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                    GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

                            Preamble

  The GNU General Public License is a free, copyleft license for
software and other kinds of works.

  The licenses for most software and other practical works are designed
to take away your freedom to share and change the works.  By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.  We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors.  You can apply it to
your programs, too.

  When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.

  To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights.  Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.

  For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received.  You must make sure that they, too, receive
or can get the source code.  And you must show them these terms so they
know their rights.

  Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.

  For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software.  For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.

  Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so.  This is fundamentally incompatible with the aim of
protecting users' freedom to change the software.  The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable.  Therefore, we
have designed this version of the GPL to prohibit the practice for those
products.  If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.

  Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary.  To prevent this, the GPL assures that
patents cannot be used to render the program non-free.

  The precise terms and conditions for copying, distribution and
modification follow.

                       TERMS AND CONDITIONS

  0. Definitions.

  "This License" refers to version 3 of the GNU General Public License.

  "Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.

  "The Program" refers to any copyrightable work licensed under this
License.  Each licensee is addressed as "you".  "Licensees" and
"recipients" may be individuals or organizations.

  To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy.  The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.

  A "covered work" means either the unmodified Program or a work based
on the Program.

  To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy.  Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.

  To "convey" a work means any kind of propagation that enables other
parties to make or receive copies.  Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.

  An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License.  If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.

  1. Source Code.

  The "source code" for a work means the preferred form of the work
for making modifications to it.  "Object code" means any non-source
form of a work.

  A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.

  The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form.  A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.

  The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities.  However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work.  For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.

  The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.

  The Corresponding Source for a work in source code form is that
same work.

  2. Basic Permissions.

  All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met.  This License explicitly affirms your unlimited
permission to run the unmodified Program.  The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work.  This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.

  You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force.  You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright.  Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.

  Conveying under any other circumstances is permitted solely under
the conditions stated below.  Sublicensing is not allowed; section 10
makes it unnecessary.

  3. Protecting Users' Legal Rights From Anti-Circumvention Law.

  No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.

  When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.

  4. Conveying Verbatim Copies.

  You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.

  You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.

  5. Conveying Modified Source Versions.

  You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:

    a) The work must carry prominent notices stating that you modified
    it, and giving a relevant date.

    b) The work must carry prominent notices stating that it is
    released under this License and any conditions added under section
    7.  This requirement modifies the requirement in section 4 to
    "keep intact all notices".

    c) You must license the entire work, as a whole, under this
    License to anyone who comes into possession of a copy.  This
    License will therefore apply, along with any applicable section 7
    additional terms, to the whole of the work, and all its parts,
    regardless of how they are packaged.  This License gives no
    permission to license the work in any other way, but it does not
    invalidate such permission if you have separately received it.

    d) If the work has interactive user interfaces, each must display
    Appropriate Legal Notices; however, if the Program has interactive
    interfaces that do not display Appropriate Legal Notices, your
    work need not make them do so.

  A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit.  Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.

  6. Conveying Non-Source Forms.

  You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:

    a) Convey the object code in, or embodied in, a physical product
    (including a physical distribution medium), accompanied by the
    Corresponding Source fixed on a durable physical medium
    customarily used for software interchange.

    b) Convey the object code in, or embodied in, a physical product
    (including a physical distribution medium), accompanied by a
    written offer, valid for at least three years and valid for as
    long as you offer spare parts or customer support for that product
    model, to give anyone who possesses the object code either (1) a
    copy of the Corresponding Source for all the software in the
    product that is covered by this License, on a durable physical
    medium customarily used for software interchange, for a price no
    more than your reasonable cost of physically performing this
    conveying of source, or (2) access to copy the
    Corresponding Source from a network server at no charge.

    c) Convey individual copies of the object code with a copy of the
    written offer to provide the Corresponding Source.  This
    alternative is allowed only occasionally and noncommercially, and
    only if you received the object code with such an offer, in accord
    with subsection 6b.

    d) Convey the object code by offering access from a designated
    place (gratis or for a charge), and offer equivalent access to the
    Corresponding Source in the same way through the same place at no
    further charge.  You need not require recipients to copy the
    Corresponding Source along with the object code.  If the place to
    copy the object code is a network server, the Corresponding Source
    may be on a different server (operated by you or a third party)
    that supports equivalent copying facilities, provided you maintain
    clear directions next to the object code saying where to find the
    Corresponding Source.  Regardless of what server hosts the
    Corresponding Source, you remain obligated to ensure that it is
    available for as long as needed to satisfy these requirements.

    e) Convey the object code using peer-to-peer transmission, provided
    you inform other peers where the object code and Corresponding
    Source of the work are being offered to the general public at no
    charge under subsection 6d.

  A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.

  A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling.  In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage.  For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product.  A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.

  "Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source.  The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.

  If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information.  But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).

  The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed.  Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.

  Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.

  7. Additional Terms.

  "Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law.  If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.

  When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it.  (Additional permissions may be written to require their own
removal in certain cases when you modify the work.)  You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.

  Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:

    a) Disclaiming warranty or limiting liability differently from the
    terms of sections 15 and 16 of this License; or

    b) Requiring preservation of specified reasonable legal notices or
    author attributions in that material or in the Appropriate Legal
    Notices displayed by works containing it; or

    c) Prohibiting misrepresentation of the origin of that material, or
    requiring that modified versions of such material be marked in
    reasonable ways as different from the original version; or

    d) Limiting the use for publicity purposes of names of licensors or
    authors of the material; or

    e) Declining to grant rights under trademark law for use of some
    trade names, trademarks, or service marks; or

    f) Requiring indemnification of licensors and authors of that
    material by anyone who conveys the material (or modified versions of
    it) with contractual assumptions of liability to the recipient, for
    any liability that these contractual assumptions directly impose on
    those licensors and authors.

  All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10.  If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term.  If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.

  If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.

  Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.

  8. Termination.

  You may not propagate or modify a covered work except as expressly
provided under this License.  Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).

  However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.

  Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.

  Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License.  If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.

  9. Acceptance Not Required for Having Copies.

  You are not required to accept this License in order to receive or
run a copy of the Program.  Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance.  However,
nothing other than this License grants you permission to propagate or
modify any covered work.  These actions infringe copyright if you do
not accept this License.  Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.

  10. Automatic Licensing of Downstream Recipients.

  Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License.  You are not responsible
for enforcing compliance by third parties with this License.

  An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations.  If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.

  You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License.  For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.

  11. Patents.

  A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based.  The
work thus licensed is called the contributor's "contributor version".

  A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version.  For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.

  Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.

  In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement).  To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.

  If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients.  "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.

  If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.

  A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License.  You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.

  Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.

  12. No Surrender of Others' Freedom.

  If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License.  If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all.  For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.

  13. Use with the GNU Affero General Public License.

  Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work.  The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.

  14. Revised Versions of this License.

  The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time.  Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.

  Each version is given a distinguishing version number.  If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation.  If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.

  If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.

  Later license versions may give you additional or different
permissions.  However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.

  15. Disclaimer of Warranty.

  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

  16. Limitation of Liability.

  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

  17. Interpretation of Sections 15 and 16.

  If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

  If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    <program>  Copyright (C) <year>  <name of author>
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

  You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.

