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#pragma once

#include <functional>
#include <string>
#include <cstdint>

#include "types.hh"

class sqlite3;
class sqlite3_stmt;

namespace nix {

/* RAII wrapper to close a SQLite database automatically. */
struct SQLite
{
    sqlite3 * db;
    SQLite() { db = 0; }
    ~SQLite();
    operator sqlite3 * () { return db; }
};

/* RAII wrapper to create and destroy SQLite prepared statements. */
struct SQLiteStmt
{
    sqlite3 * db = 0;
    sqlite3_stmt * stmt = 0;
    SQLiteStmt() { }
    void create(sqlite3 * db, const std::string & s);
    ~SQLiteStmt();
    operator sqlite3_stmt * () { return stmt; }

    /* Helper for binding / executing statements. */
    class Use
    {
        friend struct SQLiteStmt;
    private:
        SQLiteStmt & stmt;
        unsigned int curArg = 1;
        Use(SQLiteStmt & stmt);

    public:

        ~Use();

        /* Bind the next parameter. */
        Use & operator () (const std::string & value, bool notNull = true);
        Use & operator () (int64_t value, bool notNull = true);
        Use & bind(); // null

        int step();

        /* Execute a statement that does not return rows. */
        void exec();

        /* For statements that return 0 or more rows. Returns true iff
           a row is available. */
        bool next();

        std::string getStr(int col);
        int64_t getInt(int col);
    };

    Use use()
    {
        return Use(*this);
    }
};

/* RAII helper that ensures transactions are aborted unless explicitly
   committed. */
struct SQLiteTxn
{
    bool active = false;
    sqlite3 * db;

    SQLiteTxn(sqlite3 * db);

    void commit();

    ~SQLiteTxn();
};


MakeError(SQLiteError, Error);
MakeError(SQLiteBusy, SQLiteError);

[[noreturn]] void throwSQLiteError(sqlite3 * db, const format & f);

/* Convenience function for retrying a SQLite transaction when the
   database is busy. */
template<typename T>
T retrySQLite(std::function<T()> fun)
{
    while (true) {
        try {
            return fun();
        } catch (SQLiteBusy & e) {
        }
    }
}

}
-load-paths!): Rename to ... (augment-load-paths!): ... this. Use 'and=>' for 'file-exists?'. (run-guix-main): Rename to ... (main): ... this. Call 'augment-load-paths!'. Signed-off-by: Ludovic Courtès <ludo@gnu.org> Mathieu Lirzin 2018-01-23build: Expand ‘scripts/guix’ at Make time....This moves the complexity of Autotools variable expansion outside of the application code. * scripts/guix.in (config-lookup): Delete. (maybe-augment-load-paths!, run-guix-main): Use fully expanded variables instead of calling ‘config-lookup’. * configure.ac: Don't use AC_CONFIG_FILES for ‘scripts/guix’. Use AC_PROG_SED. * Makefile.am (scripts/guix): New rule. (do_subst): New variable. (CLEANFILES, EXTRA_DIST): Adapt. Co-authored-by: Ludovic Courtès <ludo@gnu.org> Mathieu Lirzin 2017-03-20build: Install .go files to $libdir/guile/X.Y....* configure.ac: Define and substitute 'guileobjectdir'. * Makefile.am (nobase_nodist_guilemodule_DATA): Remove $(GOBJECTS). (nobase_nodist_guileobject_DATA): New variable. (guix_install_go_files): Adjust accordingly. (install-data-hook): Likewise. * scripts/guix.in (config-lookup): Add 'exec_prefix' and 'guileobjectdir'. Add '_' in VAR-REF-REGEXP. (maybe-augment-load-paths!): Distinguish OBJECT-DIR from MODULE-DIR. Ludovic Courtès 2016-04-06challenge: Really exit with non-zero upon hash mismatch....Reported by John Darrington. * guix/scripts/challenge.scm (guix-challenge): Add an explicit 'exit' call when ISSUES is empty. * scripts/guix.in: Add comment about 'exit'. * doc/guix.texi (Invoking guix challenge): Mention the behavior and exit code. Ludovic Courtès