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-rw-r--r--gnu/packages/lisp-xyz.scm37
1 files changed, 37 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm
index d83df31764..0f4516cca0 100644
--- a/gnu/packages/lisp-xyz.scm
+++ b/gnu/packages/lisp-xyz.scm
@@ -20603,6 +20603,43 @@ implement low-level numerical data types and functionality.")
(define-public ecl-type-templates
(sbcl-package->ecl-package sbcl-type-templates))
+(define-public sbcl-3d-math
+ (let ((commit "3831b1706d225def95a7301ef48b393b563f0114")
+ (revision "0"))
+ (package
+ (name "sbcl-3d-math")
+ (version (git-version "1.0.0" revision commit))
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/Shinmera/3d-math")
+ (commit commit)))
+ (file-name (git-file-name "cl-3d-math" version))
+ (sha256
+ (base32 "052vzx5j7bag9dxvl0j0wrm244js1djldyn31rwxgkq7965rmi5r"))))
+ (build-system asdf-build-system/sbcl)
+ (native-inputs
+ (list sbcl-parachute))
+ (inputs
+ (list sbcl-documentation-utils
+ sbcl-type-templates))
+ (home-page "https://shinmera.github.io/3d-math/")
+ (synopsis "Linear algebra for 2D and 3D computations")
+ (description
+ "The @code{3d-math} library implements types, operators, and algorithms
+commonly used in math for 2D and 3D graphics. It supersedes and combines the
+prior libraries @code{3d-vectors}, @code{3d-matrices}, @code{3d-quaternions},
+and @code{3d-transforms}. The new API is largely but not entirely backwards
+compatible, and adds new functionality.")
+ (license license:zlib))))
+
+(define-public cl-3d-math
+ (sbcl-package->cl-source-package sbcl-3d-math))
+
+(define-public ecl-3d-math
+ (sbcl-package->ecl-package sbcl-3d-math))
+
(define-public sbcl-glsl-toolkit
(let ((commit "4c4889e75c635772c4df70b11d6f14e7a596da43")
(revision "2"))