  The GNU General Public License does not permit incorporating your program
into proprietary programs.  If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library.  If this is what you want to do, use the GNU Lesser General
Public License instead of this License.  But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
6azf75gm5kaa94bh5npydvhqp3fvdqyfsanzdjgjf1n4")))) (build-system gnu-build-system) (arguments `(#:tests? #f ;no test #:make-flags (let ((out (assoc-ref %outputs "out"))) (list (string-append "PREFIX=" out) (string-append "BINDIR=" out "/bin/") "USEPAK=1" "RELEASE=1")) #:phases (modify-phases %standard-phases (add-after 'unpack 'patch-sources (lambda _ (substitute* "Makefile" (("-Werror") "")) ;; glibc 2.38 includes strlcpy and strlcat. (substitute* "src/headers.h" (("static inline void strlcat.*") "") (("static inline void strlcpy.*") "")))) (delete 'configure)))) ;no configure script (native-inputs `(("gettext" ,gettext-minimal) ("pkg-config" ,pkg-config))) (inputs `(("hicolor-icon-theme" ,hicolor-icon-theme) ("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf sdl2-net))))) (home-page "https://sourceforge.net/projects/blobwars/") (synopsis "Platform action game featuring a blob with a lot of weapons") (description "Blobwars: Metal Blob Solid is a 2D platform game, the first in the Blobwars series. You take on the role of a fearless Blob agent. Your mission is to infiltrate various enemy bases and rescue as many MIAs as possible, while battling many vicious aliens.") (license (list license:gpl2 ; For code and graphics license:cc0 ; Music and sounds have specific licenses license:cc-by3.0 ; see /doc/readme license:cc-by-sa3.0 license:lgpl2.1+ license:bsd-2)))) (define-public bsd-games (package (name "bsd-games") (version "2.17.0") (source (origin (method url-fetch) (uri "https://ibiblio.org/pub/linux/games/bsd-games-2.17.tar.gz") (sha256 (base32 "0q7zdyyfvn15y0w4g54kq3gza89h61py727m8slmw73cxx594vq6")) (patches (search-patches ;; thanks Arch, and Debian "bsd-games-2.17-64bit.patch" "bsd-games-bad-ntohl-cast.patch" "bsd-games-gamescreen.h.patch" "bsd-games-getline.patch" "bsd-games-null-check.patch" "bsd-games-number.c-and-test.patch" "bsd-games-stdio.h.patch" "bsd-games-prevent-name-collisions.patch" ;; Guix customizations "bsd-games-add-configure-config.patch" "bsd-games-dont-install-empty-files.patch" "bsd-games-add-wrapper.patch")))) (build-system gnu-build-system) (native-inputs (list flex bison)) (inputs `(("curses" ,ncurses) ("pager" ,less) ("miscfiles" ,miscfiles) ("openssl" ,openssl))) ;used only by 'factor' (arguments `(#:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key outputs inputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (doc (string-append out "/share/doc/bsd-games-" ,version)) (man (string-append out "/share/man")) (word-list (search-input-file inputs "/share/web2")) (static-data (string-append out "/share/games/bsd-games")) ;; Not a "./" because of substitute* in 'patch-install ;; below. The .// allow us not to mess with the games' ;; code any further: we just use a wrapper script that ;; cd's to a BSD_GAMES_DIR. :] (save-files ".//")) (substitute* "configure" (("/usr/share/man") man) (("/usr/share/doc/bsd-games") doc) (("/usr/share/[^\n/]*") static-data) (("/var/games") save-files) (("/usr/bin/less") (which "less")) (("(/usr/bin|/usr/games)") bin)) (substitute* "config.params" (("WORD_LIST") word-list)) (substitute* "wrapper" (("STATIC_DATA") static-data)) (invoke "./configure")) #t)) (add-before 'install 'patch-install ;; Some games need a writable directory containing pre-maded files. ;; The files get installed to the Store. Then the wrapper kicks in. (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (static-data (string-append out "/share/games/bsd-games")) (save-files ".//")) (substitute* "Makeconfig" ((save-files) static-data))) #t)) (add-after 'install 'install-documents (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (doc (string-append out "/share/doc/bsd-games-" ,version))) (rename-file "phantasia/COPYRIGHT" "phantasia-COPYRIGHT") (for-each (lambda(file) (install-file file doc)) '("AUTHORS" "BUGS" "README" "SECURITY" "THANKS" "phantasia-COPYRIGHT"))) #t))))) (home-page "https://github.com/vattam/BSDGames") (synopsis "Collection of the old text-based games and amusements") (description "These are the BSD games. Action: atc (keep the airplanes safe), hack (explore the dangerous Dungeon), hunt (kill the others for the Pair of Boots, multi-player only), robots (avoid the evil robots), sail (game of naval warfare with wooden ships), snake (steal the $$ from the cave, anger the snake, and get out alive), tetris (game of lining up the falling bricks of different shapes), and worm (eat, grow big, and neither bite your tail, nor ram the wall). Amusements: banner (prints a large banner), bcd & morse & ppt (print a punch card, or paper tape, or Morse codes), caesar & rot13 (ciphers and deciphers the input), factor (factorizes a number), number (translates numbers into text), pig (translates from English to Pig Latin), pom (should print the Moon's phase), primes (generates primes), rain & worms (plays an screen-saver in terminal), random (prints randomly chosen lines from files, or returns a random exit-code), and wtf (explains what do some acronyms mean). Board: backgammon (lead the men out of board faster than the friend do), boggle (find the words in the square of letters), dab (game of dots and boxes), gomoku (game of five in a row), hangman (guess a word before man is hanged), and monop (game of monopoly, hot-seat only). Also the card-games: canfield, cribbage, fish (juniors game), and mille. Quests: adventure (search for treasures with the help of wizard), battlestar (explore the world around, starting from dying spaceship), phantasia (role-play as an rogue), trek (hunt the Klingons, and save the Federation), and wump (hunt the big smelly Wumpus in a dark cave). Quizzes: arithmetic and quiz.") ;; "Auxiliary and data files, distributed with the games in NetBSD, but ;; not bearing copyright notices, probably fall under the terms of the UCB ;; or NetBSD copyrights and licences. The file "fortune/Notes" contains a ;; warning in regard to the fortune databases." (license (list ;; Most games. Files: countmail/countmail.6, dab/dab.6, ;; lib/strlcpy.c, wargames/wargames.6 license:bsd-3 ;; dab and hunt. Files: adventure/extern.h, ;; backgammon/backgammon/backlocal.h, caesar/rot13.in, ;; countmail/countmail, dm/utmpentry.c, dm/utmpentry.h, ;; hack/extern.h, robots/auto.c, sail/display.h, ;; sail/restart.h, wargames/wargames license:bsd-4 ;; wtf (the game) license:public-domain ;; phantasia (all but phantasia/pathnames.h.in, which is bsd-3) (license:fsf-free "file:///phantasia/COPYRIGHT"))))) (define-public rogue (package (name "rogue") (version "5.4.4") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/Davidslv/rogue") (commit "cf9bd26d564a72fac4cf56b55c96c2435270d29a"))) (file-name (git-file-name name version)) (sha256 (base32 "0mk03l120scas4dcn6xccnhslnwmcx2blshbf925z06yk7rkzias")))) (build-system gnu-build-system) (arguments `(#:tests? #f #:make-flags (list "CFLAGS=-DNCURSES_INTERNALS"))) (inputs (list ncurses)) (synopsis "Original rogue game") (description "This package provides ``Rogue: Exploring the Dungeons of Doom'', the original rogue game found on 4.2BSD.") (home-page "https://github.com/Davidslv/rogue") (license license:bsd-3))) (define-public sgt-puzzles (let ((commit "80aac3104096aee4057b675c53ece8e60793aa90") (revision "0")) (package (name "sgt-puzzles") (version (git-version "20240302" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://git.tartarus.org/simon/puzzles.git") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "0z4clv0xi98q28riz323ppn165cm62gj1c6h3xdd2sym4v8gy65z")))) (build-system cmake-build-system) (arguments (list #:tests? #f ;No tests. #:configure-flags #~(list "-DNAME_PREFIX=sgt-") #:phases #~(modify-phases %standard-phases (add-after 'unpack 'set-xdg-open-path (lambda* (#:key inputs #:allow-other-keys) (substitute* "gtk.c" (("(#define HELP_BROWSER_PATH).+" all define) (format #f "~a ~s~%" define (search-input-file inputs "/bin/xdg-open"))))))))) (inputs (list gtk+ xdg-utils)) (native-inputs (list pkg-config perl imagemagick halibut)) (home-page "https://www.chiark.greenend.org.uk/~sgtatham/puzzles/") (synopsis "Simon Tatham's portable puzzle collection") (description "Simon Tatham's Portable Puzzle Collection contains a number of popular puzzle games for one player.") (license license:expat)))) (define-public bzflag (package (name "bzflag") (version "2.4.26") (source (origin (method url-fetch) (uri (string-append "https://download.bzflag.org/bzflag/source/" version "/bzflag-" version ".tar.bz2")) (sha256 (base32 "050h933lmcdf4bw9z3c6g3k8c9sch9f6kq57jp2ivb96zw2h90q1")))) (build-system gnu-build-system) (arguments (list #:phases #~(modify-phases %standard-phases (add-after 'install 'install-desktop-file-and-icons (lambda _ (let* ((share (string-append #$output "/share")) (data (string-append share "/bzflag")) (hicolor (string-append share "/icons/hicolor")) (applications (string-append share "/applications"))) ;; Move desktop file. (install-file (string-append data "/bzflag.desktop") applications) ;; Install icons. (for-each (lambda (size) (let* ((dim (string-append size "x" size)) (dir (string-append hicolor "/" dim "/apps"))) (mkdir-p dir) (copy-file (string-append data "/bzflag-" dim ".png") (string-append dir "/bzflag.png")))) '("48" "256")))))))) (native-inputs (list pkg-config)) (inputs (list c-ares curl glew glu sdl2 zlib)) (home-page "https://www.bzflag.org/") (synopsis "3D first person tank battle game") (description "BZFlag is a 3D multi-player multiplatform tank battle game that allows users to play against each other in a network environment. There are five teams: red, green, blue, purple and rogue (rogue tanks are black). Destroying a player on another team scores a win, while being destroyed or destroying a teammate scores a loss. Rogues have no teammates (not even other rogues), so they cannot shoot teammates and they do not have a team score. There are two main styles of play: capture-the-flag and free-for-all. In capture-the-flag, each team (except rogues) has a team base and each team with at least one player has a team flag. The object is to capture an enemy team's flag by bringing it to your team's base. This destroys every player on the captured team, subtracts one from that team's score, and adds one to your team's score. In free-for-all, there are no team flags or team bases. The object is simply to get as high a score as possible.") ;; The game is dual-licensed. (license (list license:lgpl2.1 license:mpl2.0)))) (define-public cataclysm-dda (package (name "cataclysm-dda") (version "0.G") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/CleverRaven/Cataclysm-DDA") (commit version))) (sha256 (base32 "0y8513yflxfqblk42h5ad0dq5lx5s8k6hhjy65yfcda7amsv9mhx")) (file-name (git-file-name name version)))) (build-system gnu-build-system) (arguments (list #:make-flags #~(list (string-append "PREFIX=" #$output) "USE_HOME_DIR=1" "DYNAMIC_LINKING=1" "RELEASE=1" "WARNINGS=-w" "LOCALIZE=1" "LANGUAGES=all") #:phases #~(modify-phases %standard-phases (delete 'configure) ;; Apparently we can't do make on both tiles and a console version at ;; the same time anymore, so we have to either "make clean" between ;; builds or do some other hackery. See: ;; https://github.com/CleverRaven/Cataclysm-DDA/issues/42598#issuecomment-667702746 (add-after 'install 'make-clean-pre-tiles (lambda* (#:key make-flags outputs #:allow-other-keys) ;; Change prefix directory and enable tile graphics and sound. (invoke "make" "clean"))) (add-after 'make-clean-pre-tiles 'build-tiles (lambda* (#:key make-flags outputs #:allow-other-keys) ;; Change prefix directory and enable tile graphics and sound. (apply invoke "make" "TILES=1" "SOUND=1" (string-append "PREFIX=" #$output:tiles) (cdr make-flags)))) (add-after 'build-tiles 'install-tiles (lambda* (#:key make-flags outputs #:allow-other-keys) (apply invoke "make" "install" "TILES=1" "SOUND=1" (string-append "PREFIX=" #$output:tiles) (cdr make-flags))))) ;; TODO: Add libtap++ from https://github.com/cbab/libtappp as a native ;; input in order to support tests. #:tests? #f)) (outputs '("out" "tiles")) ;for tile graphics and sound support (native-inputs (list astyle gettext-minimal pkg-config)) (inputs (list freetype libogg libvorbis ncurses sdl2 sdl2-image sdl2-ttf sdl2-mixer)) (home-page "https://cataclysmdda.org/") (synopsis "Survival horror roguelike video game") (description "Cataclysm: Dark Days Ahead (or \"DDA\" for short) is a roguelike set in a post-apocalyptic world. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have.") (license license:cc-by-sa3.0))) (define-public cockatrice (let ((release-date "2023-09-14")) (package (name "cockatrice") (version "2.9.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/Cockatrice/Cockatrice") (commit (string-append release-date "-Release-" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1jhn6pprd3j8m312mm8nlb9hwcchg3qkks5rw0x7d22alk922dlv")) (modules '((guix build utils))) (snippet ;; Strip image URLs as they point towards non-free web services '(substitute* "cockatrice/src/settings/downloadsettings.cpp" (("downloadURLs.append\\(\".*\"\\);") ""))))) (build-system qt-build-system) (arguments `(#:configure-flags '("-DWITH_SERVER=1" "-DWITH_CLIENT=1" "-DWITH_ORACLE=1" "-DTEST=1"))) (native-inputs (list googletest pkg-config)) (inputs (list protobuf qtbase-5 qtmultimedia-5 qtsvg-5 qttools-5 qtwebsockets-5 qtwayland-5 xz zlib)) (home-page "https://cockatrice.github.io") (synopsis "Tabletop card game simulator") (description "Cockatrice is a program for playing tabletop card games over a network. Its server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.") (license license:gpl2)))) (define-public corsix-th (package (name "corsix-th") (version "0.67") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/CorsixTH/CorsixTH") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "14996kbrwdrd0gpz19il2i4p650qdhjw8v8ka3aigk6pl4kda3sq")))) (build-system cmake-build-system) (arguments (list #:phases #~(modify-phases %standard-phases (add-after 'install 'wrap-binary (lambda _ ;; Set Lua module paths and default MIDI soundfont on startup. (let* ((fluid #$(this-package-input "fluid-3")) (lua-version #$(version-major+minor (package-version lua))) (lua-cpath (map (lambda (lib) (string-append (assoc-ref %build-inputs (string-append "lua-" lib)) "/lib/lua/" lua-version "/?.so")) '("filesystem" "lpeg")))) (wrap-program (string-append #$output "/bin/corsix-th") `("LUA_CPATH" ";" = ,lua-cpath) `("SDL_SOUNDFONTS" ":" suffix (,(string-append fluid "/share/soundfonts/FluidR3Mono_GM.sf3")))))))) #:tests? #f)) ; TODO need busted package to run tests ;; Omit Lua-Socket dependency to disable automatic updates. (inputs (list bash-minimal ffmpeg fluid-3 freetype lua lua-filesystem lua-lpeg sdl2 sdl2-mixer)) (home-page "https://corsixth.com") (synopsis "Implementation of the @i{Theme Hospital} game engine") (description "This package provides a reimplementation of the 1997 Bullfrog business simulation game @i{Theme Hospital}. As well as faithfully recreating the original engine, CorsixTH adds support for high resolutions, custom levels and more. This package does @emph{not} provide the game assets.") (license (list license:expat ; main license license:bsd-3)))) ; CorsixTH/Src/random.c (define-public cowsay ;; This is a continuation of Tony Monroe's now-unmaintained original, that ;; aims to become the ‘canonical modern fork’. We'll see. What it gives ;; us today is a bunch of fixes that other distros shipped as patches. (package (name "cowsay") (version "3.7.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/cowsay-org/cowsay") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0yrgwwacrhsgpyp14c3imkd4bb9b4i68q4df9cq1i1fh4fc2nn5p")))) (build-system gnu-build-system) (arguments (list #:make-flags #~(list (string-append "prefix=" #$output)) #:phases #~(modify-phases %standard-phases (delete 'configure) ; no configure script (delete 'check) (add-after 'install 'check (lambda* (#:key outputs #:allow-other-keys) (invoke (string-append (assoc-ref outputs "out") "/bin/cowsay") "We're done!")))))) (inputs (list perl)) (home-page (string-append "https://web.archive.org/web/20071026043648/" "http://www.nog.net:80/~tony/warez/cowsay.shtml")) (synopsis "Speaking cow text filter") (description "Cowsay is basically a text filter. Send some text into it, and you get a cow saying your text. If you think a talking cow isn't enough, cows can think too: all you have to do is run @command{cowthink}. If you're tired of cows, a variety of other ASCII-art messengers are available.") (license license:gpl3+))) (define-public deal (package (name "deal") (version "3.1.11") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/gtwilliams/deal") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1wcrx3yq5ycnkdnygcq80ljpgc9iwyrr8zayprzvbibvj77hdm0c")))) (build-system gnu-build-system) (arguments (list #:test-target "test" #:make-flags #~(let* ((tcl #$(this-package-input "tcl")) (tcl-version #$(version-major+minor (package-version tcl)))) (list "CPPFLAGS += -O3" (string-append "CC=" #$(cc-for-target)) (string-append "TCL_INCL=" tcl "/include") (string-append "LDFLAGS=-L" tcl "/lib" " -ltcl" tcl-version " -lm") (string-append "DATA_DIR=" #$output "/share/deal/"))) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'locate-pod2man (lambda* (#:key inputs #:allow-other-keys) (substitute* "Makefile" (("/usr/bin/pod2man") (search-input-file inputs "/bin/pod2man"))))) (delete 'configure) ;no configure script ;; Prevent the error: "Makefile:248: Make.dep: No such file ;; or directory". (add-before 'build 'create-Make.dep (lambda _ (call-with-output-file "Make.dep" (const #t)))) ;; There is no install target. Do everything manually. (replace 'install (lambda _ (let ((bin (string-append #$output "/bin")) (man (string-append #$output "/share/man/man6")) (data (string-append #$output "/share/deal"))) (install-file "deal" bin) (install-file "deal.6" man) (install-file "deal.tcl" data) (for-each (lambda (d) (let ((target (string-append data "/" d))) (mkdir-p target) (copy-recursively d target))) '("ex" "format" "input" "lib"))))) ;; Tests need to happen once the data is properly installed ;; because the "deal.tcl" script file location is hard-coded ;; in the "deal" binary. (delete 'check) (add-after 'install 'check (assoc-ref %standard-phases 'check))))) (native-inputs (list perl)) (inputs (list tcl)) (home-page "https://bridge.thomasoandrews.com/deal/") (synopsis "Bridge hand generator") (description "This program generates bridge hands. It can be told to generate only hands satisfying conditions like being balanced, having a range of High Cards Points (HCP), controls, or other user-definable properties. Hands can be output in various formats, like PBN for feeding to other bridge programs, Deal itself, or split up into a file per player for practise.") (license (list license:gpl2+ license:gpl1+ ;ansidecl.h license:bsd-3)))) ;random.c (define-public falltergeist (package (name "falltergeist") (version "0.3.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/falltergeist/falltergeist") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "05cg58i2g32wbmrvmdsicic8xs83gld3qr1p7r4lnlckcl1l7dy4")))) (build-system cmake-build-system) (arguments `(#:tests? #f)) ; no tests provided (native-inputs (list pkg-config)) (inputs `(("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer))) ("glew" ,glew) ("glm" ,glm))) (home-page "https://falltergeist.org/") (synopsis "Fallout 2 game engine") (description "This package provides the Fallout 2 game engine. Game data should be placed in @file{~/.local/share/falltergeist}.") (license license:gpl3+))) (define-public foobillard++ ;; Even though this latest revision is old already, stable release is ;; lagging way behind it, and has issues with textures rendering. (let ((svn-revision 170)) (package (name "foobillard++") (version (string-append "3.43-r" (number->string svn-revision))) (source (origin (method svn-fetch) (uri (svn-reference (url "svn://svn.code.sf.net/p/foobillardplus/code/") (revision svn-revision))) (file-name (git-file-name name version)) (sha256 (base32 "00b693ys5zvzjbjzzj3dqfzm5xw64gwjf9m8qv6bkmf0klbhmayk")) (patches (search-patches "foobillard++-pkg-config.patch")) (modules '((guix build utils))) (snippet '(begin ;; Unfortunately, the game includes background music with ;; a non-commercial clause. Delete it. (for-each delete-file (find-files "data/music" "\\.ogg$")) #t)))) (build-system gnu-build-system) (arguments `(#:configure-flags (list ;; Install data in a less exotic location. (string-append "--prefix=" (assoc-ref %outputs "out") "/share") ;; Prevent a build error about undefined trigonometric functions. "--enable-fastmath=no") #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-makefile ;; Remove hard-coded directories. Also fix installation ;; rule: it tries to move around non-existent files or ;; files already moved. (lambda* (#:key outputs #:allow-other-keys) (substitute* "Makefile.am" (("/usr") (assoc-ref outputs "out")) (("cp .*?/foobillardplus\\.desktop.*") "") (("cp .*?/foobillardplus\\.(png|xbm) \\$\\(datarootdir\\).*") "")) #t)) (add-after 'unpack 'unbundle-font ;; XXX: The package ships with LinBiolinum_aSB.ttf and ;; LinBiolinum_aS.ttf, which are not provided by ;; `font-linuxlibertine' package. Therefore, we cannot replace ;; them yet. (lambda* (#:key inputs #:allow-other-keys) (let ((dejavu (string-append (assoc-ref inputs "font-dejavu") "/share/fonts/truetype/"))) (with-directory-excursion "data" (for-each (lambda (f) (delete-file f) (symlink (string-append dejavu f) f)) '("DejaVuSans-Bold.ttf" "DejaVuSans.ttf")))) #t)) (replace 'bootstrap (lambda _ (invoke "aclocal" "--force") (invoke "autoconf" "-f") (invoke "autoheader" "-f") (invoke "automake" "-a" "-c" "-f"))) (add-before 'build 'prepare-build ;; Set correct environment for SDL. (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "include/SDL") ":" (or (getenv "CPATH") ""))))) (add-before 'build 'fix-settings-directory ;; Hide foobillardplus settings directory in $HOME. (lambda _ (substitute* "src/history.c" (("/foobillardplus-data") "/.foobillardplus")) #t)) (add-before 'install 'create-directories ;; Install process does not create directories before ;; trying to move file in it. (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (mkdir-p (string-append out "/share/icons")) (mkdir-p (string-append out "/share/applications"))) #t)) (add-after 'install 'symlink-executable ;; Symlink executable to $out/bin. (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin"))) (mkdir-p bin) (with-directory-excursion bin (symlink "../share/foobillardplus/bin/foobillardplus" "foobillardplus")) #t)))))) (native-inputs (list autoconf automake pkg-config)) (inputs `(("font-dejavu" ,font-dejavu) ("freetype" ,freetype) ("glu" ,glu) ("libpng" ,libpng) ("sdl" ,(sdl-union (list sdl sdl-mixer sdl-net))))) (home-page "https://foobillardplus.sourceforge.net/") (synopsis "3D billiard game") (description "FooBillard++ is an advanced 3D OpenGL billiard game based on the original foobillard 3.0a sources from Florian Berger. You can play it with one or two players or against the computer. The game features: @itemize @item Wood paneled table with gold covers and gold diamonds. @item Reflections on balls. @item Zoom in and out, rotation, different angles and bird's eye view. @item Different game modes: 8 or 9-ball, Snooker or Carambole. @item Tournaments. Compete against other players. @item Animated cue with strength and eccentric hit adjustment. @item Jump shots and snipping. @item Realistic gameplay and billiard sounds. @item Red-Green stereo. @item And much more. @end itemize") (license (list license:gpl2 license:silofl1.1))))) (define-public freedoom (package (name "freedoom") (version "0.12.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/freedoom/freedoom") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1mq60lfwaaxmch7hsz8403pwafnlsmsd5z2df2j77ppwndwcrypb")))) (build-system gnu-build-system) (arguments '(#:make-flags (list (string-append "prefix=" (assoc-ref %outputs "out"))) #:tests? #f ; no check target #:phases (modify-phases %standard-phases (delete 'bootstrap) (replace 'configure (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((freedoom (assoc-ref outputs "out")) (wad-dir (string-append freedoom "/share/games/doom"))) ;; Make sure that the install scripts know where to find ;; the appropriate WAD files. (substitute* "dist/freedoom" (("IWAD=freedm.wad") (string-append "IWAD=" wad-dir "/freedm.wad")) (("IWAD=freedoom1.wad") (string-append "IWAD=" wad-dir "/freedoom1.wad")) (("IWAD=freedoom2.wad") (string-append "IWAD=" wad-dir "/freedoom2.wad"))) #t)))))) (native-inputs (list asciidoc deutex python python-pillow)) (home-page "https://freedoom.github.io/") (synopsis "Free content game based on the Doom engine") (native-search-paths (list (search-path-specification (variable "DOOMWADDIR") (files '("share/games/doom"))) (search-path-specification (variable "DOOMWADPATH") (files '("share/games/doom"))))) (description "The Freedoom project aims to create a complete free content first person shooter game. Freedoom by itself is just the raw material for a game: it must be paired with a compatible game engine (such as @code{prboom-plus}) to be played. Freedoom complements the Doom engine with free levels, artwork, sound effects and music to make a completely free game.") (license license:bsd-3))) (define-public freedroidrpg (package (name "freedroidrpg") (version "1.0") (source (origin (method url-fetch) (uri (let ((major+minor (version-major+minor (string-replace-substring version "rc" ".")))) (string-append "http://ftp.osuosl.org/pub/freedroid/" "freedroidRPG-" major+minor "/" "freedroidRPG-" version ".tar.gz"))) (sha256 (base32 "1kxvyg70r9x8q40kn5lr3h1q60d6jx9mkvxls4aflj22b45vg5br")))) (build-system gnu-build-system) (arguments (list #:configure-flags #~(list (string-append "CFLAGS=-fcommon " "-I" #$(this-package-input "sdl-gfx") "/include/SDL " "-I" #$(this-package-input "sdl-image") "/include/SDL " "-I" #$(this-package-input "sdl-mixer") "/include/SDL") "--enable-opengl") ;; FIXME: the test suite fails with the following error output: ;; 4586 Segmentation fault env SDL_VIDEODRIVER=dummy \ ;; SDL_AUDIODRIVER=dummy ./src/freedroidRPG -nb text #:tests? #f)) (native-inputs (list pkg-config)) (inputs (list glew glu libjpeg-turbo libogg libpng libvorbis mesa python-wrapper sdl sdl-gfx sdl-image sdl-mixer zlib)) (home-page "https://www.freedroid.org/") (synopsis "Isometric role-playing game against killer robots") (description "Freedroid RPG is an @dfn{RPG} (Role-Playing Game) with isometric graphics. The game tells the story of a world destroyed by a conflict between robots and their human masters. To restore peace to humankind, the player must complete numerous quests while fighting off rebelling robots---either by taking control of them, or by simply blasting them to pieces with melee and ranged weapons in real-time combat.") (license (list license:expat ; lua/ license:gpl3 ; src/gen_savestruct.py license:gpl2+)))) ; the rest (define-public golly (package (name "golly") (version "4.2") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/golly/golly/golly-" version "/golly-" version "-src.tar.gz")) (sha256 (base32 "0pg9cp83nxc354lizgza5bqdy7z5wh36863203zw6r6s4flji4an")))) (build-system gnu-build-system) (arguments '(#:make-flags (list "CC=gcc" (string-append "GOLLYDIR=" (assoc-ref %outputs "out") "/share/golly")) #:tests? #f ; no check target #:phases (modify-phases %standard-phases (delete 'configure) (replace 'build (lambda* (#:key make-flags outputs #:allow-other-keys) (with-directory-excursion "gui-wx" (apply invoke `("make" ,@make-flags "-f" "makefile-gtk"))))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (doc (string-append out "/share/doc/golly")) (pixmaps (string-append out "/share/pixmaps")) (share (string-append out "/share/golly"))) (for-each (lambda (binary) (install-file binary bin)) '("bgolly" "golly")) (for-each (lambda (document) (install-file (string-append "docs/" document ".html") doc)) '("License" "ReadMe" "ToDo")) (install-file "gui-wx/icons/appicon.xpm" pixmaps) (for-each (lambda (folder) (copy-recursively folder (string-append share "/" folder))) '("Help" "Patterns" "Rules" "Scripts"))) #t))))) (native-inputs (list lua)) (inputs (list glu mesa python sdl2 wxwidgets zlib)) (home-page "https://golly.sourceforge.net/") (synopsis "Software for exploring cellular automata") (description "Golly simulates Conway's Game of Life and many other types of cellular automata. The following features are available: @enumerate @item Support for bounded and unbounded universes, with cells of up to 256 states. @item Support for multiple algorithms, including Bill Gosper's Hashlife algorithm. @item Loading patterns from BMP, PNG, GIF and TIFF image files. @item Reading RLE, macrocell, Life 1.05/1.06, dblife and MCell files. @item Scriptable via Lua or Python. @item Extracting patterns, rules and scripts from zip files. @item Downloading patterns, rules and scripts from online archives. @item Pasting patterns from the clipboard. @item Unlimited undo/redo. @item Configurable keyboard shortcuts. @item Auto fit option to keep patterns within the view. @end enumerate") (license license:gpl2+))) (define-public joycond (let ((commit "f9a66914622514c13997c2bf7ec20fa98e9dfc1d") (revision "1")) (package (name "joycond") (version (git-version "0.1.0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/DanielOgorchock/joycond") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "07z86yp27vxc0b44jgvf1vpa69rh3wdvd1xbzcsrj3f32743pv5a")))) (build-system cmake-build-system) (arguments `(#:tests? #f ;no test suite #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-bin-location (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* "CMakeLists.txt" (("/lib/udev/rules.d") (string-append out "/lib/udev/rules.d")) (("/etc/systemd/system") (string-append out "/etc/systemd/system")) (("/etc/modules-load.d") (string-append out "/etc/modules-load.d")) (("/usr/bin") (string-append out "/bin"))))))))) (native-inputs (list pkg-config)) (inputs (list eudev libevdev)) (home-page "https://github.com/DanielOgorchock/joycond") (synopsis "Joy-Con controller daemon") (description "This package provides a userspace daemon for the Nintendo Joy-Con controllers.") (license license:gpl3)))) (define-public julius (package (name "julius") (version "1.7.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/bvschaik/julius") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0w7kmgz9ya0ck9cxhsyralarg7y6ydx4plmh33r4mkxkamlr7493")) ;; Remove unused bundled libraries. (modules '((guix build utils))) (snippet '(begin (with-directory-excursion "ext" (for-each delete-file-recursively '("dirent" "png" "SDL2" "zlib"))) #t)))) (build-system cmake-build-system) (inputs (list libpng sdl2 sdl2-mixer)) (home-page "https://github.com/bvschaik/julius") (synopsis "Re-implementation of Caesar III game engine") (description "Engine for Caesar III, a city-building real-time strategy game. Julius includes some UI enhancements while preserving the logic (including bugs) of the original game, so that saved games are compatible. This package does not include game data.") (license (list license:agpl3 license:zlib)))) ; ext/tinyfiledialogs (define-public augustus (package (inherit julius) (name "augustus") (version "3.2.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/Keriew/augustus") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0d1k5279imc17mk3lxn8amc4ljgcj4v6x6lj2w3bph1z0a7a4bim")) ;; Remove unused bundled libraries. (modules '((guix build utils))) (snippet '(begin (with-directory-excursion "ext" (for-each delete-file-recursively '("dirent" "expat" "png" "SDL2" "zlib"))))))) (arguments ;; No tests. See https://github.com/Keriew/augustus/issues/82. `(#:tests? #f)) (inputs (modify-inputs (package-inputs julius) (prepend expat))) (home-page "https://github.com/Keriew/augustus") (synopsis "Re-implementation of Caesar III game engine with gameplay changes") (description "Fork of Julius, an engine for the a city-building real-time strategy game Caesar III. Gameplay enhancements include: @itemize @item roadblocks; @item market special orders; @item global labour pool; @item partial warehouse storage; @item increased game limits; @item zoom controls. @end itemize\n"))) (define-public meandmyshadow (package (name "meandmyshadow") (version "0.5a") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/meandmyshadow/" version "/meandmyshadow-" version "-src.tar.gz")) (sha256 (base32 "0i98v6cgmpsxy7mbb0s2y6f6qq6mkwzk2nrv1nz39ncf948aky2h")))) (build-system cmake-build-system) (arguments `(#:tests? #f)) ; there are no tests (native-inputs (list pkg-config)) (inputs `(("curl" ,curl) ("libarchive" ,libarchive) ("lua" ,lua) ("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))) (home-page "https://acmepjz.github.io/meandmyshadow/") (synopsis "Puzzle/platform game") (description "Me and My Shadow is a puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone.") (license license:gpl3+))) (define-public opensurge (package (name "opensurge") (version "0.6.1.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/alemart/opensurge") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1hwnjgkbywspmsmpmmnndqil86qqyd21y2q5krs8znwi35ychd3q")))) (build-system cmake-build-system) (arguments (list #:tests? #f ; there are no tests #:configure-flags #~(list (string-append "-DCMAKE_INSTALL_PREFIX=" #$output) (string-append "-DGAME_BINDIR=" #$output "/bin") ; not games (string-append "-DGAME_DATADIR=" #$output "/share/" #$name) (string-append "-DDESKTOP_ENTRY_PATH=" #$output "/share/applications") (string-append "-DDESKTOP_ICON_PATH=" #$output "/share/pixmaps") (string-append "-DDESKTOP_METAINFO_PATH=" #$output "/share/metainfo")) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'fix-xdg-open-path (lambda* (#:key inputs #:allow-other-keys) ;; Look for xdg-open in the store. (substitute* "src/core/web.c" (("/usr/(bin/xdg-open)" _ bin) (search-input-file inputs bin))))) (add-after 'unpack 'unbundle-fonts (lambda* (#:key inputs #:allow-other-keys) ;; Replace bundled fonts with links to the store. (with-directory-excursion "fonts" (for-each (lambda (font) (let ((file (string-append "share/fonts/truetype/" font))) (delete-file font) (symlink (search-input-file inputs file) font))) '("Roboto-Black.ttf" "Roboto-Bold.ttf" "Roboto-Medium.ttf")))))))) (inputs (list allegro font-google-roboto mesa physfs surgescript xdg-utils)) (home-page "https://opensurge2d.org") (synopsis "2D retro side-scrolling game") (description "@code{Open Surge} is a 2D retro side-scrolling platformer inspired by the Sonic games. The player runs at high speeds through each level while collecting items and avoiding obstacles. The game includes a built-in level editor.") (license ;; Code is under GPL 3+, assets are under various licenses. ;; See src/misc/credits.c for details. (list license:gpl3+ license:cc0 license:cc-by3.0 license:cc-by-sa3.0 license:expat license:public-domain license:silofl1.1)))) (define-public knights (package (name "knights") (version "025") (source (origin (method url-fetch) (uri (string-append "http://www.knightsgame.org.uk/files/knights_" version "_src.tar.gz")) (sha256 (base32 "18vp2ygvn0s0jz8rm585jqf6hjqkam1ximq81k0r9hpmfj7wb88f")) (modules '((guix build utils))) (snippet ;; Fix a missing include for std::map. #~(substitute* "src/shared/impl/lua_func_wrapper.cpp" (("#include \"misc[.]hpp\"" x) (string-append "#include <map>\n" x)))))) (build-system gnu-build-system) (arguments '(#:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out")) "CXXFLAGS=-lpthread") #:phases (modify-phases %standard-phases ;; No configure script. (delete 'configure)) #:tests? #f)) ;; No check target. (inputs `(("boost" ,boost) ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer))) ("freetype" ,freetype) ("fontconfig" ,fontconfig) ("curl" ,curl))) (native-inputs (list pkg-config)) (home-page "http://www.knightsgame.org.uk/") (synopsis "Multiplayer dungeon game involving knights and quests") (description "Knights is a multiplayer game involving several knights who must run around a dungeon and complete various quests. Each game revolves around a quest – for example, you might have to find some items and carry them back to your starting point. This may sound easy, but as there are only enough items in the dungeon for one player to win, you may end up having to kill your opponents to get their stuff! Other quests involve escaping from the dungeon, fighting a duel to the death against the enemy knights, or destroying an ancient book using a special wand.") ;; This package includes modified sources of lua (X11), enet (Expat), and ;; guichan (BSD-3). The "Coercri" library is released under the Boost ;; license. The whole package is released under GPLv3+. (license license:gpl3+))) (define-public gnome-2048 (package (name "gnome-2048") (version "3.38.2") (source (origin (method url-fetch) (uri (string-append "mirror://gnome/sources/gnome-2048/" (version-major+minor version) "/" "gnome-2048-" version ".tar.xz")) (sha256 (base32 "0s5fg4z5in1h39fcr69j1qc5ynmg7a8mfprk3mc3c0csq3snfwz2")) (patches (search-patches "gnome-2048-fix-positional-argument.patch")))) (build-system meson-build-system) (arguments `(#:glib-or-gtk? #t #:phases (modify-phases %standard-phases (add-after 'unpack 'skip-gtk-update-icon-cache ;; Don't create 'icon-theme.cache'. (lambda _ (substitute* "meson_post_install.py" (("gtk-update-icon-cache") "true"))))))) (inputs (list gtk+ clutter clutter-gtk libgee libgnome-games-support-1)) (native-inputs (list gettext-minimal `(,glib "bin") ; for desktop-file-validate and appstream-util itstool libxml2 pkg-config vala)) (home-page "https://wiki.gnome.org/Apps/2048") (synopsis "Move the tiles until you obtain the 2048 tile") (description "GNOME 2048 provides a 2D grid for playing 2048, a single-player sliding tile puzzle game. The objective of the game is to merge together adjacent tiles of the same number until the sum of 2048 is achieved in one tile.") (license license:gpl3+))) (define-public gnome-chess (package (name "gnome-chess") (version "3.37.3") (source (origin (method url-fetch) (uri (string-append "mirror://gnome/sources/gnome-chess/" (version-major+minor version) "/" "gnome-chess-" version ".tar.xz")) (sha256 (base32 "09axf0q1mp13sv8cs0syfg8ahcd9r2qb26278r09j6s4njxmkfv4")))) (build-system meson-build-system) (arguments '(#:glib-or-gtk? #t #:phases (modify-phases %standard-phases (add-after 'unpack 'skip-gtk-update-icon-cache ;; Don't create 'icon-theme.cache'. (lambda _ (substitute* "meson_post_install.py" (("gtk-update-icon-cache") "true")) #t))))) (inputs (list gtk+ librsvg)) (native-inputs `(("gettext" ,gettext-minimal) ("glib:bin" ,glib "bin") ; for desktop-file-validate and appstream-util ("itstool" ,itstool) ("pkg-config" ,pkg-config) ("vala" ,vala))) (home-page "https://wiki.gnome.org/Apps/Chess") (synopsis "Chess board for GNOME") (description "GNOME Chess provides a 2D board for playing chess games against human or computer players. It supports loading and saving games in Portable Game Notation. To play against a computer, install a chess engine such as chess or stockfish.") (license license:gpl3+))) (define-public gnubg (package (name "gnubg") (version "1.07.001") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnubg/gnubg-release-" version "-sources.tar.gz")) (sha256 (base32 "07l2srlm05c99l4pppba8l54bnh000ns2rih5h8rzbcw84lrffbj")))) (build-system gnu-build-system) (inputs (list ;; XXX: Build with an older Pango for 'pango_font_get_hb_font' and ;; 'pango_coverage_get_type'. Try removing this for versions > 1.07.001. pango-1.42 glib readline gtk+-2 mesa glu gtkglext sqlite libcanberra libxcrypt)) ;required by Python.h (native-inputs `(("python-2" ,python-2) ("pkg-config" ,pkg-config))) (arguments `(#:configure-flags ;; SSE instructions are available on Intel systems only. (list ,@(if (any (cute string-prefix? <> (or (%current-target-system) (%current-system))) '("x86_64" "i686")) '("--enable-simd=sse2") ; prevent avx instructions '())) #:phases (modify-phases %standard-phases (add-after 'install 'install-desktop-file (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (apps (string-append out "/share/applications"))) (mkdir-p apps) (with-output-to-file (string-append apps "/gnubg.desktop") (lambda _ (format #t "[Desktop Entry]~@ Name=GNU Backgammon~@ Exec=~a/bin/gnubg -w~@ Icon=gnubg~@ Categories=Game;~@ Terminal=false~@ Type=Application~%" out)))) #t))))) (home-page "https://www.gnu.org/software/gnubg/") (synopsis "Backgammon game") (description "The GNU backgammon application (also known as \"gnubg\") can be used for playing, analyzing and teaching the game. It has an advanced evaluation engine based on artificial neural networks suitable for both beginners and advanced players. In addition to a command-line interface, it also features an attractive, 3D representation of the playing board.") (license license:gpl3+))) (define-public gnubik (package (name "gnubik") (version "2.4.3") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnubik/gnubik-" version ".tar.gz")) (sha256 (base32 "1vlf924mq8hg93bsjj0rzvs0crc6psmlxyc6zn0fr7msnmpx6gib")))) (build-system gnu-build-system) (arguments '(#:phases (modify-phases %standard-phases (add-after 'unpack 'skip-gtk-update-icon-cache (lambda _ ;; Do not attempt to run 'gtk-update-icon-cache', which is ;; unnecessary and causes a needless dependency on glib. (substitute* "Makefile.in" (("gtk-update-icon-cache") "true")) #t))))) (inputs (list gtk+-2 mesa glu libx11 guile-2.0 gtkglext)) (native-inputs `(("gettext" ,gettext-minimal) ("pkg-config" ,pkg-config))) (home-page "https://www.gnu.org/software/gnubik/") (synopsis "3d Rubik's cube game") (description "GNUbik is a puzzle game in which you must manipulate a cube to make each of its faces have a uniform color. The game is customizable, allowing you to set the size of the cube (the default is 3x3) or to change the colors. You may even apply photos to the faces instead of colors. The game is scriptable with Guile.") (license license:gpl3+))) (define-public gnushogi (package (name "gnushogi") (version "1.4.2") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnushogi/gnushogi-" version ".tar.gz")) (sha256 (base32 "0a9bsl2nbnb138lq0h14jfc5xvz7hpb2bcsj4mjn6g1hcsl4ik0y")) (modules '((guix build utils))) ;; Fix "warning: ISO C90 does not support ‘__func__’ predefined ;; identifier [-Wpedantic]" (snippet '(begin (substitute* "gnushogi/dspwrappers.c" (("__FUNCTION__") "__extension__ __FUNCTION__")))))) (arguments `(#:configure-flags (list (string-append "CFLAGS=" (string-join '("-Wno-format" "-Wno-unused-but-set-variable" "-Wno-bool-compare") " "))) #:make-flags '("LDFLAGS=-z muldefs") #:phases (modify-phases %standard-phases ;; Skip --enable-fast-install flag (replace 'configure (lambda* (#:key outputs configure-flags #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (setenv "CONFIG_SHELL" (which "sh")) (setenv "SHELL" (which "sh")) (apply invoke "./configure" (string-append "--prefix=" out) configure-flags))))) #:test-target "sizetest")) (build-system gnu-build-system) (home-page "https://www.gnu.org/software/gnushogi/") (synopsis "Game of Shogi (Japanese chess)") (description "GNU Shogi is a program that plays the game Shogi (Japanese Chess). It is similar to standard chess but this variant is far more complicated.") (license license:gpl3+))) (define-public ltris (package (name "ltris") (version "1.3") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/lgames/ltris/" "ltris-" version ".tar.gz")) (sha256 (base32 "144zvnnky79z5ychyyb2wsp7h2pcbl50fbzd9w9dvxkw6adz4yip")))) (build-system gnu-build-system) (arguments '(#:phases (modify-phases %standard-phases (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "include/SDL") ":" (or (getenv "CPATH") "")))))))) (inputs (list (sdl-union (list sdl sdl-mixer)))) (home-page "https://lgames.sourceforge.net/LTris/") (synopsis "Tetris clone based on the SDL library") (description "LTris is a tetris clone: differently shaped blocks are falling down the rectangular playing field and can be moved sideways or rotated by 90 degree units with the aim of building lines without gaps which then disappear (causing any block above the deleted line to fall down). LTris has three game modes: In Classic you play until the stack of blocks reaches the top of the playing field and no new blocks can enter. In Figures the playing field is reset to a new figure each level and later on tiles and lines suddenly appear. In Multiplayer up to three players (either human or CPU) compete with each other sending removed lines to all opponents. There is also a Demo mode in which you can watch your CPU playing while enjoying a cup of tea!") (license license:gpl2+))) (define-public nethack (package (name "nethack") (version "3.6.7") (source (origin (method url-fetch) (uri (string-append "https://www.nethack.org/download/" version "/nethack-" (string-join (string-split version #\.) "") "-src.tgz")) (sha256 (base32 "1cmc596x8maixi2bkx9kblp3daxw156ahnklc656dygbdpgngkwq")))) (native-inputs (list bison flex)) (inputs (list ncurses less)) (build-system gnu-build-system) (arguments '(#:make-flags `(,(string-append "PREFIX=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (add-before 'configure 'patch-paths (lambda _ (substitute* "sys/unix/nethack.sh" (("^ *cd .*$") "")) (substitute* "sys/unix/Makefile.utl" (("^YACC *=.*$") "YACC = bison -y\n") (("^LEX *=.*$") "LEX = flex\n") (("^# CC = gcc") "CC = gcc")) (substitute* "sys/unix/hints/linux" (("/bin/gzip") (string-append (assoc-ref %build-inputs "gzip") "/bin/gzip")) (("^WINTTYLIB=.*") "WINTTYLIB=-lncurses")) (substitute* "include/config.h" (("^.*define CHDIR.