From: Sylvain <sylvain.becker@gmail.com> Date: Sat, 10 Apr 2021 21:33:29 +0200 Subject: [PATCH] Fixed bug 580 - Use 'userdata' instead of 'refcount' 'refcount' is a private SDL_Surface field --- src/draw.cpp | 22 +++++++++++----------- src/files.cpp | 2 +- src/opengl.cpp | 26 +++++++++++++------------- src/savepng.cpp | 2 +- 4 files changed, 26 insertions(+), 26 deletions(-) diff --git a/src/draw.cpp b/src/draw.cpp index 08f95343f..4e62c751a 100644 --- a/src/draw.cpp +++ b/src/draw.cpp @@ -443,7 +443,7 @@ void drawImageRotatedAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, re } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); glColor4f(1, 1, 1, alpha / 255.1); glBegin(GL_QUADS); glTexCoord2f(1.0 * ((real_t)src->x / image->w), 1.0 * ((real_t)src->y / image->h)); @@ -492,7 +492,7 @@ void drawImageColor( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint32 co } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f; real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f; real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f; @@ -546,7 +546,7 @@ void drawImageAlpha( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint8 alp } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); glColor4f(1, 1, 1, alpha / 255.1); glPushMatrix(); glBegin(GL_QUADS); @@ -596,7 +596,7 @@ void drawImage( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos ) } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); glColor4f(1, 1, 1, 1); glPushMatrix(); glBegin(GL_QUADS); @@ -646,7 +646,7 @@ void drawImageRing(SDL_Surface* image, SDL_Rect* src, int radius, int thickness, } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); glColor4f(1, 1, 1, alpha / 255.f); glPushMatrix(); @@ -771,7 +771,7 @@ void drawImageScaled( SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos ) } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); glColor4f(1, 1, 1, 1); glPushMatrix(); glBegin(GL_QUADS); @@ -826,7 +826,7 @@ void drawImageScaledPartial(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, fl } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); glColor4f(1, 1, 1, 1); glPushMatrix(); glBegin(GL_QUADS); @@ -889,7 +889,7 @@ void drawImageScaledColor(SDL_Surface* image, SDL_Rect* src, SDL_Rect* pos, Uint } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f; real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f; real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f; @@ -985,7 +985,7 @@ void drawImageFancy( SDL_Surface* image, Uint32 color, real_t angle, SDL_Rect* s } // draw a textured quad - glBindTexture(GL_TEXTURE_2D, texid[image->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)image->userdata]); real_t r = ((Uint8)(color >> mainsurface->format->Rshift)) / 255.f; real_t g = ((Uint8)(color >> mainsurface->format->Gshift)) / 255.f; real_t b = ((Uint8)(color >> mainsurface->format->Bshift)) / 255.f; @@ -2186,7 +2186,7 @@ void drawWindowFancy(int x1, int y1, int x2, int y2) glVertex2f(x2 - 1, yres - y1 - 1); glEnd(); glColor3f(.75, .75, .75); - glBindTexture(GL_TEXTURE_2D, texid[fancyWindow_bmp->refcount]); // wood texture + glBindTexture(GL_TEXTURE_2D, texid[(long int)fancyWindow_bmp->userdata]); // wood texture glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(x1 + 2, yres - y1 - 2); @@ -2322,7 +2322,7 @@ SDL_Rect ttfPrintTextColor( TTF_Font* font, int x, int y, Uint32 color, bool out SDL_BlitSurface(textSurf, NULL, surf, &pos); // load the text outline surface as a GL texture allsurfaces[imgref] = surf; - allsurfaces[imgref]->refcount = imgref; + allsurfaces[imgref]->userdata = (void*) imgref; glLoadTexture(allsurfaces[imgref], imgref); imgref++; // store the surface in the text surface cache diff --git a/src/files.cpp b/src/files.cpp index 2beb9a6b9..389ade6d1 100644 --- a/src/files.cpp +++ b/src/files.cpp @@ -591,7 +591,7 @@ SDL_Surface* loadImage(char const * const filename) // load the new surface as a GL texture allsurfaces[imgref] = newSurface; - allsurfaces[imgref]->refcount = imgref + 1; + allsurfaces[imgref]->userdata = (void *)(imgref); glLoadTexture(allsurfaces[imgref], imgref); // free