Taken from: https://github.com/awesomeWM/awesome/commit/d256d9055095f27a33696e0aeda4ee20ed4fb1a0 Author: Reiner Herrmann <reiner@reiner-h.de> --- a/common/lualib.c +++ b/common/lualib.c @@ -20,6 +20,8 @@ #include "common/lualib.h" #include "luaa.h" +lua_CFunction lualib_dofunction_on_error; + void luaA_checkfunction(lua_State *L, int idx) { if(!lua_isfunction(L, idx)) --- a/common/lualib.h +++ b/common/lualib.h @@ -28,7 +28,7 @@ #include "common/util.h" /** Lua function to call on dofunction() error */ -lua_CFunction lualib_dofunction_on_error; +extern lua_CFunction lualib_dofunction_on_error; void luaA_checkfunction(lua_State *, int); void luaA_checktable(lua_State *, int); --- a/luaa.c +++ b/luaa.c @@ -91,6 +91,8 @@ extern const struct luaL_Reg awesome_mouse_meta[]; extern const struct luaL_Reg awesome_root_methods[]; extern const struct luaL_Reg awesome_root_meta[]; +signal_array_t global_signals; + /** A call into the Lua code aborted with an error. * * This signal is used in the example configuration, @{05-awesomerc.md}, --- a/luaa.h +++ b/luaa.h @@ -317,7 +317,7 @@ const char *luaA_find_config(xdgHandle *, const char *, luaA_config_callback *); bool luaA_parserc(xdgHandle *, const char *); /** Global signals */ -signal_array_t global_signals; +extern signal_array_t global_signals; int luaA_class_index_miss_property(lua_State *, lua_object_t *); int luaA_class_newindex_miss_property(lua_State *, lua_object_t *); --- a/objects/button.c +++ b/objects/button.c @@ -35,6 +35,8 @@ #include "button.h" +lua_class_t button_class; + /** Button object. * * @tfield int button The mouse button number, or 0 for any button. --- a/objects/button.h +++ b/objects/button.h @@ -39,7 +39,7 @@ typedef struct button_t xcb_button_t button; } button_t; -lua_class_t button_class; +extern lua_class_t button_class; LUA_OBJECT_FUNCS(button_class, button_t, button) ARRAY_FUNCS(button_t *, button, DO_NOTHING) --- a/objects/client.c +++ b/objects/client.c @@ -108,6 +108,8 @@ #include <xcb/shape.h> #include <cairo-xcb.h> +lua_class_t client_class; + /** Client class. * * This table allow to add more dynamic properties to the clients. For example, --- a/objects/client.h +++ b/objects/client.h @@ -200,7 +200,7 @@ struct client_t ARRAY_FUNCS(client_t *, client, DO_NOTHING) /** Client class */ -lua_class_t client_class; +extern lua_class_t client_class; LUA_OBJECT_FUNCS(client_class, client_t, client) --- a/objects/drawin.c +++ b/objects/drawin.c @@ -46,6 +46,8 @@ #include <cairo-xcb.h> #include <xcb/shape.h> +lua_class_t drawin_class; + /** Drawin object. * * @field border_width Border width. --- a/objects/drawin.h +++ b/objects/drawin.h @@ -52,7 +52,7 @@ void luaA_drawin_systray_kickout(lua_State *); void drawin_class_setup(lua_State *); -lua_class_t drawin_class; +extern lua_class_t drawin_class; #endif // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80 --- a/objects/key.c +++ b/objects/key.c @@ -43,6 +43,8 @@ #include <xkbcommon/xkbcommon.h> #include <glib.h> +lua_class_t key_class; + /** Key object. * * @tfield string key The key to trigger an event. --- a/objects/key.h +++ b/objects/key.h @@ -36,7 +36,7 @@ typedef struct keyb_t xcb_keycode_t keycode; } keyb_t; -lua_class_t key_class; +extern lua_class_t key_class; LUA_OBJECT_FUNCS(key_class, keyb_t, key) DO_ARRAY(keyb_t *, key, DO_NOTHING) --- a/objects/tag.c +++ b/objects/tag.c @@ -190,6 +190,8 @@ #include "ewmh.h" #include "luaa.h" +lua_class_t tag_class; + /** * @signal request::select */ --- a/objects/tag.h +++ b/objects/tag.h @@ -46,7 +46,7 @@ struct tag client_array_t clients; }; -lua_class_t tag_class; +extern lua_class_t tag_class; LUA_OBJECT_FUNCS(tag_class, tag_t, tag) void tag_class_setup(lua_State *); --- a/objects/window.c +++ b/objects/window.c @@ -59,6 +59,7 @@ #include "property.h" #include "xwindow.h" +lua_class_t window_class; LUA_CLASS_FUNCS(window, window_class) static xcb_window_t --- a/objects/window.h +++ b/objects/window.h @@ -80,7 +80,7 @@ typedef struct WINDOW_OBJECT_HEADER } window_t; -lua_class_t window_class; +extern lua_class_t window_class; void window_class_setup(lua_State *);