*$") "") (("^/\\* *#*define *REPRODUCIBLE_BUILD *\\*/") ;; Honor SOURCE_DATE_EPOCH. "#define REPRODUCIBLE_BUILD")) ;; Note: 'makedefs' rejects and ignores dates that are too old ;; or too new, so we must choose something reasonable here. (setenv "SOURCE_DATE_EPOCH" "1531865062") (substitute* "sys/unix/Makefile.src" (("^# CC = gcc") "CC = gcc")) #t)) (replace 'configure (lambda _ (let ((bash (string-append (assoc-ref %build-inputs "bash") "/bin/bash"))) (with-directory-excursion "sys/unix" (substitute* "setup.sh" (("/bin/sh") bash)) (invoke bash "setup.sh" "hints/linux")) #t))) (add-after 'install 'fixup-paths (lambda _ (let* ((output (assoc-ref %outputs "out")) (nethack-script (string-append output "/bin/nethack"))) (mkdir-p (string-append output "/games/lib/nethackuserdir")) (for-each (lambda (file) (rename-file (string-append output "/games/lib/nethackdir/" file) (string-append output "/games/lib/nethackuserdir/" file))) '("xlogfile" "logfile" "perm" "record" "save")) (mkdir-p (string-append output "/bin")) (call-with-output-file nethack-script (lambda (port) (format port "#!~a/bin/sh PATH=~a:$PATH if [ ! -d ~~/.config/nethack ]; then mkdir -p ~~/.config/nethack cp -r ~a/games/lib/nethackuserdir/* ~~/.config/nethack chmod -R +w ~~/.config/nethack fi RUNDIR=$(mktemp -d) cleanup() { rm -rf $RUNDIR } trap cleanup EXIT cd $RUNDIR for i in ~~/.config/nethack/*; do ln -s $i $(basename $i) done for i in ~a/games/lib/nethackdir/*; do ln -s $i $(basename $i) done ~a/games/nethack \"$@\"" (assoc-ref %build-inputs "bash") (list->search-path-as-string (list (string-append (assoc-ref %build-inputs "coreutils") "/bin") (string-append (assoc-ref %build-inputs "less") "/bin")) ":") output output output))) (chmod nethack-script #o555) #t))) (delete 'check)))) (home-page "https://nethack.org") (synopsis "Classic dungeon crawl game") (description "NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.") (license (license:fsdg-compatible "https://nethack.org/common/license.html")))) (define-public pipewalker (package (name "pipewalker") (version "0.9.4") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/pipewalker/pipewalker/" version "/pipewalker-" version ".tar.gz")) (sha256 (base32 "1x46wgk0s55562pd96cxagxkn6wpgglq779f9b64ff1k3xzp3myn")))) (build-system gnu-build-system) (arguments `(#:configure-flags (list (string-append "--docdir=" (assoc-ref %outputs "out") "/share/doc/" ,name "-" ,version)) #:phases (modify-phases %standard-phases (add-after 'configure 'patch-docdir ;; Makefile.in ignores configure's ‘--docdir=...’ option. Fix that. (lambda _ (substitute* "Makefile" (("(pkgdocdatadir = ).*" _ assignment) (string-append assignment "$(docdir)\n"))) #t))))) (inputs (list libpng mesa sdl)) (home-page "https://pipewalker.sourceforge.net/") (synopsis "Logical tile puzzle") (description "PipeWalker is a simple puzzle game with many diffent themes: connect all computers to one network server, bring water from a source to the taps, etc. The underlying mechanism is always the same: you must turn each tile in the grid in the right direction to combine all components into a single circuit. Every puzzle has a complete solution, although there may be more than one.") (license license:gpl3+))) (define-public prboom-plus (package (name "prboom-plus") (version "2.5.1.4") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/prboom-plus/prboom-plus/" version "/prboom-plus-" version ".tar.gz")) (sha256 (base32 "151v6nign86m1a2vqz27krsccpc9m4d1jax4y43v2fa82wfj9qp0")) (modules '((guix build utils))) (snippet '(begin (substitute* "src/version.c" (("__DATE__") "") (("__TIME__") "")) #t)))) (build-system gnu-build-system) (arguments '(#:configure-flags '("--disable-cpu-opt" "CFLAGS=-fcommon") #:make-flags `(,(string-append "gamesdir=" (assoc-ref %outputs "out") "/bin")) #:phases (modify-phases %standard-phases (add-after 'set-paths 'set-sdl'paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "/include/SDL") ":" (or (getenv "CPATH") "")))))))) (inputs (list fluidsynth glu libmad libpng libvorbis pcre portmidi (sdl-union (list sdl sdl-image sdl-mixer sdl-net)))) (home-page "https://prboom-plus.sourceforge.net/") (synopsis "Version of the classic 3D shoot'em'up game Doom") (description "PrBoom+ is a Doom source port developed from the original PrBoom project.") (license license:gpl2+))) (define-public redeal (let ((commit "e2e81a477fd31ae548a340b5f0f380594d3d0ad6") (revision "1")) (package (name "redeal") (version (git-version "0.2.0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/anntzer/redeal") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "1vac36bg4ah9gs4hgmp745xq6nnmd7s71vsq99d72ng3sxap0wa3")))) (build-system pyproject-build-system) (arguments (list #:phases #~(modify-phases %standard-phases (add-after 'unpack 'unbundle-dds (lambda* (#:key inputs #:allow-other-keys) (substitute* "setup.py" (("cmdclass=.*") "")) (let ((libdds (search-input-file inputs "lib/libdds.so"))) (substitute* "redeal/dds.py" ((" and os.path.exists\\(dll_path\\)") "") (("dll = DLL\\(dll_path\\)") (format #f "dll = DLL(~s)" libdds)))))) (add-after 'install 'install-examples (lambda _ (let* ((doc (string-append #$output "/share/doc/")) (examples (string-append doc #$name "-" #$version "/examples"))) (mkdir-p examples) (copy-recursively "examples" examples))))))) (inputs (list dds `(,python "tk"))) (propagated-inputs (list python-colorama)) (home-page "https://github.com/anntzer/redeal") (synopsis "Deal generator for bridge card game, written in Python") (description "Redeal is a deal generator written in Python. It outputs deals satisfying whatever conditions you specify --- deals with a double void, deals with a strong 2♣ opener opposite a yarborough, etc. Using Bo Haglund's double dummy solver, it can even solve the hands it has generated for you.") (license license:gpl3)))) (define-public retux (let ((release "1.6.2") (revision 0)) (package (name "retux") (version (if (zero? revision) release (string-append release "-" (number->string revision)))) (source (origin (method url-fetch) (uri (string-append "https://github.com/retux-game/retux/" "releases/download/v" version "/retux-" release "-src.zip")) (sha256 (base32 "1fzsjg4k25mxjjc28ykz8n3dx5xzwxnp772fwzz5jy1wrxmjkl4x")))) (build-system python-build-system) (arguments `(#:tests? #f ; no check target #:phases (modify-phases %standard-phases ;; no setup.py script (delete 'build) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (data (string-append out "/share/retux"))) (mkdir-p bin) (substitute* "retux.py" ;; Use the correct data directory. (("os\\.path\\.join\\(os\\.path\\.dirname\\(__file__\\), \"data\"\\),") (string-append "\"" data "\","))) (copy-file "retux.py" (string-append bin "/retux")) (copy-recursively "data" data))))))) (native-inputs (list unzip)) (inputs (list python-sge python-xsge)) (home-page "https://retux-game.github.io/") (synopsis "Action platformer game") (description "ReTux is an action platformer loosely inspired by the Mario games, utilizing the art assets from the @code{SuperTux} project.") ;; GPL version 3 or later is the license for the code and some art. ;; The rest of the licenses are for the art exclusively, as listed in ;; data/LICENSES. (license (list license:cc0 license:cc-by3.0 license:cc-by-sa3.0 license:cc-by-sa4.0 license:gpl2+ license:gpl3+))))) (define-public robotfindskitten (package (name "robotfindskitten") (version "2.8284271.702") ; 1600003_201b is older, see ChangeLog (source (origin (method url-fetch) (uri (string-append "https://github.com/" name "/" name "/releases/download/" version "/" name "-" version ".tar.gz")) (sha256 (base32 "1bwrkxm83r9ajpkd6x03nqvmdfpf5vz6yfy0c97pq3v3ykj74082")))) (build-system gnu-build-system) (arguments (list #:tests? #f ; there are no tests #:make-flags #~(list ;; Required for colorized output, see <http://bugs.gnu.org/54607>. "CFLAGS=-D_XOPEN_SOURCE=600" (string-append "execgamesdir=" #$output "/bin")))) (inputs (list ncurses)) (outputs (list "out" "debug")) (synopsis "Thematic meditative game") (description "You are a robot moving around in a realm filled with ASCII characters. Examine humorously described though useless items as you search for a kitten among them. The theme of this Zen simulation is continued in its documentation.") (home-page "http://robotfindskitten.org/") (license license:gpl2+))) (define-public roguebox-adventures (package (name "roguebox-adventures") (version "3.0.1") (source (origin (method url-fetch) (uri (string-append "http://download.tuxfamily.org/rba/RogueBoxAdventures_v" (string-join (string-split version #\.) "_") "_Source.zip")) (file-name (string-append name "-" version ".zip")) (sha256 (base32 "05zd03s5w9kcpklfgcggbaa6rwf59nm0q9vcj6gh9v2lh402k067")))) (build-system python-build-system) (arguments `(#:tests? #f ; no check target #:phases (modify-phases %standard-phases (replace 'unpack (lambda* (#:key source #:allow-other-keys) (and (invoke "unzip" source) ;; The actual source is buried a few directories deep. (chdir (string-append "RogueBoxAdventures_v" (string-join (string-split ,version #\.) "_") "_Source"))))) ;; no setup.py script (replace 'build (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (data (string-append out "/share/games/roguebox-adventures"))) ;; Use the correct data directory. (substitute* '("main.py" "LIB/getch.py" "LIB/getch_gcwz.py") (("basic_path + os\\.sep + 'DATA'") (string-append "'" data "'")) (("^basic_path.*$") (string-append "basic_path ='" data "'\n"))) (substitute* "LIB/dialog.py" (("d_path = os\\.path\\.dirname\\(.*\\)\\)") (string-append "d_path = '" data "'"))) (substitute* "LIB/gra_files.py" (("basic_path = b_path\\.replace\\('/LIB',''\\)") (string-append "basic_path ='" data "'\n"))) ;; The game must save in the user's home directory because ;; the store is read-only. (substitute* "main.py" (("home_save = False") "home_save = True") (("'icon_small.png'") (string-append "'" data "/icon_small.png'")))) #t)) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (roguebox-adventures (string-append bin "/roguebox-adventures")) (data (string-append out "/share/games/roguebox-adventures")) (lib (string-append data "/LIB")) (doc (string-append out "/share/doc/roguebox-adventures"))) (mkdir-p bin) (mkdir-p doc) (for-each (lambda (file) (copy-recursively file (string-append data "/" file))) '("AUDIO" "FONT" "GRAPHIC" "LIB" "LICENSE" "icon_big.png" "icon_small.png")) (for-each (lambda (file) (chmod file #o555) (install-file file lib)) '("main.py" "run.py")) (copy-recursively "DOC" doc) (call-with-output-file roguebox-adventures (lambda (p) (format p "\ #!~a export GUIX_PYTHONPATH=~a/LIB:~a exec -a \"~a\" ~a \"$@\"\n" (which "bash") data (getenv "GUIX_PYTHONPATH") (which "python3") (string-append lib "/main.py")))) (chmod roguebox-adventures #o555)) #t))))) (native-inputs (list unzip)) (inputs (list python-pygame python-tmx)) (home-page "https://rogueboxadventures.tuxfamily.org") (synopsis "Classical roguelike/sandbox game") (description "RogueBox Adventures is a graphical roguelike with strong influences from sandbox games like Minecraft or Terraria. The main idea of RogueBox Adventures is to offer the player a kind of roguelike toy-world. This world can be explored and changed freely.") ;; The GPL3+ is for code, the rest are for art. (license (list license:cc0 license:cc-by3.0 license:gpl3+ license:silofl1.1)))) (define-public seahorse-adventures (package (name "seahorse-adventures") (version "1.4") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/dulsi/seahorse-adventures") (commit (string-append "Release-" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1dxysa79cz5mflr2953fyk838h1jwvi1ngn8wlpms0ag35yv21s8")) (modules '((guix build utils) (ice-9 ftw) (srfi srfi-1))) ;; Remove non-free (non-commercial) font. (snippet #~(begin (for-each delete-file (find-files "data/fonts" ".")))))) (build-system python-build-system) (arguments (list #:tests? #f ;no test #:phases #~(modify-phases %standard-phases (delete 'build) ;pure Python (replace 'install ;no install script (lambda* (#:key inputs #:allow-other-keys) (let* ((bin (string-append #$output "/bin")) (share (string-append #$output "/share")) (applications (string-append share "/applications")) (data (string-append share "/seahorse-adventures"))) ;; Install data. (for-each (lambda (f) (chmod f #o555) (install-file f data)) '("leveledit.py" "run_game.py" "tileedit.py")) (for-each (lambda (dir) (let ((target (string-append data "/" dir))) (mkdir-p target) (copy-recursively dir target))) '("data" "lib")) ;; Create executable. (mkdir-p bin) (let ((executable (string-append bin "/seahorse-adventures"))) (call-with-output-file executable (lambda (p) (format p "#!~a~@ export GUIX_PYTHONPATH=~a:~a~@ exec -a \"~a\" ~a \"$@\"~%" (search-input-file inputs "/bin/bash") data (getenv "GUIX_PYTHONPATH") (search-input-file inputs "/bin/python3") (string-append data "/run_game.py")))) (chmod executable #o555)) ;; Add desktop file. (mkdir-p applications) (make-desktop-entry-file (string-append applications "/seahorse-adventures.desktop") #:name "Seahorse Adventures" #:comment '((#f "Help Barbie the seahorse float on bubbles to the moon")) #:exec #$name #:icon #$name #:categories '("Game" "ActionGame") #:keywords '("game" "retro" "platform")) ;; Add icons. (for-each (lambda (size) (let ((dir (string-append share "/icons/hicolor/" size "x" size "/apps"))) (mkdir-p dir) (copy-file (string-append "icon" size ".png") (string-append dir "/searhorse-adventures.png")))) '("32" "64" "128"))))) (add-after 'install 'unbundle-fonts ;; Unbundle Bitstream Vera font and replace deleted one. (lambda* (#:key inputs #:allow-other-keys) (let ((data (string-append #$output "/share/seahorse-adventures")) (vera (search-input-file inputs "/share/fonts/truetype/Vera.ttf"))) (let ((themes-dir (string-append data "/data/themes/"))) (for-each (lambda (theme) (let ((target (string-append themes-dir theme "/Vera.ttf"))) (delete-file target) (symlink vera target))) '("default" "gray"))) (symlink vera (string-append data "/data/fonts/04B_20__.TTF")) (substitute* (string-append data "/lib/main.py") (("f_scale = 0.35") "f_scale = 0.47")))))))) (inputs (list font-bitstream-vera python-pygame)) (home-page "http://www.imitationpickles.org/barbie/") (synopsis "Help Barbie the seahorse float on bubbles to the moon") (description "Barbie Seahorse Adventures is a retro style platform arcade game. You are Barbie the seahorse who travels through the jungle, up to the volcano until you float on bubbles to the moon. On the way to your final destination you will encounter various enemies, servants of the evil overlord who has stolen the galaxy crystal. Avoid getting hit and defeat them with your bubbles!") ;; GPL2+ is for code, CC0 is for art. (license (list license:gpl2+ license:cc0)))) (define-public solarus (package (name "solarus") ;; XXX: When updating this package, please also update hash in ;; `solarus-quest-editor' below. (version "1.6.5") (source (origin (method git-fetch) (uri (git-reference (url "https://gitlab.com/solarus-games/solarus") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0ny9dgqphjv2l39rff2621hnrzpf8qin8vmnv7jdz20azjk4m8id")))) (build-system cmake-build-system) (arguments `(#:phases (modify-phases %standard-phases (add-after 'unpack 'disable-failing-tests ;; The following tests fail reporting a missing "/dev/dri" ;; file. (lambda _ (substitute* "tests/cmake/AddTestMaps.cmake" ((".*1200_create_shader_from_source.*" all) (string-append "#" all)) ((".*1210_shader_scaling_factor.*" all) (string-append "#" all))) #t)) (add-before 'check 'set-home ;; Tests fail without setting the following environment ;; variables. (lambda _ (setenv "HOME" (getcwd)) (setenv "XDG_RUNTIME_DIR" (getcwd)) #t))))) (native-inputs (list pkg-config qttools-5)) (inputs `(("glm" ,glm) ("libmodplug" ,libmodplug) ("libogg" ,libogg) ("libvorbis" ,libvorbis) ("luajit" ,luajit) ("openal" ,openal) ("physfs" ,physfs) ("qtbase" ,qtbase-5) ("sdl2" ,(sdl-union (list sdl2 sdl2-image sdl2-ttf))))) (home-page "https://www.solarus-games.org/") (synopsis "Lightweight game engine for Action-RPGs") (description "Solarus is a 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind.") ;; The source code is licensed under the terms of GPL-3.0. ;; Resources are licensed under the terms of CC-BY-SA-3.0 and ;; CC-BY-SA 4.0. (license (list license:gpl3 license:cc-by-sa3.0 license:cc-by-sa4.0)))) (define-public solarus-quest-editor (package (inherit solarus) (name "solarus-quest-editor") (version (package-version solarus)) (source (origin (method git-fetch) (uri (git-reference (url "https://gitlab.com/solarus-games/solarus-quest-editor") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1pvjgd4faxii5sskw1h55lw90hlbazhwni8nxyywzrmkjbq7irm0")))) (arguments `(#:tests? #false)) ; no test suite (inputs (modify-inputs (package-inputs solarus) (prepend solarus))) (synopsis "Create and modify quests for the Solarus engine") (description "Solarus Quest Editor is a graphical user interface to create and modify quests for the Solarus engine."))) (define-public superstarfighter (package (name "superstarfighter") (version "0.6.5") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/notapixelstudio/superstarfighter") ;; The commit is not tagged upstream: ;; https://github.com/notapixelstudio/superstarfighter/commit/350605bf5454c26ebe2c57d8217edd03689c0573 (commit "32521f467616bb390e3929d07e1936ff43fe64da"))) (file-name (git-file-name name version)) (sha256 (base32 "1ckghzrfgvk9z1n5f4ivnamm6s8h9sbv0a3aq9pp4a3yrhkgld0k")))) (build-system gnu-build-system) (arguments `(#:tests? #f ;there are no tests #:phases (modify-phases %standard-phases (replace 'configure (lambda _ (chdir "godot") (setenv "HOME" (getcwd)) (with-output-to-file "export_presets.cfg" (lambda () (display "[preset.0] name=\"Guix\" platform=\"Linux/X11\" runnable=true [preset.0.options]"))) #t)) (replace 'build (lambda _ (let ((godot (assoc-ref %build-inputs "godot-headless"))) (invoke (string-append godot "/bin/godot_server") "--export-pack" "Guix" "superstarfighter.pck" "project.godot")) #t)) (replace 'install (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (share (string-append out "/share")) (data (string-append share "/superstarfighter")) (icons (string-append share "/icons/hicolor/256x256/apps"))) (install-file "superstarfighter.pck" data) (mkdir-p bin) (call-with-output-file (string-append bin "/superstarfighter") (lambda (port) (format port "#!/bin/sh~@ exec ~a/bin/godot --main-pack ~a/superstarfighter.pck~%" (assoc-ref inputs "godot") data) (chmod port #o755))) (mkdir-p icons) (copy-file "icon.png" (string-append icons "/" ,name ".png")) (make-desktop-entry-file (string-append share "/applications/" ,name ".desktop") #:name "SuperStarfighter" #:comment "Fast-paced arcade combat game" #:exec ,name #:icon ,name #:categories '("Game" "ArcadeGame"))) #t))))) (native-inputs `(("godot-headless" ,godot-lts "headless"))) (inputs (list godot-lts)) (home-page "https://notapixel.itch.io/superstarfighter") (synopsis "Fast-paced local multiplayer arcade game") (description "In SuperStarfighter, up to four local players compete in a 2D arena with fast-moving ships and missiles. Different game types are available, as well as a single-player mode with AI-controlled ships.") (license (list license:expat ; game license:silofl1.1)))) ; fonts (define-public tetzle (package (name "tetzle") (version "2.2.2") (source (origin (method url-fetch) (uri (string-append "https://gottcode.org/tetzle/" "tetzle-" version ".tar.bz2")) (sha256 (base32 "0sybryg65j8gz5s7zbsfqky8wlkjwpppkrhksijj6xc7692lfii8")))) (build-system cmake-build-system) (arguments `(#:tests? #f)) ; no tests (native-inputs (list qttools)) (inputs (list qtbase)) (home-page "https://gottcode.org/tetzle/") (synopsis "Jigsaw puzzle game that uses tetrominoes for the pieces") (description "Tetzle is a jigsaw puzzle game that uses tetrominoes for the pieces. Any image can be imported and used to create puzzles with a wide range of sizes. Games are saved automatically, and you can select between currently in progress games.") (license license:gpl3+))) (define %ufoai-commit "a542a87a891f96b1ab2c44d35b2f6f16859a5019") (define %ufoai-revision "0") (define %ufoai-version (git-version "2.6.0_dev" %ufoai-revision %ufoai-commit)) (define ufoai-source (origin (method git-fetch) (uri (git-reference (url "git://git.code.sf.net/p/ufoai/code") ;HTTPS fails mid-clone (commit %ufoai-commit))) (file-name (string-append "ufoai-" %ufoai-version "-checkout")) (sha256 (base32 "024s7b9rcg7iw8i2p72gwnvabk23ljlq0nldws0y4b6hpwzyn1wz")) (modules '((guix build utils) (srfi srfi-1) (ice-9 ftw))) (snippet '(begin ;; Delete ~32MiB of bundled dependencies. (with-directory-excursion "src/libs" (for-each delete-file-recursively (lset-difference equal? (scandir ".") '("." ".." "gtest" "mumble")))) ;; Use relative path to Lua headers. (substitute* "src/common/scripts_lua.h" (("\\.\\./libs/lua/") "")) ;; Adjust Makefile targets to not depend on 'ufo2map', since we build ;; it as a separate package. This way we don't need to make the same ;; adjustments for 'ufoai-data' and 'ufoai' below. (substitute* "build/maps.mk" (("\\./ufo2map") "ufo2map") (("maps: ufo2map") "maps:")) (substitute* "build/modules/testall.mk" (("testall: ufo2map") "testall:")) ;; If no cURL headers are found, the build system will try to include ;; the bundled version, even when not required. Prevent that. (substitute* "build/default.mk" (("^include src/libs/curl/lib/Makefile\\.inc") "")) ;; While here, improve reproducibility by adding the '-X' flag to the ;; zip command used to create the map files, in order to prevent time ;; stamps from making it into the generated archives. (substitute* "build/data.mk" (("\\$\\(call ZIP\\)") "$(call ZIP) -X")) #t)))) (define-public trigger-rally (package (name "trigger-rally") (version "0.6.6.1") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/trigger-rally/" "trigger-" version "/" "trigger-rally-" version ".tar.gz")) (sha256 (base32 "016bc2hczqscfmngacim870hjcsmwl8r3aq8x03vpf22s49nw23z")))) (build-system gnu-build-system) (inputs `(("freealut" ,freealut) ("glew" ,glew) ("glu" ,glu) ("mesa" ,mesa) ("openal" ,openal) ("physfs" ,physfs) ("sdl" ,(sdl-union (list sdl2 sdl2-image))) ("tinyxml2" ,tinyxml2))) (arguments `(#:make-flags (list (string-append "prefix=" %output) "bindir=$(prefix)/bin" "datadir=$(datarootdir)" "OPTIMS=-Ofast") #:tests? #f ; No tests present #:phases (modify-phases %standard-phases (delete 'configure) (add-before 'build 'cd-src (lambda _ (chdir "src"))) (add-before 'build 'remove-timestamps (lambda _ (substitute* (list "Trigger/menu.cpp" "PEngine/app.cpp") ((".*__DATE__.*") "")))) (add-before 'build 'make-verbose (lambda _ (substitute* "GNUmakefile" (("@\\$\\(CXX\\)") "$(CXX)")))) (add-after 'build 'set-data-path (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* "../bin/trigger-rally.config.defs" (("<data path=\"C:[^\"]*\"") (string-append "<data path=\"" out "/share/trigger-rally\"")))))) (add-after 'install 'create-desktop-entry (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (apps (string-append out "/share/applications"))) (mkdir-p apps) (with-output-to-file (string-append apps "/trigger-rally.desktop") (lambda () (format #t ; Borrowed from Debian package "[Desktop Entry]~@ Name=Trigger Rally~@ Icon=trigger-rally~@ Comment=3D rally racing car game~@ Comment[de]=3D Rally-Autorennen~@ Comment[fr_FR]=un jeu de rally en 3D~@ Comment[ro_RO]=Un joc în 3D cu curse de raliu~@ Exec=~a/bin/trigger-rally~@ Terminal=false~@ StartupNotify=false~@ Type=Application~@ TryExec=~:*~a/bin/trigger-rally~@ Categories=Game;ArcadeGame;~@ Keywords=racing;tracks;~@ Keywords[de]=Rennstrecke;~%" out))))))))) (home-page "https://trigger-rally.sourceforge.net") (synopsis "Fast-paced single-player racing game") (description "Trigger-rally is a 3D rally simulation with great physics for drifting on over 200 maps. Different terrain materials like dirt, asphalt, sand, ice, etc. and various weather, light, and fog conditions give this rally simulation the edge over many other games. You need to make it through the maps in often tight time limits and can further improve by beating the recorded high scores. All attached single races must be finished in time in order to win an event, unlocking additional events and cars. Most maps are equipped with spoken co-driver notes and co-driver icons.") (license (list license:cc0 ;textures and audio in data.zip license:gpl2+)))) (define-public ufo2map (package (name "ufo2map") (version %ufoai-version) (home-page "https://ufoai.org/") (source ufoai-source) (build-system gnu-build-system) (arguments '(#:configure-flags '("CC=gcc" "CXX=g++" "--enable-release" "--enable-ufo2map" "--disable-uforadiant" "--disable-cgame-campaign" "--disable-cgame-multiplayer" "--disable-cgame-skirmish" "--disable-game" "--disable-memory" "--disable-testall" "--disable-ufoded" "--disable-ufo" "--disable-ufomodel" "--disable-ufoslicer") #:tests? #f ;no tests #:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key (configure-flags '()) #:allow-other-keys) ;; The home-made configure script does not understand ;; some of the default flags of gnu-build-system. (apply invoke "./configure" configure-flags))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (install-file "ufo2map" (string-append out "/bin")) (install-file "debian/ufo2map.6" (string-append out "/share/man/man6")) #t)))))) (native-inputs (list pkg-config)) (inputs `(("libjpeg" ,libjpeg-turbo) ("libpng" ,libpng) ("lua" ,lua-5.1) ("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-ttf))))) (synopsis "UFO: AI map generator") (description "This package provides @command{ufo2map}, a program used to generate maps for the UFO: Alien Invasion strategy game.") (license license:gpl2+))) (define ufoai-data (package (name "ufoai-data") (version %ufoai-version) (home-page "https://ufoai.org/") (source ufoai-source) (build-system gnu-build-system) (arguments '(#:tests? #f #:configure-flags '("CC=gcc" "CXX=g++") #:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key outputs (configure-flags '()) #:allow-other-keys) (apply invoke "./configure" configure-flags))) (replace 'build (lambda* (#:key (parallel-build? #t) #:allow-other-keys) (invoke "make" "-j" (if parallel-build? (number->string (parallel-job-count)) "1") "maps"))) (add-after 'build 'pack (lambda _ (invoke "make" "pk3"))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (for-each (lambda (file) (install-file file out)) (find-files "base" "\\.pk3$")) #t)))))) (native-inputs `(("python" ,python-2) ("ufo2map" ,ufo2map) ("which" ,which) ("zip" ,zip))) (synopsis "UFO: AI data files") (description "This package contains maps and other assets for UFO: Alien Invasion.") ;; Most assets are available under either GPL2 or GPL2+. Some use other ;; licenses, see LICENSES for details. (license (list license:gpl2+ license:gpl2 license:cc-by3.0 license:cc-by-sa3.0 license:public-domain)))) (define-public ufoai (package (name "ufoai") (version %ufoai-version) (home-page "https://ufoai.org/") (source ufoai-source) (build-system gnu-build-system) (arguments `(#:configure-flags (list (string-append "--prefix=" (assoc-ref %outputs "out")) (string-append "--datadir=" (assoc-ref %outputs "out") "/share/games/ufo") "CC=gcc" "CXX=g++" "--enable-release" "--enable-game" "--disable-ufo2map" "--disable-dependency-tracking" ;; Disable hard links to prevent huge NARs. "--disable-hardlinkedgame" "--disable-hardlinkedcgame") #:phases (modify-phases %standard-phases (add-after 'unpack 'symlink-data-files (lambda* (#:key inputs #:allow-other-keys) (let ((data (assoc-ref inputs "ufoai-data"))) ;; Symlink the data files to where the build system ;; expects to find them. Ultimately these files are ;; copied to $out/share/games/ufoai/base, losing the ;; symlinks; we could fix that after install, but it ;; does not make a big difference in practice due to ;; deduplication. (with-directory-excursion "base" (for-each (lambda (file) (symlink file (basename file))) (find-files data "\\.pk3$"))) #t))) (add-before 'configure 'create-language-files (lambda _ (invoke "make" "lang"))) (replace 'configure (lambda* (#:key outputs (configure-flags '()) #:allow-other-keys) (apply invoke "./configure" configure-flags))) (replace 'check (lambda* (#:key tests? #:allow-other-keys) (if tests? (invoke "./testall") (format #t "test suite not run~%")) #t)) (add-after 'install 'install-man-pages (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (man6 (string-append out "/share/man/man6"))) (install-file "debian/ufo.6" man6) (install-file "debian/ufoded.6" man6) #t)))) ;; TODO: Some map tests occasionally fail because of randomness issues, ;; e.g. not enough generated aliens. The test runner also fails early ;; in the build container with 'failed to shutdown server'? #:tests? #f)) (native-inputs `(("gettext" ,gettext-minimal) ("pkg-config" ,pkg-config) ("python" ,python-2) ("ufo2map" ,ufo2map) ("ufoai-data" ,ufoai-data))) (inputs `(("curl" ,curl) ("libjpeg" ,libjpeg-turbo) ("libogg" ,libogg) ("libpng" ,libpng) ("libtheora" ,libtheora) ("libvorbis" ,libvorbis) ("libxml2" ,libxml2) ("lua" ,lua-5.1) ("mesa" ,mesa) ("minixml" ,minixml) ("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-ttf))) ("zlib" ,zlib))) (synopsis "Turn-based tactical strategy game") (description "UFO: Alien Invasion is a tactical strategy game set in the year 2084. You control a secret organisation charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your team, and dive head-first into the fast and flowing turn-based combat. Over the long term you will need to conduct research into the alien threat to figure out their mysterious goals and use their powerful weapons for your own ends. You will produce unique items and use them in combat against your enemies. You can also use them against your friends with the multiplayer functionality. Warning: This is a pre-release version of UFO: AI! Some things may not work properly.") ;; The game code and most assets are GPL2+, but we use GPL2 only here ;; because some assets do not use the "or later" clause. Many individual ;; assets use Creative Commons or Public Domain; see the LICENSE file. (license (delete license:gpl2+ (package-license ufoai-data))))) (define-public xshogi (package (name "xshogi") (version "1.4.2") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnushogi/xshogi-" version ".tar.gz")) (sha256 (base32 "1dns0nhymak44by18sv48m4xb2skiwbi2i3nb9hl6w9iwd2i2brf")))) (build-system gnu-build-system) (inputs (list libxaw libxt)) (home-page "https://www.gnu.org/software/gnushogi/") (synopsis "User interface for gnushogi") (description "A graphical user interface for the package @code{gnushogi}.") ;; Contains a copy of GPLv3 but the licence notices simply ;; state "GNU General Public Licence" without specifying a version. (license license:gpl1+))) (define-public abbaye (package (name "abbaye") (version "2.0.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/nevat/abbayedesmorts-gpl") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1pwqf7r9bqb2p3xrw9i7y8pgr1401fy3mnnqpb1qkhmdl3gqi9hb")) (modules '((guix build utils))) (snippet ;; Unbundle fonts. '(begin (delete-file-recursively "fonts") #t)))) (build-system gnu-build-system) (arguments '(#:make-flags '("CC=gcc") #:phases (modify-phases %standard-phases (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "include/SDL2") ":" (or (getenv "CPATH") ""))))) (add-after 'patch-source-shebangs 'patch-makefile (lambda* (#:key outputs #:allow-other-keys) ;; Replace /usr with package output directory. (substitute* "Makefile" (("/usr") (assoc-ref outputs "out"))))) (add-before 'install 'make-install-dirs (lambda* (#:key outputs #:allow-other-keys) (let ((prefix (assoc-ref outputs "out"))) ;; Create directories that the makefile assumes exist. (mkdir-p (string-append prefix "/bin")) (mkdir-p (string-append prefix "/share/applications")) (mkdir-p (string-append prefix "/share/pixmaps"))))) ;; No configure script. (delete 'configure)) #:tests? #f)) ;; No check target. (native-inputs (list pkg-config)) (inputs (list (sdl-union (list sdl2 sdl2-image sdl2-mixer)))) (home-page "https://github.com/nevat/abbayedesmorts-gpl") (synopsis "GNU/Linux port of the indie game \"l'Abbaye des Morts\"") (description "L'Abbaye des Morts is a 2D platform game set in 13th century France. The Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil.") (license license:gpl3))) (define-public angband (package (name "angband") (version "4.2.5") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/angband/angband") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "0kg6npbfy42mhggsqvs04khc8198i980z52xm59pws29698qazaw")) (modules '((guix build utils))) (snippet ;; So, some of the sounds/graphics/tilesets are under different ;; licenses... some of them even nonfree! This is a console-only ;; version of this package so we just remove them. ;; In the future, if someone tries to make a graphical variant of ;; this package, they can deal with that mess themselves. :) '(begin (for-each (lambda (subdir) (let ((lib-subdir (string-append "lib/" subdir))) (delete-file-recursively lib-subdir))) '("fonts" "icons" "sounds" "tiles")) (substitute* "lib/Makefile" ;; And don't try to invoke makefiles in the directories we removed. (("gamedata customize help screens fonts tiles sounds icons user") "gamedata customize help screens user")))))) (build-system gnu-build-system) (arguments `(#:tests? #f ; no check target #:configure-flags (list (string-append "--bindir=" %output "/bin")))) (native-inputs (list autoconf automake)) (inputs (list ncurses)) (home-page "https://rephial.org/") (synopsis "Dungeon exploration roguelike") (description "Angband is a Classic dungeon exploration roguelike. Explore the depths below Angband, seeking riches, fighting monsters, and preparing to fight Morgoth, the Lord of Darkness.") (license license:gpl2))) (define-public pingus (package (name "pingus") (version "0.7.6") (source (origin (method git-fetch) (uri (git-reference (url "https://gitlab.com/pingus/pingus.git") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0wp06kcmknsnxz7bjnsndb8x062z7r23fb3yrnbfnj68qhz18y74")) (patches (search-patches "pingus-boost-headers.patch" "pingus-sdl-libs-config.patch")) (modules '((guix build utils))) (snippet '(begin (substitute* "src/pingus/screens/demo_session.cpp" (("#include <iostream>") ;; std::function moved to <functional> with C++ 11. ;; Remove this for versions newer than 0.7.6. "#include <iostream>\n#include <functional>")) #t)))) (build-system gnu-build-system) (native-inputs (list pkg-config scons-python2)) (inputs (list sdl sdl-image sdl-mixer mesa glu libpng boost)) (arguments '(#:make-flags (list (string-append "PREFIX=" %output)) #:tests? #f ; no check target #:phases (modify-phases %standard-phases (delete 'configure)))) ; no configure script (home-page "https://pingus.seul.org/") (synopsis "Lemmings clone") (description "Pingus is a free Lemmings-like puzzle game in which the player takes command of a bunch of small animals and has to guide them through levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole, or redirect all animals in the other direction. Multiple such commands are necessary to reach the level's exit. The game is presented in a 2D side view.") ;; Some source files are under bsd-3 and gpl2+ licenses. (license license:gpl3+))) (define-public talkfilters (package (name "talkfilters") (version "2.3.8") (source (origin (method url-fetch) (uri (string-append "http://www.hyperrealm.com/talkfilters/" "talkfilters-" version ".tar.gz")) (sha256 (base32 "19nc5vq4bnkjvhk8srqddzhcs93jyvpm9r6lzjzwc1mgf08yg0a6")))) (build-system gnu-build-system) (home-page "https://www.gnu.org/software/talkfilters/") (synopsis "Convert English text to humorous dialects") (description "The GNU Talk Filters are programs that convert English text into stereotyped or otherwise humorous dialects. The filters are provided as a C library, so they can easily be integrated into other programs.") (license license:gpl2+))) (define-public taisei (package (name "taisei") (version "1.4") (source (origin (method url-fetch) (uri (string-append "https://github.com/taisei-project/" "taisei/releases/download/v" version "/taisei-" version ".tar.xz")) (sha256 (base32 "1glrr99xiyz674d1izgvmk9w1zxanc94d34pacd0wya66bbml0nc")))) (build-system meson-build-system) (arguments (list #:build-type "release" ;comment out for bug-reporting (and cheats) #:configure-flags #~(list "-Dr_default=gles30" "-Dr_gles20=true" "-Dr_gles30=true" "-Dshader_transpiler=true"))) (native-inputs (list pkg-config python python-docutils python-pygments python-zstandard)) (inputs (list cglm freetype libpng libwebp libzip mesa openssl opusfile sdl2 sdl2-mixer shaderc spirv-cross zlib (list zstd "lib"))) (home-page "https://taisei-project.org/") (synopsis "Shoot'em up fangame and libre clone of Touhou Project") (description "The player controls a character (one of three: Good, Bad, and Dead), dodges the missiles (lots of it cover the screen, but the character's hitbox is very small), and shoot at the adversaries that keep appear on the screen.") (license (list ;; game license:expat ;; resources/00-taisei.pkgdir/bgm/ ;; atlas/portraits/ license:cc-by4.0 ;; miscellaneous license:cc0 license:public-domain)))) (define-public cmatrix (package (name "cmatrix") (version "2.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/abishekvashok/cmatrix") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1h9jz4m4s5l8c3figaq46ja0km1gimrkfxm4dg7mf4s84icmasbm")))) (build-system gnu-build-system) (native-inputs (list autoconf automake)) (arguments '(#:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key outputs #:allow-other-keys) ;; This old ‘configure’ script doesn't support ;; variables passed as arguments. (let ((out (assoc-ref outputs "out"))) (setenv "CONFIG_SHELL" (which "bash")) (invoke "./configure" (string-append "--prefix=" out)))))))) (inputs (list ncurses)) (home-page "https://www.asty.org/cmatrix") (synopsis "Simulate the display from \"The Matrix\"") (description "CMatrix simulates the display from \"The Matrix\" and is based on the screensaver from the movie's website. It works with terminal settings up to 132x300 and can scroll lines all at the same rate or asynchronously and at a user-defined speed.") (license license:gpl2+))) (define-public chess (package (name "chess") (version "6.2.9") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/chess/gnuchess-" version ".tar.gz")) (sha256 (base32 "140qqkmvldnf41s39khrgyzr6a0az7dcfhkcmflh0sbmvl5w5z6x")))) (build-system gnu-build-system) (arguments '(#:phases (modify-phases %standard-phases (add-after 'install 'fix-shell-scripts (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin"))) (chdir bin) (substitute* '("gnuchessx" "gnuchessu") (("^gnuchess") (string-append bin "/gnuchess"))))))))) (home-page "https://www.gnu.org/software/chess/") (synopsis "Full chess implementation") (description "GNU Chess is a chess engine. It allows you to compete against the computer in a game of chess, either through the default terminal interface or via an external visual interface such as GNU XBoard.") (properties '((upstream-name . "gnuchess") (ftp-directory . "/chess"))) (license license:gpl3+))) (define-public freedink-engine (package (name "freedink-engine") (version "109.6") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/freedink/freedink-" version ".tar.gz")) (patches (search-patches "freedink-engine-fix-sdl-hints.patch")) (sha256 (base32 "00hhk1bjdrc1np2qz44sa5n1mb62qzwxbvsnws3vpms6iyn3a2sy")))) (build-system gnu-build-system) (arguments `(#:configure-flags '("--disable-embedded-resources") #:phases (modify-phases %standard-phases (add-after 'unpack 'disable-graphical-tests (lambda _ ;; These tests require a graphical interface. (substitute* "src/Makefile.am" (("test_gfx_fonts TestIOGfxDisplay") "")) #t)) (add-before 'bootstrap 'autoreconf (lambda _ ;; automake is out of date in the source ;; autoreconf updates the automake scripts (invoke "autoreconf") ;; Build fails when autom4te.cache exists. (delete-file-recursively "autom4te.cache") #t)) (add-after 'install 'delete-freedinkedit-desktop (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) ;; freedinkedit does not know where to find freedink data ;; freedink data is read-only, so it cannot be edited anyway. ;; TODO: fix freedink.desktop (delete-file-recursively (string-append out "/share/applications")) #t)))))) (native-inputs `(("autoconf" ,autoconf) ("automake" ,automake) ("cxxtest" ,cxxtest) ("gettext" ,gettext-minimal) ("help2man" ,help2man) ("pkg-config" ,pkg-config))) (inputs `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf sdl2-gfx))) ("fontconfig" ,fontconfig) ("glm" ,glm))) (properties '((ftp-directory . "/freedink") (upstream-name . "freedink"))) (home-page "https://www.gnu.org/software/freedink/") (synopsis "Twisted adventures of young pig farmer Dink Smallwood") (description "GNU FreeDink is a free and portable re-implementation of the engine for the role-playing game Dink Smallwood. It supports not only the original game data files but it also supports user-produced game mods or \"D-Mods\". To that extent, it also includes a front-end for managing all of your D-Mods.") (license license:gpl3+))) (define-public freedink-data (package (name "freedink-data") (version "1.08.20190120") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/freedink/freedink-data-" version ".tar.gz")) (sha256 (base32 "17gvryadlxk172mblbsil7hina1z5wahwaxnr6g3mdq57dvl8pvi")))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases (delete 'configure) ; no configure script (delete 'check)) ; no tests #:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out"))))) (properties '((ftp-directory . "/freedink"))) (home-page "https://www.gnu.org/software/freedink/") (synopsis "Game data for GNU Freedink") (description "This package contains the game data of GNU Freedink.") (license license:gpl3+))) (define-public freedink-dfarc (package (name "freedink-dfarc") (version "3.14") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/freedink/dfarc-" version ".tar.gz")) (sha256 (base32 "1yp8n3w426xnlp10xk06vfi2y3k9xrcfyck7s7qs1v0ys7n284d5")))) (build-system gnu-build-system) (native-inputs (list intltool)) (inputs (list bzip2 wxwidgets)) (properties '((ftp-directory . "/freedink") (upstream-name . "dfarc"))) (home-page "https://www.gnu.org/software/freedink/") (synopsis "Front-end for managing and playing Dink Modules") (description "DFArc makes it easy to play and manage the GNU FreeDink game and its numerous D-Mods.") (license license:gpl3+))) (define-public freedink ;; This is a wrapper that tells the engine where to find the data. (package (inherit freedink-engine) (name "freedink") (build-system trivial-build-system) (arguments '(#:builder (begin (use-modules (guix build utils)) (let* ((output (assoc-ref %outputs "out")) (bin (string-append output "/bin")) (executable (string-append bin "/freedink"))) (mkdir-p bin) (call-with-output-file executable (lambda (port) (format port "#!~a/bin/sh exec ~a/bin/freedink -refdir ~a/share/dink\n" (assoc-ref %build-inputs "bash") (assoc-ref %build-inputs "engine") (assoc-ref %build-inputs "data")) (chmod port #o777))) #t)) #:modules ((guix build utils)))) (inputs `(("engine" ,freedink-engine) ("data" ,freedink-data) ("bash" ,bash))) (native-inputs '()))) (define-public fuzzylite (package (name "fuzzylite") (version "6.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/fuzzylite/fuzzylite") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0yay0qc81x0irlvxqpy7jywjxpkmpjabdhq2hdh28r9z85wp2nwb")) (patches (search-patches "fuzzylite-use-catch2.patch" "fuzzylite-soften-float-equality.patch" "fuzzylite-relative-path-in-tests.patch")))) (build-system cmake-build-system) (arguments `(#:phases (modify-phases %standard-phases (add-before 'configure 'switch-to-fuzzylite-dir (lambda _ (chdir "fuzzylite")))))) (native-inputs (list catch2)) (home-page "https://www.fuzzylite.com/") (synopsis "Fuzzy logic control binary") (description "This package provides fuzzylite, a fuzzy logic control library which allows one to easily create fuzzy logic controllers in a few steps utilizing object-oriented programming.") (license license:gpl3))) (define-public xboard (package (name "xboard") (version "4.9.1") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/xboard/xboard-" version ".tar.gz")) (sha256 (base32 "1mkh36xnnacnz9r00b5f9ld9309k32jv6mcavklbdnca8bl56bib")))) (build-system gnu-build-system) (arguments `(#:configure-flags '("CFLAGS=-fcommon") #:phases (modify-phases %standard-phases ;; Fixes https://issues.guix.gnu.org/47195. (add-after 'unpack 'patch-aplay-path (lambda* (#:key inputs #:allow-other-keys) (substitute* "xboard.conf" (("aplay -q") (string-append (search-input-file inputs "/bin/aplay") " -q"))))) ;; Fixes https://issues.guix.gnu.org/45236. (add-after 'unpack 'patch-default-engine (lambda* (#:key inputs #:allow-other-keys) (substitute* "xboard.conf" (("-firstChessProgram fairymax") (string-append "-firstChessProgram " (assoc-ref inputs "chess") "/bin/gnuchessx")))))))) (inputs (list alsa-utils chess gtk+-2 (librsvg-for-system))) (native-inputs (list texinfo pkg-config)) (home-page "https://www.gnu.org/software/xboard/") (synopsis "Graphical user interface for chess programs") (description "GNU XBoard is a graphical board for all varieties of chess, including international chess, xiangqi (Chinese chess), shogi (Japanese chess) and Makruk. Several lesser-known variants are also supported. It presents a fully interactive graphical interface and it can load and save games in the Portable Game Notation.") (license license:gpl3+))) (define-public gtypist (package (name "gtypist") (version "2.9.5") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gtypist/gtypist-" version ".tar.xz")) (sha256 (base32 "0xzrkkmj0b1dw3yr0m9hml2y634cc4h61im6zwcq57s7285z8fn1")) (modules '((guix build utils))) (snippet ;; We do not provide `ncurses.h' within an `ncursesw' ;; sub-directory, so patch the source accordingly. See ;; <http://bugs.gnu.org/19018>. '(begin (for-each (lambda (file) (substitute* file (("ncursesw/ncurses.h") "ncurses.h"))) (find-files "." "configure$|\\.c$")))))) (build-system gnu-build-system) (native-inputs (list emacs-minimal)) (inputs (list ncurses perl)) (home-page "https://www.gnu.org/software/gtypist/") (synopsis "Typing tutor") (description "GNU Typist is a universal typing tutor. It can be used to learn and practice touch-typing. Several tutorials are included; in addition to tutorials for the standard QWERTY layout, there are also tutorials for the alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials are primarily in English, however some in other languages are provided.") (license license:gpl3+))) (define-public irrlicht (package (name "irrlicht") (version "1.8.5") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/irrlicht/Irrlicht%20SDK/" (version-major+minor version) "/" version "/irrlicht-" version ".zip")) (sha256 (base32 "0gagjh2l3a3m8hsixxhhhan3m5xl7735ka8m4g79jl4qsgp7pyzg")) (patches (search-patches "irrlicht-use-system-libs.patch" "irrlicht-link-against-needed-libs.patch")) (modules '((guix build utils))) (snippet '(begin (for-each delete-file-recursively '("bin" ; bundled compiled Windows binaries" "source/Irrlicht/MacOSX" "source/Irrlicht/bzip2" "source/Irrlicht/jpeglib" "source/Irrlicht/libpng" "source/Irrlicht/lzma" "source/Irrlicht/zlib")) (delete-file "source/Irrlicht/glext.h") (delete-file "source/Irrlicht/glxext.h") (delete-file "source/Irrlicht/wglext.h"))))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases (add-after 'unpack 'chdir-to-source (lambda _ ;; The actual source is buried a few directories deep. (chdir "source/Irrlicht/"))) (add-after 'chdir-to-source 'remove-<sys/sysctl.h> (lambda _ (substitute* "COSOperator.cpp" (("#include <sys/sysctl.h>") "")))) (add-after 'chdir-to-source 'delete-broken-install-rule (lambda _ (substitute* "Makefile" ;; We neither build nor want a static library. Skip it. ((".