the translated surface diff --git a/src/opengl.cpp b/src/opengl.cpp index f5b81e77a..3ac225825 100644 --- a/src/opengl.cpp +++ b/src/opengl.cpp @@ -500,7 +500,7 @@ void glDrawSprite(view_t* camera, Entity* entity, int mode) } if ( mode == REALCOLORS ) { - glBindTexture(GL_TEXTURE_2D, texid[sprite->refcount]); + glBindTexture(GL_TEXTURE_2D, texid[(long int)sprite->userdata]); } else { @@ -586,7 +586,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int //int x, y; real_t s = 1; SDL_Surface* image = sprites[0]; - GLuint textureId = texid[sprites[0]->refcount]; + GLuint textureId = texid[(long int)sprites[0]->userdata]; char textToRetrieve[128]; if ( text.compare("") == 0 ) @@ -603,7 +603,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int textToRetrieve[std::min(static_cast<int>(strlen(text.c_str())), 22)] = '\0'; if ( (image = ttfTextHashRetrieve(ttfTextHash, textToRetrieve, ttf12, true)) != NULL ) { - textureId = texid[image->refcount]; + textureId = texid[(long int)image->userdata]; } else { @@ -627,7 +627,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int SDL_BlitSurface(textSurf, NULL, image, &pos); // load the text outline surface as a GL texture allsurfaces[imgref] = image; - allsurfaces[imgref]->refcount = imgref; + allsurfaces[imgref]->userdata = (void *)((long int)imgref); glLoadTexture(allsurfaces[imgref], imgref); imgref++; // store the surface in the text surface cache @@ -635,7 +635,7 @@ void glDrawSpriteFromImage(view_t* camera, Entity* entity, std::string text, int { printlog("warning: failed to store text outline surface with imgref %d\n", imgref - 1); } - textureId = texid[image->refcount]; + textureId = texid[(long int)image->userdata]; } // setup projection glMatrixMode(GL_PROJECTION); @@ -864,7 +864,7 @@ void glDrawWorld(view_t* camera, int mode) // first (higher) sky layer glColor4f(1.f, 1.f, 1.f, .5); - glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile + glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile glBegin( GL_QUADS ); glTexCoord2f((real_t)(ticks % 60) / 60, (real_t)(ticks % 60) / 60); glVertex3f(-CLIPFAR * 16, 64, -CLIPFAR * 16); @@ -881,7 +881,7 @@ void glDrawWorld(view_t* camera, int mode) // second (closer) sky layer glColor4f(1.f, 1.f, 1.f, .5); - glBindTexture(GL_TEXTURE_2D, texid[tiles[cloudtile]->refcount]); // sky tile + glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[cloudtile]->userdata]); // sky tile glBegin( GL_QUADS ); glTexCoord2f((real_t)(ticks % 240) / 240, (real_t)(ticks % 240) / 240); glVertex3f(-CLIPFAR * 16, 32, -CLIPFAR * 16); @@ -954,13 +954,13 @@ void glDrawWorld(view_t* camera, int mode) { if ( map.tiles[index] < 0 || map.tiles[index] >= numtiles ) { - new_tex = texid[sprites[0]->refcount]; - //glBindTexture(GL_TEXTURE_2D, texid[sprites[0]->refcount]); + new_tex = texid[(long int)sprites[0]->userdata]; + //glBindTexture(GL_TEXTURE_2D, texid[(long int)sprites[0]->userdata]); } else { - new_tex = texid[tiles[map.tiles[index]]->refcount]; - //glBindTexture(GL_TEXTURE_2D, texid[tiles[map.tiles[index]]->refcount]); + new_tex = texid[(long int)tiles[map.tiles[index]]->userdata]; + //glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[map.tiles[index]]->userdata]); } } else @@ -1282,8 +1282,8 @@ void glDrawWorld(view_t* camera, int mode) // bind texture if ( mode == REALCOLORS ) { - new_tex = texid[tiles[mapceilingtile]->refcount]; - //glBindTexture(GL_TEXTURE_2D, texid[tiles[50]->refcount]); // rock tile + new_tex = texid[(long int)tiles[mapceilingtile]->userdata]; + //glBindTexture(GL_TEXTURE_2D, texid[(long int)tiles[50]->userdata]); // rock tile if (cur_tex!=new_tex) { glEnd(); diff --git a/src/savepng.cpp b/src/savepng.cpp index fa7a5d4e2..59e052a5c 100644 --- a/src/savepng.cpp +++ b/src/savepng.cpp @@ -59,7 +59,7 @@ SDL_Surface* SDL_PNGFormatAlpha(SDL_Surface* src) /* NO-OP for images < 32bpp and 32bpp images that already have Alpha channel */ if (src->format->BitsPerPixel <= 24 || src->format->Amask) { - src->refcount++; + src->userdata = (void *)((long int) src->userdata + 1); return src; }