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-rw-r--r--gnu/packages/patches/icecat-CVE-2015-2710-pt1.patch199
1 files changed, 199 insertions, 0 deletions
diff --git a/gnu/packages/patches/icecat-CVE-2015-2710-pt1.patch b/gnu/packages/patches/icecat-CVE-2015-2710-pt1.patch
new file mode 100644
index 0000000000..4f119f6fe9
--- /dev/null
+++ b/gnu/packages/patches/icecat-CVE-2015-2710-pt1.patch
@@ -0,0 +1,199 @@
+From 0bd8486f4088c0845514986f61861688e0be011d Mon Sep 17 00:00:00 2001
+From: Cameron McCormack <cam@mcc.id.au>
+Date: Mon, 6 Apr 2015 09:11:55 -0400
+Subject: [PATCH] Bug 1149542 - Part 1: Return early from SVG text layout if we
+ discover mPositions is not long enough. r=dholbert, a=sledru
+
+---
+ layout/svg/SVGTextFrame.cpp | 59 +++++++++++++++++++++++++++++++--------------
+ layout/svg/SVGTextFrame.h | 23 ++++++++++++------
+ 2 files changed, 56 insertions(+), 26 deletions(-)
+
+diff --git a/layout/svg/SVGTextFrame.cpp b/layout/svg/SVGTextFrame.cpp
+index 721e699..45327881 100644
+--- a/layout/svg/SVGTextFrame.cpp
++++ b/layout/svg/SVGTextFrame.cpp
+@@ -14,6 +14,7 @@
+ #include "gfxTypes.h"
+ #include "LookAndFeel.h"
+ #include "mozilla/gfx/2D.h"
++#include "mozilla/Likely.h"
+ #include "nsAlgorithm.h"
+ #include "nsBlockFrame.h"
+ #include "nsCaret.h"
+@@ -4316,23 +4317,28 @@ ShouldStartRunAtIndex(const nsTArray<CharPosition>& aPositions,
+ return false;
+ }
+
+-uint32_t
+-SVGTextFrame::ResolvePositions(nsIContent* aContent,
+- uint32_t aIndex,
+- bool aInTextPath,
+- bool& aForceStartOfChunk,
+- nsTArray<gfxPoint>& aDeltas)
++bool
++SVGTextFrame::ResolvePositionsForNode(nsIContent* aContent,
++ uint32_t& aIndex,
++ bool aInTextPath,
++ bool& aForceStartOfChunk,
++ nsTArray<gfxPoint>& aDeltas)
+ {
+ if (aContent->IsNodeOfType(nsINode::eTEXT)) {
+ // We found a text node.
+ uint32_t length = static_cast<nsTextNode*>(aContent)->TextLength();
+ if (length) {
++ uint32_t end = aIndex + length;
++ if (MOZ_UNLIKELY(end > mPositions.Length())) {
++ MOZ_ASSERT_UNREACHABLE("length of mPositions does not match characters "
++ "found by iterating content");
++ return false;
++ }
+ if (aForceStartOfChunk) {
+ // Note this character as starting a new anchored chunk.
+ mPositions[aIndex].mStartOfChunk = true;
+ aForceStartOfChunk = false;
+ }
+- uint32_t end = aIndex + length;
+ while (aIndex < end) {
+ // Record whether each of these characters should start a new rendered
+ // run. That is always the case for characters on a text path.
+@@ -4345,18 +4351,23 @@ SVGTextFrame::ResolvePositions(nsIContent* aContent,
+ aIndex++;
+ }
+ }
+- return aIndex;
++ return true;
+ }
+
+ // Skip past elements that aren't text content elements.
+ if (!IsTextContentElement(aContent)) {
+- return aIndex;
++ return true;
+ }
+
+ if (aContent->Tag() == nsGkAtoms::textPath) {
+ // <textPath> elements are as if they are specified with x="0" y="0", but
+ // only if they actually have some text content.