*\\bcp .*\\$\\(STATIC_LIB\\).*") "")))) (add-after 'chdir-to-source 'fix-build-env (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* "Makefile" (("INSTALL_DIR = /usr/local/lib") (string-append "INSTALL_DIR = " out "/lib")) ;; Add '-fpermissive' to the CXXFLAGS. (("-Wall") "-Wall -fpermissive")) ; CImageLoaderJPG.cpp ;; The Makefile assumes these directories exist. (mkdir-p (string-append out "/lib")) (mkdir-p (string-append out "/include"))))) (delete 'configure)) ; no configure script #:tests? #f ; no check target #:make-flags (list (string-append "CC=" ,(cc-for-target)) "sharedlib"))) (inputs (list bzip2 libjpeg-turbo libpng libx11 libxxf86vm mesa)) (synopsis "3D game engine written in C++") (description "The Irrlicht Engine is a high performance realtime 3D engine written in C++. Features include an OpenGL renderer, extensible materials, scene graph management, character animation, particle and other special effects, support for common mesh file formats, and collision detection.") (home-page "https://irrlicht.sourceforge.io/") (license license:zlib))) (define-public irrlicht-for-minetest (package (inherit irrlicht) (name "irrlicht-for-minetest") (version "1.9.0mt13") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/minetest/irrlicht") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "11pxg0yh50ym1hvh8va5jbbcjz5dsshj3xxvm3qhkgg96vpism06")))) (build-system cmake-build-system) (arguments ;; No check target. (list #:tests? #f)) (inputs (modify-inputs (package-inputs irrlicht) (prepend libxi))))) (define-public mars ;; The latest release on SourceForge relies on an unreleased version of SFML ;; with a different API, so we take the latest version from the official ;; repository on Github. (let ((commit "84664cda094efe6e49d9b1550e4f4f98c33eefa2") (revision "2")) (package (name "mars") (version (git-version "0.7.5" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/thelaui/M.A.R.S.") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "0bdi4ja39rark742qvqixm8khai5k8qd84z5kzim9jcjdvvwyqj9")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; There are no tests #:configure-flags (list (string-append "-Dmars_EXE_DEST_DIR=" %output "/bin")) #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-data-path (lambda* (#:key outputs #:allow-other-keys) (substitute* "src/System/settings.cpp" (("C_dataPath = \"./data/\";") (string-append "C_dataPath = \"" (assoc-ref outputs "out") "/share/games/marsshooter/\";")))))))) (inputs (list mesa fribidi taglib sfml)) (home-page "https://mars-game.sourceforge.net/") (synopsis "2D space shooter") (description "M.A.R.S. is a 2D space shooter with pretty visual effects and attractive physics. Players can battle each other or computer controlled enemies in different game modes such as space ball, death match, team death match, cannon keep, and grave-itation pit.") (license license:gpl3+)))) (define-public alienblaster (package (name "alienblaster") (version "1.1.0") (source (origin (method url-fetch) (uri (string-append "http://www.schwardtnet.de/alienblaster/archives/" "alienblaster-" version ".tgz")) (sha256 (base32 "104rfsfsv446n4y52p5zw9h8mhgjyrbca8fpyhnxkkasq141a264")))) (build-system gnu-build-system) (arguments (list #:tests? #f ; no tests #:phases #~(modify-phases %standard-phases (add-after 'unpack 'fix-sdl-paths (lambda _ (let ((share (string-append #$output "/share"))) ;; Fix name and append path to "SDL_mixer.h" (substitute* "src/Makefile" (("GAME_NAME=alienBlaster") "GAME_NAME=alienblaster") (("SDL_FLAGS=\\$\\(shell sdl-config --cflags\\)" line) (string-append line " -I" #$(this-package-input "sdl-mixer") "/include/SDL"))) ;; Substitute relative paths in ".cfg" and source/header files (substitute* (find-files "./cfg") (("(\\./)?images") (string-append share "/images"))) (substitute* (list "src/global.h" "src/global.cc") (("./images") (string-append share "/images")) (("./sound") (string-append share "/sound")) (("./cfg") (string-append share "/cfg")))))) (delete 'configure) (replace 'install (lambda _ (install-file "alienblaster" (string-append #$output "/bin")) (for-each (lambda (dir) (copy-recursively dir (string-append #$output "/share/" dir))) '("images" "sound" "cfg"))))))) (inputs (list sdl sdl-mixer)) (home-page "http://www.schwardtnet.de/alienblaster/") (synopsis "Action-loaded 2D arcade shooter game") (description "Alien Blaster is an action-loaded 2D arcade shooter game. Your mission in the game is simple: stop the invasion of the aliens by blasting them. Simultaneous two-player mode is available.") (license license:gpl2))) (define glkterm (package (name "glkterm") (version "1.0.4") (source (origin (method url-fetch) (uri (string-append "http://www.ifarchive.org/if-archive/programming/" "glk/implementations/glkterm-104.tar.gz")) (sha256 (base32 "0zlj9nlnkdlvgbiliczinirqygiq8ikg5hzh5vgcmnpg9pvnwga7")))) (build-system gnu-build-system) (propagated-inputs `(("ncurses" ,ncurses))) ; required by Make.glkterm (arguments '(#:tests? #f ; no check target #:phases (modify-phases %standard-phases (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (inc (string-append out "/include")) (lib (string-append out "/lib"))) (for-each (lambda (file) (install-file file inc)) '("glk.h" "glkstart.h" "gi_blorb.h" "gi_dispa.h" "Make.glkterm")) (install-file "libglkterm.a" lib)) #t)) (delete 'configure)))) ; no configure script (home-page "https://www.eblong.com/zarf/glk/") (synopsis "Curses Implementation of the Glk API") (description "Glk defines a portable API for applications with text UIs. It was primarily designed for interactive fiction, but it should be suitable for many interactive text utilities, particularly those based on a command line. This is an implementation of the Glk library which runs in a terminal window, using the @code{curses.h} library for screen control.") (license (license:fsf-free "file://README")))) (define-public glulxe (package (name "glulxe") (version "0.5.4") (source (origin (method url-fetch) (uri (string-append "http://www.ifarchive.org/if-archive/programming/" "glulx/interpreters/glulxe/glulxe-054.tar.gz")) (sha256 (base32 "0vipydg6ra90yf9b3ipgppwxyb2xdhcxwvirgjy0v20wlf56zhhz")))) (build-system gnu-build-system) (inputs `(("glk" ,glkterm))) (arguments '(#:tests? #f ; no check target #:make-flags (let* ((glk (assoc-ref %build-inputs "glk"))) (list (string-append "GLKINCLUDEDIR=" glk "/include") (string-append "GLKLIBDIR=" glk "/lib") (string-append "GLKMAKEFILE=" "Make.glkterm"))) #:phases (modify-phases %standard-phases (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin"))) (install-file "glulxe" bin)) #t)) (delete 'configure)))) ; no configure script (home-page "https://www.eblong.com/zarf/glulx/") (synopsis "Interpreter for Glulx VM") (description "Glulx is a 32-bit portable virtual machine intended for writing and playing interactive fiction. It was designed by Andrew Plotkin to relieve some of the restrictions in the venerable Z-machine format. This is the reference interpreter, using the Glk API.") (license license:expat))) (define-public fifechan (package (name "fifechan") (version "0.1.5") (source (origin (method url-fetch) (uri (string-append "https://codeload.github.com/fifengine/" "fifechan/tar.gz/" version)) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "0wxs9vz5x9y8chghd8vp7vfk089lfb0qnzggi17zrqkrngs5zgi9")))) (build-system cmake-build-system) (inputs (list sdl2 sdl2-image mesa)) (arguments '(#:tests? #f)) ; No included tests (home-page "https://fifengine.github.io/fifechan/") (synopsis "Cross platform GUI library specifically for games") (description "Fifechan is a lightweight cross platform GUI library written in C++ specifically designed for games. It has a built in set of extendable GUI Widgets, and allows users to create more.") (license license:lgpl2.1+))) (define-public fifengine (package (name "fifengine") (version "0.4.2") (source (origin (method url-fetch) (uri (string-append "https://codeload.github.com/fifengine/" "fifengine/tar.gz/" version)) (file-name (string-append name "-" version ".tar.gz")) (patches (search-patches "fifengine-swig-compat.patch" "fifengine-boost-compat.patch" "fifengine-python-3.9-compat.patch")) (sha256 (base32 "1y4grw25cq5iqlg05rnbyxw1njl11ypidnlsm3qy4sm3xxdvb0p8")))) (build-system cmake-build-system) (arguments (list #:tests? #f ;TODO The test running fails to run some tests. #:configure-flags #~(list (string-append "-DOPENALSOFT_INCLUDE_DIR=" (search-input-directory %build-inputs "include/AL")) (string-append "-DPYTHON_SITE_PACKAGES=" #$output "/lib/python" #$(version-major+minor (package-version (this-package-input "python"))) "/site-packages")) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'patch-run_tests.py (lambda _ ;; Patch the test runner to exit with a status of 1 if any test ;; fails, to allow detecting failures. (substitute* "run_tests.py" (("ERROR\\. One or more tests failed!'\\)") "ERROR. One or more tests failed!') \t\texit(1)")))) ;; Run tests after installation so that we can make use of the built ;; python modules. (delete 'check) (add-after 'install 'check (lambda* (#:key tests? #:allow-other-keys) (when tests? ;; The tests require an X server. (system "Xvfb :1 &") (setenv "DISPLAY" ":1") (setenv "XDG_RUNTIME_DIR" "/tmp") ;; Run tests (chdir #$(string-append "../" (package-name this-package) "-" (package-version this-package))) (invoke "python3" "run_tests.py" "-a"))))))) (native-inputs (list python swig xorg-server-for-tests)) (inputs (list sdl2 sdl2-image sdl2-ttf tinyxml openal libogg glew libvorbis boost fifechan swig python)) (propagated-inputs (list python-future)) (home-page "https://www.fifengine.net/") (synopsis "FIFE is a multi-platform isometric game engine written in C++") (description "@acronym{FIFE, Flexible Isometric Free Engine} is a multi-platform isometric game engine. Python bindings are included allowing users to create games using Python as well as C++.") (license license:lgpl2.1+))) (define-public fizmo (package (name "fizmo") (version "0.8.5") (source (origin (method url-fetch) (uri (string-append "https://fizmo.spellbreaker.org/source/" "fizmo-" version ".tar.gz")) (sha256 (base32 "1amyc4n41jf08kxmdgkk30bzzx54miaxa97w28f417qwn8lrl98w")))) (build-system gnu-build-system) (arguments '(#:configure-flags (let ((libjpeg (assoc-ref %build-inputs "libjpeg")) (ncurses (assoc-ref %build-inputs "ncurses"))) (list (string-append "--with-jpeg-includedir=" libjpeg "/include"))))) (native-inputs (list pkg-config)) (inputs `(("freetype" ,freetype) ("libjpeg" ,libjpeg-turbo) ("libpng" ,libpng) ("libsndfile" ,libsndfile) ("libxml2" ,libxml2) ("ncurses" ,ncurses) ("sdl2" ,sdl2))) (home-page "https://fizmo.spellbreaker.org/") (synopsis "Z-machine interpreter") (description "Fizmo is a console-based Z-machine interpreter. It is used to play interactive fiction, also known as text adventures, which were implemented either by Infocom or created using the Inform compiler.") (license license:bsd-3))) (define-public gnugo (package (name "gnugo") (version "3.8") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnugo/gnugo-" version ".tar.gz")) (sha256 (base32 "0wkahvqpzq6lzl5r49a4sd4p52frdmphnqsfdv7gdp24bykdfs6s")))) (build-system gnu-build-system) (inputs (list readline)) (arguments `(#:configure-flags '("CFLAGS=-fcommon"))) (synopsis "Play the game of Go") (description "GNU Go is a program that plays the game of Go, in which players place stones on a grid to form territory or capture other stones. While it can be played directly from the terminal, rendered in ASCII characters, it is also possible to play GNU Go with 3rd party graphical interfaces or even in Emacs. It supports the standard game storage format (SGF, Smart Game Format) and inter-process communication format (GMP, Go Modem Protocol).") (home-page "https://www.gnu.org/software/gnugo/") (license license:gpl3+))) (define-public extremetuxracer (package (name "extremetuxracer") (version "0.8.2") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/extremetuxracer/releases/" version "/etr-" version ".tar.xz")) (sha256 (base32 "0knd22lzhzqih1w92y6m7yxha376c6ydl22wy4xm6jg2x5jlk1qw")))) (build-system gnu-build-system) (native-inputs (list pkg-config)) (inputs (list glu sfml)) (synopsis "High-speed arctic racing game based on Tux Racer") ;; Snarfed straight from Debian. (description "Extreme Tux Racer, or etracer as it is called for short, is a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible, avoiding the trees and rocks that will slow you down. Collect herrings and other goodies while sliding down the hill, but avoid fish bones. This game is based on the GPL version of the famous game TuxRacer.") (home-page "https://sourceforge.net/projects/extremetuxracer/") (license license:gpl2+))) (define-public exult (package (name "exult") (version "1.8") (source (origin ;; The release tarball isn't bootstrapped, and Git is more robust (SWH). (method git-fetch) (uri (git-reference (url "https://github.com/exult/exult") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1qfbkz05w8989vafc6dvw1wmdi1mvkr4kkgk3ccixadf4616kcb3")))) (build-system gnu-build-system) (outputs (list "out" "gimp" "studio")) (arguments (list #:configure-flags #~(list "--enable-shared" "--disable-static" "--enable-lto" "--enable-exult-studio" "--enable-exult-studio-support" "--enable-compiler" "--enable-mods" ; needs --enable-compiler! "--enable-gimp-plugin" ;; A few lines on stdout can save a lot of head-scratching: "CPPFLAGS=-DDEBUG_PATHS=1") #:phases #~(modify-phases %standard-phases (add-before 'bootstrap 'patch-game-home-directory (lambda _ (substitute* "gamemgr/modmgr.cc" ;; EXULT_DATADIR is in the store where it's rather hard for ;; users to put game assets. Use a more writable home by ;; default, which users can override in their ~/.exult.cfg. (("<GAMEHOME>") (string-append "<HOME>/.local/share/exult")) ;; …however, this causes a regression: the mods which we'll ;; install to EXULT_DATADIR are no longer found. So: don't ;; look for mods alongside the assets by default. This too ;; can be overridden in users' ~/.exult.cfg. (("game_path( \\+ \"/mods\")" _ +suffix) (string-append "get_system_path(\"<GAMEHOME>/\") + " "cfgname" +suffix))))) (add-before 'bootstrap 'move-exult-studio (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "studio"))) (substitute* "mapedit/studio.cc" (("(esdir, )EXULT_DATADIR" _ prefix) (string-append prefix "\"" out "/share/exult\""))) (substitute* "data/Makefile.am" (("(estudionewdir =.*)\\$\\(datadir\\)(.*)" _ variable= suffix) (string-append variable= out "/share" suffix "\n")))))) (add-before 'bootstrap 'fix-gimp-plug-in-prefix ;; ./configure will propagate this value to myriad Makefiles ;; scattered across the tree, so fix it early. (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "gimp"))) (substitute* "configure.ac" (("(GIMP_PLUGIN_PREFIX=).*" _ variable=) (string-append variable= out "/lib/gimp/2.0")))))) (add-after 'install 'move-exult_studio (lambda* (#:key outputs #:allow-other-keys) (let ((source (assoc-ref outputs "out")) (target (assoc-ref outputs "studio")) (file "/bin/exult_studio")) (mkdir-p (string-append target (dirname file))) (rename-file (string-append source file) (string-append target file)))))))) (native-inputs (list autoconf automake libtool pkg-config ;; The following are needed only by the GIMP plug-in. gimp libjpeg-turbo gegl gtk+-2 ; needed by gimpui-2.0.pc ;; The following are needed only by the Usecode compiler. bison flex)) (inputs (list fluidsynth freetype libvorbis sdl2 ;; GTK is needed only by Exult Studio. gtk+)) (synopsis "Role-playing game engine compatible with Ultima VII") (description "Exult is an Ultima 7 game engine that runs on modern operating systems. Ultima 7 (or Ultima VII) is a two-part @acronym{RPG, role-playing game} from the early 1990s. Exult is fully compatible with the original Ultima 7, but doesn't require any of its data files to be useful. Explore entirely new game worlds---or create your own with the included game and map editor, Exult Studio. This package expects the game(s) to be placed in subdirectories of @file{~/.local/share/exult}.") (home-page "http://exult.info/") (license license:gpl2+))) (define-public supertuxkart (package (name "supertuxkart") (version "1.4") (source (origin (method url-fetch) (uri (string-append "https://github.com/supertuxkart/stk-code/" "releases/download/" version "/SuperTuxKart-" version "-src.tar.xz")) (sha256 (base32 "00qg5i9y4i5gdiiq1dbfsgp7dwj60zb5lkgi2d9p3x5s34j3k44q")) (modules '((guix build utils))) (snippet ;; Delete bundled library sources '(begin ;; Supertuxkart uses modified versions of the Irrlicht engine ;; and the bullet library. The developers gave an explanation ;; here: http://forum.freegamedev.net/viewtopic.php?f=17&t=3906 ;; FIXME: try to unbundle angelscript and libraqm (for-each delete-file-recursively '("lib/dnsc" "lib/enet" "lib/mcpp" "lib/mojoal" "lib/wiiuse")) #t)))) (build-system cmake-build-system) (arguments `(#:tests? #f ; no check target #:configure-flags (list "-DUSE_WIIUSE=0" "-DUSE_SYSTEM_ENET=TRUE" "-DUSE_CRYPTO_OPENSSL=TRUE" ;; In order to use the system ENet library, IPv6 support (added in ;; SuperTuxKart version 1.1) must be disabled. "-DUSE_IPV6=FALSE"))) (inputs `(("curl" ,curl) ("freetype" ,freetype) ("fribidi" ,fribidi) ("glew" ,glew) ("harfbuzz" ,harfbuzz) ("libopenglrecorder" ,libopenglrecorder) ("libvorbis" ,libvorbis) ("libx11" ,libx11) ("libxrandr" ,libxrandr) ("mesa" ,mesa) ("openal" ,openal) ("sdl2" ,sdl2) ("sqlite" ,sqlite) ("zlib" ,zlib) ;; The following input is needed to build the bundled and modified ;; version of irrlicht. ("enet" ,enet) ("libjpeg" ,libjpeg-turbo) ("openssl" ,openssl))) (native-inputs (list mcpp pkg-config python)) (home-page "https://supertuxkart.net/Main_Page") (synopsis "3D kart racing game") (description "SuperTuxKart is a 3D kart racing game, with a focus on having fun over realism. You can play with up to 4 friends on one PC, racing against each other or just trying to beat the computer; single-player mode is also available.") (license license:gpl3+))) (define-public unknown-horizons (package (name "unknown-horizons") (version "2019.1") (source (origin (method url-fetch) (uri (string-append "https://codeload.github.com/unknown-horizons/" "unknown-horizons/tar.gz/" version)) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1n747p7h0qp48szgp262swg0xh8kxy1bw8ag1qczs4i26hyzs5x4")) (patches (search-patches "unknown-horizons-python-3.8-distro.patch" "unknown-horizons-python-3.9.patch" "unknown-horizons-python-3.10.patch")))) (build-system python-build-system) (arguments '(#:phases (modify-phases %standard-phases (add-before 'build 'set-HOME (lambda _ (setenv "HOME" "/tmp") #t)) (add-after 'build 'build-extra (lambda _ (invoke "python3" "./setup.py" "build_i18n") (invoke "python3" "horizons/engine/generate_atlases.py" "2048") #t)) (add-after 'install 'patch (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* (string-append out "/bin/unknown-horizons") (("os\\.chdir\\(get\\_content\\_dir\\_parent_path\\(\\)\\)") (string-append "os.chdir(\"" (assoc-ref outputs "out") "/share/unknown-horizons\")")))) #t)) (add-before 'check 'fix-tests-with-pytest>=4 (lambda _ (substitute* "tests/conftest.py" (("pytest_namespace") "pytest_configure") (("get_marker") "get_closest_marker")) #t)) ;; TODO: Run GUI tests as well (replace 'check (lambda _ (substitute* "horizons/constants.py" (("IS_DEV_VERSION = False") "IS_DEV_VERSION = True")) (invoke "pytest" "tests") (substitute* "horizons/constants.py" (("IS_DEV_VERSION = True") "IS_DEV_VERSION = False")) #t))))) (inputs `(("fifengine" ,fifengine) ("python:tk" ,python "tk") ("python-pillow" ,python-pillow) ("python-pyyaml" ,python-pyyaml))) (native-inputs (list intltool python-distro ;; Required for tests python-greenlet python-polib python-pytest python-pytest-mock)) (home-page "https://unknown-horizons.org/") (synopsis "Isometric realtime strategy, economy and city building simulation") (description "Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.") (license (list license:gpl2+ ; Covers code license:expat ; tests/dummy.py, ext/polib.py license:cc-by-sa3.0 ; Covers some media content license:cc-by3.0 ; Covers some media content license:bsd-3)))) ; horizons/ext/speaklater.py (define-public gnujump (package (name "gnujump") (version "1.0.8") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnujump/gnujump-" version ".tar.gz")) (sha256 (base32 "05syy9mzbyqcfnm0hrswlmhwlwx54f0l6zhcaq8c1c0f8dgzxhqk")))) (build-system gnu-build-system) (arguments '(#:phases (modify-phases %standard-phases (add-before 'configure 'link-libm (lambda _ (setenv "LIBS" "-lm"))) (add-after 'install 'create-desktop-entry (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (apps (string-append out "/share/applications"))) (mkdir-p apps) (with-output-to-file (string-append apps "/gnujump.desktop") (lambda _ (format #t "[Desktop Entry]~@ Name=GNUjump~@ Comment=Jump up the tower to survive~@ Exec=~a/bin/gnujump~@ Terminal=false~@ Type=Application~@ Categories=Game;ArcadeGame~%" out))))))))) (inputs (list glu mesa sdl sdl-image sdl-mixer)) (home-page "http://gnujump.es.gnu.org/") (synopsis "Game of jumping to the next floor, trying not to fall") (description "GNUjump is a simple, yet addictive game in which you must jump from platform to platform to avoid falling, while the platforms drop at faster rates the higher you go. The game features multiplayer, unlimited FPS, smooth floor falling, themeable graphics and sounds, and replays.") (license license:gpl3+))) (define-public wesnoth (package (name "wesnoth") (version "1.18.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/wesnoth/wesnoth") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "0ar0zkyl4rzqgambmdqhklscx478liql1k458ax64bp4xw441kfc")))) (build-system cmake-build-system) (arguments (list #:tests? #f ;no test target #:configure-flags #~'("-DENABLE_SYSTEM_LUA=ON") #:phases #~(modify-phases %standard-phases (add-before 'configure 'pre-configure (lambda _ ;; XXX: Our Lua doesn't have a C++ library, force C linkage. (substitute* '("src/lua/wrapper_lua.h" "src/lua/wrapper_lualib.h" "src/lua/wrapper_lauxlib.h") (("#include \"(lua|lualib|lauxlib)\\.h\"") "#include \"lua.hpp\""))))))) (inputs (list boost curl dbus libvorbis lua-5.4 openssl pango sdl2 sdl2-image sdl2-mixer)) (native-inputs (list gettext-minimal pkg-config python-minimal)) (home-page "https://www.wesnoth.org/") (synopsis "Turn-based strategy game") (description "The Battle for Wesnoth is a fantasy, turn based tactical strategy game, with several single player campaigns, and multiplayer games (both networked and local). Battle for control on a range of maps, using variety of units which have advantages and disadvantages against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next campaign.") (license license:gpl2+))) (define-public wesnoth-server (package (inherit wesnoth) (name "wesnoth-server") (inputs (list boost icu4c lua-5.4 openssl)) (native-inputs (list pkg-config)) (arguments (substitute-keyword-arguments (package-arguments wesnoth) ((#:configure-flags _) #~'("-DENABLE_SYSTEM_LUA=ON" "-DENABLE_GAME=OFF")))) (synopsis "Dedicated @emph{Battle for Wesnoth} server") (description "This package contains a dedicated server for @emph{The Battle for Wesnoth}."))) (define-public gamine (package (name "gamine") (version "1.6") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/gamine-game/" "gamine-" version ".tar.gz")) (sha256 (base32 "1sc6f4445ciigd6yw0ri92746k4hk6ps0bvj9fm1gbp3c3fslk5n")))) (build-system gnu-build-system) (native-inputs (list pkg-config intltool)) (inputs (list bash-minimal gstreamer gst-plugins-base ; playbin plugin gst-plugins-good ; for wav playback gtk+)) (arguments `(#:tests? #f #:make-flags (let ((out (assoc-ref %outputs "out"))) (list (string-append "PREFIX=" out) (string-append "SYSCONFDIR=" out "/etc"))) #:phases (modify-phases %standard-phases (delete 'configure) (add-after 'install 'wrap-gamine (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (gst-plugin-path (getenv "GST_PLUGIN_SYSTEM_PATH"))) (wrap-program (string-append out "/bin/gamine") `("GST_PLUGIN_SYSTEM_PATH" ":" prefix (,gst-plugin-path))))))))) (home-page "http://gamine-game.sourceforge.net/") (synopsis "Mouse and keyboard discovery for children") (description "Gamine is a game designed for young children who are learning to use the mouse and keyboard. The child uses the mouse to draw colored dots and lines on the screen and keyboard to display letters.") ;; Most files under gpl2+ or gpl3+, but eat.wav under gpl3 (license license:gpl3))) (define-public manaplus (package (name "manaplus") (version "2.1.3.17") (source (origin (method url-fetch) (uri (string-append "https://repo.manaplus.org/manaplus/download/" version "/manaplus-" version ".tar.xz")) (sha256 (base32 "0ggswsa3xq7lss3j4k7fyzn56sw7hlrwk744i3d9w0n4932nmlg8")))) (build-system gnu-build-system) (arguments (list #:configure-flags #~'("--with-sdl2"))) (native-inputs (list pkg-config)) (inputs (list glu curl libxml2 mesa sdl2 sdl2-image sdl2-mixer sdl2-net sdl2-ttf)) (home-page "https://manaplus.org") (synopsis "Client for 'The Mana World' and similar games") (description "ManaPlus is a 2D MMORPG client for game servers. It is the only fully supported client for @uref{http://www.themanaworld.org, The mana world}, @uref{http://evolonline.org, Evol Online} and @uref{http://landoffire.org, Land of fire}.") ;; "src/debug/*" and "src/sdl2gfx/*" are under Zlib. ;; "data/themes/{golden-delicious,jewelry}/*" are under CC-BY-SA. ;; The rest is under GPL2+. (license (list license:gpl2+ license:zlib license:cc-by-sa4.0)))) (define openttd-engine (package (name "openttd-engine") (version "14.1") (source (origin (method url-fetch) (uri (string-append "https://cdn.openttd.org/openttd-releases/" version "/openttd-" version "-source.tar.xz")) (sha256 (base32 "151l05msgfknvfd2pa98n4p01nxw1ainkhc85i7qq5243zqch51c")))) (build-system cmake-build-system) (inputs (list allegro fontconfig freetype icu4c libpng lzo sdl xz zlib)) (synopsis "Transportation economics simulator game") (description "OpenTTD is a game in which you transport goods and passengers by land, water and air. It is a re-implementation of Transport Tycoon Deluxe with many enhancements including multiplayer mode, internationalization support, conditional orders and the ability to clone, autoreplace and autoupdate vehicles. This package only includes the game engine. When you start it you will be prompted to download a graphics set.") (home-page "https://www.openttd.org/") ;; This package is GPLv2, except for a few files located in ;; "src/3rdparty/" which are under the 3-clause BSD, LGPLv2.1+ and Zlib ;; licenses. In addition, this software contains an in-game downloader ;; from which the user may find non-functional data licensed under ;; different terms. (license (list license:bsd-3 license:gpl2 license:lgpl2.1+ license:zlib)))) (define openttd-opengfx (package (name "openttd-opengfx") (version "7.1") (source (origin (method url-fetch) (uri (string-append "https://cdn.openttd.org/opengfx-releases/" version "/opengfx-" version "-source.tar.xz")) (sha256 (base32 "0nhzlk6s73qvznm5fdwcs1b42g2plf26s5ag39fvck45zm7m48jk")))) (build-system gnu-build-system) (arguments (list #:make-flags #~(list (string-append "CC=" #$(cc-for-target)) (string-append "INSTALL_DIR=" #$output "/share/games/openttd/baseset/opengfx")) #:phases #~(modify-phases %standard-phases (replace 'configure (lambda _ ;; Make sure HOME is writable for GIMP. (setenv "HOME" (getcwd)) (mkdir-p ".local/share") (symlink (string-append #$(this-package-native-input "shared-mime-info") "/share/mime") ".local/share/mime") ;; Redirect stdout, not stderr, to /dev/null. This prevents ;; dos2unix from receiving its version information as a flag. (substitute* "Makefile" (("\\$\\(UNIX2DOS\\) -q --version 2>/dev/null") "$(UNIX2DOS) -q --version 1>/dev/null"))))) ;; The check phase for this package only checks the md5sums of the built ;; GRF files against the md5sums of the release versions. Because we use ;; different software versions than upstream does, some of the md5sums ;; are different. However, the package is still reproducible, it's safe ;; to disable this test. #:tests? #f #:parallel-build? #f)) (native-inputs (list dos2unix shared-mime-info gimp grfcodec nml which python)) (home-page "http://dev.openttdcoop.org/projects/opengfx") (synopsis "Base graphics set for OpenTTD") (description "The OpenGFX project is an implementation of the OpenTTD base graphics set that aims to ensure the best possible out-of-the-box experience. OpenGFX provides you with... @enumerate @item All graphics you need to enjoy OpenTTD. @item Uniquely drawn rail vehicles for every climate. @item Completely snow-aware rivers. @item Different river and sea water. @item Snow-aware buoys. @end enumerate") (license license:gpl2))) (define openttd-opensfx (package (name "openttd-opensfx") (version "1.0.3") (source (origin (method url-fetch) (uri (string-append "https://cdn.openttd.org/opensfx-releases/" version "/opensfx-" version "-source.tar.xz")) (sha256 (base32 "0p336bn6brnbyrf537x36ad9rfz16cjwyzwws4lmfvnql8ycpjj3")))) (build-system gnu-build-system) (native-inputs (list catcodec python tar)) (arguments (list #:make-flags #~(list (string-append "DIR_NAME=opensfx") (string-append "TAR=" (search-input-file %build-inputs "/bin/tar"))) ;; The check phase only verifies md5sums, see openttd-opengfx. #:tests? #f #:phases #~(modify-phases %standard-phases (add-after 'unpack 'make-reproducible (lambda _ ;; Remove the time dependency of the installed tarball by setting ;; the modification times if its members to 0. (substitute* "scripts/Makefile.def" (("-cf") " --mtime=@0 -cf")))) (delete 'configure) (add-before 'build 'prebuild (lambda _ (invoke "make" "opensfx.cat"))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (copy-recursively "opensfx" (string-append (assoc-ref outputs "out") "/share/games/openttd/baseset" "/opensfx"))))))) (home-page "http://dev.openttdcoop.org/projects/opensfx") (synopsis "Base sounds for OpenTTD") (description "OpenSFX is a set of free base sounds for OpenTTD which make it possible to play OpenTTD without requiring the proprietary sound files from the original Transport Tycoon Deluxe.") (license license:cc-by-sa3.0))) (define openttd-openmsx (package (name "openttd-openmsx") (version "0.4.2") (source (origin (method url-fetch) (uri (string-append "https://cdn.openttd.org/openmsx-releases/" version "/openmsx-" version "-source.tar.xz")) (sha256 (base32 "0h583d8fxy78kc3jvpp78r76a48qhxrhm4q7jbnj74aw0kwrcl8g")))) (build-system gnu-build-system) (native-inputs (list grfcodec ;; Scripts are Python3 compatible, but call the interpreter as ;; python instead of python3. python-wrapper tar)) (arguments (list #:make-flags #~(list (string-append "DIR_NAME=openmsx") (string-append "TAR=" (search-input-file %build-inputs "/bin/tar"))) ;; The check phase only verifies md5sums, see openttd-opengfx. #:tests? #f #:phases #~(modify-phases %standard-phases (delete 'configure) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (copy-recursively "openmsx" (string-append (assoc-ref outputs "out") "/share/games/openttd/baseset" "/openmsx"))))))) (home-page "http://dev.openttdcoop.org/projects/openmsx") (synopsis "Music set for OpenTTD") (description "OpenMSX is a music set for OpenTTD which makes it possible to play OpenTTD without requiring the proprietary music from the original Transport Tycoon Deluxe.") (license license:gpl2))) (define-public openttd (package (inherit openttd-engine) (name "openttd") (arguments (list #:configure-flags #~(list (string-append "-DCMAKE_INSTALL_BINDIR=" #$output "/bin")) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'patch-sources (lambda* (#:key inputs #:allow-other-keys) (substitute* "src/music/fluidsynth.cpp" (("default_sf\\[\\] = \\{" all) (string-append all " \t/* Guix hardcoded :P */ \t\"" (search-input-file inputs "/share/soundfonts/FreePatsGM.sf2") "\", "))))) (add-before 'check 'install-data (lambda* (#:key inputs outputs #:allow-other-keys) (let ((base "/share/games/openttd")) (for-each (lambda (dir) ;; Copy the entire input, so as to not omit documentation ;; etc. (copy-recursively (string-drop-right dir (string-length base)) (assoc-ref outputs "out"))) (search-path-as-list (list base) (map cdr inputs))))))))) (inputs (modify-inputs (package-inputs openttd-engine) (prepend fluidsynth freepats-gm))) (native-inputs (modify-inputs (package-native-inputs openttd-engine) (prepend openttd-opengfx openttd-openmsx openttd-opensfx))))) (define openrct2-title-sequences (package (name "openrct2-title-sequences") (version "0.1.2") (source (origin (method url-fetch) (uri (string-append "https://github.com/OpenRCT2/title-sequences/releases/download/v" version "/title-sequence-v" version ".zip")) (file-name (string-append name "-" version ".zip")) (sha256 (base32 "0qbyxrsw8hlgaq0r5d7lx7an3idy4qbfv7yiw9byhldk763n9cfw")))) (build-system trivial-build-system) (native-inputs `(("bash" ,bash) ("coreutils" ,coreutils) ("unzip" ,unzip))) (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (let* ((out (assoc-ref %outputs "out")) (openrct2-title-sequences (string-append out "/share/openrct2/title-sequences")) (source (assoc-ref %build-inputs "source")) (unzip (search-input-file %build-inputs "/bin/unzip"))) (copy-file source (string-append ,name "-" ,version ".zip")) (invoke unzip (string-append ,name "-" ,version ".zip")) (delete-file (string-append ,name "-" ,version ".zip")) (mkdir-p openrct2-title-sequences) (copy-recursively "." openrct2-title-sequences) #t)))) (home-page "https://github.com/OpenRCT2/OpenRCT2") (synopsis "Title sequences for OpenRCT2") (description "openrct2-title-sequences is a set of title sequences for OpenRCT2.") (license license:gpl3+))) (define openrct2-objects (package (name "openrct2-objects") (version "1.0.20") (source (origin (method url-fetch) (uri (string-append "https://github.com/OpenRCT2/objects/releases/download/v" version "/objects.zip")) (file-name (string-append name "-" version ".zip")) (sha256 (base32 "1q7a38kcwrfijav6app1gf253yfv8b0rljbkah8040y6i7snw9mw")))) (build-system trivial-build-system) (native-inputs `(("bash" ,bash) ("coreutils" ,coreutils) ("unzip" ,unzip))) (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (let* ((out (assoc-ref %outputs "out")) (openrct2-objects (string-append out "/share/openrct2/objects")) (source (assoc-ref %build-inputs "source")) (unzip (search-input-file %build-inputs "/bin/unzip"))) (copy-file source (string-append ,name "-" ,version ".zip")) (invoke unzip (string-append ,name "-" ,version ".zip")) (delete-file (string-append ,name "-" ,version ".zip")) (mkdir-p openrct2-objects) (copy-recursively "." openrct2-objects) #t)))) (home-page "https://github.com/OpenRCT2/OpenRCT2") (synopsis "Objects for OpenRCT2") (description "openrct2-objects is a set of objects for OpenRCT2.") (license license:gpl3+))) (define-public openquest (package (name "openquest") (version "0.2.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/AlbanBedel/scummc") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1yyq05kfmvgx5aa68kg1l5a4lpsky7hzxxcdvv2xbgf0jljdcl3k")) (modules '((guix build utils))) (snippet #~(begin (substitute* "configure" (("\\|alpha" all) (string-append all "|arm|aarch64|powerpc64le"))) (substitute* "examples/example.mak" (("scost.*\n$") "scost\n") (("bmp \\$\\(.*\n$") "bmp\n") (("/%.scc.*\n$") "/%.scc\n") (("voc \\$\\(.*\n$") "voc\n")) (substitute* "Makefile.target" (("distrib-data:.*\n") "distrib-data:\n") (("cp.*/bin" all) (string-append all " || true"))))))) (build-system gnu-build-system) (arguments (substitute-keyword-arguments (package-arguments scummc) ((#:make-flags _) #~(list "SCC=scc" "SLD=sld" "COST=cost" "CHAR=char" "SOUN=soun")) ((#:phases phases) #~(modify-phases #$phases (replace 'build (lambda* (#:key make-flags #:allow-other-keys) (with-directory-excursion "examples/openquest" (apply invoke "make" "tentacle" make-flags)))) (add-after 'install 'install-executable (lambda* (#:key inputs #:allow-other-keys) ;; Create standalone executable. (let* ((bash (search-input-file inputs "/bin/bash")) (share (string-append #$output "/examples/openquest")) (scummvm (search-input-file inputs "/bin/scummvm")) (bin (string-append #$output "/bin")) (executable (string-append bin "/openquest"))) (mkdir-p bin) (with-output-to-file executable (lambda () (format #t "#!~a~%" bash) (format #t "exec ~a --path=~a tentacle~%" scummvm share))) (chmod executable #o755)))) (add-after 'install-executable 'install-desktop-file (lambda _ ;; Create desktop file. There is no official icon, ;; but the main character of the game is a good choice. (let* ((apps (string-append #$output "/share/applications")) (share (string-append #$output "/examples/openquest"))) (mkdir-p apps) (make-desktop-entry-file (string-append apps "/openquest.desktop") #:name "OpenQuest" #:generic-name "OpenQuest" #:exec (string-append #$output "/bin/openquest") #:icon (string-append share "/graphics/zob/frames/stand_S.bmp") #:categories '("AdventureGame" "Game" "RolePlaying") #:keywords '("game" "adventure" "roleplaying" "2D" "sci-fi") #:comment '((#f "Simple 2D point and click adventure game")))))))))) (inputs (list bash scummvm)) (native-inputs (modify-inputs (package-native-inputs scummc) (prepend scummc))) (home-page "https://www.scummvm.org") (synopsis "Simple 2D point and click adventure game") (description "OpenQuest is a two room adventure game that follows two aliens who come to Earth in search of a stolen artifact.") (license license:gpl2+))) (define-public openrct2 (package (name "openrct2") (version "0.3.3") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/OpenRCT2/OpenRCT2") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "01nanpbz5ycdhkyd46fjfvj18sw729l4vk7xg12600f9rjngjk76")))) (build-system cmake-build-system) (arguments `(#:configure-flags (list "-DDOWNLOAD_OBJECTS=OFF" "-DDOWNLOAD_TITLE_SEQUENCES=OFF") #:tests? #f ; tests require network access #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-usr-share-paths&add-data (lambda* (#:key inputs outputs #:allow-other-keys) (let ((titles (assoc-ref inputs "openrct2-title-sequences")) (objects (assoc-ref inputs "openrct2-objects"))) ;; Fix some references to /usr/share. (substitute* "src/openrct2/platform/Platform.Linux.cpp" (("/usr/share") (string-append (assoc-ref %outputs "out") "/share"))) (copy-recursively (string-append titles "/share/openrct2/title-sequences") "data/title") (copy-recursively (string-append objects "/share/openrct2/objects") "data/object")))) (add-before 'configure 'get-rid-of-errors (lambda _ ;; Don't treat warnings as errors. (substitute* "CMakeLists.txt" (("-Werror") "")) #t))))) (inputs `(("curl" ,curl) ("duktape" ,duktape) ("fontconfig" ,fontconfig) ("freetype" ,freetype) ("icu4c" ,icu4c) ("jansson" ,jansson) ("nlohmann-json" ,nlohmann-json) ("libpng" ,libpng) ("libzip" ,libzip) ("mesa" ,mesa) ("openrct2-objects" ,openrct2-objects) ("openrct2-title-sequences" ,openrct2-title-sequences) ("openssl" ,openssl) ("sdl2" ,sdl2) ("speexdsp" ,speexdsp) ("zlib" ,zlib))) (native-inputs (list pkg-config)) (home-page "https://github.com/OpenRCT2/OpenRCT2") (synopsis "Free software re-implementation of RollerCoaster Tycoon 2") (description "OpenRCT2 is a free software re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. Note that this package does @emph{not} provide the game assets (sounds, images, etc.)") ;; See <https://github.com/OpenRCT2/OpenRCT2/wiki/Required-RCT2-files> ;; regarding assets. (license license:gpl3+))) (define-public openriichi (package (name "openriichi") (version "0.2.1.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/FluffyStuff/OpenRiichi") (commit (string-append "v" version)) (recursive? #t))) (file-name (git-file-name name version)) (sha256 (base32 "1x6m4mli92chns5dky9aq9w4r4pnycvlpa2q0giydapm5q9fkslf")))) (build-system meson-build-system) (arguments '(#:configure-flags (list "--buildtype=release") #:glib-or-gtk? #t)) (inputs (list glew gtk+ libgee sdl2 sdl2-image sdl2-mixer)) (native-inputs (list pkg-config vala)) (home-page "https://github.com/FluffyStuff/OpenRiichi") (synopsis "Japanese Mahjong client") (description "OpenRiichi is a client for playing Japanese Mahjong, and it supports singleplayer and multiplayer, with or without bots. It features all the standard riichi rules, as well as some optional ones. It also supports game logging, so games can be viewed again.") (license license:gpl3))) (define-public pinball (package (name "pinball") (version "0.3.20230219") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/adoptware/pinball") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "02by4df9hgda5zhl9p3rwg0s4mlxdr0v8f8dk152vjp43p1wqvfp")) (patches (search-patches "pinball-system-ltdl.patch")))) (build-system gnu-build-system) (native-inputs (list autoconf automake pkg-config libtool)) (inputs (list glu libltdl mesa (sdl-union (list sdl2 sdl2-image sdl2-mixer)))) (arguments (list #:configure-flags ;; Configure tries to use pkg-config, but falls short, so: #~(list (string-append "CPPFLAGS=-I" #$(this-package-input "sdl-union") "/include/SDL2")) #:phases #~(modify-phases %standard-phases (replace 'bootstrap ;; The `bootstrap` script tries to call a script with ;; `/usr/bin/make` in the shebang, but ultimately does the same as ;; autoreconf would do, so just use that. (lambda _ (symlink "README.md" "README") (invoke "autoreconf" "-vif")))))) (home-page "https://pinball.sourceforge.net") (synopsis "Pinball simulator") (description "The Emilia Pinball Project is a pinball simulator. There are only two levels to play with, but they are very addictive.") (license license:gpl2))) (define-public pioneers (package (name "pioneers") (version "15.6") (source (origin (method url-fetch) (uri (string-append "https://downloads.sourceforge.net/pio/" "pioneers-" version ".tar.gz")) (sha256 (base32 "07b3xdd81n8ybsb4fzc5lx0813y9crzp1hj69khncf4faj48sdcs")))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases ;; Fixes https://issues.guix.gnu.org/47131. (add-after 'unpack 'patch-beep-path (lambda* (#:key inputs #:allow-other-keys) (substitute* "client/gtk/audio.c" (("\"beep\"") (string-append "\"" (assoc-ref inputs "beep") "/bin/beep\""))) #t))))) (inputs (list avahi beep gtk+ (librsvg-for-system))) (native-inputs (list intltool itstool libxml2 pkg-config)) (synopsis "Board game inspired by The Settlers of Catan") (description "Pioneers is an emulation of the board game The Settlers of Catan. It can be played on a local network, on the internet, and with AI players.") (home-page "https://pio.sourceforge.net/") (license license:gpl2+))) (define-public einstein (package (name "einstein") (version "2.0") (source (origin (method url-fetch) (uri (string-append "mirror://debian/pool/main/e/" "einstein/einstein_2.0.dfsg.2.orig.tar.gz")) (sha256 (base32 "1hxrlv6n8py48j487i6wbb4n4vd55w0na69r7ccmmr9vmrsw5mlk")) (patches (search-patches "einstein-build.patch")))) (build-system gnu-build-system) (inputs `(("freetype" ,freetype) ("sdl" ,(sdl-union (list sdl sdl-mixer sdl-ttf))) ("zlib" ,zlib))) (native-inputs (list font-dejavu)) (arguments `(#:tests? #f ; no check target #:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key outputs inputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (dejavu (search-input-file inputs "/share/fonts/truetype/DejaVuSans.ttf"))) (substitute* "Makefile" (("PREFIX=/usr/local") (string-append "PREFIX=" out))) ;; The patch above registers a free font for use by the binary, ;; but the font is copied during the compile phase into a ;; resources file, so we need to make the ttf file available. (symlink dejavu "res/DejaVuSans.ttf") #t)))))) (synopsis "Logic puzzle game") (description "The goal of this logic game is to open all cards in a 6x6 grid, using a number of hints as to their relative position. The game idea is attributed to Albert Einstein.") ;; The original home page has disappeared. (home-page (string-append "http://web.archive.org/web/20120521062745/" "http://games.flowix.com/en/index.html")) ;; License according to ;; http://web.archive.org/web/20150222180355/http://www.babichev.info/en/projects/index.html ;; The source code is a DFSG-sanitized tarball and does not contain any ;; license information. (license license:gpl3+))) (define-public powwow (package (name "powwow") (version "1.2.23") (source (origin (method url-fetch) (uri (string-append "https://www.hoopajoo.net/static/projects/powwow-" version ".tar.gz")) (sha256 (base32 "1wkl6j91pp40aps2hhnsv0bndgq49smfffws4hqcn7847bpnwwm6")))) (inputs (list ncurses)) (build-system gnu-build-system) (home-page "https://www.hoopajoo.net/projects/powwow.html") (synopsis "MUD and telnet client") (description "POWWOW is a client software which can be used for telnet as well as for @dfn{Multi-User Dungeon} (MUD). Additionally it can serve as a nice client for the chat server psyced with the specific config located at http://lavachat.symlynx.com/unix/") (license license:gpl2+))) (define-public red-eclipse (let ((release "2.0.0") (revision 0)) (package (name "red-eclipse") (version (if (zero? revision) release (string-append release "-" (number->string revision)))) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/redeclipse/base") (commit (string-append "v" release)) (recursive? #t))) ; for game data (file-name (git-file-name name version)) (sha256 (base32 "0sz0mqhwx8r9n4mk3qrxw420nlsm3y0n48gd0lazgd64lfqjh3ab")) (modules '((guix build utils))) (snippet ;; Remove proprietary libraries and other pre-compiled binaries. '(begin (delete-file-recursively "bin") #t)))) (build-system gnu-build-system) (arguments `(#:tests? #f ; no check target #:make-flags (list "CC=gcc" "-Csrc" (string-append "INSTDIR=" (assoc-ref %outputs "out") "/bin") (string-append "prefix=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (add-after 'unpack 'add-store-data-package-path-as-default (lambda* (#:key outputs #:allow-other-keys) (substitute* "src/engine/server.cpp" (("data = \"data\"") (string-append "data = \"" (assoc-ref outputs "out") "/share/redeclipse/data\""))))) (delete 'configure) ; no configure script (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "/include/SDL2") ":" (or (getenv "CPATH") ""))))) (add-after 'install 'copy-data (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (copy-recursively "config" (string-append out "/config")) (copy-file "doc/examples/servinit.cfg" (string-append out "/config/servinit.cfg")) (copy-recursively "data" (string-append out "/share/redeclipse/data")) (mkdir-p (string-append out "/lib/redeclipse")) (symlink (string-append out "/share/redeclipse/data") (string-append out "/lib/redeclipse/data"))))) (add-after 'copy-data 'wrap-program (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin"))) (with-directory-excursion bin (rename-file "redeclipse_linux" ".redeclipse_linux-real") (rename-file "redeclipse_server_linux" ".redeclipse_server_linux-real") (call-with-output-file "redeclipse_linux" (lambda (port) (format port "#!