From abcd277ea45e9098bed752cf9c6875b533c0892f Mon Sep 17 00:00:00 2001 From: AlbrechtS <AlbrechtS.svn@fltk.example.org> Date: Sun, 4 Feb 2018 23:47:38 +0100 Subject: [PATCH] Modify rasterizer to support non-square X,Y axes scaling. Add new function nsvgRasterizeXY() similar to nsvgRasterize() but with separate scaling factors for x-axis and y-axis. --- src/nanosvgrast.h | 78 +++++++++++++++++++++++++++++++---------------- 1 file changed, 51 insertions(+), 27 deletions(-) diff --git a/src/nanosvgrast.h b/src/nanosvgrast.h index 17ba3b0..a83db27 100644 --- a/src/nanosvgrast.h +++ b/src/nanosvgrast.h @@ -22,6 +22,12 @@ * */ +/* Modified by FLTK to support non-square X,Y axes scaling. + * + * Added: nsvgRasterizeXY() +*/ + + #ifndef NANOSVGRAST_H #define NANOSVGRAST_H @@ -46,6 +52,9 @@ typedef struct NSVGrasterizer NSVGrasterizer; unsigned char* img = malloc(w*h*4); // Rasterize nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4); + + // For non-square X,Y scaling, use + nsvgRasterizeXY(rast, image, 0,0,1,1, img, w, h, w*4); */ // Allocated rasterizer context. @@ -55,7 +64,7 @@ NSVGrasterizer* nsvgCreateRasterizer(void); // r - pointer to rasterizer context // image - pointer to image to rasterize // tx,ty - image offset (applied after scaling) -// scale - image scale +// scale - image scale (assumes square aspect ratio) // dst - pointer to destination image data, 4 bytes per pixel (RGBA) // w - width of the image to render // h - height of the image to render @@ -64,6 +73,12 @@ void nsvgRasterize(NSVGrasterizer* r, NSVGimage* image, float tx, float ty, float scale, unsigned char* dst, int w, int h, int stride); +// As above, but allow X and Y axes to scale independently for non-square aspects +void nsvgRasterizeXY(NSVGrasterizer* r, + NSVGimage* image, float tx, float ty, + float sx, float sy, + unsigned char* dst, int w, int h, int stride); + // Deletes rasterizer context. void nsvgDeleteRasterizer(NSVGrasterizer*); @@ -370,7 +385,7 @@ static void nsvg__flattenCubicBez(NSVGrasterizer* r, nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type); } -static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale) +static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float sx, float sy) { int i, j; NSVGpath* path; @@ -378,13 +393,13 @@ static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale) for (path = shape->paths; path != NULL; path = path->next) { r->npoints = 0; // Flatten path - nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0); + nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0); for (i = 0; i < path->npts-1; i += 3) { float* p = &path->pts[i*2]; - nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0); + nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, 0); } // Close path - nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0); + nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, 0); // Build edges for (i = 0, j = r->npoints-1; i < r->npoints; j = i++) nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y); @@ -734,7 +749,7 @@ static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoi } } -static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale) +static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float sx, float sy) { int i, j, closed; NSVGpath* path; @@ -742,15 +757,16 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float float miterLimit = shape->miterLimit; int lineJoin = shape->strokeLineJoin; int lineCap = shape->strokeLineCap; - float lineWidth = shape->strokeWidth * scale; + const float sw = (sx + sy) / 2; // average scaling factor + const float lineWidth = shape->strokeWidth * sw; // FIXME (?) for (path = shape->paths; path != NULL; path = path->next) { // Flatten path r->npoints = 0; - nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER); + nsvg__addPathPoint(r, path->pts[0]*sx, path->pts[1]*sy, NSVG_PT_CORNER); for (i = 0; i < path->npts-1; i += 3) { float* p = &path->pts[i*2]; - nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER); + nsvg__flattenCubicBez(r, p[0]*sx,p[1]*sy, p[2]*sx,p[3]*sy, p[4]*sx,p[5]*sy, p[6]*sx,p[7]*sy, 0, NSVG_PT_CORNER); } if (r->npoints < 2) continue; @@ -796,7 +812,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float dashOffset -= shape->strokeDashArray[idash]; idash = (idash + 1) % shape->strokeDashCount; } - dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale; + dashLen = (shape->strokeDashArray[idash] - dashOffset) * sw; for (j = 1; j < r->npoints2; ) { float dx = r->points2[j].x - cur.x; @@ -818,7 +834,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float // Advance dash pattern dashState = !dashState; idash = (idash+1) % shape->strokeDashCount; - dashLen = shape->strokeDashArray[idash] * scale; + dashLen = shape->strokeDashArray[idash] * sw; // Restart cur.x = x; cur.y = y; @@ -987,7 +1003,7 @@ static inline int nsvg__div255(int x) } static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y, - float tx, float ty, float scale, NSVGcachedPaint* cache) + float tx, float ty, float sx, float sy, NSVGcachedPaint* cache) { if (cache->type == NSVG_PAINT_COLOR) { @@ -1028,9 +1044,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co int i, cr, cg, cb, ca; unsigned int c; - fx = ((float)x - tx) / scale; - fy = ((float)y - ty) / scale; - dx = 1.0f / scale; + fx = ((float)x - tx) / sx; + fy = ((float)y - ty) / sy; + dx = 1.0f / sx; for (i = 0; i < count; i++) { int r,g,b,a,ia; @@ -1073,9 +1089,9 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co int i, cr, cg, cb, ca; unsigned int c; - fx = ((float)x - tx) / scale; - fy = ((float)y - ty) / scale; - dx = 1.0f / scale; + fx = ((float)x - tx) / sx; + fy = ((float)y - ty) / sy; + dx = 1.0f / sx; for (i = 0; i < count; i++) { int r,g,b,a,ia; @@ -1114,7 +1130,7 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co } } -static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule) +static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float sx, float sy, NSVGcachedPaint* cache, char fillRule) { NSVGactiveEdge *active = NULL; int y, s; @@ -1196,7 +1212,7 @@ static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, fl if (xmin < 0) xmin = 0; if (xmax > r->width-1) xmax = r->width-1; if (xmin <= xmax) { - nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache); + nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, sx, sy, cache); } } @@ -1364,8 +1380,9 @@ static void dumpEdges(NSVGrasterizer* r, const char* name) } */ -void nsvgRasterize(NSVGrasterizer* r, - NSVGimage* image, float tx, float ty, float scale, +void nsvgRasterizeXY(NSVGrasterizer* r, + NSVGimage* image, float tx, float ty, + float sx, float sy, unsigned char* dst, int w, int h, int stride) { NSVGshape *shape = NULL; @@ -1396,7 +1413,7 @@ void nsvgRasterize(NSVGrasterizer* r, r->freelist = NULL; r->nedges = 0; - nsvg__flattenShape(r, shape, scale); + nsvg__flattenShape(r, shape, sx, sy); // Scale and translate edges for (i = 0; i < r->nedges; i++) { @@ -1414,14 +1431,14 @@ void nsvgRasterize(NSVGrasterizer* r, // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule nsvg__initPaint(&cache, &shape->fill, shape->opacity); - nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule); + nsvg__rasterizeSortedEdges(r, tx,ty, sx, sy, &cache, shape->fillRule); } - if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) { + if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * sx) > 0.01f) { nsvg__resetPool(r); r->freelist = NULL; r->nedges = 0; - nsvg__flattenShapeStroke(r, shape, scale); + nsvg__flattenShapeStroke(r, shape, sx, sy); // dumpEdges(r, "edge.svg"); @@ -1441,7 +1458,7 @@ void nsvgRasterize(NSVGrasterizer* r, // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule nsvg__initPaint(&cache, &shape->stroke, shape->opacity); - nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO); + nsvg__rasterizeSortedEdges(r, tx,ty,sx, sy, &cache, NSVG_FILLRULE_NONZERO); } } @@ -1453,6 +1470,13 @@ void nsvgRasterize(NSVGrasterizer* r, r->stride = 0; } +void nsvgRasterize(NSVGrasterizer* r, + NSVGimage* image, float tx, float ty, float scale, + unsigned char* dst, int w, int h, int stride) +{ + nsvgRasterizeXY(r,image, tx, ty, scale, scale, dst, w, h, stride); +} + #endif // NANOSVGRAST_IMPLEMENTATION #endif // NANOSVGRAST_H