+ if (HasTextContent(aContent)) {
++ if (MOZ_UNLIKELY(aIndex >= mPositions.Length())) {
++ MOZ_ASSERT_UNREACHABLE("length of mPositions does not match characters "
++ "found by iterating content");
++ return false;
++ }
+ mPositions[aIndex].mPosition = gfxPoint();
+ mPositions[aIndex].mStartOfChunk = true;
+ }
+@@ -4376,8 +4387,14 @@ SVGTextFrame::ResolvePositions(nsIContent* aContent,
+ rotate = &animatedRotate->GetAnimValue();
+ }
+
+- uint32_t count = GetTextContentLength(aContent);
+ bool percentages = false;
++ uint32_t count = GetTextContentLength(aContent);
++
++ if (MOZ_UNLIKELY(aIndex + count > mPositions.Length())) {
++ MOZ_ASSERT_UNREACHABLE("length of mPositions does not match characters "
++ "found by iterating content");
++ return false;
++ }
+
+ // New text anchoring chunks start at each character assigned a position
+ // with x="" or y="", or if we forced one with aForceStartOfChunk due to
+@@ -4456,8 +4473,11 @@ SVGTextFrame::ResolvePositions(nsIContent* aContent,
+ for (nsIContent* child = aContent->GetFirstChild();
+ child;
+ child = child->GetNextSibling()) {
+- aIndex = ResolvePositions(child, aIndex, inTextPath, aForceStartOfChunk,
+- aDeltas);
++ bool ok = ResolvePositionsForNode(child, aIndex, inTextPath,
++ aForceStartOfChunk, aDeltas);
++ if (!ok) {
++ return false;
++ }
+ }
+
+ if (aContent->Tag() == nsGkAtoms::textPath) {
+@@ -4465,7 +4485,7 @@ SVGTextFrame::ResolvePositions(nsIContent* aContent,
+ aForceStartOfChunk = true;
+ }
+
+- return aIndex;
++ return true;
+ }
+
+ bool
+@@ -4501,8 +4521,10 @@ SVGTextFrame::ResolvePositions(nsTArray<gfxPoint>& aDeltas,
+
+ // Recurse over the content and fill in character positions as we go.
+ bool forceStartOfChunk = false;
+- return ResolvePositions(mContent, 0, aRunPerGlyph,
+- forceStartOfChunk, aDeltas) != 0;
++ index = 0;
++ bool ok = ResolvePositionsForNode(mContent, index, aRunPerGlyph,
++ forceStartOfChunk, aDeltas);
++ return ok && index > 0;
+ }
+
+ void
+@@ -4958,9 +4980,10 @@ SVGTextFrame::DoGlyphPositioning()
+ // Get the x, y, dx, dy, rotate values for the subtree.
+ nsTArray<gfxPoint> deltas;
+ if (!ResolvePositions(deltas, adjustingTextLength)) {
+- // If ResolvePositions returned false, it means that there were some
+- // characters in the DOM but none of them are displayed. Clear out
+- // mPositions so that we don't attempt to do any painting later.
++ // If ResolvePositions returned false, it means either there were some
++ // characters in the DOM but none of them are displayed, or there was
++ // an error in processing mPositions. Clear out mPositions so that we don't
++ // attempt to do any painting later.
+ mPositions.Clear();
+ return;
+ }
+diff --git a/layout/svg/SVGTextFrame.h b/layout/svg/SVGTextFrame.h
+index 48951f7..912af8b 100644
+--- a/layout/svg/SVGTextFrame.h
++++ b/layout/svg/SVGTextFrame.h
+@@ -505,15 +505,18 @@ private:
+ * Recursive helper for ResolvePositions below.
+ *
+ * @param aContent The current node.
+- * @param aIndex The current character index.
++ * @param aIndex (in/out) The current character index.
+ * @param aInTextPath Whether we are currently under a <textPath> element.
+- * @param aForceStartOfChunk Whether the next character we find should start a
+- * new anchored chunk.
+- * @return The character index we got up to.
++ * @param aForceStartOfChunk (in/out) Whether the next character we find
++ * should start a new anchored chunk.
++ * @param aDeltas (in/out) Receives the resolved dx/dy values for each
++ * character.
++ * @return false if we discover that mPositions did not have enough
++ * elements; true otherwise.
+ */
+- uint32_t ResolvePositions(nsIContent* aContent, uint32_t aIndex,
+- bool aInTextPath, bool& aForceStartOfChunk,
+- nsTArray<gfxPoint>& aDeltas);
++ bool ResolvePositionsForNode(nsIContent* aContent, uint32_t& aIndex,
++ bool aInTextPath, bool& aForceStartOfChunk,
++ nsTArray<gfxPoint>& aDeltas);
+
+ /**
+ * Initializes mPositions with character position information based on
+@@ -521,9 +524,13 @@ private:
+ * was not given for that character. Also fills aDeltas with values based on
+ * dx/dy attributes.
+ *
++ * @param aDeltas (in/out) Receives the resolved dx/dy values for each
++ * character.
+ * @param aRunPerGlyph Whether mPositions should record that a new run begins
+ * at each glyph.
+- * @return True if we recorded any positions.
++ * @return false if we did not record any positions (due to having no
++ * displayed characters) or if we discover that mPositions did not have
++ * enough elements; true otherwise.
+ */
+ bool ResolvePositions(nsTArray<gfxPoint>& aDeltas, bool aRunPerGlyph);
+
+--
+2.2.1
+