect = d3_bisector(d3_ascending); d3.bisectLeft = d3_bisect.left; d3.bisect = d3.bisectRight = d3_bisect.right; d3.bisector = function(f) { return d3_bisector(f.length === 1 ? function(d, x) { return d3_ascending(f(d), x); } : f); }; d3.shuffle = function(array, i0, i1) { if ((m = arguments.length) < 3) { i1 = array.length; if (m < 2) i0 = 0; } var m = i1 - i0, t, i; while (m) { i = Math.random() * m-- | 0; t = array[m + i0], array[m + i0] = array[i + i0], array[i + i0] = t; } return array; }; d3.permute = function(array, indexes) { var i = indexes.length, permutes = new Array(i); while (i--) permutes[i] = array[indexes[i]]; return permutes; }; d3.pairs = function(array) { var i = 0, n = array.length - 1, p0, p1 = array[0], pairs = new Array(n < 0 ? 0 : n); while (i < n) pairs[i] = [ p0 = p1, p1 = array[++i] ]; return pairs; }; d3.transpose = function(matrix) { if (!(n = matrix.length)) return []; for (var i = -1, m = d3.min(matrix, d3_transposeLength), transpose = new Array(m); ++i < m; ) { for (var j = -1, n, row = transpose[i] = new Array(n); ++j < n; ) { row[j] = matrix[j][i]; } } return transpose; }; function d3_transposeLength(d) { return d.length; } d3.zip = function() { return d3.transpose(arguments); }; d3.keys = function(map) { var keys = []; for (var key in map) keys.push(key); return keys; }; d3.values = function(map) { var values = []; for (var key in map) values.push(map[key]); return values; }; d3.entries = function(map) { var entries = []; for (var key in map) entries.push({ key: key, value: map[key] }); return entries; }; d3.merge = function(arrays) { var n = arrays.length, m, i = -1, j = 0, merged, array; while (++i < n) j += arrays[i].length; merged = new Array(j); while (--n >= 0) { array = arrays[n]; m = array.length; while (--m >= 0) { merged[--j] = array[m]; } } return merged; }; var abs = Math.abs; d3.range = function(start, stop, step) { if (arguments.length < 3) { step = 1; if (arguments.length < 2) { stop = start; start = 0; } } if ((stop - start) / step === Infinity) throw new Error("infinite range"); var range = [], k = d3_range_integerScale(abs(step)), i = -1, j; start *= k, stop *= k, step *= k; if (step < 0) while ((j = start + step * ++i) > stop) range.push(j / k); e