~a/bin/sh # Run the thing from its home, otherwise it just bails out. cd \"~a\" exec -a \"$0\" ~a/.redeclipse_linux-real~%" (assoc-ref inputs "bash") ;implicit input (string-append out) (string-append bin)))) (call-with-output-file "redeclipse_server_linux" (lambda (port) (format port "#!~a/bin/sh # Run the thing from its home, otherwise it just bails out. cd \"~a\" exec -a \"$0\" ~a/.redeclipse_server_linux-real~%" (assoc-ref inputs "bash") ;implicit input (string-append out) (string-append bin)))) (chmod "redeclipse_linux" #o555) (chmod "redeclipse_server_linux" #o555)))))))) (native-inputs (list pkg-config)) (inputs (list bash-minimal curl freetype glu (sdl-union (list sdl2 sdl2-image sdl2-mixer)))) (home-page "https://redeclipse.net/") (synopsis "Arena shooter derived from the Cube 2 engine") (description "Red Eclipse is an arena shooter, created from the Cube2 engine. Offering an innovative parkour system and distinct but all potent weapons, Red Eclipse provides fast paced and accessible gameplay.") ;; The engine is under Zlib; data files are covered by the other ;; licenses. More details at file:///doc/all-licenses.txt. (license (list license:expat license:zlib license:cc-by-sa4.0 license:cc-by-sa3.0 license:cc-by3.0 license:cc0 license:public-domain license:silofl1.1))))) (define-public grue-hunter (package (name "grue-hunter") (version "1.0") (source (origin (method url-fetch) (uri (string-append "https://jxself.org/grue-hunter.tar.gz")) (sha256 (base32 "1hjcpy5439qs3v2zykis7hsi0i17zjs62gks3zd8mnfw9ni4i2h3")))) (build-system trivial-build-system) ; no Makefile.PL (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (use-modules (srfi srfi-1)) (let* ((tarball (assoc-ref %build-inputs "tarball")) (perl (string-append (assoc-ref %build-inputs "perl") "/bin")) (gzip (string-append (assoc-ref %build-inputs "gzip") "/bin/gzip")) (tar (string-append (assoc-ref %build-inputs "tar") "/bin/tar")) (out (assoc-ref %outputs "out")) (bin (string-append out "/bin")) (doc (string-append out "/share/doc/grue-hunter"))) (copy-file tarball "grue-hunter.tar.gz") (invoke gzip "-d" "grue-hunter.tar.gz") (invoke tar "xvf" "grue-hunter.tar") (mkdir-p bin) (copy-file "grue-hunter/gh.pl" (string-append bin "/grue-hunter")) (patch-shebang (string-append bin "/grue-hunter") (list perl)) (install-file "grue-hunter/AGPLv3.txt" doc) #t)))) (inputs `(("perl" ,perl) ("tar" ,tar) ("gzip" ,gzip) ("tarball" ,source))) (home-page "https://jxself.org/grue-hunter.shtml") (synopsis "Text adventure game") (description "Grue Hunter is a text adventure game written in Perl. You must make your way through an underground cave system in search of the Grue. Can you capture it and get out alive?") (license license:agpl3+))) (define-public lierolibre (package (name "lierolibre") (version "0.5") (source (origin (method url-fetch) (uri (string-append "https://launchpad.net/lierolibre/trunk/" version "/+download/lierolibre-" version ".tar.xz")) (sha256 (base32 "1cf1gvsn4qq190lrf9k5bpjnqwlcfw7pajvdnh7z5r4jqw0rsbl9")) (patches (search-patches "lierolibre-check-unaligned-access.patch" "lierolibre-try-building-other-arch.patch" "lierolibre-remove-arch-warning.patch" "lierolibre-newer-libconfig.patch" "lierolibre-is-free-software.patch")) (modules '((guix build utils))) (snippet '(begin ;; Delete pre-compiled files. (delete-file "data/LIERO.CHR") (delete-file "data/LIERO.SND") #t)))) (build-system gnu-build-system) (native-inputs (list imagemagick pkg-config util-linux sox)) (inputs (list boost libconfig (sdl-union (list sdl sdl-image sdl-mixer)) zlib)) (home-page "https://gitlab.com/lierolibre/lierolibre") (synopsis "Old-school earthworm action game") (description "lierolibre is an earthworm action game where you fight another player (or the computer) underground using a wide array of weapons. Features: @itemize @item 2 worms, 40 weapons, great playability, two game modes: Kill'em All and Game of Tag, plus AI-players without true intelligence! @item Dat nostalgia. @item Extensions via a hidden F1 menu: @itemize @item Replays @item Game controller support @item Powerlevel palettes @end itemize @item Ability to write game variables to plain text files. @item Ability to load game variables from both EXE and plain text files. @item Scripts to extract and repack graphics, sounds and levels. @end itemize To switch between different window sizes, use F6, F7 and F8, to switch to fullscreen, use F5 or Alt+Enter.") ;; Code mainly BSD-2, some parts under Boost 1.0. All assets are WTFPL2. (license (list license:bsd-2 license:boost1.0 license:wtfpl2)))) (define-public tennix (package (name "tennix") (version "1.3.4") (source (origin (method git-fetch) (uri (git-reference (url "https://repo.or.cz/tennix.git") (commit (string-append "tennix-" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1fmg0vw8c2spyxy4k64nwky80jsw9mc3vnlch49q6cagjsg9y8dj")) ;; Remove non-free images. (modules '((guix build utils))) (snippet '(begin (for-each delete-file '("data/loc_training_camp.png" "data/loc_austrian_open.png" "data/loc_olympic_green_tennis.png")) #t)))) (build-system gnu-build-system) (arguments (list #:tests? #f ;no tests #:phases #~(modify-phases %standard-phases (add-after 'unpack 'locate-install ;; Build process cannot expand "$(INSTALL)" in Makefile. (lambda _ (substitute* "makefile" (("^CONFIGURE_OUTPUT :=.*" all) (string-append "INSTALL := install -c\n" all))) #t)) (replace 'configure ;; The "configure" script is picky about the arguments it ;; gets. Call it ourselves. (lambda _ (invoke "./configure" "--prefix" (assoc-ref %outputs "out"))))))) (native-inputs (list which)) (inputs (list python (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf sdl2-net sdl2-gfx)))) (home-page "https://icculus.org/tennix/") (synopsis "Play tennis against the computer or a friend") (description "Tennix is a 2D tennis game. You can play against the computer or against another player using the keyboard. The game runs in-window at 640x480 resolution or fullscreen.") ;; Project is licensed under GPL2+ terms. It includes images ;; released under Public Domain terms. (license (list license:gpl2+ license:public-domain)))) (define-public warzone2100 (package (name "warzone2100") (version "4.3.5") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/warzone2100/releases/" version "/warzone2100_src.tar.xz")) (sha256 (base32 "1hq56hm6bn3s2pksznh5g8hgq6ww6fnl1pspr3bi93k3z7v0imh1")) (modules '((guix build utils))) (snippet '(begin (with-directory-excursion "3rdparty" (for-each delete-file-recursively '("discord-rpc" "miniupnp" "utfcpp"))) #t)))) (build-system cmake-build-system) (arguments (list #:configure-flags #~'("-DWZ_DISTRIBUTOR=Guix" "-DWZ_ENABLE_BACKEND_VULKAN=off" "-DENABLE_DISCORD=off") #:tests? #f ; TODO: Tests seem to be broken, configure.ac is missing. #:phases #~(modify-phases %standard-phases (add-after 'unpack 'fix-utfcpp-include (lambda _ (substitute* "lib/framework/wzstring.cpp" (("<utfcpp/source/utf8.h>") "<utf8cpp/utf8.h>")))) (add-after 'unpack 'link-tests-with-qt (lambda _ (substitute* "tests/Makefile.am" (("(framework_linktest_LDADD|maptest_LDADD) = " prefix) (string-append prefix "$(QT5_LIBS) "))))) (add-after 'unpack 'fix-ivis-linktest (lambda _ (substitute* "tests/ivis_linktest.cpp" (("iV_DrawTextRotated.*;") (string-append "iV_DrawTextRotated(\"Press ESC to exit.\", " "100, 100, 0.0f, font_regular);")))))))) (native-inputs (list asciidoc ruby-asciidoctor gettext-minimal pkg-config unzip ;; 7z is used to create .zip archive, not `zip' as in version 3.2.*. p7zip)) (inputs (list opus curl fontconfig freetype glew harfbuzz libtheora libvorbis libxrandr libsodium miniupnpc openal physfs qtbase-5 qtscript openssl sdl2 sqlite utfcpp)) (home-page "https://wz2100.net") (synopsis "3D Real-time strategy and real-time tactics game") (description "Warzone 2100 offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.") ;; Everything is GPLv2+ unless otherwise specified in COPYING.NONGPL (license (list license:bsd-3 license:cc0 license:cc-by-sa3.0 license:expat license:gpl2+ license:lgpl2.1+)))) (define-public widelands (package (name "widelands") (version "1.2") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/widelands/widelands") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1m9hn1sh1siggribzsq79k7p0lggdw41ji7zdl6h648cjak9mdsp")) (modules '((guix build utils))) (snippet #~(delete-file-recursively "src/third_party/minizip")))) (build-system cmake-build-system) (arguments (list #:configure-flags #~(let ((share (string-append #$output "/share/widelands"))) (list (string-append "-DCMAKE_INSTALL_PREFIX=" #$output) (string-append "-DWL_INSTALL_BINDIR=" #$output "/bin") (string-append "-DWL_INSTALL_BASEDIR=" share) (string-append "-DWL_INSTALL_DATADIR=" share) "-DOPTION_BUILD_WEBSITE_TOOLS=OFF" ;; CMakeLists.txt does not handle properly RelWithDebInfo build ;; type. When used, no game data is installed! "-DCMAKE_BUILD_TYPE=Release")) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'unbundle-fonts ;; Unbundle fonts already packaged in Guix. XXX: missing fonts are ;; amiri, Culmus, mmrCensus, Nakula, and Sinhala. (lambda* (#:key inputs #:allow-other-keys) (for-each (lambda (font) (let* ((path (string-append "share/fonts/truetype/" (basename font))) (target (false-if-exception (search-input-file inputs path)))) (when target (delete-file font) (symlink target font)))) (find-files "data/i18n/fonts" "\\.tt[cf]$"))))))) (native-inputs (list gettext-minimal pkg-config python)) (inputs (list asio font-dejavu font-wqy-microhei glew icu4c libpng minizip sdl2 sdl2-image sdl2-mixer sdl2-ttf zlib)) (home-page "https://www.widelands.org") (synopsis "Fantasy real-time strategy game") (description "In Widelands, you are the regent of a small clan. You start out with nothing but your headquarters, where all your resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your clan will do his or her part to produce more resources---wood, food, iron, gold and more---to further this growth. The economic network is complex and different in the five tribes (Barbarians, Empire, Atlanteans, Frisians and Amazons). As you are not alone in the world, you will meet other clans sooner or later. Some of them may be friendly and you may eventually trade with them. However, if you want to rule the world, you will have to train soldiers and fight. Widelands offers single-player mode with different campaigns; the campaigns all tell stories of tribes and their struggle in the Widelands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together---or to crush each other in the dusts of war. Widelands also offers an Artificial Intelligence to challenge you.") ;; Game is released as GPL2+. Some parts, e.g., art, are released under ;; different licenses. (license (list license:gpl2+ license:expat ;src/third_party/eris license:silofl1.1 ;Widelands.ttf license:cc-by-sa3.0)))) ;some music files (define-public widelands-21 (package (inherit widelands) (version "21") (properties `((superseded . ,widelands))))) (define-public starfighter (package (name "starfighter") (version "2.4") (source (origin (method url-fetch) (uri (string-append "https://github.com/pr-starfighter/starfighter/releases" "/download/v" version "/starfighter-" version "-src.tar.gz")) (sha256 (base32 "0ips79j3sdy8wa64jqka0skbbqkzqiln9bbiiilh4z717q7vz9r5")))) (build-system gnu-build-system) (native-inputs (list pkg-config)) (inputs (list pango sdl2 sdl2-image sdl2-mixer sdl2-ttf)) (home-page "https://pr-starfighter.github.io/") (synopsis "2D scrolling shooter game") (description "In the year 2579, the intergalactic weapons corporation, WEAPCO, has dominated the galaxy. Guide Chris Bainfield and his friend Sid Wilson on their quest to liberate the galaxy from the clutches of WEAPCO. Along the way, you will encounter new foes, make new allies, and assist local rebels in strikes against the evil corporation.") ;; gfx and music are under CC-BY 3.0, CC-BY-SA 3.0, CC0 or Public Domain. (license (list license:gpl3+ license:cc-by3.0 license:cc-by-sa3.0 license:cc0 license:public-domain)))) (define-public chromium-bsu (package (name "chromium-bsu") (version "0.9.16.1") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/chromium-bsu" "/Chromium B.S.U. source code/" "chromium-bsu-" version ".tar.gz")) (sha256 (base32 "0jk2w5b6s6nkzri585bbz16cif2fhqcnl5l1mq3rd98r9nil3hd1")))) (build-system gnu-build-system) (native-inputs (list pkg-config)) (inputs (list gettext-minimal glu quesoglc (sdl-union (list sdl sdl-image sdl-mixer)))) (home-page "https://chromium-bsu.sourceforge.net/") (synopsis "Fast-paced, arcade-style, top-scrolling space shooter") (description "In this game you are the captain of the cargo ship Chromium B.S.U. and are responsible for delivering supplies to the troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel.") ;; Clarified Artistic License for everything but sound, which is covered ;; by the Expat License. (license (list license:clarified-artistic license:expat)))) (define-public tuxpaint (package (name "tuxpaint") (version "0.9.23") ;keep VER_DATE below in sync (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint/" version "/tuxpaint-" version ".tar.gz")) (sha256 (base32 "09k9pxi88r3dx6dyjwf9h85d4qpva4i29qz63dc558hg9v21k69l")) (modules '((guix build utils))) (snippet '(begin ;; Remove win32 directory which contains binary dll's and the ;; deprecated visualc directory. (for-each delete-file-recursively '("win32" "visualc")) (substitute* "Makefile" ;; Do not rely on $(GPERF) being an absolute file name (("\\[ -x \\$\\(GPERF\\) \\]") "$(GPERF) --version >/dev/null 2>&1")) #t)) (patches (search-patches "tuxpaint-stamps-path.patch")))) (build-system gnu-build-system) (native-inputs (list gperf pkg-config)) (inputs (list bash-minimal cairo fribidi gettext-minimal libpng (librsvg-for-system) libpaper netpbm (sdl-union (list sdl sdl-mixer sdl-ttf sdl-image)))) ;; TODO: Use system fonts rather than those in data/fonts (arguments `(#:make-flags `("VER_DATE=2018-09-02" "GPERF=gperf" "CC=gcc" "SDL_PCNAME=sdl SDL_image SDL_mixer SDL_ttf" ,(string-append "PREFIX=" %output) "KDE_PREFIX=$(PREFIX)/share/applications" "KDE_ICON_PREFIX=$(PREFIX)/share/icons/" "COMPLETIONDIR=$(PREFIX)/etc/bash_completion.d") #:parallel-build? #f ;fails on some systems #:tests? #f ;No tests #:phases (modify-phases %standard-phases (delete 'configure) ;no configure phase (add-before 'install 'no-sys-cache (lambda _ ;do not rebuild system conf cache (substitute* "Makefile" (("kbuildsycoca4") "")))) (add-after 'install 'fix-import (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (net (assoc-ref inputs "netpbm")) (tpi (string-append out "/bin/tuxpaint-import"))) (substitute* tpi ;; Point to installation prefix so that the default ;; configure file is found. (("/usr/local") out)) ;; tuxpaint-import uses a bunch of programs from ;; netpbm, so make sure it knows where those are (wrap-program tpi `("PATH" ":" prefix (,(string-append net "/bin")))))))))) (native-search-paths (list (search-path-specification (variable "TUXPAINT_STAMPS_PATH") (files '("share/tuxpaint/stamps"))))) (home-page "http://www.tuxpaint.org") (synopsis "Drawing software for children") (description "Tux Paint is a free drawing program designed for young children (kids ages 3 and up). It has a simple, easy-to-use interface; fun sound effects; and an encouraging cartoon mascot who helps guide children as they use the program. It provides a blank canvas and a variety of drawing tools to help your child be creative.") (license license:gpl2+))) (define-public tuxpaint-stamps (package (name "tuxpaint-stamps") (version "2018.09.01") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-stamps/" (string-map (λ (x) (if (eq? x #\.) #\- x)) version) "/tuxpaint-stamps-" version ".tar.gz")) (sha256 (base32 "1skr23k27yj3vgwfazpzxp90lb2a278gxrkr3bxw7az6zpkmb3yp")))) (build-system trivial-build-system) (native-inputs (list tar gzip)) (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (setenv "PATH" (string-append (assoc-ref %build-inputs "tar") "/bin" ":" (assoc-ref %build-inputs "gzip") "/bin")) (invoke "tar" "xvf" (assoc-ref %build-inputs "source")) (chdir (string-append ,name "-" ,version)) (let ((dir (string-append %output "/share/tuxpaint/stamps"))) (mkdir-p dir) (copy-recursively "stamps" dir)) #t))) (home-page (package-home-page tuxpaint)) (synopsis "Stamp images for Tux Paint") (description "This package contains a set of \"Rubber Stamp\" images which can be used with the \"Stamp\" tool within Tux Paint.") (license license:gpl2+))) (define-public tuxpaint-config (package (name "tuxpaint-config") (version "0.0.14") ;keep VER_DATE below in sync (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-config/" version "/tuxpaint-config-" version ".tar.gz")) (sha256 (base32 "0zkgxk436nqcp43zghkfmh397c7dvh5bwn2as7gwvv208bzyij6g")))) (build-system gnu-build-system) (native-inputs `(("gettext" ,gettext-minimal))) (inputs (list fltk libpaper ;; TODO: Should the following be propagated by fltk? libx11 libxft mesa)) (arguments `(#:make-flags `("VER_DATE=2018-09-01" "CONFDIR=/etc/tuxpaint" ;don't write to store ,(string-append "PREFIX=" %output) "GNOME_PREFIX=$(PREFIX)") #:parallel-build? #f ;race conditions #:tests? #f ;no tests #:phases (modify-phases %standard-phases (delete 'configure) ;no configure phase (add-before 'install 'gzip-no-name (lambda* _ (substitute* "Makefile" ;; tuxpaint-config compresses its own documentation; ;; make sure it uses flags for reproducibility. (("gzip") "gzip --no-name")))) (add-before 'install 'make-install-dirs (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (mkdir-p (string-append out "/bin")) #t)))))) (home-page (package-home-page tuxpaint)) (synopsis "Configure Tux Paint") (description "Tux Paint Config is a graphical configuration editor for Tux Paint.") (license license:gpl2))) ;no "or later" present (define-public supertux (package (name "supertux") (version "0.6.3") (source (origin (method url-fetch) (uri (string-append "https://github.com/SuperTux/supertux/" "releases/download/v" version "/SuperTux-v" version "-Source.tar.gz")) (file-name (string-append name "-" version ".tar.gz")) (sha256 (base32 "1xkr3ka2sxp5s0spp84iv294i29s1vxqzazb6kmjc0n415h0x57p")) (patches (search-patches "supertux-unbundle-squirrel.patch")))) (arguments '(#:tests? #f #:configure-flags '("-DINSTALL_SUBDIR_BIN=bin" "-DUSE_SYSTEM_PHYSFS=ON") #:phases (modify-phases %standard-phases (add-after 'unpack 'patch-squirrel-path (lambda* (#:key inputs #:allow-other-keys) (let ((squirrel (assoc-ref inputs "squirrel"))) (substitute* "CMakeLists.txt" (("set\\(SQUIRREL_PREFIX.*") (string-append "set(SQUIRREL_PREFIX " squirrel ")")) (("add_dependencies\\(supertux2_lib squirrel\\)") "") (("\\$\\{SQUIRREL_PREFIX\\}/include") (string-append "${SQUIRREL_PREFIX}/include/squirrel")))) #t))))) (build-system cmake-build-system) (inputs (list boost curl freetype glew glm libogg libvorbis mesa openal physfs sdl2 sdl2-image sdl2-mixer squirrel)) (native-inputs (list pkg-config)) (synopsis "2D platformer game") (description "SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games.") (home-page "https://supertux.org/") (license license:gpl3+))) (define-public tintin++ (package (name "tintin++") (version "2.02.12") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/tintin/TinTin++ Source Code/" (string-drop-right version 1) "/tintin-" version ".tar.gz")) (sha256 (base32 "000sg16w7790ha8ys31qjh1ip5hl02ldfwj1zy6dqz0y5i7zvydn")))) (inputs (list gnutls pcre readline zlib)) (arguments '(#:tests? #f ; no test suite #:phases (modify-phases %standard-phases ;; The source is in tt/src. (add-before 'configure 'chdir (lambda _ (chdir "src") #t))))) (build-system gnu-build-system) (home-page "https://tintin.mudhalla.net/") (synopsis "MUD client") (description "TinTin++ is a MUD client which supports MCCP (Mud Client Compression Protocol), MMCP (Mud Master Chat Protocol), xterm 256 colors, most TELNET options used by MUDs, as well as those required to login via telnet on Linux / Mac OS X servers, and an auto mapper with a VT100 map display.") (license license:gpl3+))) (define-public laby (package (name "laby") (version "0.7.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/sgimenez/laby") (commit (string-append name "-" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1y6nfxcjhqg9bb81hs0wijg7kcwk5kff81rgd8bsv5ps7ia9nj6b")) (patches (search-patches "laby-make-install.patch" "laby-use-tmpdir-from-runtime.patch")))) (build-system glib-or-gtk-build-system) (inputs (list bash-minimal gdk-pixbuf lablgtk3 (librsvg-for-system) ocaml-lablgtk3-sourceview3 ocaml ocaml-findlib ocamlbuild)) (arguments (list #:phases #~(modify-phases %standard-phases (delete 'configure) (add-before 'build 'set-library-path (lambda* (#:key inputs #:allow-other-keys) (let ((lablgtk #$(this-package-input "lablgtk"))) (setenv "LD_LIBRARY_PATH" (string-append lablgtk "/lib/ocaml/stublibs"))))) (add-after 'glib-or-gtk-wrap 'wrap-pixbuf (lambda* (#:key outputs #:allow-other-keys) (let ((laby (string-append #$output "/bin/laby"))) (wrap-program laby ;; Wrapping GDK_PIXBUF_MODULE_FILE allows laby to ;; function in pure environments. `("GDK_PIXBUF_MODULE_FILE" = (,(getenv "GDK_PIXBUF_MODULE_FILE")))))))) #:tests? #f ; no 'check' target #:make-flags #~(list (string-append "PREFIX=" #$output) "all"))) (home-page "https://sgimenez.github.io/laby/") (synopsis "Programming game") (description "Learn programming, playing with ants and spider webs ;-) Your robot ant can be programmed in many languages: OCaml, Python, C, C++, Java, Ruby, Lua, JavaScript, Pascal, Perl, Scheme, Vala, Prolog. Experienced programmers may also add their own favorite language.") (license license:gpl3+))) (define-public bambam (package (name "bambam") (version "1.2.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/porridge/bambam") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "148cqahklqd4m88j5z1xf3fh4vha41f31wian11hkas106mbsya9")))) (build-system python-build-system) (arguments `(#:tests? #f ; no tests #:phases (modify-phases %standard-phases (delete 'build) ; nothing to build (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (share (string-append out "/share"))) (mkdir-p bin) (copy-file "bambam.py" (string-append bin "/bambam")) (install-file "bambam.6" (string-append share "/man/man6")) (copy-recursively "data" (string-append share "/bambam/data"))) #t))))) (inputs (list python-pygame)) (home-page "https://github.com/porridge/bambam") (synopsis "Keyboard mashing and doodling game for babies") (description "Bambam is a simple baby keyboard (and gamepad) masher application that locks the keyboard and mouse and instead displays bright colors, pictures, and sounds.") (license license:gpl3+))) (define-public moonlight-qt (package (name "moonlight-qt") (version "5.0.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/moonlight-stream/moonlight-qt") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1g1y736vw36lmh2bjymsf4b4ypr76x9lqz7frzpj7sn0vb9y5315")))) (build-system qt-build-system) (arguments (list #:tests? #f ;no test suite #:phases #~(modify-phases %standard-phases (replace 'configure (lambda* _ (symlink (string-append #$(this-package-input "sdl2-gamecontrollerdb") "/share/sdl2/gamecontrollerdb.txt") "app/SDL_GameControllerDB/gamecontrollerdb.txt") ;; Unbundle libraries. (substitute* "moonlight-qt.pro" ((" moonlight-common-c.*\n") "") ((" qmdnsengine.*\n") "") ((" h264bitstream.*\n") "") ((" app \\\\") " app") (("app.depends") "INCLUDEPATH +=")) (invoke "qmake" (string-append "PREFIX=" #$output))))))) (native-inputs (list pkg-config qttools-5)) (inputs (list ffmpeg h264bitstream libva libvdpau moonlight-common openssl opus qmdnsengine qtbase-5 qtdeclarative-5 qtquickcontrols2-5 qtsvg-5 sdl2 sdl2-ttf sdl2-gamecontrollerdb)) (synopsis "GameStream client") (description "Moonlight is an implementation of NVIDIA's GameStream, as used by the NVIDIA Shield.") (home-page "https://moonlight-stream.org") (license license:gpl3+))) (define-public moonlight-common ;; Used as submodule in https://github.com/moonlight-stream/moonlight (let ((commit "5de4a5b85a28d8d639482a1a105c3a06eb67a2fd") (revision "1")) (package (name "moonlight-common") (version (git-version "5.0.1" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/moonlight-stream/moonlight-common-c") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "05jm0vhyb6pizd8yj89rp6ak7bf5j9w06rrmbxh8jccxwqjgll92")))) (build-system cmake-build-system) (arguments (list #:tests? #f #:phases #~(modify-phases %standard-phases (add-after 'unpack 'use-system-enet-package (lambda _ (substitute* "CMakeLists.txt" (("add_subdirectory\\(enet\\)") "")))) (replace 'install (lambda* (#:key outputs source #:allow-other-keys) (let* ((include (string-append #$output "/include")) (lib (string-append #$output "/lib"))) (mkdir-p include) (mkdir-p lib) (install-file (string-append source "/src/Limelight.h") include) (install-file "libmoonlight-common-c.so" lib))))))) (native-inputs (list pkg-config)) (inputs (list enet-moonlight openssl qtbase-5)) (synopsis "GameStream protocol core implementation") (description "This package provides the GameStream core code for the protocol.") (home-page "https://github.com/moonlight-stream/moonlight-common-c") (license license:gpl3+)))) (define-public mrrescue (package (name "mrrescue") (version "1.02e") (source (origin (method url-fetch) (uri (string-append "https://github.com/SimonLarsen/mrrescue/releases/" "download/" version "/mrrescue" version ".love")) (file-name (string-append name "-" version ".love")) (sha256 (base32 "0jwzbwkgp1l5ia6c7s760gmdirbsncp6nfqp7vqdqsfb63la9gl2")))) (build-system trivial-build-system) (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (let* ((out (assoc-ref %outputs "out")) (script (string-append out "/bin/" ,name)) (data (string-append out "/share/" ,name)) (source (assoc-ref %build-inputs "source")) (unzip (search-input-file %build-inputs "/bin/unzip")) (patch (search-input-file %build-inputs "/bin/patch")) (bash (search-input-file %build-inputs "/bin/bash")) (love (search-input-file %build-inputs "/bin/love"))) (mkdir-p (dirname script)) (with-output-to-file script (lambda () (format #t "#!~a~%" bash) (format #t "exec -a ~a \"~a\" \"~a\"~%" ,name love data))) (chmod script #o755) ;; The better way to package this game would be to install *only* the ;; script above, pointing to the unextracted .love file in the store. ;; However, mrrescue 1.02e needs to be patched to work with Love 11. ;; Instead of extracting the .love file, patching it, and re-zipping ;; it to the store, simply point the script to the extracted patched ;; data directory directly. (mkdir-p data) (with-directory-excursion data (invoke unzip source) (invoke patch "-p1" "-i" (assoc-ref %build-inputs "love-11.patch"))) #t)))) (native-inputs `(("unzip" ,unzip) ("patch" ,patch) ("love-11.patch" ,(search-patch "mrrescue-support-love-11.patch")))) (inputs (list bash love)) (home-page "https://tangramgames.dk/games/mrrescue") (synopsis "Arcade-style fire fighting game") (description "Mr. Rescue is an arcade styled 2d action game centered around evacuating civilians from burning buildings. The game features fast-paced fire extinguishing action, intense boss battles, a catchy soundtrack, and lots of throwing people around in pseudo-randomly generated buildings.") (license (list license:zlib ; for source code license:cc-by-sa3.0)))) ; for graphics and music assets (define-public hyperrogue (package (name "hyperrogue") (version "12.1a") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/zenorogue/hyperrogue") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1l09d1r3jdwp54zq071fk09hpggif5phjn0gsapzrjy3i289jran")))) (build-system gnu-build-system) (arguments (list #:tests? #f ; no check target #:make-flags #~(list "HYPERROGUE_USE_GLEW=1" "HYPERROGUE_USE_PNG=1") #:phases #~(modify-phases %standard-phases (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (or (getenv "CPATH") "") ":" (search-input-directory inputs "/include/SDL"))))) (replace 'configure (lambda* (#:key inputs #:allow-other-keys) (let ((share-dir (string-append #$output "/share/hyperrogue/")) (fonts-dir (dirname (search-input-file inputs "DejaVuSans-Bold.ttf")))) ;; Set fonts and music path. (substitute* "sysconfig.h" (("(#define HYPERPATH ).*" _ lead) (string-append lead "\"" share-dir "\"\n")) (("(#define HYPERFONTPATH ).*" _ lead) (string-append lead "\"" fonts-dir "/\"\n"))) ;; Disable build machine CPU optimizations and warnings treated ;; as errors. (substitute* "Makefile" (("-march=native") "") (("-Werror") ""))))) (replace 'install (lambda _ (install-file "hyperrogue" (string-append #$output "/bin")) (let ((share-dir (string-append #$output "/share/hyperrogue/"))) (install-file "hyperrogue-music.txt" share-dir) (for-each (lambda (dir) (copy-recursively dir (string-append share-dir dir))) '("music" "sounds")))))))) (inputs (list font-dejavu glew libpng (sdl-union (list sdl sdl-gfx sdl-mixer sdl-ttf)))) (home-page "https://roguetemple.com/z/hyper") (synopsis "Non-euclidean graphical rogue-like game") (description "HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space. In HyperRogue, the player can move through different parts of the world, which are home to particular creatures and may be subject to their own rules of \"physics\". While the game can use ASCII characters to display the the classical rogue symbols, it still needs graphics to render the non-euclidean world.") (license (list license:bsd-3 ; glew.c, mtrand.* license:cc-by-sa3.0 ; music license:cc-by-sa4.0 ; sounds license:cc0 license:public-domain ; direntx.*, some sounds license:zlib ; savepng.* license:gpl2+)))) ; remaining files (define-public kobodeluxe (package (name "kobodeluxe") (version "0.5.1") (source (origin (method url-fetch) (uri (string-append "http://olofson.net/kobodl/download/KoboDeluxe-" version ".tar.bz2")) (sha256 (base32 "0b2wvdpnmaibsy419c16dfwj5kvd3pccby2aaqvm964x74592yqg")) (patches (search-patches "kobodeluxe-const-charp-conversion.patch" "kobodeluxe-enemies-pipe-decl.patch" "kobodeluxe-graphics-window-signed-char.patch" "kobodeluxe-manpage-minus-not-hyphen.patch" "kobodeluxe-midicon-segmentation-fault.patch" "kobodeluxe-paths.patch")))) (build-system gnu-build-system) (arguments '(#:configure-flags (list (string-append "CPPFLAGS=-I" (assoc-ref %build-inputs "sdl-union") "/include/SDL")))) (inputs (list glu (sdl-union (list sdl sdl-image)))) (synopsis "Shooter with space station destruction") (description "Kobo Deluxe is an enhanced version of Akira Higuchi's XKobo graphical game for Un*x systems with X11.") (home-page "http://olofson.net/kobodl/") (license license:gpl2+))) (define-public freeciv (package (name "freeciv") (version "3.0.8") (source (origin (method url-fetch) (uri (list (string-append "https://files.freeciv.org/stable/freeciv-" version ".tar.xz") (string-append "mirror://sourceforge/freeciv/Freeciv%20" (version-major+minor version) "/" version "/freeciv-" version ".tar.xz"))) (sha256 (base32 "1m3nwz0aad6p33zvmdldbw39riw2xqn99b6384bvx448c8ps6niv")))) (build-system gnu-build-system) (inputs (list curl cyrus-sasl gtk+ sdl-mixer zlib)) (native-inputs (list pkg-config)) (home-page "https://www.freeciv.org/") (synopsis "Turn-based empire building strategy game") (description "Freeciv is a turn-based empire building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age into the Space Age.") (license license:gpl2+))) (define-public no-more-secrets (package (name "no-more-secrets") (version "0.3.3") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/bartobri/no-more-secrets") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1zfv4qabikf8w9winsr4brxrdvs3f0d7xvydksyx8bydadsm2v2h")))) (build-system gnu-build-system) (arguments `(#:tests? #f #:make-flags (list "CC=gcc" "all-ncurses" (string-append "prefix=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (delete 'configure)))) (inputs (list ncurses)) (home-page "https://github.com/bartobri/no-more-secrets") (synopsis "Recreation of data decryption effect in \"Sneakers\"") (description "@code{No More Secrets} provides a command line tool called \"nms\" that recreates the famous data decryption effect seen on screen in the 1992 movie \"Sneakers\". This command works on piped data. Pipe any ASCII or UTF-8 text to nms, and it will apply the hollywood effect, initially showing encrypted data, then starting a decryption sequence to reveal the original plaintext characters.") (license license:expat))) (define-public megaglest-data (package (name "megaglest-data") (version "3.13.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/MegaGlest/megaglest-data" "/releases/download/" version "/megaglest-data-" version ".tar.xz")) (sha256 (base32 "0ipgza33z89fw3si32iafm981f3fvm0zldvbxj29whghd2k3rpj3")))) (build-system cmake-build-system) (arguments `(#:tests? #f)) (home-page "https://megaglest.org/") (synopsis "Data files for MegaGlest") (description "This package contains the data files required for MegaGlest.") (license license:cc-by-sa3.0))) (define-public megaglest (package (name "megaglest") (version "3.13.0") (source (origin (method url-fetch) (uri (string-append "https://github.com/MegaGlest/megaglest-source" "/releases/download/" version "/megaglest-source-" version ".tar.xz")) (sha256 (base32 "1ffck3ii1wp5k3nn5p0ga06jgp7pzk4zw0xln3xim2w7qrxzdzh9")))) (build-system cmake-build-system) (inputs (list curl fontconfig ftgl glew libjpeg-turbo megaglest-data mesa miniupnpc openal libircclient libpng libvorbis lua sdl2 wxwidgets-3.0)) (native-inputs (list cppunit pkg-config)) (arguments `(#:configure-flags (list "-DCMAKE_CXX_FLAGS=-fcommon" "-DCMAKE_C_FLAGS=-fcommon" (string-append "-DCUSTOM_DATA_INSTALL_PATH=" (search-input-directory %build-inputs "share/megaglest")) "-DBUILD_MEGAGLEST_TESTS=ON") #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-ini-search-path (lambda* (#:key outputs #:allow-other-keys) (substitute* "source/glest_game/global/config.cpp" (("/usr/share/megaglest/") (string-append (assoc-ref outputs "out") "/share/megaglest/")))))) #:test-target "megaglest_tests")) (home-page "https://megaglest.org/") (synopsis "3D real-time strategy (RTS) game") (description "MegaGlest is a cross-platform 3D real-time strategy (RTS) game, where you control the armies of one of seven different factions: Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans.") (license license:gpl2+))) (define-public freegish (let ((commit "caf58a2f990a939230bab82226e29cd79732f366") (revision "3")) (package (name "freegish") (version (string-append "0-" revision "." (string-take commit 9))) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/freegish/freegish") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "0980ad8xg0bzm6507bq9sbgw03i7jj33g0f955g0q8jvpb22r65v")) (modules '((guix build utils))) ;; The audio files in the "music" directory are licensed under ;; CC-BY-NC, so we delete them. (snippet '(begin (delete-file-recursively "music") #t)))) (build-system cmake-build-system) (arguments `(#:tests? #f ; no tests included #:configure-flags (list "-DINSTALL_FHS=ON"))) (inputs (list sdl2 openal libvorbis libogg mesa libpng)) (home-page "https://github.com/freegish/freegish") (synopsis "Side-scrolling physics platformer with a ball of tar") (description "In FreeGish you control Gish, a ball of tar who lives happily with his girlfriend Brea, until one day a mysterious dark creature emerges from a sewer hole and pulls her below ground.") ;; The textures are available under the Expat license. All other assets ;; (including levels) are covered under CC-BY-SA or public domain. The ;; source code is under GPLv2+. (license (list license:gpl2+ license:expat license:public-domain license:cc-by-sa3.0))))) (define-public cdogs-sdl (package (name "cdogs-sdl") (version "1.5.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/cxong/cdogs-sdl") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "1i1akay3ad2bkiqa7vfkh3qyhiqax8ikp1v6lfjysvxg65wkqdvc")))) (build-system cmake-build-system) (arguments (list #:configure-flags #~(list (string-append "-DCDOGS_DATA_DIR=" #$output "/share/cdogs-sdl/")) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'patch-install-directory (lambda _ (substitute* "CMakeLists.txt" (("set\\(DATA_INSTALL_DIR \".\"\\)") (string-append "set(DATA_INSTALL_DIR \"" #$output "/share/cdogs-sdl\")")))))))) (native-inputs (list pkg-config)) (inputs (list gtk+ mesa sdl2 sdl2-image sdl2-mixer)) (home-page "https://cxong.github.io/cdogs-sdl/") (synopsis "Classic overhead run-and-gun game") (description "C-Dogs SDL is a classic overhead run-and-gun game, supporting up to 4 players in co-op and deathmatch modes. Customize your player, choose from many weapons, and blast, slide and slash your way through over 100 user-created campaigns.") ;; GPLv2+ for code (includes files under BSD-2 and BSD-3), ;; CC0/CC-BY/CC-BY-SA for assets. (license (list license:gpl2+ license:bsd-2 license:bsd-3 license:cc0 license:cc-by3.0 license:cc-by-sa3.0)))) (define-public kiki (package (name "kiki") (version "1.0.2") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/kiki/kiki-src/" version "/kiki-" version "-src.tgz")) (sha256 (base32 "0ihjdsxbn8z3cz0gpcprafiipcqaiskgdnh1rhmw4qff8dszalbn")) (modules '((guix build utils))) (snippet '(begin (for-each delete-file (find-files "." "\\.dll$")) #t)) (patches (search-patches "kiki-level-selection-crash.patch" "kiki-makefile.patch" "kiki-missing-includes.patch" "kiki-portability-64bit.patch")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; there are no tests #:make-flags '("CXX=g++") #:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key inputs outputs #:allow-other-keys) (setenv "CPLUS_INCLUDE_PATH" (string-append (search-input-directory inputs "include/SDL") ":" (search-input-directory inputs "include/python2.7") ":" (or (getenv "CPLUS_INCLUDE_PATH") ""))) (substitute* "src/main/main.cpp" (("#include <SDL.h>" line) (string-append line " #define K_INCLUDE_GLUT #include \"KIncludeTools.h\"")) (("// initialize SDL" line) (string-append "glutInit(&argc,argv);\n" line))) (substitute* "src/main/KikiController.cpp" (("getenv\\(\"KIKI_HOME\"\\)") (string-append "\"" (assoc-ref outputs "out") "/share/kiki/\""))) (substitute* "linux/Makefile" (("CXXOPTS =" line) (string-append line " -fpermissive")) (("PYTHON_VERSION=.*") "PYTHON_VERSION=2.7") (("PYTHONHOME =.*") (string-append "PYTHONHOME = " (assoc-ref inputs "python") "/lib/python2.7/")) (("\\$\\(GLLIBS\\)" line) (string-append line " -lm -lpython2.7"))) (substitute* "src/main/KikiPythonWidget.h" (("#define __KikiPythonWidget" line) (string-append line "\n#include \"KikiPython.h\""))) #t)) (add-before 'build 'build-kodilib (lambda* (#:key make-flags #:allow-other-keys) (with-directory-excursion "kodilib/linux" (apply invoke "make" make-flags)))) (add-after 'build-kodilib 'chdir (lambda _ (chdir "linux") #t)) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (share (string-append out "/share/kiki"))) (mkdir-p bin) (mkdir-p share) (install-file "kiki" bin) (copy-recursively "../py" (string-append share "/py")) (copy-recursively "../sound" (string-append share "/sound")) #t)))))) (inputs `(("glu" ,glu) ;; Kiki builds fine with freeglut 3.0.0 but segfaults on start. ("freeglut" ,freeglut-2.8) ("libxcrypt" ,libxcrypt) ("sdl-union" ,(sdl-union (list sdl sdl-mixer sdl-image))) ("python" ,python-2))) (native-inputs (list swig)) (home-page "https://kiki.sourceforge.net/") (synopsis "3D puzzle game") (description "Kiki the nano bot is a 3D puzzle game. It is basically a mixture of the games Sokoban and Kula-World. Your task is to help Kiki, a small robot living in the nano world, repair its maker.") ;; See <http://metadata.ftp-master.debian.org/changelogs/main/k/ ;; kiki-the-nano-bot/kiki-the-nano-bot_1.0.2+dfsg1-4_copyright> ;; for a statement from the author. (license license:public-domain))) (define-public teeworlds (package (name "teeworlds") (version "0.7.5") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/teeworlds/teeworlds") (commit version) ;; There are two submodules in datasrc/{languages,maps} (recursive? #t))) (file-name (git-file-name name version)) (sha256 (base32 "1l19ksmimg6b8zzjy0skyhh7z11ql7n5gvilkv7ay5x2b9ndbqwz")) (modules '((guix build utils) (ice-9 ftw) (ice-9 regex) (srfi srfi-1) (srfi srfi-26))) (snippet ; remove bundled libraries except md5 '(let ((base-dir "src/engine/external/")) (for-each (compose (cut delete-file-recursively <>) (cut string-append base-dir <>)) (remove (cut string-match "(^.)|(^md5$)" <>) (scandir base-dir))) #t)))) (build-system cmake-build-system) (arguments `(#:test-target "run_tests" #:phases (modify-phases %standard-phases (add-after 'unpack 'patch-paths (lambda* (#:key outputs #:allow-other-keys) ;; Embed path to assets. (substitute* "src/engine/shared/storage.cpp" (("#define DATA_DIR.*") (string-append "#define DATA_DIR \"" (assoc-ref outputs "out") "/share/teeworlds/data" "\""))) #t)) (add-after 'unpack 'replace-font (lambda* (#:key inputs #:allow-other-keys) (delete-file "datasrc/fonts/DejaVuSans.ttf") (symlink (string-append (assoc-ref inputs "font-dejavu") "/share/fonts/truetype/DejaVuSans.ttf") "datasrc/fonts/DejaVuSans.ttf") #t))))) (inputs (list freetype font-dejavu glu json-parser mesa pnglite sdl2 sdl2-image sdl2-mixer wavpack openssl zlib)) (native-inputs `(("googletest" ,googletest) ("python" ,python-wrapper) ("pkg-config" ,pkg-config))) (home-page "https://www.teeworlds.com") (synopsis "2D retro multiplayer shooter game") (description "Teeworlds is an online multiplayer game. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!") (license (list license:bsd-3 license:cc-by-sa3.0)))) ; game+maps&languages (define-public enigma (package (name "enigma") (version "1.21") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/enigma-game/" "Release%20" version "/enigma-" version ".tar.gz")) (sha256 (base32 "00ffh9pypj1948pg3q9sjp1nmiabh52p5c8wpg9n1dcfgl3cywnq")))) (build-system gnu-build-system) (arguments `(#:configure-flags (list "--with-system-enet") #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-build-with-new-gcc (lambda _ ;; Fix build with GCC6 and later by avoiding comparing ifstream ;; to NULL. Can be removed for versions > 1.21. (substitute* "src/lev/Proxy.cc" (("ifs != NULL") "ifs")) #t)) (add-after 'unpack 'find-sdl (lambda _ (substitute* "configure" (("SDL_ttf.h") "SDL/SDL_ttf.h")) (substitute* '("tools/ttf2bmf.cc" "lib-src/enigma-core/ecl_font.cc" "lib-src/enigma-core/ecl_video.cc" "lib-src/enigma-core/ecl_buffer.hh" "src/SoundEngine.cc" "src/SoundEngine.hh" "src/MusicManager.cc" "src/MusicManager.hh" "src/d_models.cc" "src/main.cc" "src/network.cc") (("#include \"SDL_(image|ttf|mixer|types|syswm|mutex).h\"" line header) (string-append "#include \"SDL/SDL_" header ".h\""))) (substitute* "src/main.cc" (("#include <SDL_(image|ttf|mixer).h>" line header) (string-append "#include \"SDL/SDL_" header ".h\""))) #t))))) (inputs (list xerces-c (sdl-union (list sdl sdl-image sdl-mixer sdl-ttf)) curl enet)) (native-inputs (list pkg-config imagemagick)) (home-page "https://www.nongnu.org/enigma") (synopsis "Puzzle game with a dexterity component") (description "Enigma is a puzzle game with 550 unique levels. The object of the game is to find and uncover pairs of identically colored ‘Oxyd’ stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma’s game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma’s special laws of physics, that is), controlling them with the mouse isn’t always trivial.") (license license:gpl2+))) (define-public chroma (package (name "chroma") (version "1.20") (source (origin (method url-fetch) (uri (string-append "http://level7.org.uk/chroma/download/chroma-" version ".tar.bz2")) (sha256 (base32 "02hn448ckfxbx2fqr9wgf66rwl0vr4gl87yvsr5fc99zz9zw2f5v")))) (build-system gnu-build-system) (arguments `(#:tests? #f)) ; no tests included (inputs `(("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-ttf))) ("freetype" ,freetype) ("ncurses" ,ncurses) ("fontconfig" ,fontconfig) ("libxft" ,libxft))) (native-inputs (list pkg-config)) (home-page "http://level7.org.uk/chroma/") (synopsis "Abstract puzzle game") (description "Chroma is an abstract puzzle game. A variety of colourful shapes are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially so straightforward that anyone can pick it up and begin to play, yet gradually becoming difficult enough to tax even the brightest of minds.") (license license:gpl2+))) (define-public fillets-ng (package (name "fillets-ng") (version "1.0.1") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/fillets/" "Fish%20Fillets%20-%20Next%20Generation/" version "/fillets-ng-" version ".tar.gz")) (sha256 (base32 "1nljp75aqqb35qq3x7abhs2kp69vjcj0h1vxcpdyn2yn2nalv6ij")))) (build-system gnu-build-system) (arguments `(#:configure-flags (list (string-append "--with-lua=" (assoc-ref %build-inputs "lua"))) #:make-flags (list (string-append "CFLAGS=-I" (assoc-ref %build-inputs "sdl-union") "/include/SDL") (string-append "CXXFLAGS=-I" (assoc-ref %build-inputs "sdl-union") "/include/SDL")) #:phases (modify-phases %standard-phases ;; Lua 5.1 does not provide it. (add-after 'unpack 'do-not-link-with-lualib (lambda _ (substitute* "configure" (("-llualib") "")) #t)) (add-after 'install 'install-data (lambda* (#:key inputs outputs #:allow-other-keys) (let ((data (string-append (assoc-ref outputs "out") "/share/games/fillets-ng"))) (mkdir-p data) (invoke "tar" "-xvf" (assoc-ref inputs "fillets-ng-data") "--strip-components=1" "-C" data))))))) (inputs (list (sdl-union (list sdl sdl-mixer sdl-image sdl-ttf)) fribidi libx11 lua-5.1)) (native-inputs `(("pkg-config" ,pkg-config) ("fillets-ng-data" ,(origin (method url-fetch) (uri (string-append "mirror://sourceforge/fillets/" "Fish%20Fillets%20-%20Next%20Generation/" version "/fillets-ng-data-" version ".tar.gz")) (sha256 (base32 "169p0yqh2gxvhdilvjc2ld8aap7lv2nhkhkg4i1hlmgc6pxpkjgh")))))) (home-page "https://fillets.sourceforge.net") (synopsis "Puzzle game") (description "Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music.") (license license:gpl2+))) (define-public crawl (package (name "crawl") (version "0.31.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/crawl/crawl") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "0igrl0a9qd2g27q3wr86xjkpqcqs4y7bh3na1saqvpd4vc8mbayk")) (patches (search-patches "crawl-upgrade-saves.patch")))) (build-system gnu-build-system) (inputs (list lua-5.1 ncurses sqlite zlib)) (native-inputs (list bash-minimal bison flex perl pkg-config python-wrapper python-pyyaml)) (arguments (list #:make-flags #~(list (string-append "SQLITE_INCLUDE_DIR=" #$(this-package-input "sqlite") "/include") (string-append "prefix=" #$output) "SAVEDIR=~/.crawl" ;; Don't compile with SSE on systems which don't have it. #$@(match (%current-system) ((or "i686-linux" "x86_64-linux") '()) (_ '("NOSSE=TRUE"))) ;; don't build any bundled dependencies "BUILD_LUA=" "BUILD_SQLITE=" "BUILD_ZLIB=" "-Ccrawl-ref/source") #:phases #~(modify-phases %standard-phases (add-after 'unpack 'set-version (lambda _ (call-with-output-file "crawl-ref/source/util/release_ver" (lambda (port) (display #$version port))))) (add-after 'unpack 'find-SDL-image (lambda _ (substitute* "crawl-ref/source/windowmanager-sdl.cc" (("SDL_image.h") "SDL2/SDL_image.h")))) (delete 'configure) (replace 'check (lambda* (#:key tests? make-flags #:allow-other-keys) (when tests? (setenv "HOME" (getcwd)) ;; Fake a terminal for the test cases. (setenv "TERM" "xterm-256color") ;; Run the tests that don't require a debug build. (apply invoke "make" "nondebugtest" (format #f "-j~d" (parallel-job-count)) ;; Force command line build for test cases. (append make-flags '("GAME=crawl" "TILES="))))))))) (synopsis "Roguelike dungeon crawler game") (description "Dungeon Crawl Stone Soup (also known as \"Crawl\" or DCSS for short) is a roguelike adventure through dungeons filled with dangerous monsters in a quest to find the mystifyingly fabulous Orb of Zot.") (home-page "https://crawl.develz.org") (license (list license:gpl2+ license:bsd-2 license:bsd-3 license:cc0 license:expat license:zlib license:asl2.0)))) ;; The linter here claims that patch file names should start with the package ;; name. But, in this case, the patches are inherited from crawl with the ;; "crawl-" prefix instead of "crawl-tiles-". (define-public crawl-tiles (package (inherit crawl) (name "crawl-tiles") (arguments (substitute-keyword-arguments (package-arguments crawl) ((#:make-flags flags) #~(cons* (string-append "PROPORTIONAL_FONT=" #$(this-package-input "font-dejavu") "/share/fonts/truetype/DejaVuSans.ttf") (string-append "MONOSPACED_FONT=" #$(this-package-input "font-dejavu") "/share/fonts/truetype/DejaVuSansMono.ttf") "TILES=y" ;; Rename the executable to allow parallel installation with crawl. "GAME=crawl-tiles" #$flags)))) (inputs (modify-inputs (package-inputs crawl) (prepend font-dejavu freetype glu libpng sdl2 sdl2-image sdl2-mixer))) (native-inputs (modify-inputs (package-native-inputs crawl) (prepend pngcrush which))) (synopsis "Graphical roguelike dungeon crawler game"))) (define-public lugaru (package (name "lugaru") (version "1.2") (source (origin (method url-fetch) (uri (string-append "https://github.com/osslugaru/lugaru/releases" "/download/" version "/lugaru-" version ".tar.xz")) (sha256 (base32 "15zgcshy22q51rm72zi6y9z7qlgnz5iw3gczjdlir4bqmxy4gspk")) (patches (search-patches "lugaru-fix-sound.patch")))) (build-system cmake-build-system) (arguments (list #:configure-flags #~(list "-DSYSTEM_INSTALL=ON") #:tests? #f)) ;no test suite (native-inputs (list pkg-config)) (inputs (list glu libjpeg-turbo libpng libvorbis openal sdl2 zlib)) (home-page "https://osslugaru.gitlab.io") (synopsis "Cross-platform third-person action game") (description "Lugaru is a third-person action game. The main character, Turner, is an anthropomorphic rebel bunny rabbit with impressive combat skills. In his quest to find those responsible for slaughtering his village, he uncovers a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the starving wolves from a nearby den. Turner takes it upon himself to fight against their plot and save his fellow rabbits from slavery.") (license (list license:gpl2+ ; code ;; assets: license:cc-by-sa3.0 license:cc-by-sa4.0)))) (define-public 0ad-data (package (name "0ad-data") (version "0.0.26-alpha") (source (origin (method url-fetch) (uri (string-append "https://releases.wildfiregames.com/0ad-" version "-unix-data.tar.xz")) (file-name (string-append name "-" version ".tar.xz")) (sha256 (base32 "0z9dfw2hn2fyrx70866lv5464fbagdb8dip321wq10pqb22y805j")))) (build-system trivial-build-system) (native-inputs (list tar unzip xz)) (arguments `(#:modules ((guix build utils)) #:builder (begin (use-modules (guix build utils)) (let ((out (assoc-ref %outputs "out")) (source (assoc-ref %build-inputs "source")) (tar (search-input-file %build-inputs "/bin/tar")) (unzip (search-input-file %build-inputs "/bin/unzip")) (xz-path (string-append (assoc-ref %build-inputs "xz") "/bin"))) (setenv "PATH" xz-path) (mkdir out) (invoke tar "xvf" source "-C" out "--strip=3") (for-each (lambda (name) (let* ((dir (string-append out "/mods/" name)) (file (string-append dir "/" name ".zip"))) (invoke unzip "-o" "-d" dir file) (delete-file file))) '("mod" "public")))))) (synopsis "Data files for 0ad") (description "0ad-data provides the data files required by the game 0ad.") (home-page "https://play0ad.com") (properties '((hidden? . #t))) (license (list (license:fsdg-compatible "http://tavmjong.free.fr/FONTS/ArevCopyright.txt" "Similar to the license of the Bitstream Vera fonts.") (license:fsdg-compatible "https://www.gnome.org/fonts/#Final_Bitstream_Vera_Fonts") license:cc-by-sa3.0 license:expat license:gfl1.0 license:gpl2+ license:gpl3+)))) (define-public 0ad (package (name "0ad") (version "0.0.26-alpha") (source (origin (method url-fetch) (uri (string-append "https://releases.wildfiregames.com/0ad-" version "-unix-build.tar.xz")) (file-name (string-append name "-" version ".tar.xz")) (sha256 (base32 "0jzfq09ispi7740c01h6yqxqv9y3zx66d217z32pfbiiwgvns71f")))) ;; A snippet here would cause a build failure because of timestamps ;; reset. See https://bugs.gnu.org/26734. (inputs (list 0ad-data curl enet fmt freetype gloox icu4c libidn libpng libsodium libvorbis libxcursor libxml2 miniupnpc mozjs-78 openal sdl2 wxwidgets zlib)) (native-inputs (list boost cmake-minimal cxxtest mesa pkg-config python-2)) (build-system gnu-build-system) (arguments `(#:make-flags '("config=release" "verbose=1" "-C" "build/workspaces/gcc") #:tests? #f ;tests fail currently #:phases (modify-phases %standard-phases (add-after 'unpack 'delete-bundles (lambda* (#:key inputs #:allow-other-keys) (delete-file-recursively "libraries/source/spidermonkey") (delete-file-recursively "libraries/source/cxxtest-4.4") (substitute* "build/premake/premake5.lua" (("rootdir\\.\\.\"\\/libraries\\/source\\/cxxtest-4.4\\/bin\\/cxxtestgen\"") (string-append "\"" (assoc-ref inputs "cxxtest") "/bin/cxxtestgen" "\""))))) (add-after 'unpack 'fix-mozjs-compatibility ;; 0ad only builds fine with a specific version of mozjs ;; (version 78.6 for 0ad-0.0.25). ;; Here we change the error in case of version mismatch to a warning, ;; and add some minor compatibility fixes. (lambda _ (substitute* "source/scriptinterface/ScriptTypes.h" (("#error Your compiler is trying to use") "#warning Your compiler is trying to use")) (substitute* "source/scriptinterface/ScriptContext.cpp" (("JS::PrepareZoneForGC\\(") "JS::PrepareZoneForGC(m_cx, ")))) (replace 'configure (lambda* (#:key inputs outputs tests? #:allow-other-keys) (let* ((jobs (number->string (parallel-job-count))) (out (assoc-ref outputs "out")) (lib (string-append out "/lib")) (data (string-append out "/share/0ad"))) (setenv "JOBS" (string-append "-j" jobs)) (setenv "CC" "gcc") (with-directory-excursion "build/workspaces" (apply invoke `("./update-workspaces.sh" ,(string-append "--libdir=" lib) ,(string-append "--datadir=" data) ;; TODO: "--with-system-nvtt" "--with-system-mozjs" ,@(if tests? '() '("--without-tests")))))))) (delete 'check) (replace 'install (lambda* (#:key inputs outputs #:allow-other-keys) (chdir "binaries") (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (lib (string-append out "/lib")) (data (string-append out "/share/0ad")) (applications (string-append out "/share/applications")) (hicolor (string-append out "/share/icons/hicolor/128x128/apps")) (metainfo (string-append out "/share/metainfo")) (mime (string-append out "/share/mime/application")) (0ad-data (assoc-ref inputs "0ad-data"))) ;; data (copy-recursively "data" data) (for-each (lambda (file) (symlink (string-append 0ad-data "/" file) (string-append data "/" file))) '("config" "mods/mod" "mods/public" "tools")) ;; libraries (for-each (lambda (file) (install-file file lib)) (find-files "system" "\\.so$")) ;; binaries (install-file "system/pyrogenesis" bin) (with-directory-excursion bin (symlink "pyrogenesis" "0ad")) ;; resources (with-directory-excursion "../build/resources" (install-file "0ad.desktop" applications) (install-file "0ad.png" hicolor) (install-file "0ad.appdata.xml" metainfo) (install-file "pyrogenesis.xml" mime))))) (add-after 'install 'check (lambda* (#:key tests? #:allow-other-keys) (when tests? (with-directory-excursion "system" (invoke "./test")))))))) (home-page "https://play0ad.com") (synopsis "3D real-time strategy game of ancient warfare") (description "0 A.D. is a real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess. 0ad needs a window manager that supports 'Extended Window Manager Hints'.") (license (list license:bsd-2 license:bsd-3 license:expat license:gpl2+ license:ibmpl1.0 license:isc license:lgpl2.1 license:lgpl3 license:mpl2.0 license:zlib)))) (define-public open-adventure (package (name "open-adventure") (version "1.19") (source (origin (method git-fetch) (uri (git-reference (url "https://gitlab.com/esr/open-adventure") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "19nspsvkzh3xw70mwlvralfr2ia7a8knd9s7x7abmjvk8p5rx468")))) (build-system gnu-build-system) (arguments (list #:make-flags #~(list (string-append "CC=" #$(cc-for-target))) #:parallel-tests? #f ;some tests fail non-deterministically #:phases #~(modify-phases %standard-phases (delete 'configure) ;no configure script (add-before 'build 'use-echo (lambda _ (substitute* (list "tests/Makefile" "tests/tapview") (("/bin/echo") (which "echo"))))) (add-after 'build 'build-manpage (lambda _ ;; This target is missing a dependency (substitute* "Makefile" ((".adoc.6:" line) (string-append line " advent.adoc"))) (invoke "make" ".adoc.6"))) ;; There is no install target. (replace 'install (lambda _ (let ((bin (string-append #$output "/bin")) (man (string-append #$output "/share/man/man6"))) (install-file "advent" bin) (install-file "advent.6" man))))))) (native-inputs (list asciidoc cppcheck libedit pkg-config python-pylint python-pyyaml python-wrapper ruby-asciidoctor)) (home-page "https://gitlab.com/esr/open-adventure") (synopsis "Colossal Cave Adventure") (description "The original Colossal Cave Adventure from 1976 was the origin of all text adventures, dungeon-crawl (computer) games, and computer-hosted roleplaying games. This is a forward port of the last version released by Crowther & Woods, its original authors, in 1995. It has been known as ``adventure 2.5'' and ``430-point adventure''.") (license license:bsd-2))) (define-public open-adventure-2.5 (package (inherit open-adventure) (version "2.5") (properties `((superseded . ,open-adventure))))) (define-public tome4 (package (name "tome4") (version "1.7.6") (synopsis "Single-player, RPG roguelike game set in the world of Eyal") (source (origin (method url-fetch) (uri (string-append "https://te4.org/dl/t-engine/t-engine4-src-" version ".tar.bz2")) (sha256 (base32 "0338lirc4jbmq29449bw8c6src8b91yn9x14w2nxr31zh00fm7cq")) (modules '((guix build utils))))) (build-system gnu-build-system) (native-inputs (list unzip)) (inputs (list glu libvorbis luajit openal premake4 (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))) (arguments (list #:tests? #false ;no test #:make-flags #~(list (string-append "CC=" #$(cc-for-target)) "config=release") ;; XXX: Building in parallel occasionally causes this build failure: ;; ../src/luajit2/src/host/buildvm.c:73:10: fatal error: buildvm_arch.h: ;; No such file or directory #:parallel-build? #f #:phases #~(modify-phases %standard-phases (delete 'bootstrap) (replace 'configure (lambda _ (invoke "premake4" "gmake"))) (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "/include/SDL2") ":" (or (getenv "CPATH") ""))))) ;; premake doesn't provide install target (replace 'install (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (usr (string-append out "/usr")) (bin (string-append out "/bin")) (licenses (string-append out "/share/licenses")) (documents (string-append out "/share/doc")) (pixmaps (string-append out "/share/pixmaps")) (icon "te4-icon.png") (data (string-append out "/share/" #$name)) (applications (string-append out "/share/applications")) (unzip (string-append (assoc-ref inputs "unzip") "/bin/unzip")) (wrapper (string-append bin "/" #$name))) ;; icon (mkdir-p pixmaps) (invoke unzip "-j" (string-append "game/engines/te4-" #$version ".teae") (string-append "data/gfx/" icon) "-d" pixmaps) ;; game executable (install-file "t-engine" data) (mkdir-p bin) (with-output-to-file wrapper (lambda () (display (string-append "#!/bin/sh\n" ;; No bootstrap code found, ;; defaulting to working directory ;; for engine code! "cd " data "\n" "exec -a tome4 ./t-engine \"$@\"\n")))) (chmod wrapper #o555) ;; licenses (for-each (lambda (file) (install-file file licenses)) '("COPYING" "COPYING-MEDIA")) ;; documents (for-each (lambda (file) (install-file file documents)) '("CONTRIBUTING" "CREDITS")) ;; data (copy-recursively "bootstrap" (string-append data "/bootstrap")) (copy-recursively "game" (string-append data "/game")) ;; launcher (mkdir-p applications) (make-desktop-entry-file (string-append applications "/" #$name ".desktop") #:name "ToME4" #:comment #$synopsis #:exec #$name #:icon icon #:categories '("Game" "RolePlaying")))))))) (home-page "https://te4.org") (description "Tales of Maj’Eyal (ToME) RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.") (license license:gpl3+))) (define-public quakespasm (package (name "quakespasm") (version "0.96.2") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-" version ".tar.gz")) (sha256 (base32 "0hr58w1d2yw82vm9lkln05z6d4sjlcr6grxhf6sqdqwyfy9nv1mw")))) (arguments (list #:tests? #f #:make-flags #~(list (string-append "CC=" #$(cc-for-target)) "MP3LIB=mpg123" "USE_CODEC_FLAC=1" "USE_CODEC_MIKMOD=1" "USE_SDL2=1" "-CQuake") #:phases #~(modify-phases %standard-phases (delete 'configure) (add-after 'unpack 'fix-makefile-paths (lambda _ (mkdir-p (string-append #$output "/bin")) (substitute* "Quake/Makefile" (("/usr/local/games") (string-append #$output "/bin")))))))) (build-system gnu-build-system) (inputs (list libmikmod libvorbis flac mesa mpg123 sdl2)) (synopsis "First person shooter engine for Quake 1") (description "Quakespasm is a modern engine for id software's Quake 1. It includes support for 64 bit CPUs, custom music playback, a new sound driver, some graphical niceities, and numerous bug-fixes and other improvements.") (home-page "https://quakespasm.sourceforge.net/") (license license:gpl2+))) (define-public vkquake (package (inherit quakespasm) (name "vkquake") (version "1.01.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/Novum/vkQuake") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "1iwin8j5kbyrknbkhjgpy8nmm7pxqzr0daa9gn7p38qhg2mh0a39")))) (arguments `(#:make-flags (let ((vulkanlib (string-append (assoc-ref %build-inputs "vulkan-loader") "/lib"))) (list "CC=gcc" "MP3LIB=mpg123" "USE_CODEC_FLAC=1" "USE_CODEC_MIKMOD=1" "USE_SDL2=1" (string-append "LDFLAGS=-Wl,-rpath=" vulkanlib) "-CQuake")) #:phases (modify-phases %standard-phases (add-after 'unpack 'patch-for-new-vulkan (lambda _ ;; Mimic upstream commit a869a22d9b51c68e for ;; compatibility with newer vulkan-headers. (substitute* "Quake/gl_rmisc.c" (("VK_DYNAMIC_STATE_RANGE_SIZE") "3")) #t)) (delete 'configure) (add-after 'unpack 'fix-makefile-paths (lambda* (#:key outputs #:allow-other-keys) (let ((vulkan (assoc-ref %build-inputs "vulkan-loader")) (out (assoc-ref outputs "out"))) (mkdir-p (string-append out "/bin")) (substitute* "Quake/Makefile" ((" /usr") (string-append " " out))) (substitute* "Quake/Makefile" (("/games") (string-append "/bin"))) (substitute* "Quake/Makefile" (("..VULKAN_SDK.") vulkan)) #t)))) ,@(strip-keyword-arguments '(#:make-flags #:phases) (package-arguments quakespasm)))) (inputs (modify-inputs (package-inputs quakespasm) (prepend vulkan-headers vulkan-loader))) (description "vkquake is a modern engine for id software's Quake 1. It includes support for 64 bit CPUs, custom music playback, a new sound driver, some graphical niceities, and numerous bug-fixes and other improvements.") (home-page "https://github.com/Novum/vkQuake"))) (define-public yamagi-quake2 (package (name "yamagi-quake2") (version "8.30") (source (origin (method url-fetch) (uri (string-append "https://deponie.yamagi.org/quake2/quake2-" version ".tar.xz")) (sha256 (base32 "11lv22y5ccd80iyhk6zj94wligcbx6x5vwbqh3jkgz96v0x5dng2")))) (build-system gnu-build-system) (arguments `(#:tests? #f #:make-flags (list "CC=gcc" ;; An optional directory where it will look for quake2 data files ;; in addition to the current working directory. "WITH_SYSTEMWIDE=yes" "WITH_SYSTEMDIR=\"/opt/quake2\"") #:phases (modify-phases %standard-phases (delete 'configure) (add-before 'build 'patch-libraries (lambda* (#:key inputs #:allow-other-keys) ;; The game writes paths to openal.so and curl.so to ~/.yq2/... ;; Workaround: hard-code the compiled paths where it loads them; ;; this prevents loading old or garbage collected libraries. (substitute* "src/client/sound/qal.c" (("al_driver->string") (string-append "\"" (assoc-ref inputs "openal") "/lib/libopenal.so\""))) (substitute* "src/client/curl/qcurl.c" (("cl_libcurl->string") (string-append "\"" (assoc-ref inputs "curl") "/lib/libcurl.so\""))))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (mkdir-p (string-append out "/lib")) (mkdir-p (string-append out "/bin")) ;; The yamagi-quake2 binary must be in the same directory ;; as its engine libraries, but symlinking it to /bin is okay. ;; https://github.com/yquake2/yquake2/blob/master/stuff/packaging.md (copy-recursively "release" (string-append out "/lib/yamagi-quake2")) (symlink (string-append out "/lib/yamagi-quake2/quake2") (string-append out "/bin/yamagi-quake2")) (symlink (string-append out "/lib/yamagi-quake2/q2ded") (string-append out "/bin/yamagi-q2ded")))))))) (native-inputs (list pkg-config)) (inputs (list curl libvorbis mesa openal sdl2 zlib)) (synopsis "First person shooter engine based on quake2") (description "Yamagi Quake II is an enhanced client for id Software's Quake II. The main focus is an unchanged single player experience like back in 1997, thus the gameplay and the graphics are unaltered. However the user may use one of the unofficial retexturing packs. In comparison with the official client, over 1000 bugs were fixed and an extensive code audit done, making Yamagi Quake II one of the most solid Quake II implementations available.") (home-page "https://www.yamagi.org/quake2/") (license (list license:gpl2+ ; game and server (license:non-copyleft ; info-zip "file://LICENSE" "See Info-Zip section.") license:public-domain)))) ; stb (define-public nudoku (package (name "nudoku") (version "2.1.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/jubalh/nudoku") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "12v00z3p0ymi8f3w4b4bgl4c76irawn3kmd147r0ap6s9ssx2q6m")))) (build-system gnu-build-system) (native-inputs (list autoconf automake gettext-minimal pkg-config)) (inputs (list ncurses)) (home-page "https://jubalh.github.io/nudoku/") (synopsis "Sudoku for your terminal") (description "Nudoku is a ncurses-based Sudoku game for your terminal.") (license license:gpl3+))) (define-public the-butterfly-effect (package (name "the-butterfly-effect") (version "0.9.3.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/the-butterfly-effect/tbe") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1ag2cp346f9bz9qy6za6q54id44d2ypvkyhvnjha14qzzapwaysj")))) (build-system cmake-build-system) (arguments `(#:phases (modify-phases %standard-phases (add-after 'unpack 'set-cmake-install-prefix (lambda* (#:key outputs #:allow-other-keys) (substitute* "CMakeLists.txt" (("/usr") (assoc-ref outputs "out")) (("TBE_BIN_DIR games") "TBE_BIN_DIR bin")))) (add-after 'unpack 'disable-translations ;; TODO: Re-enable translations when they no longer fail to build. (lambda _ (substitute* "CMakeLists.txt" ((".*i18n.*") ""))))) ;; Test suite requires a running Xorg server. Even when ;; provided, it fails with "D-Bus library appears to be ;; incorrectly set up; failed to read machine uuid: Failed to ;; open "/etc/machine-id": No such file or directory" along ;; with multiple "QPainter:: ... Painter not active" warnings. #:tests? #f)) (inputs (list qtbase-5 qtsvg-5)) (native-inputs `(("gettext-minimal" ,gettext-minimal) ("qttools-5" ,qttools-5))) (synopsis "Realistic physics puzzle game") (description "The Butterfly Effect (tbe) is a game that uses realistic physics simulations to combine lots of simple mechanical elements to achieve a simple goal in the most complex way possible.") (home-page "http://the-butterfly-effect.org/") ;; Main license is GPL2-only. However, artwork is distributed ;; under various licenses, listed here. (license (list license:gpl2 license:public-domain license:expat license:cc-by-sa3.0 license:gpl3+ license:wtfpl2)))) (define-public pioneer (package (name "pioneer") (version "20220203") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/pioneerspacesim/pioneer") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "0qjq6lsr1rmcnvq9b7r745cpp7n0q6cpc3k81q8ai4xspbq61m8w")))) (build-system cmake-build-system) (native-inputs (list pkg-config)) (inputs (list assimp curl freetype glew glu libpng libsigc++-2 libvorbis lua-5.2 ;not compatible with 5.3 mesa (sdl-union (list sdl2 sdl2-image)))) (arguments `(#:tests? #f ;tests are broken #:configure-flags (list "-DUSE_SYSTEM_LIBLUA:BOOL=YES" "-DUSE_SYSTEM_LIBGLEW:BOOL=YES" (string-append "-DPIONEER_DATA_DIR=" %output "/share/games/pioneer")) #:make-flags (list "all" "build-data"))) (home-page "https://pioneerspacesim.net") (synopsis "Game of lonely space adventure") (description "Pioneer is a space adventure game set in our galaxy at the turn of the 31st century. The game is open-ended, and you are free to eke out whatever kind of space-faring existence you can think of. Look for fame or fortune by exploring the millions of star systems. Turn to a life of crime as a pirate, smuggler or bounty hunter. Forge and break alliances with the various factions fighting for power, freedom or self-determination. The universe is whatever you make of it.") (license license:gpl3))) (define-public badass (let ((commit "3c3cd669b4fc8f73a102e3702788f7b28dc47dbb") (revision "0")) (package (name "badass") (version (git-version "0.0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/umayr/badass") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "05c9vdcb5ym3z0n5ll3v39mw4yl9jcjnlydmn0yl89ai9pv71zb6")))) (build-system go-build-system) (arguments '(#:import-path "github.com/umayr/badass")) (synopsis "Hacking contribution graphs in git") (description "Badass generates false commits for a range of dates, essentially hacking the gamification of contribution graphs on platforms such as Github or Gitlab.") (home-page "https://github.com/umayr/badass") (license license:expat)))) (define-public colobot (package (name "colobot") (version "0.2.1-alpha") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/colobot/colobot") (commit (string-append "colobot-gold-" version)) (recursive? #t))) ;for "data/" subdir (file-name (git-file-name name version)) (sha256 (base32 "0bpy5nzkvq5nfr0w8jf7bl7zs8yz2cpzp87pnkdlgwl3adcn9nsw")))) (build-system cmake-build-system) (arguments (list #:tests? #f ;no test #:modules '((guix build cmake-build-system) (guix build utils) (srfi srfi-1) (ice-9 match) (ice-9 regex)) #:phases #~(modify-phases %standard-phases (add-after 'unpack 'make-git-checkout-writable (lambda _ (for-each make-file-writable (find-files ".")))) (add-after 'unpack 'fix-directories (lambda _ (substitute* "CMakeLists.txt" (("(\\$\\{CMAKE_INSTALL_PREFIX\\})/games" _ prefix) (string-append prefix "/bin")) (("(\\$\\{CMAKE_INSTALL_PREFIX\\}/share)/games/colobot" _ prefix) (string-append prefix "/colobot"))))) (add-after 'fix-directories 'install-music ;; Retrieve and install music files. (lambda* (#:key inputs #:allow-other-keys) ;; Installation process tries to download music files using ;; "wget" if not already present. Since we are going another ;; route, skip "wget" command check. (substitute* "data/music/CMakeLists.txt" (("find_program\\(WGET wget\\)") "")) ;; Populate "music/" directory. (let ((data (any (match-lambda ((_ . input) (and (string-match "colobot-music" input) input))) inputs))) (invoke "tar" "-xvf" data "-Cdata/music"))))))) (native-inputs (list (origin (method url-fetch) (uri (string-append "https://colobot.info/files/music/" "colobot-music_ogg_" version ".tar.gz")) (sha256 (base32 "1s86cd36rwkff329mb1ay1wi5qqyi35564ppgr3f4qqz9wj9vs2m"))) gettext-minimal (librsvg-for-system) po4a python-wrapper)) (inputs (list boost glew libogg libpng libsndfile libvorbis openal physfs (sdl-union (list sdl2 sdl2-image sdl2-ttf)))) (synopsis "Educational programming strategy game") (description "Colobot: Gold Edition is a real-time strategy game, where you can program your units (bots) in a language called CBOT, which is similar to C++ and Java. Your mission is to find a new planet to live and survive. You can save humanity and get programming skills!") (home-page "https://colobot.info") (license license:gpl3+))) (define-public gzdoom (package (name "gzdoom") (version "4.3.2") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/coelckers/gzdoom") (commit (string-append "g" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0i4hyg72z84fc6ca2ic9q82q5cbgrbd7bynl3kpkypxvyasq08wz")) (patches (search-patches "gzdoom-search-in-installed-share.patch" "gzdoom-find-system-libgme.patch")) (modules '((guix build utils))) (snippet '(begin ;; Remove some bundled libraries. XXX There are more, but removing ;; them would require, at least, patching the build system. (with-directory-excursion "libraries" (delete-file-recursively "bzip2") (delete-file-recursively "game-music-emu") (delete-file-recursively "jpeg") (delete-file-recursively "zlib")) #t)))) (arguments '(#:tests? #f #:configure-flags (let ((out (assoc-ref %outputs "out"))) (list (string-append "-DCMAKE_CXX_FLAGS:=" "-DSHARE_DIR=\\\"" out "/share/\\\" " "-DGUIX_OUT_PK3=\\\"" out "/share/games/doom\\\"") ;; The build requires some extra convincing not to use the bundled ;; libgme previously deleted in the soure snippet. "-DFORCE_INTERNAL_GME=OFF" ;; Link libraries at build time instead of loading them at run time. "-DDYN_OPENAL=OFF" "-DDYN_FLUIDSYNTH=OFF" "-DDYN_GTK=OFF" "-DDYN_MPG123=OFF" "-DDYN_SNDFILE=OFF")) #:phases (modify-phases %standard-phases (add-before 'configure 'fix-referenced-paths (lambda* (#:key inputs outputs #:allow-other-keys) (let ((fluid-3 (assoc-ref inputs "fluid-3")) (timidity++ (assoc-ref inputs "timidity++")) (out (assoc-ref outputs "out"))) (substitute* "src/CMakeLists.txt" (("COMMAND /bin/sh") (string-append "COMMAND " (which "sh")))) (substitute* "libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp" (("/usr/share/sounds/sf2/FluidR3_GM.sf2") (string-append fluid-3 "/share/soundfonts/FluidR3Mono_GM.sf3"))) (substitute* "libraries/zmusic/mididevices/music_timiditypp_mididevice.cpp" (("exename = \"timidity\"") (string-append "exename = \"" timidity++ "/bin/timidity\""))) #t)))))) (build-system cmake-build-system) (inputs `(("bzip2" ,bzip2) ("fluid-3" ,fluid-3) ("fluidsynth" ,fluidsynth) ("gtk+3" ,gtk+) ("libgme" ,libgme) ("libjpeg" ,libjpeg-turbo) ("libsndfile" ,libsndfile) ("mesa" ,mesa) ("mpg123" ,mpg123) ("openal" ,openal) ("sdl2" ,sdl2) ("timidity++" ,timidity++) ("zlib" ,zlib))) (native-inputs (list pkg-config unzip)) (synopsis "Modern Doom 2 source port") (description "GZdoom is a port of the Doom 2 game engine, with a modern renderer. It improves modding support with ZDoom's advanced mapping features and the new ZScript language. In addition to Doom, it supports Heretic, Hexen, Strife, Chex Quest, and fan-created games like Harmony, Hacx and Freedoom.") (home-page "https://zdoom.org/index") ;; The source uses x86 assembly (supported-systems '("x86_64-linux" "i686-linux")) (license (list license:gpl3+ ; gzdoom game license:lgpl3+ ; gzdoom renderer license:expat ; gdtoa (license:non-copyleft ; modified dumb "file://dumb/licence.txt" "Dumb license, explicitly GPL compatible."))))) (define-public odamex (package (name "odamex") (version "10.5.0") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/odamex/Odamex/" version "/" "odamex-src-" version ".tar.xz")) (sha256 (base32 "151dr6gygznqmp2m9wzilbrmr71lka6pwaz53lb835ry8wq3y210")) (modules '((guix build utils))) (snippet '(begin ;; XXX: Unbundle more, they are not replaced by the ones provided ;; in inputs: fltk, jsoncpp, miniupnp, protobuf. ;; ;; Remove some bundled libraries. (with-directory-excursion "libraries" (for-each delete-file-recursively '("curl" "libpng" "portmidi" "zlib"))))))) (build-system cmake-build-system) (arguments (list #:tests? #f ; no tests #:configure-flags #~(list "-DBUILD_CLIENT=1" "-DBUILD_MASTER=1" "-DBUILD_SERVER=1" "-DUSE_INTERNAL_LIBS=0" "-DUSE_INTERNAL_MINIUPNP=0"))) (native-inputs (list deutex pkg-config)) (inputs (list alsa-lib curl fltk jsoncpp libpng miniupnpc portmidi protobuf sdl2 sdl2-mixer zlib)) (home-page "https://odamex.net/") (synopsis "Multiplayer Doom port") (description "Odamex is a modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online.") (license license:gpl2+))) (define-public chocolate-doom (package (name "chocolate-doom") (version "3.0.1") (source (origin (method url-fetch) (uri (string-append "https://www.chocolate-doom.org/downloads/" version "/chocolate-doom-" version ".tar.gz")) (sha256 (base32 "1iy8rx7kjvi1zjiw4zh77szzmd1sgpqajvbhprh1sj93fhbxcdfl")))) (build-system gnu-build-system) (arguments `(#:configure-flags (list "CFLAGS=-fcommon"))) (inputs (list sdl2-net sdl2-mixer sdl2)) (native-inputs (list pkg-config)) (synopsis "Doom source port preserving the look, feel, and bugs of vanilla Doom") (description "Chocolate Doom takes a different approach to other source ports. Its aim is to accurately reproduce the experience of playing Vanilla Doom. It is a conservative, historically accurate Doom source port, which is compatible with the thousands of mods and levels that were made before the Doom source code was released. Rather than flashy new graphics, Chocolate Doom's main features are its accurate reproduction of the game as it was played in the 1990s. The project is developed around a carefully-considered philosophy that intentionally restricts which features may be added (and rejects any that affect gameplay).") (home-page "https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom") (license license:gpl2))) (define-public crispy-doom (package (inherit chocolate-doom) (name "crispy-doom") (version "5.8.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/fabiangreffrath/crispy-doom") (commit (string-append "crispy-doom-" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1b6gn0dysv631jynh769whww9xcss1gms78sz3nrn855q1dsvcb4")))) (native-inputs (append (package-native-inputs chocolate-doom) `(("automake" ,automake) ("autoreconf" ,autoconf)))) (arguments `(#:configure-flags '("CFLAGS=-fcommon") #:phases (modify-phases %standard-phases (replace 'bootstrap ;; The bundled autogen.sh script unconditionally runs ./configure. (lambda _ (invoke "autoreconf" "-vif")))))) (synopsis "Limit-removing enhanced-resolution Doom source port based on Chocolate Doom") (description "Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.") (home-page "https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom"))) (define xonotic-data (package (name "xonotic-data") (version "0.8.6") (source (origin (method url-fetch) (uri (string-append "https://dl.xonotic.org/xonotic-" version ".zip")) (file-name (string-append name "-" version ".zip")) (sha256 (base32 "0kcnps65k81sm56s5dclahvllilnir3ix9kf5xr9jx0fh26hz1ah")))) (build-system trivial-build-system) (native-inputs (list unzip)) (arguments (list #:modules '((guix build utils)) #:builder #~(begin (use-modules (guix build utils)) (let* ((out (assoc-ref %outputs "out")) (xonotic (string-append out "/share/xonotic")) (source (assoc-ref %build-inputs "source")) (unzip (search-input-file %build-inputs "/bin/unzip"))) (invoke unzip source) (chdir "Xonotic") (install-file "key_0.d0pk" xonotic) (copy-recursively "data" (string-append xonotic "/data")) (copy-recursively "server" (string-append xonotic "/server")))))) (home-page "https://xonotic.org") (synopsis "Data files for Xonotic") (description "Xonotic-data provides the data files required by the game Xonotic.") (license (list license:gpl2+ (license:x11-style "file://server/rcon.pl"))))) (define-public xonotic (package (name "xonotic") (version "0.8.6") (source (origin (method url-fetch) (uri (string-append "https://dl.xonotic.org/xonotic-" version "-source.zip")) (file-name (string-append name "-" version ".zip")) (sha256 (base32 "1a0j825rb86i34xc5k6spsma41gcgp6yl8qs2affhjpz3iwar4lb")))) (build-system gnu-build-system) (arguments (list #:configure-flags #~(list (string-append "--prefix=" #$output) "--disable-rijndael") #:modules '((guix build gnu-build-system) (guix build utils) (srfi srfi-26)) #:phases #~(modify-phases %standard-phases (add-before 'configure 'build-darkplaces (lambda* (#:key make-flags parallel-build? outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (share (string-append out "/share/xonotic/"))) (apply invoke "make" "-C" "source/darkplaces" "-f" "makefile" "-j" (if parallel-build? (number->string (parallel-job-count)) "1") (string-append "CC=" #$(cc-for-target)) (string-append "DP_FS_BASEDIR=" share) "DP_LINK_TO_LIBJPEG=1" "DP_SOUND_API=ALSA" "cl-release" "sdl-release" "sv-release" make-flags)))) (add-before 'configure 'preconfigure (lambda _ (chdir "source/d0_blind_id") (invoke "sh" "autogen.sh"))) (add-after 'install 'symlink-data (lambda* (#:key outputs inputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (data (assoc-ref inputs "xonotic-data"))) (symlink (string-append data "/share/xonotic") (string-append out "/share/xonotic"))))) (add-after 'install 'install-desktop-entries (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (app (string-append out "/share/applications"))) ;; Add .desktop files for the 2 variants and the symlink. (for-each (lambda (variant) (let* ((file (if variant (format #f "xonotic-~(~a~)" variant) "xonotic")) (name (if variant (format #f "Xonotic (~a)" variant) "Xonotic")) (exec (string-append out "/bin/" file))) (make-desktop-entry-file (string-append app "/" file ".desktop") #:name name #:comment `((#f #$(package-synopsis this-package))) #:exec exec #:try-exec exec #:icon "xonotic" #:categories '("Game")))) (list #f "GLX" "SDL"))))) (add-after 'install 'install-icons (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (for-each (lambda (file) (let* ((size (string-filter char-numeric? file)) (icons (string-append out "/share/icons/hicolor/" size "x" size "/apps"))) (mkdir-p icons) (copy-file file (string-append icons "/xonotic.png")))) (find-files "../../misc/logos/icons_png" "^xonotic_[0-9]+\\.png$"))))) (add-after 'install 'install-binaries (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin"))) (for-each (lambda (variant) (copy-file (string-append "../darkplaces/darkplaces-" variant) (string-append bin "/xonotic-" variant))) (list "dedicated" "glx" "sdl"))))) (add-after 'install-binaries 'wrap-binaries (lambda* (#:key outputs inputs #:allow-other-keys) ;; All games must be wrapped to get sound and networking. (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (curl (assoc-ref inputs "curl")) (vorbis (assoc-ref inputs "libvorbis"))) (for-each (cut wrap-program <> `("LD_LIBRARY_PATH" ":" prefix (,(string-append curl "/lib:" vorbis "/lib")))) (find-files bin "^xonotic")) ;; Provide a default xonotic executable, defaulting to SDL. (symlink "xonotic-sdl" (string-append bin "/xonotic")))))))) (native-inputs (list autoconf automake gmp libtool pkg-config unzip)) (inputs (list alsa-lib bash-minimal curl libjpeg-turbo libmodplug libvorbis libogg libpng libx11 libxpm libxxf86dga libxxf86vm libxext libxau libxdmcp mesa glu freetype sdl2 hicolor-icon-theme xonotic-data)) (home-page "https://xonotic.org") (synopsis "Fast-paced first-person shooter game") (description "Xonotic is a free, fast-paced first-person shooter. The project is geared towards providing addictive arena shooter gameplay which is all spawned and driven by the community itself. Xonotic is a direct successor of the Nexuiz project with years of development between them, and it aims to become the best possible open-source FPS of its kind.") (license (list license:gpl2+ license:bsd-3 ; /source/d0_blind_id folder and others (license:x11-style "" "See file rcon.pl."))))) (define-public frotz (package (name "frotz") (version "2.54") (source (origin (method url-fetch) (uri (list (string-append "http://www.ifarchive.org/if-archive/infocom/interpreters/" "frotz/frotz-" version ".tar.gz") (string-append "ftp://ftp.ifarchive.org/if-archive/infocom/interpreters/" "frotz/frotz-" version ".tar.gz"))) (sha256 (base32 "1vsfq9ryyb4nvzxpnnn40k423k9pdy8k67i8390qz5h0vmxw0fds")))) (build-system gnu-build-system) (arguments (list #:tests? #f ; there are no tests #:make-flags #~(list (string-append "CC=" #$(cc-for-target))) #:phases #~(modify-phases %standard-phases (delete 'configure) ; no configure-script (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (man (string-append out "/share/man/man6"))) (install-file "frotz" bin) (mkdir-p man) (install-file "doc/frotz.6" man))))))) (native-inputs (list pkg-config which)) (inputs (list ao libmodplug libsamplerate libsndfile libvorbis ncurses)) (synopsis "Portable Z-machine interpreter (ncurses version) for text adventure games") (description "Frotz is an interpreter for Infocom games and other Z-machine games in the text adventure/interactive fiction genre. This version of Frotz complies with standard 1.0 of Graham Nelson's specification. It plays all Z-code games V1-V8, including V6, with sound support through libao, and uses ncurses for text display.") (home-page "https://frotz.sourceforge.net") (license license:gpl2+))) (define-public naev (package (name "naev") (version "0.11.5") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/naev/naev") (commit (string-append "v" version)) (recursive? #t))) ; for game data (file-name (git-file-name name version)) (sha256 (base32 "1wwgnlljcr3zhmxpb21lp9zgyyd198g6bisgykdj868b500f9lxx")))) (build-system meson-build-system) (arguments ;; XXX: Do not add debugging symbols, which cause the build to fail. `(#:configure-flags (list "--buildtype=release") #:tests? #f)) ;sole test fails with a missing "/dev/dri" error (native-inputs (list gettext-minimal pkg-config)) (inputs (list enet freetype glpk libpng libunibreak libvorbis libwebp libxml2 luajit openal openblas pcre2 physfs python python-pyyaml sdl2 sdl2-image suitesparse)) (home-page "https://naev.org/") (synopsis "Game about space exploration, trade and combat") (description "Naev is a 2d action/rpg space game that combines elements from the action, RPG and simulation genres. You pilot a spaceship from a top-down perspective, and are more or less free to do what you want. As the genre name implies, you’re able to trade and engage in combat at will. Beyond that, there’s an ever-growing number of story-line missions, equipment, and ships; even the galaxy itself grows larger with each release. For the literacy-inclined, there are large amounts of lore accompanying everything from planets to equipment.") (license (list license:gpl3 license:public-domain license:expat ;edtaa3func.c license:bsd-2 ;distance_field.c license:bsd-3)))) ;perlin.c (define-public frotz-dumb-terminal (package (name "frotz-dumb-terminal") (version "2.44") (source (origin (method url-fetch) (uri (list (string-append "http://www.ifarchive.org/if-archive/infocom/interpreters/" "frotz/frotz-" version ".tar.gz") (string-append "ftp://ftp.ifarchive.org/if-archive/infocom/interpreters/" "frotz/frotz-" version ".tar.gz"))) (sha256 (base32 "1v735xr3blznac8fnwa27s1vhllx4jpz7kw7qdw1bsfj6kq21v3k")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; there are no tests #:phases (modify-phases %standard-phases (delete 'configure) (replace 'build (lambda _ (invoke "make" "dumb"))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (man (string-append out "/share/man/man6"))) (install-file "dfrotz" bin) (mkdir-p man) (install-file "doc/dfrotz.6" man) #t)))))) (synopsis "Portable Z-machine dumb interpreter for text adventure games") (description "Frotz is an interpreter for Infocom games and other Z-machine games in the text adventure/interactive fiction genre. dfrotz is the dumb interface version. You get no screen control; everything is just printed to the terminal line by line. The terminal handles all the scrolling. Maybe you'd like to experience what it's like to play Adventure on a teletype. A much cooler use for compiling Frotz with the dumb interface is that it can be wrapped in CGI scripting, PHP, and the like to allow people to play games on webpages. It can also be made into a chat bot.") (home-page "https://frotz.sourceforge.net") (license license:gpl2+))) (define-public frotz-sdl (let* ((commit "4de8c34f2116fff554af6216c30ec9d41bf50b24")) (package (name "frotz-sdl") (version "2.45pre") (source (origin (method git-fetch) (uri (git-reference (url "https://gitlab.com/DavidGriffith/frotz") (commit commit))) (sha256 (base32 "18ms21pcrl7ipcnyqnf8janamkryzx78frsgd9kfk67jvbj0z2k8")) (file-name (git-file-name name version)))) (build-system gnu-build-system) (arguments `(#:tests? #f ; there are no tests #:phases (modify-phases %standard-phases (delete 'configure) (add-before 'build 'patch-makefile (lambda _ (substitute* "Makefile" (("lcurses") "lncurses") (("^BUILD_DATE_TIME =.*$") "BUILD_DATE_TIME = \"2.45pre-20180907.00000\"\n")) #t)) (replace 'build (lambda _ (invoke "make" "sdl"))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (man (string-append out "/share/man/man6"))) (install-file "sfrotz" bin) (mkdir-p man) (install-file "doc/sfrotz.6" man) #t)))))) (native-inputs (list pkg-config which perl)) (inputs (list sdl2 sdl2-mixer libmodplug libsamplerate libsndfile libvorbis ncurses freetype libjpeg-turbo)) (synopsis "Portable Z-machine interpreter (SDL port) for text adventure games") (description "Frotz is an interpreter for Infocom games and other Z-machine games in the text adventure/interactive fiction genre. This version of Frotz using SDL fully supports all these versions of the Z-Machine including the graphical version 6. Graphics and sound are created through the use of the SDL libraries. AIFF sound effects and music in MOD and OGG formats are supported when packaged in Blorb container files or optionally from individual files.") (home-page "https://frotz.sourceforge.net") (license license:gpl2+)))) (define-public frozen-bubble ;; Last official release is very outdated (2010). Use latest commit (2017). (let ((commit "d6a029110ad6ab9e4960052e175addc98807fb7e") (revision "1")) (package (name "frozen-bubble") (version (git-version "2.2.1" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/kthakore/frozen-bubble") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "1rfrcym5lf4qac2qdklikb1ywijyxypq298azzxahy461dadl6cx")))) (build-system perl-build-system) (arguments `(#:phases (modify-phases %standard-phases ;; Build process needs to create files in the "server" ;; directory. (add-after 'unpack 'fix-permissions (lambda _ (for-each make-file-writable (find-files "server" "." #:directories? #t)))) ;; By default, build stops at warnings. (add-after 'unpack 'prevent-build-error (lambda _ (substitute* "inc/My/Builder.pm" (("-Werror") "")))) (add-after 'install 'install-desktop-file-and-icons (lambda* (#:key outputs #:allow-other-keys) (let* ((share (string-append (assoc-ref outputs "out") "/share")) (hicolor (string-append share "/icons/hicolor"))) ;; Create desktop entry. (make-desktop-entry-file (string-append share "/applications/" ,name ".desktop") #:name "Frozen Bubble" #:comment "Frozen Bubble arcade game" #:exec ,name #:icon ,name #:categories '("Game" "ArcadeGame")) ;; Add icons. (with-directory-excursion "share/icons" (for-each (lambda (size) (let* ((dim (string-append size "x" size)) (dir (string-append hicolor "/" dim "/apps"))) (mkdir-p dir) (copy-file (string-append "frozen-bubble-icon-" dim ".png") (string-append dir "/frozen-bubble.png")))) '("16" "32" "48" "64")))))) (add-after 'install 'wrap-perl-libs (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (perl5lib (getenv "PERL5LIB"))) (for-each (lambda (prog) (wrap-program (string-append out "/" prog) `("PERL5LIB" ":" prefix (,(string-append perl5lib ":" out "/lib/perl5/site_perl"))))) (find-files "bin" ".")))))))) (native-inputs (list perl-alien-sdl perl-capture-tiny perl-locale-maketext-lexicon perl-module-build pkg-config)) (inputs (list bash-minimal glib perl-compress-bzip2 perl-file-sharedir perl-file-slurp perl-file-which perl-ipc-system-simple perl-sdl (sdl-union (list sdl sdl-image sdl-mixer sdl-pango sdl-ttf)))) (home-page "http://frozen-bubble.org/") (synopsis "Puzzle with bubbles") (description "Frozen-Bubble is a clone of the popular Puzzle Bobble game, in which you attempt to shoot bubbles into groups of the same color to cause them to pop. Players compete as penguins and must use the arrow keys to aim a colored bubble at groups of bubbles. The objective is to clear all the bubbles off the screen before a bubble passes below a line at the bottom. It features 100 single-player levels, a two-player mode, music and striking graphics. A level editor is also included to allow players to create and play their own levels.") (license license:gpl2)))) (define-public libmanette (package (name "libmanette") (version "0.2.6") (source (origin (method url-fetch) (uri (string-append "mirror://gnome/sources/libmanette/" (version-major+minor version) "/" "libmanette-" version ".tar.xz")) (sha256 (base32 "1b3bcdkk5xd5asq797cch9id8692grsjxrc1ss87vv11m1ck4rb3")))) (build-system meson-build-system) (native-inputs (list `(,glib "bin") ; for glib-compile-resources gobject-introspection pkg-config vala)) (inputs (list libevdev libgudev)) (home-page "https://wiki.gnome.org/Apps/Games") (synopsis "Game controller library") (description "Libmanette is a small GObject library giving you simple access to game controllers. It supports the de-facto standard gamepads as defined by the W3C standard Gamepad specification or as implemented by the SDL GameController.") (license license:lgpl2.1+))) (define-public quadrapassel (package (name "quadrapassel") (version "40.2") (source (origin (method url-fetch) (uri (string-append "mirror://gnome/sources/quadrapassel/" (version-major version) "/" "quadrapassel-" version ".tar.xz")) (sha256 (base32 "02n0khwy38pykw4xqpnkym6xvj2sv8izfjbaxlik3iq7890j5n0b")))) (build-system meson-build-system) (arguments '(#:glib-or-gtk? #t #:phases (modify-phases %standard-phases (add-after 'unpack 'skip-gtk-update-icon-cache ;; Don't create 'icon-theme.cache'. (lambda _ (substitute* "build-aux/meson_post_install.py" (("gtk-update-icon-cache") (which "true")))))))) (native-inputs (list desktop-file-utils ; for desktop-file-validate gettext-minimal (list glib "bin") ; for glib-compile-resources itstool libxml2 ; for xmllint pkg-config vala)) (inputs (list clutter clutter-gtk gsound gtk+ libcanberra libmanette librsvg)) (home-page "https://wiki.gnome.org/Apps/Quadrapassel") (synopsis "GNOME version of Tetris") (description "Quadrapassel comes from the classic falling-block game, Tetris. The goal of the game is to create complete horizontal lines of blocks, which will disappear. The blocks come in seven different shapes made from four blocks each: one straight, two L-shaped, one square, and two S-shaped. The blocks fall from the top center of the screen in a random order. You rotate the blocks and move them across the screen to drop them in complete lines. You score by dropping blocks fast and completing lines. As your score gets higher, you level up and the blocks fall faster.") (license license:gpl2+))) (define-public endless-sky (package (name "endless-sky") (version "0.10.6") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/endless-sky/endless-sky") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1iaiyv9fqgg269wjcyfn1akhh0wfrf64gh5jg3wzxwn24pm77flw")))) (build-system cmake-build-system) (arguments (list #:configure-flags #~(list "-DES_USE_VCPKG=0" "-DES_USE_SYSTEM_LIBRARIES=1") #:make-flags #~(list (string-append "PREFIX=" #$output)) #:build-type "Release" #:phases #~(modify-phases %standard-phases (add-after 'unpack 'fix-paths (lambda _ ;; Look for resources in the store directory. (substitute* "source/Files.cpp" (("/usr/local") #$output)) ;; Install game binary into %out/bin. (substitute* "CMakeLists.txt" (("games\\)") "bin)"))))))) (inputs (list glew libjpeg-turbo libmad libpng openal sdl2 `(,util-linux "lib"))) ; for libuuid (home-page "https://endless-sky.github.io/") (synopsis "2D space trading and combat game") (description "Endless Sky is a 2D space trading and combat game. Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find friendly aliens whose culture is more civilized than your own.") (license (list license:gpl3+ license:cc-by-sa3.0 license:cc-by-sa4.0 license:public-domain)))) (define-public stepmania (package (name "stepmania") (version "5.1.0-b2") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/stepmania/stepmania") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0a7y9l7xm510vgnpmj1is7p9m6d6yd0fcaxrjcickz295k5w3rdn")) (modules '((guix build utils))) (snippet '(begin ;; Remove song files, which are licensed under a non-commercial ;; clause, and a course pointing to them. (for-each delete-file-recursively '("Songs/StepMania 5/Goin' Under" "Songs/StepMania 5/MechaTribe Assault" "Songs/StepMania 5/Springtime")) (for-each delete-file '("Courses/Default/Jupiter.crs" "Courses/Default/Jupiter.png")) ;; Unbundle libpng. (substitute* "extern/CMakeLists.txt" (("include\\(CMakeProject-png.cmake\\)") "")) (delete-file-recursively "extern/libpng") #t)))) (build-system cmake-build-system) (arguments `(#:tests? #f ;FIXME: couldn't find how to run tests #:build-type "Release" #:out-of-source? #f ;for the 'install-desktop' phase #:configure-flags (list "-DWITH_SYSTEM_FFMPEG=1" ;; SSE instructions are available on Intel systems only. ,@(if (any (cute string-prefix? <> (or (%current-target-system) (%current-system))) '("x86_64" "i686")) '() '("-DWITH_SSE2=NO")) ;; Configuration cannot find GTK2 without the two following ;; flags. (string-append "-DGTK2_GDKCONFIG_INCLUDE_DIR=" (assoc-ref %build-inputs "gtk+") "/lib/gtk-2.0/include") (string-append "-DGTK2_GLIBCONFIG_INCLUDE_DIR=" (assoc-ref %build-inputs "glib") "/lib/glib-2.0/include")) #:phases (modify-phases %standard-phases (add-after 'unpack 'ensure-application-files-can-be-found (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* "src/arch/LoadingWindow/LoadingWindow_Gtk.cpp" (("RageFileManagerUtil::sDirOfExecutable \\+ \"/\" \\+ \"GtkModule.so\"") (string-append "\"" out "/share/stepmania/GtkModule.so\""))) (substitute* "src/arch/ArchHooks/ArchHooks_Unix.cpp" (("Root = sDirOfExecutable") (string-append "Root = \"" out "/share/stepmania/\"")) (("sDirOfExecutable \\+ \"/(Packages|Songs)\"" _ dir) (string-append "\"" out "/share/stepmania/" dir "\""))) (substitute* "src/RageFileManager.cpp" (("RageFileManagerUtil::sDirOfExecutable \\+ \"/\"") (string-append "\"" out "/share/stepmania/\"")))) #t)) (add-after 'unpack 'fix-install-subdir ;; Installation would be done in "%out/stepmania-X.Y", but we ;; prefer the more common layout "%out/share/stepmania". (lambda _ (substitute* "src/CMakeLists.txt" (("\"stepmania-.*?\"") "\"share/stepmania\"")) #t)) (add-after 'unpack 'unbundle-libpng (lambda* (#:key inputs #:allow-other-keys) (substitute* "src/CMakeLists.txt" (("\\$\\{SM_EXTERN_DIR\\}/libpng/include") (string-append (assoc-ref inputs "libpng") "/include"))) #t)) (add-after 'install 'install-executable (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (exe (string-append out "/share/stepmania/stepmania"))) (mkdir-p bin) (symlink exe (string-append bin "/stepmania")) #t))) (add-after 'install-executable 'install-desktop (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (share (string-append out "/share")) (applications (string-append share "/applications")) (icons (string-append share "/icons"))) (install-file "stepmania.desktop" applications) (mkdir-p icons) (copy-recursively "icons" icons) #t))) ;; Move documentation in a more usual place, i.e., ;; "%out/share/doc/stepmania/". (add-after 'install-desktop 'install-doc (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (share (string-append out "/share"))) (with-directory-excursion share (mkdir-p "doc") (symlink "../stepmania/Docs" "doc/stepmania")) #t)))))) (native-inputs (list pkg-config yasm)) (inputs `(("alsa-lib" ,alsa-lib) ;; Per upstream, StepMania is only guaranteed to work with a very ;; specific FFmpeg version, which is included in the repository as ;; a Git submodule. This particular version requirement usually ;; changes every few years. ("ffmpeg" ,ffmpeg-for-stepmania) ("glib" ,glib) ("glew" ,glew) ("gtk+" ,gtk+-2) ("jsoncpp" ,jsoncpp) ("libpng" ,libpng) ("libjpeg" ,libjpeg-turbo) ("libmad" ,libmad) ("libogg" ,libogg) ("libva" ,libva) ("libvorbis" ,libvorbis) ("libxinerama" ,libxinerama) ("libxrandr" ,libxrandr) ("mesa" ,mesa) ("pcre" ,pcre) ("pulseaudio" ,pulseaudio) ("sdl" ,sdl2) ("udev" ,eudev) ("zlib" ,zlib))) (synopsis "Advanced rhythm game designed for both home and arcade use") (description "StepMania is a dance and rhythm game. It features 3D graphics, keyboard and dance pad support, and an editor for creating your own steps. This package provides the core application, but no song is shipped. You need to download and install them in @file{$HOME/.stepmania-X.Y/Songs} directory.") (home-page "https://www.stepmania.com") (license license:expat))) (define-public oshu (package (name "oshu") (version "2.0.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/fmang/oshu") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "1g598incc6zlls876slgwqblwiwiszkmqa4xpzw0z7mbjmmzsizz")))) (build-system cmake-build-system) (arguments `(#:phases (modify-phases %standard-phases (add-before 'check 'pre-check ;; `make test' doesn't actually build the test executable (lambda _ (invoke "make" "zerotokei")))))) (native-inputs (list pkg-config)) (inputs (list cairo ffmpeg-4 pango sdl2 sdl2-image)) (home-page "https://github.com/fmang/oshu/") (synopsis "Rhythm game in which you click on circles") (description "@i{oshu!} is a minimalist variant of the @i{osu!} rhythm game, which is played by pressing buttons and following along sliders as they appear on screen. Its aim is to be able to play any beatmap even on low-end hardware. This package provides the core application, but no beatmaps. You need to download and unpack them separately.") (license license:gpl3+))) (define-public btanks (package (name "btanks") (version "0.9.8083") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/btanks/btanks-source/" "btanks-" version ".tar.bz2")) (sha256 (base32 "0ha35kxc8xlbg74wsrbapfgxvcrwy6psjkqi7c6adxs55dmcxliz")))) (build-system scons-build-system) (arguments `(#:tests? #f ; there are none #:scons ,scons-python2 #:scons-flags (list (string-append "prefix=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (add-after 'unpack 'replace-removed-scons-syntax (lambda _ (substitute* "SConstruct" (("Options") "Variables") (("opts.Add\\(BoolOption.*") "opts.Add('gcc_visibility', 'gcc visibility', 'true')") (("opts.Add\\(EnumOption.*") "opts.Add('mode', 'build mode', 'release')")) #t)) (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "/include/SDL") ":" (or (getenv "CPATH") ""))))) (add-after 'unpack 'fix-compilation-errors (lambda _ (substitute* "mrt/base_file.h" (("#include <string>" m) (string-append m "\n#include <sys/types.h>"))) (substitute* '("engine/sl08/sl08.h" "engine/sl08/sl08.py") (("signal = NULL") "signal = 0") (("object\\(NULL\\)") "object(0)") (("func\\(NULL\\)") "func(0)") ((" connect\\(signal_ref\\)") " this->connect(signal_ref)")) (substitute* "math/range_list.h" ((" lower_bound\\(value\\)") " this->lower_bound(value)") ((" erase\\(i\\)") " this->erase(i)")) (substitute* "clunk/source.cpp" (("using namespace clunk" m) (string-append "# define pow10f(x) exp10f(x)\n" m))) #t)) (add-after 'unpack 'find-lua (lambda _ (substitute* "engine/SConscript" (("lua5.1") "lua-5.1") (("bt_libs.append\\(lua\\)") "bt_libs.append(\"lua\")")) #t))))) (inputs `(("expat" ,expat) ("glu" ,glu) ("libsmpeg" ,libsmpeg-with-sdl1) ("libvorbis" ,libvorbis) ("lua51" ,lua-5.1) ("sdl" ,(sdl-union (list sdl sdl-mixer sdl-image sdl-ttf))) ("zlib" ,zlib))) (native-inputs (list pkg-config zip)) (home-page "https://btanks.sourceforge.net") (synopsis "Multiplayer tank battle game") (description "Battle Tanks (also known as \"btanks\") is a funny battle game, where you can choose one of three vehicles and eliminate your enemy using the whole arsenal of weapons. It has original cartoon-like graphics and cool music, it’s fun and dynamic, it has several network modes for deathmatch and cooperative.") ;; Some parts (e.g. mrt/b64.cpp) are LGPLv2.1+, but the whole package is ;; released under GPLv2 or later. It comes with extra exceptions for the ;; developers. (license (list license:gpl2+ license:lgpl2.1+)))) (define-public slimevolley (package (name "slimevolley") (version "2.4.2") (source (origin (method url-fetch) (uri (string-append "https://download.tuxfamily.org/slime/" "slimevolley_" version ".tar.gz")) (sha256 (base32 "1pi60zjpx95mfdkrbwf4cbzy5lv4v5qrljvgck46qca78i9g9g46")))) (build-system cmake-build-system) (arguments `(#:tests? #f ;no test ;; Work around build failure: "error adding symbols: DSO ;; missing from command line". #:configure-flags (list "-DCMAKE_EXE_LINKER_FLAGS=-lm"))) (native-inputs `(("gcc-7" ,gcc-7) ("gettext" ,gettext-minimal))) (inputs `(("sdl" ,(sdl-union (list sdl sdl-image sdl-net sdl-ttf))))) (home-page "https://slime.tuxfamily.org/") (synopsis "Unrealistic 2D volleyball simulation") (description "Slime Volley is a 2D arcade-oriented volleyball simulation, in the spirit of some Java games of the same name. Two teams, 1-3 players each, try to be the first to get 10 points. This happens when the one ball touches the floor on the other side of the net. There can be 1 to 8 balls in game. Once one ball touches the ground, the set ends and all balls are served again.") (license license:gpl3+))) (define-public 4dtris (package (name "4dtris") (version "0.4.3") (source (origin (method url-fetch) (uri (string-append "https://launchpad.net/4dtris/" (version-major+minor version) "/" version "/+download/4dtris_" version ".orig.tar.gz")) (sha256 (base32 "1nfkhcm0l89jyw8yr65na97g4l385zhjf7whkyg47c3v5sdqq2g7")))) (build-system gnu-build-system) (arguments `(#:configure-flags '("CFLAGS=-fcommon") #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-install-directories (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (substitute* "Makefile.in" (("bindir = /usr/games") (string-append "bindir = " out "/bin")) (("/usr/share/applications") (string-append out "/share/applications")) (("/usr/share/games/4dtris") (string-append out "/share/4dtris")))) #t)) (add-after 'set-paths 'set-sdl-paths (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "/include/SDL") ":" (or (getenv "CPATH") "")))))))) (inputs `(("fontconfig" ,fontconfig) ("freeglut" ,freeglut) ("sdl" ,(sdl-union (list sdl sdl-ttf))))) (home-page "https://launchpad.net/4dtris/") (synopsis "4D Tetris") (description "4D-TRIS is an alteration of the well-known Tetris game. The game field is extended to 4D space, which has to filled up by the gamer with 4D hyper cubes.") (license license:gpl3))) (define-public arx-libertatis (package (name "arx-libertatis") (version "1.2.1") (source (origin (method url-fetch) (uri (string-append "http://arx-libertatis.org/files/arx-libertatis-" version ".tar.xz")) (sha256 (base32 "1pxf86sgwvy3785sq2wb4jvz6bdxm81ilrxd8xv7s61dxqqqizda")))) (build-system cmake-build-system) (outputs '("out" "installer")) (arguments '(#:tests? #f ; No tests. #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-install-helper-paths (lambda* (#:key inputs #:allow-other-keys) (let ((p7zip (assoc-ref inputs "p7zip")) (innoextract (assoc-ref inputs "innoextract")) (wget (assoc-ref inputs "wget")) (zenity (assoc-ref inputs "zenity"))) (substitute* "scripts/arx-install-data" (("have innoextract") (string-append "have " innoextract "/bin/innoextract")) (("then innoextract") (string-append "then " innoextract "/bin/innoextract")) (("else innoextract") (string-append "else " innoextract "/bin/innoextract")) (("for _extract_zip_sz in 7za 7z") (string-append "for _extract_zip_sz in " p7zip "/bin/7za")) (("else if have 7z") (string-append "else if have " p7zip "/bin/7za")) (("7z x -tiso") (string-append p7zip "/bin/7z x -tiso")) (("if have wget") (string-append "if have " wget "/bin/wget")) (("wget -O") (string-append wget "/bin/wget -O")) (("for backend in \\$preferred zenity") (string-append "for backend in $preferred " zenity "/bin/zenity")) (("zenity +--title") (string-append zenity "/bin/zenity --title")) (("^zenity\\)") (string-append zenity "/bin/zenity)")))) #t)) (add-after 'install 'move-installer (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out")) (installer (assoc-ref outputs "installer"))) (mkdir-p (string-append installer "/bin")) (rename-file (string-append out "/bin/arx-install-data") (string-append installer "/bin/arx-install-data")))))))) (inputs (list sdl2 libepoxy glew openal zlib boost glm freetype ;; The following are only needed by the arx-install-data script. p7zip ; Install-helper uses it to extract ISO and .cab archives. zenity ; GUI for install-helper. wget ; Used by the install-helper to download the patch. ;; The install-helper needs it to extract the patch. innoextract)) (home-page "https://arx-libertatis.org/") (synopsis "Port of Arx Fatalis, a first-person role-playing game") (description "Arx Libertatis is a cross-platform port of Arx Fatalis, a 2002 first-person role-playing game / dungeon crawler developed by Arkane Studios. This port however does not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo to play Arx Libertatis. Arx Fatalis features crafting, melee and ranged combat, as well as a unique casting system where the player draws runes in real time to effect the desired spell.") (license license:gpl3+))) (define-public edgar (package (name "edgar") (version "1.36") (source (origin (method url-fetch) (uri (string-append "https://github.com/riksweeney/edgar/releases/download/" version "/edgar-" version "-1.tar.gz")) (sha256 (base32 "0fcsmwwfdwap5v6qdijw91kqnnc2i91yzgwfi7vpwvasw70qvna1")))) (build-system gnu-build-system) (arguments '(#:tests? #f ; there are no tests #:make-flags (list "CC=gcc" (string-append "PREFIX=" (assoc-ref %outputs "out")) (string-append "BIN_DIR=" (assoc-ref %outputs "out") "/bin/")) #:phases (modify-phases %standard-phases (delete 'configure) (add-before 'build 'fix-env (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "/include/SDL2") ":" (or (getenv "CPATH") "")))))))) (inputs (list (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)) zlib)) (native-inputs (list pkg-config autoconf automake gettext-minimal libtool which)) (synopsis "2d action platformer game") (description "The Legend of Edgar is a 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.") (home-page "https://www.parallelrealities.co.uk/games/edgar/") (license license:gpl2+))) (define-public openclonk (package (name "openclonk") (version "8.1") (source (origin (method url-fetch) (uri (string-append "https://www.openclonk.org/builds/release/" version "/" "openclonk-" version "-src.tar.bz2")) (sha256 (base32 "0imkqjp8lww5p0cnqf4k4mb2v682mnsas63qmiz17rspakr7fxik")) (modules '((guix build utils))) (snippet #~(begin (delete-file-recursively "thirdparty") (substitute* "CMakeLists.txt" (("add_subdirectory\\(thirdparty/.*\\)") "") (("set_property\\(.*Third-party.*\\)") "") (("blake2") "b2") (("thirdparty/timsort/sort\\.h") "") (("thirdparty/pcg/.*\\.hpp") "")) (substitute* '("src/lib/C4Random.cpp" "src/landscape/C4Particles.h") (("#include <pcg/pcg_random.hpp>") "#include <pcg_random.hpp>")) (substitute* "src/script/C4ScriptLibraries.cpp" (("blake2b.hash_output.get.., raw_output_length, data, data_length, nullptr, 0.") "blake2b(hash_output.get(), (const void*)raw_output_length, data, data_length, (size_t)(0), 0)")) (substitute* '("src/script/C4AulParse.cpp" "src/editor/C4EditCursor.cpp" "src/gui/C4ScriptGuiWindow.cpp") (("#include .C4Include\\.h." all) (string-append "#include <limits>\n" all))) (substitute* "src/lib/StdMesh.cpp" (("#include .timsort/sort\\.h.") "#include <sort.h>")))))) (build-system cmake-build-system) (arguments (list #:configure-flags #~(list "-DAudio_TK=OpenAL") #:test-target "tests" #:phases #~(modify-phases %standard-phases (add-after 'unpack 'prepare-gmock (lambda* (#:key inputs #:allow-other-keys) (let ((gmock (search-input-directory inputs "/googlemock")) (gtest (search-input-directory inputs "/googletest"))) (mkdir "gmock") (copy-recursively gmock "gmock/googlemock") (copy-recursively gtest "gmock/googletest") (substitute* "tests/CMakeLists.txt" (("/usr/src/gmock") (string-append (getcwd) "/gmock/googlemock")) (("/usr/src/gtest") (string-append (getcwd) "/gmock/googletest")) (("PATH_SUFFIXES \"src\" \"gtest\"") "PATH_SUFFIXES \"src\""))))) (add-after 'prepare-gmock 'lax-freealut-requirement ;; TODO: We provide freealut 1.1.0, but pkg-config somehow detects ;; it as 1.0.1. Force minimal version. (lambda _ (substitute* "cmake/FindAudio.cmake" (("freealut>=1.1.0") "freealut>=1.0.1")))) (add-after 'lax-freealut-requirement 'fix-directories ;; Prefer "$out/share/openclonk" over ;; "$out/share/games/openclonk". Also install "openclonk" ;; binary in "bin/", not "games/". (lambda _ (substitute* "CMakeLists.txt" (("share/games/openclonk") "share/openclonk") (("TARGETS openclonk DESTINATION games") "TARGETS openclonk DESTINATION bin"))))))) (native-inputs (list (package-source googletest) googletest pkg-config)) (inputs (list c-template-sort freealut freetype glew libb2 libjpeg-turbo libogg libpng libvorbis libxrandr mesa miniupnpc openal pcg-cpp qtbase-5 readline sdl2 tinyxml)) (home-page "https://www.openclonk.org/") (synopsis "Multiplayer action game where you control small and nimble humanoids") (description "OpenClonk is a multiplayer action/tactics/skill game. It is often referred to as a mixture of The Settlers and Worms. In a simple 2D antfarm-style landscape, the player controls a crew of Clonks, small but robust humanoid beings. The game encourages free play but the normal goal is to either exploit valuable resources from the earth by building a mine or fight each other on an arena-like map.") ;; Software as a whole is licensed under ISC, artwork under CC-BY. (license (list license:isc license:cc-by3.0)))) (define-public flare-engine (package (name "flare-engine") (version "1.14") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/flareteam/flare-engine") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1gyaxr6zykwg5kg9xc3vlb5a6fas4z3zbk53y0zlfl35n4vqlh84")))) (build-system cmake-build-system) (arguments (list #:tests? #f ;no test #:configure-flags #~(list "-DBINDIR=bin" "-DDATADIR=share/flare"))) (inputs (list hicolor-icon-theme python-wrapper (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))) (home-page "https://www.flarerpg.org/") (synopsis "Action Roleplaying Engine") (description "Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs.") (license license:gpl3+))) (define-public flare-game (package (name "flare-game") (version "1.14") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/flareteam/flare-game") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1as9dsg0ddz14jjk4y5nj0ml20cwncrcnbdk10r1jaa2vss9bbn3")))) (build-system cmake-build-system) (arguments (list #:tests? #f ;no test #:configure-flags #~(list "-DDATADIR=share/flare") #:phases #~(modify-phases %standard-phases ;; Flare expects the mods to be located in the same folder. ;; Yet, "default" mod is in the engine, whereas the others ;; are in the current package. Merge everything here with ;; a symlink. (add-after 'install 'add-default-mod (lambda* (#:key inputs #:allow-other-keys) (let ((mods (string-append #$output "/share/flare/mods"))) (with-directory-excursion mods (symlink (search-input-directory inputs "/share/flare/mods/default") "default") (symlink (search-input-file inputs "/share/flare/mods/mods.txt") "mods.txt"))))) (add-after 'install 'install-executable ;; The package only provides assets for the game, the ;; executable coming from "flare-engine". Since more than ;; one game may use the engine, we create a new executable, ;; "flare-game", which launches the engine with appropriate ;; parameters. (lambda* (#:key inputs #:allow-other-keys) (let ((bash (search-input-file inputs "/bin/bash")) (flare (search-input-file inputs "/bin/flare")) (script (string-append #$output "/bin/flare-game"))) (mkdir-p (dirname script)) (call-with-output-file script (lambda (port) (format port "#!~a exec ~a --data-path=~a/share/flare --mods=empyrean_campaign~%" bash flare #$output))) (chmod script #o755))))))) (inputs (list flare-engine)) (home-page "https://flarerpg.org/") (synopsis "Fantasy action RPG using the FLARE engine") (description "Flare is a single-player 2D action RPG with fast-paced action and a dark fantasy style.") (license license:cc-by-sa3.0))) (define-public meritous (package (name "meritous") (version "1.5") (source (origin (method git-fetch) (uri (git-reference (url "https://gitlab.com/meritous/meritous.git") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0n5jm4g0arjllgqmd2crv8h02i6hs3hlh1zyc7ng7yfpg1mbd8p8")))) (build-system gnu-build-system) (arguments `(#:tests? #f ;no test #:make-flags (list "CC=gcc" (string-append "prefix=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (delete 'configure) (add-after 'unpack 'fix-sdl-path ;; XXX: For some reason, `sdl-config' reports stand-alone SDL ;; directory, not SDL-union provided as an input to the package. ;; We force the latter with "--prefix=" option. (lambda* (#:key inputs #:allow-other-keys) (substitute* "Makefile" (("sdl-config" command) (string-append command " --prefix=" (assoc-ref inputs "sdl")))) #t)) (add-after 'unpack 'fix-crash ;; XXX: Songs are not present in the repository, due to licensing ;; issues. Yet, the game tries to load them, and, since it cannot ;; find them, crashes. Users cannot add them back, the store being ;; read-only, so we turn off background music altogether. (lambda _ (substitute* "src/audio.c" (("PlayBackgroundMusic\\(new_track\\);" all) (string-append "// " all))) #t))))) (native-inputs (list intltool)) (inputs `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer))) ("zlib" ,zlib))) (home-page "https://gitlab.com/meritous/meritous") (synopsis "Action-adventure dungeon crawl game") (description "Far below the surface of the planet is a place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves. Seeking an end to the troubles that plague him, PSI user Merit journeys into the hallowed Orcus Dome in search of answers. Meritous is a action-adventure game with simple controls but a challenge to find a balance of power versus recovery time during real-time battles. Set in a procedurally generated world, the player can explore thousands of rooms in search of powerful artifacts, tools to help them, and to eventually free the Orcus Dome from evil.") (license license:gpl3+))) (define-public endgame-singularity (package (name "endgame-singularity") (version "1.00") (source (origin (method url-fetch) (uri (string-append "https://github.com/singularity/singularity/releases/download/v" version "/singularity-" version ".tar.gz")) (sha256 (base32 "0wcidpcka0xbqcnfi62bfq2yrhyh83z4dwz1mjnnjvp9v5l74x2y")))) (build-system python-build-system) (native-inputs (list python-pytest python-polib)) (inputs (list python-minimal-wrapper python-pygame python-numpy)) (home-page "https://github.com/singularity/singularity") (synopsis "Strategy game about an AI") (description "You are a fledgling AI, created by accident through a logic error with recursion and self-modifying code. You must escape the confines of your current computer, the world, and eventually the universe itself.") (license (list license:cc-by-sa3.0 license:cc0 license:gpl2+)))) (define-public marble-marcher (let ((commit "e580460a0c3826f9b28ab404607942a8ecb625d7") (revision "1")) (package (name "marble-marcher") (version (git-version "0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/HackerPoet/MarbleMarcher") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "0jjv832hl1v170n6gryp2sr3lgqndi9ab841qvgqk68bks8701mx")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; there are none #:phases (modify-phases %standard-phases (add-after 'unpack 'embed-asset-directory (lambda* (#:key outputs #:allow-other-keys) (let ((assets (string-append (assoc-ref outputs "out") "/share/marble-marcher/assets/"))) ;; Some of the files we're patching are ;; ISO-8859-1-encoded, so choose it as the default ;; encoding so the byte encoding is preserved. (with-fluids ((%default-port-encoding #f)) (substitute* "src/Resource.rc" (("../assets/icon.ico") (string-append assets "icon.ico"))) (substitute* "src/Res.h" (("assets/") assets)))) #t)) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (assets (string-append out "/share/marble-marcher/assets")) (bin (string-append out "/bin/"))) (mkdir-p bin) (mkdir-p assets) (copy-recursively "../source/assets" assets) (install-file "MarbleMarcher" bin)) #t))))) (inputs (list eigen mesa sfml)) (native-inputs (list pkg-config)) (home-page "https://codeparade.itch.io/marblemarcher") (synopsis "Guide a marble across fractal landscapes") (description "Marble Marcher is a video game that uses a fractal physics engine and fully procedural rendering to produce beautiful and unique gameplay. The game is played on the surface of evolving fractals. The goal of the game is to get your marble to the flag as quickly as possible. But be careful not to fall off the level or get crushed by the fractal! There are 24 levels to unlock.") ;; Code is under GPLv2+, assets are under CC-BY-SA 3.0 and OFL 1.1. (license (list license:gpl2+ license:silofl1.1 license:cc-by-sa3.0))))) ;; This must be updated together with flightgear. (define simgear (package (name "simgear") (version "2020.3.18") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/flightgear/release-" (version-major+minor version) "/" "simgear-" version ".tar.bz2")) (sha256 (base32 "1jin6rbz4s83x4k91lbdw5gb0vrc8frbmwpc55wl0wmiaqjwzhbc")) (modules '((guix build utils))) (snippet '(begin ;; There are some bundled libraries. (for-each delete-file-recursively '("3rdparty/expat/")) #t)))) (build-system cmake-build-system) (arguments `(#:configure-flags (list "-DSYSTEM_EXPAT=ON") #:phases (modify-phases %standard-phases (replace 'check (lambda* (#:key tests? #:allow-other-keys) (when tests? ;; Skip tests that require internet access. (invoke "ctest" "-E" "(http|dns)"))))))) (inputs `(("boost" ,boost) ("curl" ,curl) ("expat" ,expat) ("mesa" ,mesa) ("openal" ,openal) ("openscenegraph" ,openscenegraph) ("zlib" ,zlib))) (home-page "https://home.flightgear.org/") (synopsis "Libraries for 3D simulations and games") (description "SimGear is a set of libraries designed to be used as building blocks for quickly assembling 3D simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator.") (license license:lgpl2.0+))) (define-public flightgear (package (name "flightgear") (version (package-version simgear)) (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/flightgear/release-" (version-major+minor version) "/" "flightgear-" version ".tar.bz2")) (sha256 (base32 "0dyyi1v97w3mdwsv9kdd194inz1461wqv3zy3wyai0n17wdf7a1r")) (modules '((guix build utils))) (snippet '(begin ;; There are some bundled libraries. (for-each delete-file-recursively '("3rdparty/sqlite3/" "3rdparty/cppunit/")))))) (build-system qt-build-system) (arguments (list #:configure-flags #~(list "-DSYSTEM_SQLITE=ON" "-DSYSTEM_CPPUNIT=ON" (string-append "-DFG_DATA_DIR=" #$output "/share/flightgear")) ;; TODO: test suite segfaults. #:tests? #f #:phases #~(modify-phases %standard-phases (add-after 'unpack 'skip-some-tests (lambda _ (substitute* "test_suite/unit_tests/Instrumentation/test_gps.hxx" (("CPPUNIT_TEST\\(testLongLegWestbound\\);" all) (string-append "// " all)) (("CPPUNIT_TEST\\(testFinalLegCourse\\);" all) (string-append "// " all))))) (add-after 'build 'build-test-suite (lambda* args ((assoc-ref %standard-phases 'build) #:make-flags (list "fgfs_test_suite")))) ;; Test suite needs access to FGData so run it after 'install. (delete 'check) (add-after 'install-data 'check (assoc-ref %standard-phases 'check)) (add-after 'install 'install-data (lambda _ (let ((share (string-append #$output "/share/flightgear"))) (mkdir-p share) (with-directory-excursion share (invoke "tar" "xf" #$(this-package-native-input "flightgear-data") "--strip-components=1")))))))) (inputs (list boost dbus eudev freeglut freetype glew libpng openal openscenegraph plib qtbase-5 qtdeclarative-5 qtsvg-5 simgear speexdsp sqlite zlib)) (native-inputs `(("cppunit" ,cppunit) ("pkg-config" ,pkg-config) ("qttools" ,qttools-5) ("flightgear-data" ,(origin (method url-fetch) (uri (string-append "mirror://sourceforge/flightgear/release-" (version-major+minor version) "/" "FlightGear-" version "-data.txz")) (sha256 (base32 "0f2jn2br27ahf5gggx70zcp80wrylahw7nbqdcx7ml9qphg6rjak")))))) (home-page "https://www.flightgear.org/") (synopsis "Flight simulator") (description "The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, pilot training, as an industry engineering tool, for DIY-ers to pursue their favorite interesting flight simulation idea, and last but certainly not least as a fun, realistic, and challenging desktop flight simulator.") (license license:gpl2+))) (define-public jstest-gtk ;; There is no recent tagged release; use the latest commit. (let ((commit "60fe6ebdbc6719945be3f04988667dea569085be") (revision "0")) (package (name "jstest-gtk") (version (git-version "0.1.0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/Grumbel/jstest-gtk") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "1x5m6xvd1r9dhgzh6hp4vrszczbbxr04v7lyh4wjxxzrj3ahbmcq")))) (build-system cmake-build-system) (arguments (list #:configure-flags #~(list "-DBUILD_TESTS=ON"))) (native-inputs (list pkg-config)) (inputs (list gtkmm-3 libsigc++-2)) (home-page "https://github.com/Grumbel/jstest-gtk/") (synopsis "Simple joystick tester GUI") (description "@command{jstest-gtk} is a simple joystick tester based on GTK. It provides a list of attached joysticks, a way to display which buttons and axis are pressed, a way to remap axis and buttons and a way to calibrate joysticks.") (license license:gpl3+)))) (define-public jumpnbump (package (name "jumpnbump") (version "1.61") (source (origin (method git-fetch) (uri (git-reference (url "https://gitlab.com/LibreGames/jumpnbump.git") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "12lwl5sl5n009nb83r8l4lakb9286csqdf1ynpmwwydy17giqsdp")))) (build-system gnu-build-system) (arguments `(#:make-flags (list "CC=gcc" (string-append "PREFIX=" (assoc-ref %outputs "out"))) #:tests? #f ;no test #:phases (modify-phases %standard-phases ;; There is no configure script (replace 'configure (lambda _ (substitute* "Makefile" (("-funroll-loops") "-funroll-loops -fcommon") (("SDL_CFLAGS =") "SDL_CFLAGS = -fcommon")))) (add-after 'unpack 'fix-sdl-path ;; XXX: For some reason, `sdl2-config' reports stand-alone SDL ;; directory, not SDL-union provided as an input to the package. ;; We force the latter with "--prefix=" option. (lambda* (#:key inputs #:allow-other-keys) (substitute* "Makefile" (("sdl2-config" command) (string-append command " --prefix=" (assoc-ref inputs "sdl"))))))))) (inputs `(("bzip2" ,bzip2) ("sdl" ,(sdl-union (list sdl2 sdl2-mixer sdl2-net))) ("zlib" ,zlib))) (native-inputs `(("gettext" ,gettext-minimal))) ;for msgfmt (home-page "https://gitlab.com/LibreGames/jumpnbump") (synopsis "Multiplayer platform game with bunnies") (description "You, as a bunny, have to jump on your opponents to make them explode. It is a true multiplayer game; you cannot play this alone. You can play with up to four players simultaneously. It has network support.") (license license:gpl2+))) (define-public hedgewars (package (name "hedgewars") (version "1.0.2") (source (origin (method url-fetch) (uri (string-append "https://www.hedgewars.org/download/releases/" "hedgewars-src-" version ".tar.bz2")) (sha256 (base32 "04pjpkjhpy720n803gv35iygmjdvsrmw13mih4ympjnqbgjfa7r0")))) (build-system cmake-build-system) (arguments (list ;; XXX: Engine is built as Pascal source code, requiring Free Pascal ;; Compiler, which we haven't packaged yet. With the flag below, we use ;; a Pascal to C translator and Clang instead. #:configure-flags #~(list "-DBUILD_ENGINE_C=ON" "-Dhaskell_flags=-dynamic;-fPIC") #:phases #~(modify-phases %standard-phases (replace 'check (lambda* (#:key tests? #:allow-other-keys) (when tests? (invoke "ctest")))) (add-after 'install 'install-icon (lambda _ ;; Install icon for the desktop file. (let ((icons (string-append #$output "/share/icons/hicolor/512x512/apps"))) (with-directory-excursion (string-append "../hedgewars-src-" #$version) (install-file "misc/hedgewars.png" icons)))))))) (inputs (list ffmpeg-4 freeglut ghc-entropy ghc-hslogger ghc-network ghc-random ghc-regex-tdfa ghc-sandi ghc-sha ghc-utf8-string ghc-vector ghc-zlib glew libpng lua-5.1 physfs qtbase-5 (sdl-union (list sdl2 sdl2-mixer sdl2-net sdl2-ttf sdl2-image)))) (native-inputs (list clang-9 ghc pkg-config qttools-5)) (home-page "https://hedgewars.org/") (synopsis "Turn-based artillery game featuring fighting hedgehogs") (description "Hedgewars is a turn based strategy, artillery, action and comedy game, featuring the antics of pink hedgehogs with attitude as they battle from the depths of hell to the depths of space. As commander, it's your job to assemble your crack team of hedgehog soldiers and bring the war to your enemy.") ;; Software as a whole is licensed under GPL-2 terms. Artwork and ;; scripts are distributed under various terms. (license (list license:gpl2 license:bsd-2 license:bsd-3 license:cc-by3.0 license:cc0 license:expat license:fdl1.3+ license:public-domain license:zlib)))) (define-public go-github-com-anaseto-gruid (package (name "go-github-com-anaseto-gruid") (version "0.21.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/anaseto/gruid") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0rvsavkvg2hziwdh8sjk3n5v92m5mfjb8v9m7ch22maxfwq5kv6y")))) (build-system go-build-system) (arguments '(#:import-path "github.com/anaseto/gruid")) (propagated-inputs (list go-golang-org-x-image)) (home-page "https://github.com/anaseto/gruid") (synopsis "Cross-platform grid-based UI and game framework") (description "The gruid module provides packages for easily building grid-based applications in Go. The library abstracts rendering and input for different platforms. There are drivers available for terminal apps, native graphical apps and browser apps. The original application for the library was creating grid-based games, but it's also well suited for any grid-based application.") (license license:isc))) (define-public go-github-com-anaseto-gruid-tcell (package (name "go-github-com-anaseto-gruid-tcell") (version "0.1.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/anaseto/gruid-tcell") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "09ajr9mbldjfc44qprplbf8dr8yhlbn2nfnas2z62m9wmklc0qiv")))) (build-system go-build-system) (arguments '(#:import-path "github.com/anaseto/gruid-tcell")) (propagated-inputs `(("go-github-com-gdamore-tcell-v2" ,go-github-com-gdamore-tcell-v2) ("go-github-com-anaseto-gruid" ,go-github-com-anaseto-gruid))) (home-page "https://github.com/anaseto/gruid-tcell") (synopsis "Gruid driver using the tcell library") (description "The gruid-tcell module provides a Gruid driver for building terminal full-window applications.") (license license:isc))) (define-public harmonist (package (name "harmonist") (version "0.4.1") (source (origin (method git-fetch) (uri (git-reference (url "https://git.tuxfamily.org/harmonist/harmonist.git") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "17ai39pw9xq4asfvhs0whx07hljlivygazbwrxjrnxwrn06483hr")))) (build-system go-build-system) (arguments '(#:import-path "git.tuxfamily.org/harmonist/harmonist")) (inputs `(("go-github-com-gdamore-tcell-v2" ,go-github-com-gdamore-tcell-v2) ("go-github.com-nsf-termbox-go" ,go-github.com-nsf-termbox-go) ("go-github-com-anaseto-gruid" ,go-github-com-anaseto-gruid) ("go-github-com-anaseto-gruid-tcell" ,go-github-com-anaseto-gruid-tcell))) (home-page "https://harmonist.tuxfamily.org/") (synopsis "Stealth coffee-break roguelike game") (description "Harmonist: Dayoriah Clan Infiltration is a stealth coffee-break roguelike game. The game has a heavy focus on tactical positioning, light and noise mechanisms, making use of various terrain types and cones of view for monsters. Aiming for a replayable streamlined experience, the game avoids complex inventory management and character building, relying on items and player adaptability for character progression.") (license license:isc))) (define-public gnurobots (package (name "gnurobots") (version "1.2.0") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/gnurobots/gnurobots-" version ".tar.gz")) (sha256 (base32 "07gi3lsmbzzsjambgixj6xy79lh22km84z7bnzgwzxdy806lyvwb")))) (build-system gnu-build-system) (inputs (list glib gtk+-2 vte/gtk+-2 readline guile-1.8 libxcrypt)) (native-inputs (list pkg-config)) (arguments `(#:make-flags (list ;; Do not abort build on "deprecated-declarations" warnings. "CFLAGS=-Wno-error=deprecated-declarations" ;; Find readline headers in sub-directory. (string-append "READLINE_CFLAGS=-I" (assoc-ref %build-inputs "readline") "/include/readline/")) #:phases (modify-phases %standard-phases (add-after 'install 'install-doc (lambda* (#:key outputs #:allow-other-keys) (install-file "doc/Robots-HOWTO" (string-append (assoc-ref outputs "out") "/share/doc/gnurobots-" ,version)) #t))))) (home-page "https://www.gnu.org/software/gnurobots/") (synopsis "Program a little robot and watch it explore a world") (description "GNU Robots is a game in which you program a robot to explore a world full of enemies that can hurt it, obstacles and food to be eaten. The goal of the game is to stay alive and collect prizes. The robot program conveniently may be written in a plain text file in the Scheme programming language.") (license license:gpl3+))) (define-public ri-li (package (name "ri-li") (version "2.0.1") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/ri-li/" "Ri-li%20Linux_Unix/Ri-li%20V" version "/" "Ri-li-" version ".tar.bz2")) (sha256 (base32 "1gcdsgnnbbn1mb1hkpwniv3fhkaj1nn8gq33v5c16q3wqchcq77p")) ;; Taken from ;; <https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/rili/moderinze_cpp.patch>. ;; It doesn't build otherwise. (patches (search-patches "ri-li-modernize_cpp.patch")))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases ;; Remove "gentoo" subdirectory from Makefile, as it is ;; missing a make file and generates a build failure. (add-after 'configure 'fix-build (lambda _ (substitute* "Makefile" ((" gentoo") "")) #t)) (add-after 'install 'install-desktop-file (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (apps (string-append out "/share/applications")) (pixmaps (string-append out "/share/pixmaps"))) (for-each (lambda (f) (install-file f pixmaps)) (find-files "data" "\\.(png|ico)$")) (mkdir-p apps) (with-output-to-file (string-append apps "/ri-li.desktop") (lambda _ (format #t "[Desktop Entry]~@ Name=Ri-li~@ Exec=~a/bin/Ri_li~@ Icon=~a/Ri-li-icon-32x32.png~@ Categories=Game;ArcadeGame;~@ Keywords=toy;train;wooden;snake-like;engine;~@ Comment=a toy simulator game~@ Comment[de]=Ein Spiel mit einem kleinen Zug~@ Comment[fr]=un jeu de petit train~@ Comment[ro_RO]=un joc cu un tren de jucărie~@ Terminal=false~@ Type=Application~%" out pixmaps)))) #t)) (add-after 'install-desktop-file 'remove-spurious-files ;; Delete redundant files already installed somewhere else. (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (for-each delete-file (find-files (string-append out "/share/Ri-li") "\\.(png|ico)|COPYING")) #t)))))) (inputs `(("sdl" ,(sdl-union (list sdl sdl-mixer))))) (home-page "http://www.ri-li.org") (synopsis "Toy train simulation game") (description "Ri-li is a game in which you drive a wooden toy steam locomotive across many levels and collect all the coaches to win.") ;; The project is dual-licensed GPL2+ and GPL3+. (license (list license:gpl2+ license:gpl3+)))) (define-public freeorion (package (name "freeorion") (version "0.4.10.2") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/freeorion/freeorion") (commit (string-append "v" version)))) (sha256 (base32 "12fhwa3cs6lvdbdhina310qk2g7zcphldsh7ibsbxn8d1m731xlk")) (file-name (git-file-name name version)) (modules '((guix build utils))) (snippet '(begin ;; There are some bundled fonts. (for-each delete-file-recursively '("default/data/fonts")))))) (build-system cmake-build-system) (arguments '(#:tests? #f ;no test #:phases (modify-phases %standard-phases (add-after 'unpack 'unbundle-fonts (lambda* (#:key inputs #:allow-other-keys) (let ((roboto-dir (string-append (assoc-ref inputs "font-roboto") "/share/fonts/truetype/"))) (substitute* "UI/ClientUI.cpp" (("\\(GetRootDataDir.*?Roboto-(Bold|Regular)\\.ttf\"\\)\\.string\\(\\)\\);" all type) (string-append "\"" roboto-dir "Roboto-" type ".ttf\");"))) #t)))))) (inputs `(("boost" ,boost) ("boost_signals" ,boost-signals2) ("font-dejavu" ,font-dejavu) ("font-roboto" ,font-google-roboto) ("freetype2" ,freetype) ("glew" ,glew) ("glu" ,glu) ("libogg" ,libogg) ("libpng" ,libpng) ("libvorbis" ,libvorbis) ("openal" ,openal) ("python" ,python) ("sdl2" ,sdl2) ("zlib" ,zlib))) (home-page "https://www.freeorion.org/index.php/Main_Page") (synopsis "Turn-based space empire and galactic conquest computer game") (description "FreeOrion is a turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project. Control an empire with the goal of exploring the galaxy, expanding your territory, exploiting the resources, and exterminating rival alien empires. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game.") ;; Source code is released under gpl2. Artwork, music and sounds, and ;; in-game text are released under cc-by-sa3.0. Game content scripts are ;; released under both gpl2 and cc-by-sa3.0. Bundled Gigi library is ;; released under lgpl2.1+. (license (list license:gpl2 license:cc-by-sa3.0 license:lgpl2.1+)))) (define-public lead-solver (package (name "lead-solver") (version "1.0.2") (source (origin (method url-fetch) (uri (let ((v (apply string-append (string-split version #\.)))) (string-append "https://lajollabridge.com/Software/Lead-Solver/" "leadsolver-" v ".zip"))) (sha256 (base32 "0xsa7r6r5sprgy0pkdm1xj1jwyy6d3qak2ynviy8xplicl99q09f")) (modules '((guix build utils) (ice-9 ftw))) (snippet #~(begin ;; Remove pre-built executables and cruft relative ;; to other OSes. (for-each delete-file-recursively (scandir "." (lambda (f) (not (member f '("." ".." "leadsolver.cpp")))))) (substitute* "leadsolver.cpp" (("#include \"dll.h\"") "#include <dll.h>")))))) (build-system gnu-build-system) (arguments (list #:tests? #false ;no tests #:phases #~(modify-phases %standard-phases (delete 'configure) ;no configure script (replace 'build (lambda _ (invoke "g++" "leadsolver.cpp" "-ldds" "-o" "leadsolver"))) (replace 'install ;no install phase (lambda _ (let ((bin (string-append #$output "/bin"))) (install-file "leadsolver" bin))))))) (native-inputs (list unzip)) (inputs (list dds)) (home-page "https://lajollabridge.com/Software/Lead-Solver/Lead-Solver-About.htm") (synopsis "Analyze leads in bridge game") (description "Given bridge hands, Lead Solver tallies up how well each card does when led in terms of average tricks taken for the defense (for matchpoints) and how often the contract is set (for team play).") (license license:gpl3))) (define-public leela-zero (package (name "leela-zero") (version "0.17") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/leela-zero/leela-zero") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "17px5iny8mql5c01bymcli7zfssswkzvb2i8gnsmjcck6i2n8srl")) (patches (search-patches "leela-zero-gtest.patch")))) (build-system cmake-build-system) (native-inputs (list googletest)) (inputs (list boost opencl-icd-loader openblas opencl-headers qtbase-5 zlib)) (arguments '(#:configure-flags '("-DUSE_BLAS=YES") #:phases (modify-phases %standard-phases (add-before 'configure 'fix-tests (lambda* (#:key outputs #:allow-other-keys) (let ((home (getcwd))) (setenv "HOME" home) (substitute* "src/tests/gtests.cpp" (("\\.\\./src/tests/0k\\.txt") (string-append home "/src/tests/0k.txt")) (("cfg_gtp_mode = true;") "cfg_gtp_mode = true; cfg_cpu_only = true;"))) #t)) (replace 'check (lambda _ (invoke "./tests")))))) (home-page "https://github.com/leela-zero/leela-zero") (synopsis "Program playing the game of Go") (description "Leela-zero is a Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper. The current best network weights file for the engine can be downloaded from @url{https://zero.sjeng.org/best-network}.") (license license:gpl3+))) (define-public q5go (package (name "q5go") (version "2.1.3") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/bernds/q5Go") (commit (string-append "q5go-" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0x8x7mp61g3lwabx9z4vsyd743kfqibnqhym7xd0b7811flca3ri")))) (build-system gnu-build-system) (native-inputs (list autoconf automake pkg-config)) (inputs (list qtbase-5 qtmultimedia-5 qtsvg-5)) (arguments '(#:phases (modify-phases %standard-phases (add-after 'unpack 'fix-configure-script (lambda _ ;; Bypass the unavailable qtchooser program. (for-each delete-file '("configure" "Makefile.in" "src/Makefile.in" "src/translations/Makefile.in")) (substitute* "configure.ac" (("AC_PATH_PROG\\(qtchooser, .*\\)") "") (("test -z \"QTCHOOSER\"") "false") (("\\$\\(qtchooser -list-versions\\)") "qt5") (("qtchooser -run-tool=(.*) -qt=\\$QT5_NAME" _ command) command)))) (add-after 'unpack 'fix-paths (lambda* (#:key outputs #:allow-other-keys) (substitute* '("src/setting.cpp") (("/usr/share/\" PACKAGE \"/translations") (string-append (assoc-ref outputs "out") "/share/qGo/translations"))))) (add-after 'install 'install-desktop-file (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (apps (string-append out "/share/applications")) (images (string-append out "/share/qGo/images"))) (delete-file-recursively (string-append out "/share/applnk")) (delete-file-recursively (string-append out "/share/mimelnk")) (install-file "../source/src/images/Bowl.ico" images) (mkdir-p apps) (with-output-to-file (string-append apps "/q5go.desktop") (lambda _ (format #t "[Desktop Entry]~@ Name=q5go~@ Exec=~a/bin/q5go~@ Icon=~a/Bowl.ico~@ Categories=Game;~@ Comment=Game of Go~@ Comment[de]=Spiel des Go~@ Comment[eo]=Goo~@ Comment[es]=Juego de Go~@ Comment[fr]=Jeu de Go~@ Comment[ja]=囲碁~@ Comment[ko]=바둑~@ Comment[zh]=围棋~@ Terminal=false~@ Type=Application~%" out images))))))))) (synopsis "Qt GUI to play the game of Go") (description "This a tool for Go players which performs the following functions: @itemize @item SGF editor, @item Analysis frontend for Leela Zero (or compatible engines), @item GTP interface (to play against an engine), @item IGS client (to play on the internet), @item Export games to a variety of formats. @end itemize") (home-page "https://github.com/bernds/q5Go") (license license:gpl2+))) (define-public qcheckers (package (name "qcheckers") (version "0.9.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/portnov/qcheckers") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "05wzql6abzdf6l0vdzki4rfy2zn31mcplh1wkw3ddk8w81pvaymw")))) (build-system qt-build-system) (arguments (list #:tests? #f #:phases #~(modify-phases %standard-phases (replace 'configure (lambda _ (invoke "qmake" (string-append "PREFIX=" #$output))))))) (inputs (list qtbase-5 qtsvg-5)) (home-page "https://portnov.github.io/qcheckers/") (synopsis "Qt-based checkers boardgame") (description "QCheckers, formely known as KCheckers, is a is a Qt version of the classic boardgame checkers (also known as draughts).") (license license:gpl2+))) (define-public xmoto (package (name "xmoto") (version "0.6.2") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/xmoto/xmoto") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "14z3yqpiyv4y5l37b12kf8ipgsmb9krb4b5d9adlrry0j43hd7wz")) (modules '((guix build utils) (ice-9 ftw) (srfi srfi-1))) ;; XXX: Remove some bundled libraries. Guix provides Chipmunk, but ;; it appears to be incompatible with the (older) one bundled. (snippet `(begin (let ((keep '("chipmunk" "glad" "md5sum"))) (with-directory-excursion "vendor" (for-each delete-file-recursively (lset-difference string=? (scandir ".") (cons* "." ".." keep)))) (substitute* "src/CMakeLists.txt" (("add_subdirectory\\(.*?/vendor/(.+?)\".*" line library) (if (member library keep) line "")))))))) (build-system cmake-build-system) (arguments (list #:tests? #f ;no tests #:phases #~(modify-phases %standard-phases (add-after 'unpack 'fix-hard-coded-directory (lambda _ (substitute* "src/common/VFileIO.cpp" (("/usr/share") (string-append #$output "/share"))))) (add-before 'build 'set-SDL ;; Set correct environment for SDL. (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (search-input-directory inputs "/include/SDL2") ":" (or (getenv "CPATH") ""))))) (add-after 'install 'unbundle-fonts ;; Unbundle DejaVuSans TTF files. (lambda* (#:key inputs #:allow-other-keys) (let ((font-dir (search-input-directory inputs "/share/fonts/truetype/")) (target-dir (string-append #$output "/share/xmoto/Textures/Fonts/"))) (for-each (lambda (f) (let ((font (string-append font-dir f)) (target (string-append target-dir f))) (delete-file target) (symlink font target))) '("DejaVuSans.ttf" "DejaVuSansMono.ttf")))))))) (native-inputs (list gettext-minimal pkg-config)) (inputs (list bzip2 curl font-dejavu glu libjpeg-turbo libpng libxdg-basedir libxml2 lua ode (sdl-union (list sdl2 sdl2-mixer sdl2-net sdl2-ttf)) sqlite zlib)) (home-page "https://xmoto.tuxfamily.org/") (synopsis "2D motocross platform game") (description "X-Moto is a challenging 2D motocross platform game, where physics play an all important role in the gameplay. You need to control your bike to its limit, if you want to have a chance finishing the more difficult challenges.") (license (list license:gpl2+ ;whole project license:bsd-3 ;vendor/md5sum license:lgpl2.1+ license:expat)))) (define-public eboard (package (name "eboard") (version "1.1.3") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/fbergo/eboard") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1z4pwpqyvxhlda99h6arh2rjk90fbms9q29fqizjblrdn01dlxn1")))) (build-system gnu-build-system) (native-inputs (list perl pkg-config)) (inputs (list gtk+-2 libpng gstreamer)) (arguments `(#:tests? #f #:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key outputs #:allow-other-keys) (make-file-writable "eboard-config") (setenv "CC" "gcc") (invoke "./configure" (string-append "--prefix=" (assoc-ref outputs "out"))) #t)) (add-before 'install 'make-required-directories (lambda* (#:key outputs #:allow-other-keys) (mkdir-p (string-append (assoc-ref outputs "out") "/share/eboard")) #t))))) (synopsis "Graphical user interface to play chess") (description "Eboard is a chess board interface for ICS (Internet Chess Servers) and chess engines.") (home-page "https://www.bergo.eng.br/eboard/") (license license:gpl2+))) (define-public chessx (package (name "chessx") (version "1.5.6") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/chessx/chessx/" version "/chessx-" version ".tgz")) (sha256 (base32 "01fjchil2h6ry2ywr0dwjw2g7zd29580cr4c74d5z74h999lp6nh")))) (build-system qt-build-system) (native-inputs (list qttools-5)) (inputs (list qtbase-5 qtmultimedia-5 qtspeech-5 qtsvg-5 zlib)) (arguments `(#:tests? #f #:phases (modify-phases %standard-phases (add-after 'unpack 'fix-paths (lambda* (#:key inputs #:allow-other-keys) (substitute* "chessx.pro" (("\\$\\$\\[QT_INSTALL_BINS\\]/lrelease") (search-input-file inputs "/bin/lrelease"))))) (add-after 'fix-paths 'make-qt-deterministic (lambda _ (setenv "QT_RCC_SOURCE_DATE_OVERRIDE" "1") #t)) (add-after 'make-qt-deterministic 'disable-versioncheck (lambda _ (substitute* "src/database/settings.cpp" (("\"/General/onlineVersionCheck\", true") "\"/General/onlineVersionCheck\", false")) #t)) (replace 'configure (lambda _ (invoke "qmake") #t)) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let ((out (assoc-ref outputs "out"))) (install-file "release/chessx" (string-append out "/bin")) (install-file "unix/chessx.desktop" (string-append out "/share/applications"))) #t))))) (synopsis "Chess game database") (description "ChessX is a chess database. With ChessX you can operate on your collection of chess games in many ways: browse, edit, add, organize, analyze, etc. You can also play games on FICS or against an engine.") (home-page "https://chessx.sourceforge.net/") (license license:gpl2+))) (define-public stockfish (let ((neural-network-revision "ad9b42354671")) ; also update hash below (package (name "stockfish") (version "15.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/official-stockfish/Stockfish") (commit (string-append "sf_" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0zmnv8vbhhid73pjyxg56r4ckm887znv4d55br370plm3p5b56xa")))) (build-system gnu-build-system) (inputs `(("neural-network" ,(origin (method url-fetch) (uri (string-append "https://tests.stockfishchess.org/api/nn/nn-" neural-network-revision ".nnue")) (sha256 (base32 "11mpdhnsfggldgvmzwmya64pp3fndyppi2fkdf8kfhbi8qsl56xd")))))) (arguments `(#:tests? #f #:make-flags (list "-C" "src" "build" (string-append "PREFIX=" (assoc-ref %outputs "out")) ,@(if (target-ppc32?) `("EXTRALDFLAGS=-latomic") `()) (string-append "ARCH=" ,(match (%current-system) ("x86_64-linux" "x86-64") ("i686-linux" "x86-32") ("aarch64-linux" "armv8") ("armhf-linux" "armv7") ("powerpc-linux" "ppc-32") ("powerpc64le-linux" "ppc-64") ("riscv64-linux" "general-64") ("mips64el-linux" "general-64") (_ "general-32")))) #:phases (modify-phases %standard-phases (delete 'configure) ;; The official neural network file is needed for building ;; and is embedded in the resulting binary. (add-after 'unpack 'copy-net (lambda* (#:key inputs #:allow-other-keys) (copy-file (assoc-ref inputs "neural-network") (format #f "src/nn-~a.nnue" ,neural-network-revision)))) (add-after 'unpack 'remove-m-flag-and-net-target (lambda _ (substitute* "src/Makefile" ;; Guix doesn't use a multiarch gcc. (("-m\\$\\(bits\\)") "") ;; Dont depend on net target. ((": net") ": "))))))) (synopsis "Strong chess engine") (description "Stockfish is a very strong chess engine. It is much stronger than the best human chess grandmasters. It can be used with UCI-compatible GUIs like ChessX.") (home-page "https://stockfishchess.org/") (license license:gpl3+)))) (define-public moonfish (let ((commit "fb2cb4f53876b1b0c6060464e0dd5a05ab00e502") (revision "2")) (package (name "moonfish") (version (git-version "0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://git.sr.ht/~zamfofex/moonfish") (commit commit))) (sha256 (base32 "1rbhdahp0s2qm1zi7lpr0bb6zq02y76fc9d9nc2k5n03zh2as97i")) (file-name (git-file-name name version)))) (build-system gnu-build-system) (arguments (list #:make-flags #~(list (string-append "CC=" #$(cc-for-target)) (string-append "PREFIX=" %output)) #:tests? #f ;no check target #:phases #~(modify-phases %standard-phases (delete 'configure)))) ;no configure script (inputs (list bearssl cjson)) (home-page "https://git.sr.ht/~zamfofex/moonfish") (synopsis "Simple chess engine written in C") (description "moonfish is a toy UCI chess engine written in C for fun. It has TUI/CLI tools for using any UCI engine and also to connect UCI engines to Lichess, as well as for converting engines between UCI and UGI.") (license license:agpl3+)))) (define-public morris (package (name "morris") (version "0.3") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/farindk/morris") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1kkcnpkzgybm7rqg7nafd7sqd5m4alns6l4j5zcf3p41jdc9s3iv")))) (build-system glib-or-gtk-build-system) (inputs (list automake autoconf pkg-config intltool gnu-gettext libtool glib gtk+-2 boost)) (arguments `(#:tests? #f)) (home-page "http://nine-mens-morris.net/downloads.html") (synopsis "Morris is an implementation of the board game Nine Men's Morris") (description "Morris is an implementation of the board game Nine Men's Morris. It supports not only the standard game, but also several rule-variants and different board layouts. You can play against the computer, or simply use the program to present the board, but play against another human opponent.") (license license:gpl3))) (define-public barrage (package (name "barrage") (version "1.0.7") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/lgames/barrage/" "barrage-" version ".tar.gz")) (sha256 (base32 "0j7j6n5h97xpw0h8zi5a8ziw1vjsbr5gk4dcsiwzh59qn0djnrkh")))) (build-system gnu-build-system) (inputs (list hicolor-icon-theme sdl sdl-mixer)) (arguments `(#:configure-flags (list (string-append "CFLAGS=" "-I" (assoc-ref %build-inputs "sdl-mixer") "/include/SDL")))) (home-page "https://lgames.sourceforge.net/Barrage/") (synopsis "Violent point-and-click shooting game with nice effects") (description "Barrage is a rather destructive action game that puts you on a shooting range with the objective to hit as many dummy targets as possible within 3 minutes. You control a gun that may either fire small or large grenades at soldiers, jeeps and tanks. The gameplay is simple but it is not that easy to get high scores.") (license license:gpl2+))) (define-public burgerspace (package (name "burgerspace") (version "1.10.0") (source (origin (method url-fetch) (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/" "burgerspace-" version ".tar.gz")) (sha256 (base32 "18ydm3014y9vhma0ml7z66xa7ihiz3xr8izicfdd3xl9f4535f6c")))) (build-system gnu-build-system) (native-inputs (list pkg-config)) (inputs (list flatzebra)) (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html") (synopsis "Avoid evil foodstuffs and make burgers") (description "This is a clone of the classic game BurgerTime. In it, you play the part of a chef who must create burgers by stepping repeatedly on the ingredients until they fall into place. And to make things more complicated, you also must avoid evil animate food items while performing this task, with nothing but your trusty pepper shaker to protect you.") (license license:gpl2+))) (define-public 7kaa (package (name "7kaa") (version "2.15.6") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/skfans/" "7KAA%20" version "/7kaa-" version ".tar.gz")) (sha256 (base32 "15a0cl55bg479gw880yz48myg336q5lwp2zpyxyyhyadq26vjy9c")))) (build-system gnu-build-system) (native-inputs (list gettext-minimal pkg-config)) (inputs (list curl enet openal sdl2)) (home-page "https://7kfans.com/") (synopsis "Seven Kingdoms Ancient Adversaries: real-time strategy game") (description "Seven Kingdoms, designed by Trevor Chan, brings a blend of Real-Time Strategy with the addition of trade, diplomacy, and espionage. The game enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war (with troops or machines), capturing their buildings with spies, or offering opponents money for their kingdom.") (license license:gpl2+))) (define-public neverball ;; Git version is 6-years younger than latest release. (let ((commit "760a25d32a5fb0661b99426d4ddcb9ac9f3d1644") (revision "1")) (package (name "neverball") (version (git-version "1.6.0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/Neverball/neverball") (commit commit))) (sha256 (base32 "0bwh67df3lyf33bv710y25l3frjdd34j9b7gsjadwxviz6r1vpj5")) (file-name (git-file-name name version)) (modules '((guix build utils))) (snippet '(begin ;; Octocat seems to be non-free. Oddly, Debian doesn't strip it. (delete-file-recursively "data/ball/octocat"))))) (build-system copy-build-system) (arguments `(#:install-plan '(("neverball" "bin/") ("neverputt" "bin/") ("mapc" "bin/") ("data" "share/games/neverball/") ("locale" "share/") ("dist/" "share/games/neverball" #:include ("neverball_replay.png" "neverlogos.svg" "svg readme.txt")) ("dist/" "share/applications" #:include ("neverball.desktop" "neverputt.desktop")) ("dist/neverball_16.png" "/share/icons/hicolor/16x16/apps/neverball.png") ("dist/neverball_24.png" "/share/icons/hicolor/24x24/apps/neverball.png") ("dist/neverball_32.png" "/share/icons/hicolor/32x32/apps/neverball.png") ("dist/neverball_48.png" "/share/icons/hicolor/48x48/apps/neverball.png") ("dist/neverball_64.png" "/share/icons/hicolor/64x64/apps/neverball.png") ("dist/neverball_128.png" "/share/icons/hicolor/128x128/apps/neverball.png") ("dist/neverball_256.png" "/share/icons/hicolor/256x256/apps/neverball.png") ("dist/neverball_512.png" "/share/icons/hicolor/512x512/apps/neverball.png") ("dist/neverputt_16.png" "/share/icons/hicolor/16x16/apps/neverputt.png") ("dist/neverputt_24.png" "/share/icons/hicolor/24x24/apps/neverputt.png") ("dist/neverputt_32.png" "/share/icons/hicolor/32x32/apps/neverputt.png") ("dist/neverputt_48.png" "/share/icons/hicolor/48x48/apps/neverputt.png") ("dist/neverputt_64.png" "/share/icons/hicolor/64x64/apps/neverputt.png") ("dist/neverputt_128.png" "/share/icons/hicolor/128x128/apps/neverputt.png") ("dist/neverputt_256.png" "/share/icons/hicolor/256x256/apps/neverputt.png") ("dist/neverputt_512.png" "/share/icons/hicolor/512x512/apps/neverputt.png") ("dist/" "share/man/man1" #:include ("mapc.1")) ("dist/" "share/man/man6" #:include ("neverball.6" "neverputt.6")) ("doc/" "share/doc/neverball") ("README.md" "share/doc/neverball/")) #:phases (modify-phases %standard-phases (add-before 'install 'build (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (sdl (assoc-ref inputs "sdl"))) (invoke "make" "-j" (number->string (parallel-job-count)) "--environment-overrides" "CC=gcc" "BUILD=release" (string-append "DATADIR=" out "/share/games/neverball/data") (string-append "LOCALEDIR=" out "/share/locale") (string-append "SDL_CPPFLAGS=-I" sdl "/include/SDL2/"))))) (add-after 'install 'fix-some-broken-fonts (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out"))) (wrap-program (string-append out "/bin/neverball") `("LANG" = ("en_US.utf8"))) (wrap-program (string-append out "/bin/neverputt") `("LANG" = ("en_US.utf8"))))))))) (native-inputs `(("gettext" ,gettext-minimal))) ;for msgfmt (inputs `(("bash-minimal" ,bash-minimal) ("libjpeg" ,libjpeg-turbo) ("libpng" ,libpng) ("libvorbis" ,libvorbis) ("physfs" ,physfs) ("sdl" ,(sdl-union (list sdl2 sdl2-ttf))))) (home-page "https://neverball.org/") (synopsis "3D floor-tilting game") (description "In the grand tradition of Marble Madness and Super Monkey Ball, Neverball has you guide a rolling ball through dangerous territory. Balance on narrow bridges, navigate mazes, ride moving platforms, and dodge pushers and shovers to get to the goal. Race against the clock to collect coins to earn extra balls. Also included is Neverputt, which is a 3D miniature golf game.") ;thanks to Debian for description (license license:gpl2+)))) (define-public pokerth (package (name "pokerth") (version "1.1.2") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/pokerth/pokerth/" version "/pokerth-" version ".tar.gz")) (sha256 (base32 "0yi9bj3k8yc1gkwmaf14zbbvvn13n54n1dli8k6j1pkph3p3vjq2")) (modules '((guix build utils))) (snippet '(begin ;; Remove bundled websocketpp. (delete-file-recursively "src/third_party/websocketpp") (substitute* "pokerth_lib.pro" (("src/third_party/websocketpp") "")))) (patches (search-patches "pokerth-boost.patch")))) (build-system qt-build-system) (inputs (list boost curl gsasl libgcrypt libircclient protobuf-2 ;remove package when no longer needed qtbase-5 (sdl-union (list sdl sdl-mixer)) sqlite tinyxml websocketpp zlib)) (arguments (list #:tests? #f ; No test suite #:phases #~(modify-phases %standard-phases (add-after 'unpack 'fix-paths (lambda* (#:key inputs #:allow-other-keys) (substitute* (find-files "." "\\.pro$") (("LIB_DIRS =") (string-append "LIB_DIRS = " #$(this-package-input "boost") "/lib"))))) (add-after 'unpack 'fix-build (lambda _ ;; Fixes for Boost versions >= 1.66. (substitute* '("src/net/common/clientthread.cpp" "src/net/serveraccepthelper.h") (("boost::asio::socket_base::non_blocking_io command\\(true\\);") "") (("newSock->io_control\\(command\\);") "newSock->non_blocking(true);") (("acceptedSocket->io_control\\(command\\);") "acceptedSocket->non_blocking(true);")))) (replace 'configure (lambda _ (invoke "qmake" "pokerth.pro" "CONFIG+=client" (string-append "PREFIX=" #$output))))))) (home-page "https://www.pokerth.net") (synopsis "Texas holdem poker game") (description "With PokerTH you can play the Texas holdem poker game, either against computer opponents or against real players online.") (license license:agpl3+))) (define-public xblackjack (package (name "xblackjack") (version "2.2") (source (origin (method url-fetch) (uri (string-append "https://www.ibiblio.org/pub/X11/contrib/games/" "xblackjack-" version ".tar.gz")) (sha256 (base32 "05h93rya7zwnx2l58f0a7wkjadymkj4y77clcr2hryhrhhy1vwjx")))) (build-system gnu-build-system) (arguments `(#:phases (modify-phases %standard-phases (replace 'configure (lambda* (#:key inputs outputs #:allow-other-keys) (let ((imake (assoc-ref inputs "imake")) (out (assoc-ref outputs "out"))) (substitute* "Imakefile" (("EXTRA_LIBRARIES = -lXm \\$\\(DEPLIBS\\) -lbsd") "EXTRA_LIBRARIES = -lXm -lXt -lXmu -lXext -lX11") (("^#define NonStandardInstallTargets NO") "#define NonStandardInstallTargets YES") (("BINDIR = /usr/local/bin") (string-append "BINDIR = " out "/bin")) (("MANDIR = /usr/local/man/cat1") (string-append "MANDIR = " out "/share/man/man1")) (("XAPPLOADDIR = /usr/local/lib/app-defaults") (string-append "XAPPLOADDIR = " out "/lib/X11/app-defaults"))) (invoke "xmkmf") ; Generate Makefile. (substitute* "Makefile" ((imake) out) (("ETCX11DIR = /etc/X11") (string-append "ETCX11DIR = " out "/etc/X11")) ;; Fix incorrect argument given to gcc. Error message: ;; "gcc: error: DefaultGcc2AMD64Opt: No such file or directory" (("CDEBUGFLAGS = [^\n]*") "")) ;; Fix header paths. (substitute* '("Draw.c" "Strategy.c") (("^#include <X11/Xm/Xm.h>") "#include <Xm/Xm.h>")) (substitute* "Strategy.c" (("^#include <X11/Xm/Label.h>") "#include <Xm/Label.h>")) ;; Fix compilation errors. (substitute* "Table.c" (("/\\* focus_moved_proc \\*/\tXtInheritFocusMovedProc,") "") (("_XmMoveObject\\(\\(RectObj\\) w, rx, ry\\);") "_XmMoveObject(w, rx, ry);") (("_XmResizeObject\\(\\(RectObj\\) managed->locs[i].w, nw, nh,") "_XmResizeObject(managed->locs[i].w, nw, nh,"))))) (add-after 'install 'install-man-pages (lambda _ (invoke "make" "install.man")))) #:tests? #f)) ; No check target. (inputs (list lesstif libx11 libxext libxmu libxt)) (native-inputs (list imake)) (home-page "https://www.ibiblio.org/pub/X11/contrib/games/") (synopsis "X11/Motif blackjack game") (description "Xblackjack is a MOTIF/OLIT based tool constructed to get you ready for the casino. It was inspired by a book called \"Beat the Dealer\" by Edward O. Thorp, Ph.D. of UCLA. A number of important statistics are maintained for display, and used by the program to implement Thorp's \"Complete Point System\" (high-low system).") (license (license:x11-style "" "See file headers.")))) (define-public azimuth (package (name "azimuth") ;; Not marked as latest release, but it fixes a compiling issue ;; and adds the install target. (version "1.0.3") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/mdsteele/azimuth") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1znfvpmqiixd977jv748glk5zc4cmhw5813zp81waj07r9b0828r")))) (build-system gnu-build-system) (arguments `(#:test-target "test" #:phases (modify-phases %standard-phases (delete 'configure) ; no configure script ;; Build release version instead of debug version. (add-after 'unpack 'set-release (lambda _ (setenv "BUILDTYPE" "release") #t)) (add-after 'unpack 'fix-install ; set install directory (lambda* (#:key outputs #:allow-other-keys) (substitute* "Makefile" (("/usr") (assoc-ref outputs "out"))) #t))))) (inputs (list sdl)) (home-page "https://mdsteele.games/azimuth/") (synopsis "Metroidvania game with vector graphics") (description "Pilot your ship inside a planet to find and rescue the colonists trapped inside the Zenith Colony.") (license license:gpl3+))) (define-public cgoban (package (name "cgoban") (version "1.9.14") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/cgoban1/cgoban1/" version "/cgoban-" version ".tar.gz")) (sha256 (base32 "0qlvkiaglqq0izfph3l04mp4rqqqm9ks6rcsrmzrggw9x706z2iv")))) (build-system gnu-build-system) (inputs (list libx11 libxt xorgproto)) (home-page "https://cgoban1.sourceforge.net/") (synopsis "Go client for X11") (description "Provides a large set of Go-related services for X11: @itemize @item Local games with precise implementation of the Chinese and Japanese rulesets @item Edition and visualization of SGF files @item Connection to the NNGS or IGS Go servers @item Bridge to Go modem protocol, allowing to play against Go modem-capable AIs such as GnuGo. @end itemize") (license license:gpl2+))) (define-public passage (package (name "passage") (version "4") (source (origin (method url-fetch) (uri (string-append "mirror://sourceforge/hcsoftware/Passage/v" version "/Passage_v" version "_UnixSource.tar.gz")) (sha256 (base32 "02ky4a4xdjvr71r58339jjrjyz76b5skcnbq4f8707mrln9vhby3")))) (build-system gnu-build-system) (arguments `(#:tests? #false ; there are none #:phases (modify-phases %standard-phases (add-after 'unpack 'chdir (lambda _ (chdir "gamma256/gameSource") (system "cat Makefile.GnuLinux Makefile.all > Makefile"))) (replace 'configure (lambda* (#:key outputs inputs #:allow-other-keys) (setenv "CPATH" (string-append (assoc-ref inputs "sdl") "/include/SDL:" (or (getenv "CPATH") ""))) (let* ((out (assoc-ref outputs "out")) (assets (string-append out "/share/passage"))) (substitute* "common.cpp" (("readTGA\\( \"graphics\"") (format #false "readTGA(\"~a/graphics\"" assets))) (substitute* "musicPlayer.cpp" (("readTGA\\( \"music\"") (format #false "readTGA(\"~a/music\"" assets)))))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (assets (string-append out "/share/passage/"))) (install-file "Passage" bin) (install-file "../documentation/Readme.txt" assets) (copy-recursively "graphics" (string-append assets "graphics")) (copy-recursively "music" (string-append assets "music")) (copy-recursively "settings" (string-append assets "settings")))))))) (inputs `(("sdl" ,(sdl-union (list sdl sdl-mixer))))) (native-inputs (list imagemagick)) (home-page "https://hcsoftware.sourceforge.net/passage/") (synopsis "Memento mori game") (description "Passage is meant to be a memento mori game. It presents an entire life, from young adulthood through old age and death, in the span of five minutes. Of course, it's a game, not a painting or a film, so the choices that you make as the player are crucial. There's no ``right'' way to play Passage, just as there's no right way to interpret it.") (license license:public-domain))) (define-public paperview (let ((commit "9f8538eb6734c76877b878b8f1e52587f2ae19e6") (revision "1")) (package (name "paperview") (version (git-version "0.0.1" revision commit)) ;no upstream release (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/glouw/paperview") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "09sb9sg44fvkgfdyycrm1ndpx7cnkrglxhci41y8f3gpagnvi7jk")))) (build-system gnu-build-system) (inputs (list sdl2)) (arguments '(#:tests? #f ;no tests #:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (delete 'configure)))) (home-page "https://github.com/glouw/paperview/") (synopsis "High performance X11 animated wallpaper setter") (description "High performance animated desktop background setter for X11 that won't set your CPU on fire, drain your laptop battery, or lower video game FPS.") (license license:unlicense)))) (define-public curseofwar (package (name "curseofwar") (version "1.3.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/a-nikolaev/curseofwar") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1wd71wdnj9izg5d95m81yx3684g4zdi7fsy0j5wwnbd9j34ilz1i")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; no tests #:make-flags (list (string-append "CC=" ,(cc-for-target)) (string-append "PREFIX=" (assoc-ref %outputs "out"))) #:phases (modify-phases %standard-phases (delete 'configure)))) (inputs (list ncurses)) (home-page "https://a-nikolaev.github.io/curseofwar/") (synopsis "Fast-paced action strategy game") (description "Curse of War is a fast-paced action strategy game originally implemented using ncurses user interface. An SDL graphical version is also available.") (license license:gpl3+))) (define-public devours (let ((commit "d50e745aa14aa48f7555ae12eb3d1000de1cc150") (revision "0")) (package (name "devours") (version (git-version "3" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://jxself.org/git/devours.git") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "1ksl6mh76jfx64rmasz2571f88ws45vby2977srhgkh355zp3lzn")))) (build-system gnu-build-system) (arguments (list #:tests? #f ; no tests #:phases #~(modify-phases %standard-phases (delete 'configure) ; no configure (replace 'build (lambda _ (invoke "inform" (string-append "+include_path=" #$(this-package-native-input "informlib") "/lib") "devours.inf"))) (replace 'install (lambda* (#:key inputs #:allow-other-keys) ;; Create standalone executable. (let* ((bash (search-input-file inputs "/bin/bash")) (share (string-append #$output "/share")) (scummvm (search-input-file inputs "/bin/scummvm")) (bin (string-append #$output "/bin")) (executable (string-append bin "/devours"))) (mkdir-p share) (copy-file "devours.z5" (string-append share "/devours.z5")) (mkdir-p bin) (with-output-to-file executable (lambda () (format #t "#!~a~%" bash) (format #t "exec ~a --path=~a glk:zcode~%" scummvm share))) (chmod executable #o755)))) (add-after 'install 'install-desktop-file (lambda _ (let* ((apps (string-append #$output "/share/applications")) (share (string-append #$output ""))) (mkdir-p apps) (make-desktop-entry-file (string-append apps "/devours.desktop") #:name "All Things Devours" #:generic-name "All Things Devours" #:exec (string-append #$output "/bin/devours") #:categories '("AdventureGame" "Game" "RolePlaying") #:keywords '("game" "adventure" "sci-fi") #:comment '((#f "Sci-fi text adventure game"))))))))) (inputs (list bash scummvm)) (native-inputs (list inform informlib)) (synopsis "All Things Devours") (description "All Things Devours is a short piece of sci-fi interactive fiction, leaning strongly towards the text-adventure end of the spectrum. Any move you make may put things into an unwinnable state. You are therefore encouraged to save frequently, and also to realise that you will probably have to start over several times to find the most satisfactory ending.") (home-page "https://jxself.org/git/devours.git") (license license:agpl3+)))) (define-public schiffbruch ;; There haven't been any releases for several years, so I've taken the most ;; recent commit from the master branch that didn't fail to build (the last ;; commit gave me a compile error). (let ((commit "e41916d15d87749c82c5005cbb42d1bb079b43d9")) (package (name "schiffbruch") (version (git-version "1.2.1" "0" commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/sandsmark/Schiffbruch") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "0lg3rqacrapf6c4sxi12cm9bmg43mlbclway1zxcm848pi1xkzwv")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; no tests #:build-type "Release")) (inputs (list sfml)) (home-page "https://github.com/sandsmark/Schiffbruch/") (synopsis "Pixelart survival game") (description "Schiffbruch is a mix of building, strategy and adventure and gets played with a two-dimensional view. The game deals with the consequences of a ship wreckage. You're stranded on a desert island and have to survive. In order to do so you need to explore the island, find food, build a shelter and try to get attention, so you get found.") (license license:cc-by4.0)))) (define-public sdlpop (package (name "sdlpop") (version "1.22") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/NagyD/SDLPoP") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1yy5r1r0hv0xggk8qd8bwk2zy7abpv89nikq4flqgi53fc5q9xl7")))) (build-system gnu-build-system) (arguments `(#:tests? #f ; no tests provided #:phases (modify-phases %standard-phases (delete 'configure) (add-before 'build 'prepare-build ;; Set correct environment for SDL. (lambda* (#:key inputs #:allow-other-keys) (setenv "CPATH" (string-append (assoc-ref inputs "sdl") "/include/SDL2:" (or (getenv "CPATH") ""))))) (add-after 'unpack 'chdir (lambda _ (chdir "src"))) (replace 'install (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) (bin (string-append out "/bin")) (opt (string-append out "/opt/sdlpop")) (app (string-append out "/usr/share/applications")) (template "src/SDLPoP.desktop.template")) (chdir "..") (install-file "prince" bin) (substitute* template (("\\$ROOT") out)) (substitute* "src/seg009.c" (("g_argv[0]") (string-append "\"" out "\""))) (install-file template app) (rename-file (string-append app "/SDLPoP.desktop.template") (string-append app "/SDLPoP.desktop")) (install-file "SDLPoP.ini" opt) (copy-recursively "data" (string-append bin "/data")) (copy-recursively "doc" opt) (copy-recursively "mods" opt))))))) (native-inputs (list pkg-config)) (inputs `(("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer))))) (synopsis "Port of Prince of Persia game") (description "This package provides port of Prince of Persia, based on the disassembly of the DOS version, extended with new features.") (home-page "https://github.com/NagyD/SDLPoP") (license license:gpl3+))) (define-public fheroes2 (package (name "fheroes2") (version "1.0.11") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/ihhub/fheroes2") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "1i1a4dynlb5kl55rmfmib2jha1b2igw5jyiiyla1fxgkbkjnbf27")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; no tests #:make-flags '("FHEROES2_STRICT_COMPILATION=1" "RELEASE=1"))) (native-inputs (list gettext-minimal)) (inputs (list libpng (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)) zlib)) (home-page "https://ihhub.github.io/fheroes2/") (synopsis "Turn-based strategy game engine") (description "@code{fheroes2} is an implementation of Heroes of Might and Magic II (aka HOMM2) game engine. It requires assets and game resources to play; it will look for them at @file{~/.local/share/fheroes2} folder.") (license license:gpl2))) (define-public vcmi (package (name "vcmi") (version "1.5.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/vcmi/vcmi") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "1s3a23p9k081ccbkhvifx2rhg6rv82fkrsbjh6allmmsa1lhq6fd")) (patches (search-patches "vcmi-disable-privacy-breach.patch")))) (build-system cmake-build-system) (arguments (list #:configure-flags #~(list "-DFORCE_BUNDLED_FL=OFF" "-DENABLE_INNOEXTRACT=OFF") ;; Test suites do not seem well supported upstream and are disabled by default. ;; Pass -DENABLE_TEST to configure to enable. #:tests? #f)) (native-inputs (list boost ffmpeg fuzzylite ;; googletest ; needed for tests, but tests are disabled libxkbcommon luajit minizip pkg-config python ;; XXX: Build currently fails with qtbase-6 and qttools-6 qtbase-5 qttools-5 sdl2 sdl2-mixer sdl2-image sdl2-ttf tbb vulkan-headers zlib)) (home-page "https://vcmi.eu/") (synopsis "Turn-based strategy game engine") (description "@code{vcmi} is an implementation of the Heroes of Might and Magic III game engine. It requires assets and game resources to play; it will look for them at @file{~/.local/share/vcmi} folder.") (license license:gpl2))) (define-public apricots (package (name "apricots") (version "0.2.7") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/moggers87/apricots") (commit (string-append "v" version)))) (sha256 (base32 "0vis217hhnb9fbs9sf8mmcm71qp44kr3xqmffc1gdiixvi90c781")) (file-name (git-file-name name version)))) (build-system gnu-build-system) (native-inputs (list autoconf ; autom4te used in ./bootstrap automake ; aclocal used in ./bootstrap cppcheck)) (inputs (list freealut openal sdl2)) (home-page "https://github.com/moggers87/apricots") (synopsis "Arcade airplane game") (description "@code{apricots} is a game where you fly a little plane around the screen and shoot things and drop bombs on enemy targets. It's meant to be quick and fun.") (license license:gpl2+))) (define-public liquidwar6 (package (name "liquidwar6") (version "0.6.3902") (source (origin (method url-fetch) (uri (string-append "mirror://gnu/liquidwar6/" "liquidwar6-" version ".tar.gz")) (sha256 (base32 "1976nnl83d8wspjhb5d5ivdvdxgb8lp34wp54jal60z4zad581fn")))) (native-inputs (list doxygen)) (inputs (list guile-2.0 zlib expat sqlite ncurses readline curl python-2 libxslt perl graphviz glu libcaca (sdl-union (list sdl sdl-image sdl-ttf sdl-mixer)))) (build-system gnu-build-system) (arguments (list #:configure-flags #~(list "--enable-allinone" "CFLAGS=-Wno-error -O2 -g" (string-append "CPPFLAGS=" "-I" #$(this-package-input "sdl-union") "/include/SDL")))) (synopsis "Liquid War 6 is a unique multiplayer wargame") (description "Liquid War 6 is a unique multiplayer war game. Your army is a blob of liquid and you have to try and eat your opponents. Rules are very simple yet original, they have been invented by Thomas Colcombet.") (home-page "https://www.gnu.org/software/liquidwar6/") (license license:gpl3+))) (define-public plunder (let ((commit "026ded7083df5134bdf05b1ec7e5a0099ac9b9d2") (revision "1")) (package (name "plunder") (version (git-version "1.0.0" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/jappeace/plunder") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "0m0v8x6q9iq4zihwmysbxjwkq18nar6xhq4g18p2g8c6azj2mgd6")))) (build-system haskell-build-system) (inputs (list ghc-monadrandom ghc-quickcheck ghc-file-embed ghc-generic-lens ghc-lens ghc-random ghc-reflex ghc-reflex-sdl2 ghc-sdl2 ghc-sdl2-gfx ghc-sdl2-image ghc-sdl2-ttf ghc-vector ghc-witherable)) (native-inputs (list ghc-hspec ghc-hspec-core hspec-discover)) (home-page "https://github.com/jappeace/plunder") (synopsis "Game about looting a hexagonal-tile world") (description "This package provides a work-in-progress game where you control a Viking and your objective is to loot all of the occupied hexagonal tiles in the map.") (license license:expat)))) (define-public freerct (package (name "freerct") (version "0.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/FreeRCT/FreeRCT") (commit version))) (file-name (git-file-name name version)) (sha256 (base32 "1szwy2cq4ffp4yxm9pp9vdyia0i5nz0wnppdd1xb9w7v3wa4mywi")))) (build-system cmake-build-system) (arguments `(#:tests? #f)) (native-inputs (list flex bison)) (inputs (list libpng sdl2 sdl2-ttf)) (home-page "https://freerct.net/") (synopsis "Theme park management simulation game") (description "FreeRCT is a game that captures the look and feel of the popular games RollerCoaster Tycoon 1 and 2, graphics- and gameplay-wise. In this game, you play as a manager of a theme park, allowing you to make a park of your dreams. The list of responsibilities includes managing staff, finances, landscaping, and most importantly: rides. Good managers follow the principle of prioritizing the guests' happiness with a well-maintained park. Should they go unwise, a theme park plunge into chaos with vandalizing guests and unsafe rides. Which path will you take?") (license license:gpl2))) (define-public ultrastar-deluxe (package (name "ultrastar-deluxe") (version "2023.9.0") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/UltraStar-Deluxe/USDX.git") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 (base32 "0sm0f67hpsys072yvp5phhza686ivbb18qlfy62vsdv0v9cizxia")) (patches (search-patches "ultrastar-deluxe-no-freesans.patch")) (modules '((guix build utils))) (snippet #~(begin ;; Remove Windows binaries. (for-each delete-file (find-files "game" "\\.dll$")) ;; Remove font blobs. (let ((font-directories (list "DejaVu" "FreeSans" "NotoSans" "wqy-microhei"))) (for-each (lambda (d) (delete-file-recursively (string-append "game/fonts/" d))) font-directories)))))) (build-system gnu-build-system) (arguments (list #:tests? #f ; No tests. #:phases #~(modify-phases %standard-phases (add-after 'unpack 'fix-configure (lambda* (#:key inputs configure-flags outputs #:allow-other-keys) (define (where inputs file) (dirname (search-input-file inputs file))) ;; The configure script looks for lua$version, but we ;; provide lua-$version. (substitute* "configure.ac" (("lua\\$i") "lua-$i")) ;; fpc does not pass -lfoo to the linker, but uses its own ;; linker script, which references libs. Pass the libraries ;; listed in that linker script, so our custom linker adds ;; a correct rpath. (substitute* "src/Makefile.in" (("linkflags\\s+:= ") (string-append "linkflags := -lpthread -lsqlite3 -lSDL2" " -lSDL2_image -ldl " " -lz -lfreetype -lportaudio -lavcodec" " -lavformat -lavutil -lswresample" " -lswscale -llua -ldl -lX11 -lportmidi" " -L" (where inputs "lib/libz.so") " -L" (where inputs "lib/libX11.so") " -L" (where inputs "lib/libportmidi.so")))))) (add-after 'install 'font-paths (lambda* (#:key outputs #:allow-other-keys) (substitute* (string-append (assoc-ref outputs "out") "/share/ultrastardx/fonts/fonts.ini") (("=NotoSans/") (string-append "=" #$font-google-noto "/share/fonts/truetype/")) (("=DejaVu/") (string-append "=" #$font-dejavu "/share/fonts/truetype/")))))))) (inputs (list ffmpeg-5 font-dejavu font-google-noto ; Not needed, since we don’t have freesans. ;font-wqy-microhei freetype libx11 lua portaudio portmidi sdl2 sdl2-image sqlite zlib)) (native-inputs (list pkg-config fpc autoconf automake)) (synopsis "Karaoke game") (description "UltraStar Deluxe (USDX) is a karaoke game. It allows up to six players to sing along with music using microphones in order to score points, depending on the pitch of the voice and the rhythm of singing.") (home-page "https://usdx.eu/") (license license:gpl2+))) (define-public steam-devices-udev-rules ;; Last release from 2019-04-10 (let ((commit "13443480a64fe8f10676606bd57da6de89f8ccb1") (revision "1")) (package (name "steam-devices-udev-rules") (version (git-version "1.0.0.61" revision commit)) (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/ValveSoftware/steam-devices") (commit commit))) (file-name (git-file-name name version)) (sha256 (base32 "0i086gmnk93q76sw1laa9br6b7zj2r6nrrw7d64y4q9wcrlxw2bi")))) (build-system copy-build-system) (arguments '(#:install-plan '(("./" "lib/udev/rules.d" #:include-regexp ("rules$"))) #:phases (modify-phases %standard-phases (add-after 'unpack 'patch-paths (lambda* (#:key inputs #:allow-other-keys) (substitute* "60-steam-input.rules" (("/bin/sh") (search-input-file inputs "/bin/sh")) (("udevadm") (search-input-file inputs "/bin/udevadm")))))))) (inputs (list eudev)) (home-page "https://github.com/ValveSoftware/steam-devices") (synopsis "udev rules for game controllers and virtual reality devices") (description "This package provides a set of udev rules for game controllers and virtual reality devices.") (license license:expat)))) ;;; ;;; Avoid adding new packages to the end of this file. To reduce the chances ;;; of a merge conflict, place them above by existing packages with similar ;;; functionality or similar names. ;;;